File: debug.cpp

package info (click to toggle)
pytorch-cuda 2.6.0%2Bdfsg-7
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid, trixie
  • size: 161,620 kB
  • sloc: python: 1,278,832; cpp: 900,322; ansic: 82,710; asm: 7,754; java: 3,363; sh: 2,811; javascript: 2,443; makefile: 597; ruby: 195; xml: 84; objc: 68
file content (76 lines) | stat: -rw-r--r-- 1,680 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
// Copyright (c) Meta Platforms, Inc. and its affiliates.
// All rights reserved.
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.

#include <c10/util/env.h>
#include <torch/csrc/distributed/c10d/debug.h>

#include <algorithm>
#include <cctype>
#include <cstdlib>
#include <string>

#include <torch/csrc/distributed/c10d/exception.h>
#include <torch/csrc/distributed/c10d/logging.h>

namespace c10d {
namespace detail {
namespace {

DebugLevel loadDebugLevelFromEnvironment() {
  auto env_value = c10::utils::get_env("TORCH_DISTRIBUTED_DEBUG");

  if (!env_value.has_value()) {
    return DebugLevel::Off;
  }

  DebugLevel level{};

  std::string level_str = std::move(env_value.value());

  std::transform(
      level_str.begin(),
      level_str.end(),
      level_str.begin(),
      [](unsigned char c) { return toupper(c); });

  if (level_str == "OFF") {
    level = DebugLevel::Off;
  } else if (level_str == "INFO") {
    level = DebugLevel::Info;
  } else if (level_str == "DETAIL") {
    level = DebugLevel::Detail;
  } else {
    throw std::invalid_argument(
        "The value of TORCH_DISTRIBUTED_DEBUG must be OFF, INFO, or DETAIL.");
  }

  C10D_INFO("The debug level is set to {}.", level_str);

  return level;
}

} // namespace
} // namespace detail

namespace {

DebugLevel g_debug_level = DebugLevel::Off;

} // namespace

void setDebugLevel(DebugLevel level) {
  g_debug_level = level;
}

void setDebugLevelFromEnvironment() {
  g_debug_level = detail::loadDebugLevelFromEnvironment();
}

DebugLevel debug_level() noexcept {
  return g_debug_level;
}

} // namespace c10d