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// Boost Includes ==============================================================
#include <boost/python.hpp>
#include <boost/cstdint.hpp>
// Includes ====================================================================
#include <Magick++/Drawable.h>
// Using =======================================================================
using namespace boost::python;
// Declarations ================================================================
#include <Magick++.h>
namespace {
struct Magick_DrawableText_Wrapper: Magick::DrawableText
{
Magick_DrawableText_Wrapper(PyObject* py_self_, const double p0, const double p1, const std::string& p2):
Magick::DrawableText(p0, p1, p2), py_self(py_self_) {}
Magick_DrawableText_Wrapper(PyObject* py_self_, const double p0, const double p1, const std::string& p2, const std::string& p3):
Magick::DrawableText(p0, p1, p2, p3), py_self(py_self_) {}
Magick_DrawableText_Wrapper(PyObject* py_self_, const Magick::DrawableText& p0):
Magick::DrawableText(p0), py_self(py_self_) {}
PyObject* py_self;
};
}// namespace
// Module ======================================================================
void Export_pyste_src_DrawableText()
{
class_< Magick::DrawableText, Magick_DrawableText_Wrapper >("DrawableText", init< const Magick::DrawableText& >())
.def(init< const double, const double, const std::string& >())
.def(init< const double, const double, const std::string&, const std::string& >())
.def("encoding", &Magick::DrawableText::encoding)
.def("x", (void (Magick::DrawableText::*)(double) )&Magick::DrawableText::x)
.def("x", (double (Magick::DrawableText::*)() const)&Magick::DrawableText::x)
.def("y", (void (Magick::DrawableText::*)(double) )&Magick::DrawableText::y)
.def("y", (double (Magick::DrawableText::*)() const)&Magick::DrawableText::y)
.def("text", (void (Magick::DrawableText::*)(const std::string&) )&Magick::DrawableText::text)
.def("text", (std::string (Magick::DrawableText::*)() const)&Magick::DrawableText::text)
;
}
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