File: signal_handler.h

package info (click to toggle)
pytorch 1.13.1%2Bdfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 139,252 kB
  • sloc: cpp: 1,100,274; python: 706,454; ansic: 83,052; asm: 7,618; java: 3,273; sh: 2,841; javascript: 612; makefile: 323; xml: 269; ruby: 185; yacc: 144; objc: 68; lex: 44
file content (106 lines) | stat: -rw-r--r-- 3,154 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
#pragma once

#include <atomic>
#include <csignal>
#include <mutex>

#include <c10/macros/Export.h>
#include <c10/util/Logging.h>

#if defined(__APPLE__)
#define C10_SUPPORTS_SIGNAL_HANDLER
#elif defined(__linux__) && !defined(C10_DISABLE_SIGNAL_HANDLERS)
#define C10_SUPPORTS_FATAL_SIGNAL_HANDLERS
#define C10_SUPPORTS_SIGNAL_HANDLER
#endif

#if defined(C10_SUPPORTS_FATAL_SIGNAL_HANDLERS)
#include <pthread.h>
#endif

namespace c10 {

class TORCH_API SignalHandler {
 public:
  enum class Action { NONE, STOP };

  // Constructor. Specify what action to take when a signal is received.
  SignalHandler(Action SIGINT_action, Action SIGHUP_action);
  ~SignalHandler();

  Action CheckForSignals();

  bool GotSIGINT();
  bool GotSIGHUP();

  Action SIGINT_action_;
  Action SIGHUP_action_;
  unsigned long my_sigint_count_;
  unsigned long my_sighup_count_;
};

#if defined(C10_SUPPORTS_FATAL_SIGNAL_HANDLERS)
class TORCH_API FatalSignalHandler {
  // This works by setting up certain fatal signal handlers. Previous fatal
  // signal handlers will still be called when the signal is raised. Defaults
  // to being off.
 public:
  TORCH_API void setPrintStackTracesOnFatalSignal(bool print);
  TORCH_API bool printStackTracesOnFatalSignal();
  static FatalSignalHandler& getInstance();
  virtual ~FatalSignalHandler();

 protected:
  explicit FatalSignalHandler();

 private:
  void installFatalSignalHandlers();
  void uninstallFatalSignalHandlers();
  static void fatalSignalHandlerStatic(int signum);
  void fatalSignalHandler(int signum);
  virtual void fatalSignalHandlerPostProcess();
  struct sigaction* getPreviousSigaction(int signum);
  const char* getSignalName(int signum);
  void callPreviousSignalHandler(
      struct sigaction* action,
      int signum,
      siginfo_t* info,
      void* ctx);
  void stacktraceSignalHandler(bool needsLock);
  static void stacktraceSignalHandlerStatic(
      int signum,
      siginfo_t* info,
      void* ctx);
  void stacktraceSignalHandler(int signum, siginfo_t* info, void* ctx);

  // The mutex protects the bool.
  std::mutex fatalSignalHandlersInstallationMutex;
  bool fatalSignalHandlersInstalled;
  // We need to hold a reference to call the previous SIGUSR2 handler in case
  // we didn't signal it
  struct sigaction previousSigusr2;
  // Flag dictating whether the SIGUSR2 handler falls back to previous handlers
  // or is intercepted in order to print a stack trace.
  std::atomic<bool> fatalSignalReceived;
  // Global state set when a fatal signal is received so that backtracing
  // threads know why they're printing a stacktrace.
  const char* fatalSignalName;
  int fatalSignum = -1;
  // This wait condition is used to wait for other threads to finish writing
  // their stack trace when in fatal sig handler (we can't use pthread_join
  // because there's no way to convert from a tid to a pthread_t).
  pthread_cond_t writingCond;
  pthread_mutex_t writingMutex;

  struct signal_handler {
    const char* name;
    int signum;
    struct sigaction previous;
  };

  static signal_handler kSignalHandlers[];
};

#endif // defined(C10_SUPPORTS_SIGNAL_HANDLER)

} // namespace c10