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#pragma once
#include <cstddef>
#include <cstdint>
#include <memory>
#include <torch/csrc/distributed/c10d/Store.hpp>
namespace c10d {
namespace detail {
// TCPStore is a key-value store used by PyTorch mainly for distributed
// rendezvous, but for other purposes as well. (e.g., a centralized storage for
// synchronization among different processes.)
//
// It is run via a classic client-server architecture, where the server runs
// a separate background thread (alternatively we call it daemon thread). The
// client and server communicate via TCP sockets.
//
// Currently we have two types of server backends:
// 1. TCPStoreBackend: a single thread to handle all incoming request
// synchronously.
// 2. LibUVTCPStoreBackend: an event-driven asynchronous stream processing that
// leverages libuv library (https://github.com/libuv/libuv) for better
// performance. And this backend now is recommended to users. (We set the
// default value of `useLibUV` inside `TCPStoreOptions` to true now, so users
// should get it by default).
//
// Code structure:
// ├── TCPStore client side API and server setup code:
// │ TCPStore.hpp/TCPStore.cpp
// ├── TCPStoreBackend server side API implementation code:
// │ TCPStoreBackend.hpp/TCPStoreBackend.cpp
// | (actual class:`TCPStoreMasterDaemon`)
// ├── LibUVTCPStoreBackend
// │ TCPStoreLibUvBackend.cpp
// | (actual class: `LibUVStoreDaemon`)
class TCPServer;
class TCPClient;
struct SocketAddress {
std::string host{};
std::uint16_t port{};
};
} // namespace detail
struct TCPStoreOptions {
static constexpr std::uint16_t kDefaultPort = 29500;
std::uint16_t port = kDefaultPort;
bool isServer = false;
std::optional<std::size_t> numWorkers = std::nullopt;
bool waitWorkers = true;
std::chrono::milliseconds timeout = Store::kDefaultTimeout;
// A boolean value indicating whether multiple store instances can be
// initialized with the same host:port pair.
bool multiTenant = false;
// If specified, and if isServer is true, the underlying TCPServer will take
// over the bound socket associated to this fd. This option is useful to avoid
// port assignment races in certain scenarios.
std::optional<int> masterListenFd = std::nullopt;
// A boolean value indicating whether to use the experimental libUV backend.
bool useLibUV = true;
};
class TORCH_API TCPStore : public Store {
public:
static constexpr std::chrono::milliseconds kConnectRetryDelay{1000};
explicit TCPStore(std::string host, const TCPStoreOptions& opts = {});
~TCPStore() override;
void set(const std::string& key, const std::vector<uint8_t>& value) override;
std::vector<uint8_t> compareSet(
const std::string& key,
const std::vector<uint8_t>& expectedValue,
const std::vector<uint8_t>& desiredValue) override;
std::vector<uint8_t> get(const std::string& key) override;
int64_t add(const std::string& key, int64_t value) override;
bool deleteKey(const std::string& key) override;
bool check(const std::vector<std::string>& keys) override;
int64_t getNumKeys() override;
void wait(const std::vector<std::string>& keys) override;
void wait(
const std::vector<std::string>& keys,
const std::chrono::milliseconds& timeout) override;
void append(const std::string& key, const std::vector<uint8_t>& value)
override;
std::vector<std::vector<uint8_t>> multiGet(
const std::vector<std::string>& keys) override;
void multiSet(
const std::vector<std::string>& keys,
const std::vector<std::vector<uint8_t>>& values) override;
bool hasExtendedApi() const override;
// Waits for all workers to join.
void waitForWorkers();
// Returns the hostname used by the TCPStore.
const std::string& getHost() const noexcept {
return addr_.host;
}
// Returns the port used by the TCPStore.
std::uint16_t getPort() const noexcept {
return addr_.port;
}
bool isLibUvBackend() const noexcept {
return usingLibUv_;
}
// note(xilunwu): this function is only for internal testing
void _splitSet(const std::string& key, const std::vector<uint8_t>& data);
std::string repr() const;
private:
int64_t incrementValueBy(const std::string& key, int64_t delta);
void ping();
void validate();
std::vector<uint8_t> doGet(const std::string& key);
void doWait(
c10::ArrayRef<std::string> keys,
std::chrono::milliseconds timeout);
detail::SocketAddress addr_;
std::shared_ptr<detail::TCPServer> server_;
std::unique_ptr<detail::TCPClient> client_;
std::optional<std::size_t> numWorkers_;
const std::string initKey_ = "init/";
const std::string keyPrefix_ = "/";
std::mutex activeOpLock_;
bool usingLibUv_ = true;
};
} // namespace c10d
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