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#ifndef VISUAL_SPHERE_H
#define VISUAL_SPHERE_H
// Copyright (c) 2000, 2001, 2002, 2003 by David Scherer and others.
// See the file license.txt for complete license terms.
// See the file authors.txt for a complete list of contributors.
#include "prim.h"
namespace visual {
class sphere : public Primitive
{
private:
double radius;
public:
inline sphere() : radius( 1.0) {}
sphere( const sphere& other)
: Primitive( other), radius( other.radius)
{}
inline double get_radius()
{ return radius; }
void set_radius( double r);
virtual vector getScale();
virtual double rayIntersect( const vector &camera, const vector &ray);
virtual void glRender( rView &view);
};
} // !namespace visual
#endif // !VISUAL_SPHERE_H
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