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#!/usr/bin/python
"""
__version__ = "$Revision: 1.49 $"
__date__ = "$Date: 2006/01/24 20:49:27 $"
"""
try:
import psyco
psyco.full()
except ImportError:
pass
import os, sys
import shutil
import wx
import util as lifeutil
from PythonCard import clipboard, configuration, dialog, graphic, model, util
from patterns import Patterns
from lexicon import Lexicon
class Life(model.Background):
def on_initialize(self, event):
self.createConfigDir()
self.filename = None
self.grid = None
self.toggleToLife = 1
self.resizing = False
# used to protect against
# mouseClick after file dialog
self.openingFileDialog = False
scale = self.getScaleFromMenu()
if scale:
self.setCanvasAttributes(self.getScaleFromMenu())
else:
self.menuBar.setChecked('menuScale5')
self.setCanvasAttributes(5)
self.initSizers()
self.lexiconWindow = model.childWindow(self, Lexicon)
self.lexiconWindow.position = (650, 25)
self.patternsWindow = model.childWindow(self, Patterns)
self.patternsWindow.position = (650, 300)
def initSizers(self):
sizer1 = wx.BoxSizer(wx.VERTICAL)
sizer2 = wx.BoxSizer(wx.HORIZONTAL)
comp = self.components
flags = wx.LEFT | wx.RIGHT | wx.BOTTOM | wx.ALIGN_BOTTOM
sizer2.Add(comp.btnStart, 0, flags, 5)
sizer2.Add(comp.btnStop, 0, flags, 5)
sizer2.Add(comp.btnStep, 0, flags, 5)
sizer1.Add(sizer2, 0, flags, 5)
sizer1.Add(comp.bufOff, 1, wx.EXPAND)
sizer1.Fit(self)
sizer1.SetSizeHints(self)
self.sizer = sizer1
self.panel.SetSizer(sizer1)
self.panel.SetAutoLayout(1)
self.panel.Layout()
def createConfigDir(self):
self.configPath = os.path.join(configuration.homedir, 'life')
if not os.path.exists(self.configPath):
os.mkdir(self.configPath)
basePath = self.application.applicationDirectory
self.lexiconPath = os.path.join(self.configPath, 'lexicon.txt')
if not os.path.exists(self.lexiconPath) and os.path.exists(os.path.join(basePath, 'lexicon.txt')):
shutil.copy2(os.path.join(basePath, 'lexicon.txt'), self.lexiconPath)
else:
# currently lexicon.txt is not part of the distribution
# but it might be in the future
pass
self.patternsPath = os.path.join(self.configPath, 'patterns')
if not os.path.exists(self.patternsPath):
os.mkdir(self.patternsPath)
basePath = os.path.join(basePath, 'patterns')
for name in os.listdir(basePath):
if name.lower().endswith('.lif') and not os.path.exists(os.path.join(self.patternsPath, name)):
shutil.copy2(os.path.join(basePath, name), os.path.join(self.patternsPath, name))
def initGrid(self):
# a populated grid has (x, y) tuples for keys
# with 1 (alive) or 0 (dead) for the value of each key
self.grid = {}
self.generation = 0
def recenterCells(self, oldCenter):
diffX = self.center[0] - oldCenter[0]
diffY = self.center[1] - oldCenter[1]
grid = {}
#print "self.center", self.center, "oldCenter", oldCenter
for cell in self.grid:
grid[(cell[0] + diffX, cell[1] + diffY)] = self.grid[cell]
self.grid = grid
def setCanvasAttributes(self, scale):
# whenever the window size or scale changes
# this needs to be called
canvas = self.components.bufOff
color = 'blue'
canvas.fillColor = color
canvas.foregroundColor = color
if self.grid is None or scale != self.scale or canvas.size != (self.width, self.height):
self.scale = scale
# have to resize the grid
# setting self.spacing to 0 will mean
# that the blocks have no space between them
if self.scale < 3:
self.spacing = 0
else:
self.spacing = 1
if self.grid is not None:
oldCenter = self.center
oldSize = self.size
self.width, self.height = canvas.size
self.width = self.width / self.scale
self.height = self.height / self.scale
self.universeSize = (self.width, self.height)
self.center = (self.width / 2, self.height / 2)
if self.grid is None:
self.initGrid()
else:
#self.initGrid()
# attempt to preserve the existing pattern
self.recenterCells(oldCenter)
#print "self.universeSize:", self.universeSize, "self.center:", self.center, "self.scale:", self.scale
#print "Universe Size: (%d, %d) Scale: %d" % (self.universeSize[0], self.universeSize[1], self.scale)
def doRunLife(self, steps=-1):
while self.keepDrawing and steps != 0:
grid = self.grid
newgrid = {}
for cell in grid:
sum = 0
#neighbors = lifeutil.neighborsTuple(cell[0], cell[1])
# it is a bit faster to inline this rather than
# calling a function
col, row = cell
prevRow = row - 1
nextRow = row + 1
prevCol = col - 1
nextCol = col + 1
neighbors = ((prevCol, prevRow), (col, prevRow), (nextCol, prevRow),
(prevCol, row), (nextCol, row),
(prevCol, nextRow), (col, nextRow), (nextCol, nextRow))
# I tried a version where the dictionary kept a copy of the neighbors tuple
# but the overhead in storing the data seemed to outweigh the cost
# of calculating the neighbors and made this about 50% slower
# also using get() with a default appears to be about 20-25% faster
# than using a try/except block style access of sum += grid[neighbor]
for neighbor in neighbors:
sum += grid.get(neighbor, 0)
#print "cell", cell, grid[cell]
#print neighbors
#print sum
if sum == 3 or (grid[cell] and sum == 2):
# cell will be alive next generation
newgrid[cell] = 1
for neighbor in neighbors:
newgrid.setdefault(neighbor, 0)
self.generation += 1
steps -= 1
self.grid = newgrid
self.displayGeneration()
wx.SafeYield(self)
def displayGeneration(self):
canvas = self.components.bufOff
width = self.scale - self.spacing
canvas.autoRefresh = False
canvas.clear()
grid = self.grid
# uncomment to see the size of the dictionary (hash)
# a blinker (3 live cells in a row) will have a 15 total cells
# in the dictionary for the 3 cells and the 12 surrounding neighbors
#print "len(grid)", len(grid)
population = 0
# very small optimization
# but it avoids an if statement for every iteration
if width == 1:
points = []
for cell in grid:
if grid[cell]:
population += 1
points.append(cell)
canvas.drawPointList(points)
else:
rects = []
scale = self.scale
for cell in grid:
if grid[cell]:
population += 1
rects.append((cell[0] * scale, cell[1] * scale, width, width))
#canvas.drawRectangle(cell[0] * scale, cell[1] * scale, width, width)
canvas.drawRectangleList(rects)
canvas.refresh(True)
self.statusBar.text = "Generation: %d Population: %d" % (self.generation, population)
def cellAlive(self, position):
col = position[0] / self.scale
row = position[1] / self.scale
return self.grid.get((col, row), 0)
def setCell(self, col, row, alive):
self.grid[(col, row)] = alive
if alive:
# make sure neighbors are in grid
for neighbor in lifeutil.neighborsTuple(col, row):
self.grid.setdefault(neighbor, 0)
def toggleCell(self, position):
x, y = position
scale = self.scale
cellWidth = scale - self.spacing
row = y / scale
col = x / scale
alive = self.grid.get((col, row), 0)
#print x, y, col, row, scale, alive
if alive == self.toggleToLife:
# no need to toggle
return
self.setCell(col, row, self.toggleToLife)
y1 = row * scale
x1 = col * scale
canvas = self.components.bufOff
if not self.toggleToLife:
# need to erase a cell
oldColor = canvas.foregroundColor
canvas.foregroundColor = canvas.backgroundColor
canvas.fillColor = canvas.backgroundColor
if cellWidth == 1:
canvas.drawPoint((x1, y1))
else:
canvas.drawRectangle((x1, y1), (cellWidth, cellWidth))
if not self.toggleToLife:
# need to restore the colors
canvas.foregroundColor = oldColor
canvas.fillColor = oldColor
def on_bufOff_mouseDown(self, event):
if self.openingFileDialog:
return
self.toggleToLife = not self.cellAlive(event.position)
self.toggleCell(event.position)
def on_bufOff_mouseDrag(self, event):
if self.openingFileDialog:
return
self.toggleCell(event.position)
def on_btnStart_mouseClick(self, event):
self.components.btnStart.enabled = False
self.components.btnStep.enabled = False
self.keepDrawing = True
startTime = util.time()
self.doRunLife()
print "Draw time: %f" % (util.time() - startTime)
def on_btnStop_mouseClick(self, event):
self.keepDrawing = False
self.components.btnStart.enabled = True
self.components.btnStep.enabled = True
def on_btnStep_mouseClick(self, event):
self.keepDrawing = True
self.doRunLife(1)
def initAndPlacePatterns(self, patterns, topLeft, size):
width, height = size
# at some point there might be an option to
# not clear the current grid/universe
# so that patterns can be placed, moved, and rotated
# without disturbing existing patterns
self.initGrid()
centerX, centerY = self.center
# if the pattern will fit within the current grid
# it may still need to be shifted in order to be
# centered correctly
# this is my first attempt to shift the patterns
# it isn't quite right so it is best to have at least a few
# blank rows and columns of padding on each side if possible
# until this algorithm is corrected
left, top = topLeft
if (left + width) > (width / 2):
# need to shift the pattern left
xDiff = (width / 2) + left
elif (left + (width / 2)) < 0:
xDiff = ((width / 2) + left)
else:
xDiff = 0
if (top + height) > (height / 2):
yDiff = (height / 2) + top
elif (top + (height / 2)) < 0:
yDiff = ((height / 2) + top)
else:
yDiff = 0
#print "topLeft", topLeft, "xDiff, yDiff", xDiff, yDiff
for pattern in patterns:
x, y = pattern['position']
column = centerX + x - xDiff
row = centerY + y - yDiff
self.grid = lifeutil.placePattern(self.grid, column, row, pattern['rows'])
self.displayGeneration()
def openFile(self):
self.openingFileDialog = 1
wildcard = "Life files (*.lif)|*.lif;*.LIF"
directory = os.path.join(self.application.applicationDirectory, 'patterns')
result = dialog.openFileDialog(None, "Import which file?", directory, '', wildcard)
if result.accepted:
path = result.paths[0]
os.chdir(os.path.dirname(path))
self.filename = path
description, patterns, topLeft, size = lifeutil.readLifeFile(path)
print description
print "topLeft:", topLeft, "size", size
self.initAndPlacePatterns(patterns, topLeft, size)
def on_menuFileOpen_select(self, event):
self.openFile()
def on_menuFileSaveAs_select(self, event):
if self.filename is None:
path = ''
filename = ''
else:
path, filename = os.path.split(self.filename)
wildcard = "All files (*.*)|*.*"
result = dialog.saveFileDialog(None, "Save As", path, filename, wildcard)
if result.accepted:
path = result.paths[0]
fileType = graphic.bitmapType(path)
print fileType, path
try:
bmp = self.components.bufOff.getBitmap()
bmp.SaveFile(path, fileType)
return True
except IOError:
return False
else:
return False
def on_menuEditCopy_select(self, event):
clipboard.setClipboard(self.components.bufOff.getBitmap())
# assumes the clipboard contains a valid
# text pattern like you would find in the lifep glossary.doc
#
# acorn
# .*.....
# ...*...
# **..***
def on_menuEditPaste_select(self, event):
data = clipboard.getClipboard()
if isinstance(data, str):
description, patterns, topLeft, size = lifeutil.translateClipboardPattern(data)
print description
print "topLeft:", topLeft, "size", size
self.initAndPlacePatterns(patterns, topLeft, size)
def on_editClear_command(self, event):
#self.components.bufOff.clear()
self.initGrid()
self.displayGeneration()
def on_close(self, event):
self.keepDrawing = False
event.skip()
# it would be nice to get the scales from the resource file
# rather than hard coding them here
# that should be possible by walking the resource or the Scale menu
# looking for a prefix menu item name of 'menuScale'
def getScaleFromMenu(self):
for i in [1, 2, 3, 4, 5, 10]:
if self.menuBar.getChecked('menuScale' + str(i)):
return i
def uncheckScaleMenuItems(self, scale):
for i in [1, 2, 3, 4, 5, 10]:
if i != scale:
self.menuBar.setChecked('menuScale' + str(i), False)
def on_setScale_command(self, event):
scale = int(event.target.name[9:])
self.uncheckScaleMenuItems(scale)
self.setCanvasAttributes(scale)
self.displayGeneration()
def on_doAutomata_command(self, event):
automata = event.target.name
if automata == 'menuAutomataLife':
result = dialog.textEntryDialog(self, 'Steps (-1 means continuous):', 'Number of steps', '-1')
if result.accepted:
steps = int(result.text)
self.keepDrawing = True
startTime = util.time()
self.doRunLife(steps)
print "Draw time: %f" % (util.time() - startTime)
def on_idle(self, event):
# have to handle resizing during idle
# because the sizer hasn't done the work yet
# of resizing self.components.bufOff
#print "idle", self.resizing, self.GetSize(), self.components.bufOff.size
if self.resizing:
self.setCanvasAttributes(self.scale)
self.displayGeneration()
self.resizing = False
self.openingFileDialog = False
def on_size(self, event):
# user resized the window
self.resizing = True
#print "on_size"
#self.setCanvasAttributes(self.scale)
event.skip()
def on_menuAutomataLexicon_select(self, event):
self.lexiconWindow.visible = True
def on_menuAutomataPatternsList_select(self, event):
self.patternsWindow.visible = True
def on_menuAutomataDownloadLexiconAndPatterns_select(self, event):
cwd = os.getcwd()
os.chdir(self.application.applicationDirectory)
self.statusBar.text = 'Downloading Lexicon...'
lifeutil.getLexicon(self.configPath)
self.lexiconWindow.populatePatternsList()
self.statusBar.text = 'Downloading Patterns...'
lifeutil.getPatterns(self.configPath)
self.patternsWindow.populatePatternsList()
os.chdir(cwd)
self.statusBar.text = 'Done'
if __name__ == '__main__':
app = model.Application(Life)
app.MainLoop()
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