1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904
|
//===- llvm/ADT/SparseBitVector.h - Efficient Sparse BitVector --*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines the SparseBitVector class. See the doxygen comment for
// SparseBitVector for more details on the algorithm used.
//
//===----------------------------------------------------------------------===//
#pragma once
#include <c10/macros/Macros.h>
#include <c10/util/llvmMathExtras.h>
#include <cassert>
#include <climits>
#include <cstring>
#include <iterator>
#include <list>
C10_CLANG_DIAGNOSTIC_PUSH()
#if C10_CLANG_HAS_WARNING("-Wshorten-64-to-32")
C10_CLANG_DIAGNOSTIC_IGNORE("-Wshorten-64-to-32")
#endif
namespace c10 {
/// SparseBitVector is an implementation of a bitvector that is sparse by only
/// storing the elements that have non-zero bits set. In order to make this
/// fast for the most common cases, SparseBitVector is implemented as a linked
/// list of SparseBitVectorElements. We maintain a pointer to the last
/// SparseBitVectorElement accessed (in the form of a list iterator), in order
/// to make multiple in-order test/set constant time after the first one is
/// executed. Note that using vectors to store SparseBitVectorElement's does
/// not work out very well because it causes insertion in the middle to take
/// enormous amounts of time with a large amount of bits. Other structures that
/// have better worst cases for insertion in the middle (various balanced trees,
/// etc) do not perform as well in practice as a linked list with this iterator
/// kept up to date. They are also significantly more memory intensive.
template <unsigned ElementSize = 128>
struct SparseBitVectorElement {
public:
using BitWord = unsigned long;
using size_type = unsigned;
enum {
BITWORD_SIZE = sizeof(BitWord) * CHAR_BIT,
BITWORDS_PER_ELEMENT = (ElementSize + BITWORD_SIZE - 1) / BITWORD_SIZE,
BITS_PER_ELEMENT = ElementSize
};
private:
// Index of Element in terms of where first bit starts.
unsigned ElementIndex;
BitWord Bits[BITWORDS_PER_ELEMENT];
SparseBitVectorElement() {
ElementIndex = ~0U;
memset(&Bits[0], 0, sizeof(BitWord) * BITWORDS_PER_ELEMENT);
}
public:
explicit SparseBitVectorElement(unsigned Idx) {
ElementIndex = Idx;
memset(&Bits[0], 0, sizeof(BitWord) * BITWORDS_PER_ELEMENT);
}
// Comparison.
bool operator==(const SparseBitVectorElement& RHS) const {
if (ElementIndex != RHS.ElementIndex)
return false;
for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
if (Bits[i] != RHS.Bits[i])
return false;
return true;
}
bool operator!=(const SparseBitVectorElement& RHS) const {
return !(*this == RHS);
}
// Return the bits that make up word Idx in our element.
BitWord word(unsigned Idx) const {
assert(Idx < BITWORDS_PER_ELEMENT);
return Bits[Idx];
}
unsigned index() const {
return ElementIndex;
}
bool empty() const {
for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
if (Bits[i])
return false;
return true;
}
void set(unsigned Idx) {
Bits[Idx / BITWORD_SIZE] |= 1L << (Idx % BITWORD_SIZE);
}
bool test_and_set(unsigned Idx) {
bool old = test(Idx);
if (!old) {
set(Idx);
return true;
}
return false;
}
void reset(unsigned Idx) {
Bits[Idx / BITWORD_SIZE] &= ~(1L << (Idx % BITWORD_SIZE));
}
bool test(unsigned Idx) const {
return Bits[Idx / BITWORD_SIZE] & (1L << (Idx % BITWORD_SIZE));
}
size_type count() const {
unsigned NumBits = 0;
for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
NumBits += llvm::countPopulation(Bits[i]);
return NumBits;
}
/// find_first - Returns the index of the first set bit.
int find_first() const {
for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
if (Bits[i] != 0)
return i * BITWORD_SIZE + llvm::countTrailingZeros(Bits[i]);
throw std::runtime_error("Illegal empty element");
}
/// find_last - Returns the index of the last set bit.
int find_last() const {
for (unsigned I = 0; I < BITWORDS_PER_ELEMENT; ++I) {
unsigned Idx = BITWORDS_PER_ELEMENT - I - 1;
if (Bits[Idx] != 0)
return Idx * BITWORD_SIZE + BITWORD_SIZE -
llvm::countLeadingZeros(Bits[Idx]);
}
throw std::runtime_error("Illegal empty element");
}
/// find_next - Returns the index of the next set bit starting from the
/// "Curr" bit. Returns -1 if the next set bit is not found.
int find_next(unsigned Curr) const {
if (Curr >= BITS_PER_ELEMENT)
return -1;
unsigned WordPos = Curr / BITWORD_SIZE;
unsigned BitPos = Curr % BITWORD_SIZE;
BitWord Copy = Bits[WordPos];
assert(
WordPos <= BITWORDS_PER_ELEMENT && "Word Position outside of element");
// Mask off previous bits.
Copy &= ~0UL << BitPos;
if (Copy != 0)
return WordPos * BITWORD_SIZE + llvm::countTrailingZeros(Copy);
// Check subsequent words.
for (unsigned i = WordPos + 1; i < BITWORDS_PER_ELEMENT; ++i)
if (Bits[i] != 0)
return i * BITWORD_SIZE + llvm::countTrailingZeros(Bits[i]);
return -1;
}
// Union this element with RHS and return true if this one changed.
bool unionWith(const SparseBitVectorElement& RHS) {
bool changed = false;
for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
BitWord old = changed ? 0 : Bits[i];
Bits[i] |= RHS.Bits[i];
if (!changed && old != Bits[i])
changed = true;
}
return changed;
}
// Return true if we have any bits in common with RHS
bool intersects(const SparseBitVectorElement& RHS) const {
for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
if (RHS.Bits[i] & Bits[i])
return true;
}
return false;
}
// Intersect this Element with RHS and return true if this one changed.
// BecameZero is set to true if this element became all-zero bits.
bool intersectWith(const SparseBitVectorElement& RHS, bool& BecameZero) {
bool changed = false;
bool allzero = true;
for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
BitWord old = changed ? 0 : Bits[i];
Bits[i] &= RHS.Bits[i];
if (Bits[i] != 0)
allzero = false;
if (!changed && old != Bits[i])
changed = true;
}
BecameZero = allzero;
return changed;
}
// Intersect this Element with the complement of RHS and return true if this
// one changed. BecameZero is set to true if this element became all-zero
// bits.
bool intersectWithComplement(
const SparseBitVectorElement& RHS,
bool& BecameZero) {
bool changed = false;
bool allzero = true;
for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
BitWord old = changed ? 0 : Bits[i];
Bits[i] &= ~RHS.Bits[i];
if (Bits[i] != 0)
allzero = false;
if (!changed && old != Bits[i])
changed = true;
}
BecameZero = allzero;
return changed;
}
// Three argument version of intersectWithComplement that intersects
// RHS1 & ~RHS2 into this element
void intersectWithComplement(
const SparseBitVectorElement& RHS1,
const SparseBitVectorElement& RHS2,
bool& BecameZero) {
bool allzero = true;
for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
Bits[i] = RHS1.Bits[i] & ~RHS2.Bits[i];
if (Bits[i] != 0)
allzero = false;
}
BecameZero = allzero;
}
};
template <unsigned ElementSize = 128>
class SparseBitVector {
using ElementList = std::list<SparseBitVectorElement<ElementSize>>;
using ElementListIter = typename ElementList::iterator;
using ElementListConstIter = typename ElementList::const_iterator;
enum { BITWORD_SIZE = SparseBitVectorElement<ElementSize>::BITWORD_SIZE };
ElementList Elements;
// Pointer to our current Element. This has no visible effect on the external
// state of a SparseBitVector, it's just used to improve performance in the
// common case of testing/modifying bits with similar indices.
mutable ElementListIter CurrElementIter;
// This is like std::lower_bound, except we do linear searching from the
// current position.
ElementListIter FindLowerBoundImpl(unsigned ElementIndex) const {
// We cache a non-const iterator so we're forced to resort to const_cast to
// get the begin/end in the case where 'this' is const. To avoid duplication
// of code with the only difference being whether the const cast is present
// 'this' is always const in this particular function and we sort out the
// difference in FindLowerBound and FindLowerBoundConst.
ElementListIter Begin =
const_cast<SparseBitVector<ElementSize>*>(this)->Elements.begin();
ElementListIter End =
const_cast<SparseBitVector<ElementSize>*>(this)->Elements.end();
if (Elements.empty()) {
CurrElementIter = Begin;
return CurrElementIter;
}
// Make sure our current iterator is valid.
if (CurrElementIter == End)
--CurrElementIter;
// Search from our current iterator, either backwards or forwards,
// depending on what element we are looking for.
ElementListIter ElementIter = CurrElementIter;
if (CurrElementIter->index() == ElementIndex) {
return ElementIter;
} else if (CurrElementIter->index() > ElementIndex) {
while (ElementIter != Begin && ElementIter->index() > ElementIndex)
--ElementIter;
} else {
while (ElementIter != End && ElementIter->index() < ElementIndex)
++ElementIter;
}
CurrElementIter = ElementIter;
return ElementIter;
}
ElementListConstIter FindLowerBoundConst(unsigned ElementIndex) const {
return FindLowerBoundImpl(ElementIndex);
}
ElementListIter FindLowerBound(unsigned ElementIndex) {
return FindLowerBoundImpl(ElementIndex);
}
// Iterator to walk set bits in the bitmap. This iterator is a lot uglier
// than it would be, in order to be efficient.
class SparseBitVectorIterator {
private:
bool AtEnd;
const SparseBitVector<ElementSize>* BitVector = nullptr;
// Current element inside of bitmap.
ElementListConstIter Iter;
// Current bit number inside of our bitmap.
unsigned BitNumber;
// Current word number inside of our element.
unsigned WordNumber;
// Current bits from the element.
typename SparseBitVectorElement<ElementSize>::BitWord Bits;
// Move our iterator to the first non-zero bit in the bitmap.
void AdvanceToFirstNonZero() {
if (AtEnd)
return;
if (BitVector->Elements.empty()) {
AtEnd = true;
return;
}
Iter = BitVector->Elements.begin();
BitNumber = Iter->index() * ElementSize;
unsigned BitPos = Iter->find_first();
BitNumber += BitPos;
WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
Bits = Iter->word(WordNumber);
Bits >>= BitPos % BITWORD_SIZE;
}
// Move our iterator to the next non-zero bit.
void AdvanceToNextNonZero() {
if (AtEnd)
return;
while (Bits && !(Bits & 1)) {
Bits >>= 1;
BitNumber += 1;
}
// See if we ran out of Bits in this word.
if (!Bits) {
int NextSetBitNumber = Iter->find_next(BitNumber % ElementSize);
// If we ran out of set bits in this element, move to next element.
if (NextSetBitNumber == -1 || (BitNumber % ElementSize == 0)) {
++Iter;
WordNumber = 0;
// We may run out of elements in the bitmap.
if (Iter == BitVector->Elements.end()) {
AtEnd = true;
return;
}
// Set up for next non-zero word in bitmap.
BitNumber = Iter->index() * ElementSize;
NextSetBitNumber = Iter->find_first();
BitNumber += NextSetBitNumber;
WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
Bits = Iter->word(WordNumber);
Bits >>= NextSetBitNumber % BITWORD_SIZE;
} else {
WordNumber = (NextSetBitNumber % ElementSize) / BITWORD_SIZE;
Bits = Iter->word(WordNumber);
Bits >>= NextSetBitNumber % BITWORD_SIZE;
BitNumber = Iter->index() * ElementSize;
BitNumber += NextSetBitNumber;
}
}
}
public:
SparseBitVectorIterator() = default;
SparseBitVectorIterator(
const SparseBitVector<ElementSize>* RHS,
bool end = false)
: BitVector(RHS) {
Iter = BitVector->Elements.begin();
BitNumber = 0;
Bits = 0;
WordNumber = ~0;
AtEnd = end;
AdvanceToFirstNonZero();
}
// Preincrement.
inline SparseBitVectorIterator& operator++() {
++BitNumber;
Bits >>= 1;
AdvanceToNextNonZero();
return *this;
}
// Postincrement.
inline SparseBitVectorIterator operator++(int) {
SparseBitVectorIterator tmp = *this;
++*this;
return tmp;
}
// Return the current set bit number.
unsigned operator*() const {
return BitNumber;
}
bool operator==(const SparseBitVectorIterator& RHS) const {
// If they are both at the end, ignore the rest of the fields.
if (AtEnd && RHS.AtEnd)
return true;
// Otherwise they are the same if they have the same bit number and
// bitmap.
return AtEnd == RHS.AtEnd && RHS.BitNumber == BitNumber;
}
bool operator!=(const SparseBitVectorIterator& RHS) const {
return !(*this == RHS);
}
};
public:
using iterator = SparseBitVectorIterator;
SparseBitVector() : Elements(), CurrElementIter(Elements.begin()) {}
SparseBitVector(const SparseBitVector& RHS)
: Elements(RHS.Elements), CurrElementIter(Elements.begin()) {}
SparseBitVector(SparseBitVector&& RHS)
: Elements(std::move(RHS.Elements)), CurrElementIter(Elements.begin()) {}
// Clear.
void clear() {
Elements.clear();
}
// Assignment
SparseBitVector& operator=(const SparseBitVector& RHS) {
if (this == &RHS)
return *this;
Elements = RHS.Elements;
CurrElementIter = Elements.begin();
return *this;
}
SparseBitVector& operator=(SparseBitVector&& RHS) {
Elements = std::move(RHS.Elements);
CurrElementIter = Elements.begin();
return *this;
}
// Test, Reset, and Set a bit in the bitmap.
bool test(unsigned Idx) const {
if (Elements.empty())
return false;
unsigned ElementIndex = Idx / ElementSize;
ElementListConstIter ElementIter = FindLowerBoundConst(ElementIndex);
// If we can't find an element that is supposed to contain this bit, there
// is nothing more to do.
if (ElementIter == Elements.end() || ElementIter->index() != ElementIndex)
return false;
return ElementIter->test(Idx % ElementSize);
}
void reset(unsigned Idx) {
if (Elements.empty())
return;
unsigned ElementIndex = Idx / ElementSize;
ElementListIter ElementIter = FindLowerBound(ElementIndex);
// If we can't find an element that is supposed to contain this bit, there
// is nothing more to do.
if (ElementIter == Elements.end() || ElementIter->index() != ElementIndex)
return;
ElementIter->reset(Idx % ElementSize);
// When the element is zeroed out, delete it.
if (ElementIter->empty()) {
++CurrElementIter;
Elements.erase(ElementIter);
}
}
void set(unsigned Idx) {
unsigned ElementIndex = Idx / ElementSize;
ElementListIter ElementIter;
if (Elements.empty()) {
ElementIter = Elements.emplace(Elements.end(), ElementIndex);
} else {
ElementIter = FindLowerBound(ElementIndex);
if (ElementIter == Elements.end() ||
ElementIter->index() != ElementIndex) {
// We may have hit the beginning of our SparseBitVector, in which case,
// we may need to insert right after this element, which requires moving
// the current iterator forward one, because insert does insert before.
if (ElementIter != Elements.end() &&
ElementIter->index() < ElementIndex)
++ElementIter;
ElementIter = Elements.emplace(ElementIter, ElementIndex);
}
}
CurrElementIter = ElementIter;
ElementIter->set(Idx % ElementSize);
}
bool test_and_set(unsigned Idx) {
bool old = test(Idx);
if (!old) {
set(Idx);
return true;
}
return false;
}
bool operator!=(const SparseBitVector& RHS) const {
return !(*this == RHS);
}
bool operator==(const SparseBitVector& RHS) const {
ElementListConstIter Iter1 = Elements.begin();
ElementListConstIter Iter2 = RHS.Elements.begin();
for (; Iter1 != Elements.end() && Iter2 != RHS.Elements.end();
++Iter1, ++Iter2) {
if (*Iter1 != *Iter2)
return false;
}
return Iter1 == Elements.end() && Iter2 == RHS.Elements.end();
}
// Union our bitmap with the RHS and return true if we changed.
bool operator|=(const SparseBitVector& RHS) {
if (this == &RHS)
return false;
if (empty()) {
*this = RHS;
return true;
}
bool changed = false;
ElementListIter Iter1 = Elements.begin();
ElementListConstIter Iter2 = RHS.Elements.begin();
// If RHS is empty, we are done
if (RHS.Elements.empty())
return false;
while (Iter2 != RHS.Elements.end()) {
if (Iter1 == Elements.end() || Iter1->index() > Iter2->index()) {
Elements.insert(Iter1, *Iter2);
++Iter2;
changed = true;
} else if (Iter1->index() == Iter2->index()) {
changed |= Iter1->unionWith(*Iter2);
++Iter1;
++Iter2;
} else {
++Iter1;
}
}
CurrElementIter = Elements.begin();
return changed;
}
// Intersect our bitmap with the RHS and return true if ours changed.
bool operator-=(const SparseBitVector& RHS) {
return intersectWithComplement(RHS);
}
// Intersect our bitmap with the RHS and return true if ours changed.
bool operator&=(const SparseBitVector& RHS) {
if (this == &RHS)
return false;
bool changed = false;
ElementListIter Iter1 = Elements.begin();
ElementListConstIter Iter2 = RHS.Elements.begin();
// Check if both bitmaps are empty.
if (Elements.empty() && RHS.Elements.empty())
return false;
// Loop through, intersecting as we go, erasing elements when necessary.
while (Iter2 != RHS.Elements.end()) {
if (Iter1 == Elements.end()) {
CurrElementIter = Elements.begin();
return changed;
}
if (Iter1->index() > Iter2->index()) {
++Iter2;
} else if (Iter1->index() == Iter2->index()) {
bool BecameZero;
changed |= Iter1->intersectWith(*Iter2, BecameZero);
if (BecameZero) {
ElementListIter IterTmp = Iter1;
++Iter1;
Elements.erase(IterTmp);
} else {
++Iter1;
}
++Iter2;
} else {
ElementListIter IterTmp = Iter1;
++Iter1;
Elements.erase(IterTmp);
changed = true;
}
}
if (Iter1 != Elements.end()) {
Elements.erase(Iter1, Elements.end());
changed = true;
}
CurrElementIter = Elements.begin();
return changed;
}
// Intersect our bitmap with the complement of the RHS and return true
// if ours changed.
bool intersectWithComplement(const SparseBitVector& RHS) {
if (this == &RHS) {
if (!empty()) {
clear();
return true;
}
return false;
}
bool changed = false;
ElementListIter Iter1 = Elements.begin();
ElementListConstIter Iter2 = RHS.Elements.begin();
// If either our bitmap or RHS is empty, we are done
if (Elements.empty() || RHS.Elements.empty())
return false;
// Loop through, intersecting as we go, erasing elements when necessary.
while (Iter2 != RHS.Elements.end()) {
if (Iter1 == Elements.end()) {
CurrElementIter = Elements.begin();
return changed;
}
if (Iter1->index() > Iter2->index()) {
++Iter2;
} else if (Iter1->index() == Iter2->index()) {
bool BecameZero;
changed |= Iter1->intersectWithComplement(*Iter2, BecameZero);
if (BecameZero) {
ElementListIter IterTmp = Iter1;
++Iter1;
Elements.erase(IterTmp);
} else {
++Iter1;
}
++Iter2;
} else {
++Iter1;
}
}
CurrElementIter = Elements.begin();
return changed;
}
bool intersectWithComplement(const SparseBitVector<ElementSize>* RHS) const {
return intersectWithComplement(*RHS);
}
// Three argument version of intersectWithComplement.
// Result of RHS1 & ~RHS2 is stored into this bitmap.
void intersectWithComplement(
const SparseBitVector<ElementSize>& RHS1,
const SparseBitVector<ElementSize>& RHS2) {
if (this == &RHS1) {
intersectWithComplement(RHS2);
return;
} else if (this == &RHS2) {
SparseBitVector RHS2Copy(RHS2);
intersectWithComplement(RHS1, RHS2Copy);
return;
}
Elements.clear();
CurrElementIter = Elements.begin();
ElementListConstIter Iter1 = RHS1.Elements.begin();
ElementListConstIter Iter2 = RHS2.Elements.begin();
// If RHS1 is empty, we are done
// If RHS2 is empty, we still have to copy RHS1
if (RHS1.Elements.empty())
return;
// Loop through, intersecting as we go, erasing elements when necessary.
while (Iter2 != RHS2.Elements.end()) {
if (Iter1 == RHS1.Elements.end())
return;
if (Iter1->index() > Iter2->index()) {
++Iter2;
} else if (Iter1->index() == Iter2->index()) {
bool BecameZero = false;
Elements.emplace_back(Iter1->index());
Elements.back().intersectWithComplement(*Iter1, *Iter2, BecameZero);
if (BecameZero)
Elements.pop_back();
++Iter1;
++Iter2;
} else {
Elements.push_back(*Iter1++);
}
}
// copy the remaining elements
std::copy(Iter1, RHS1.Elements.end(), std::back_inserter(Elements));
}
void intersectWithComplement(
const SparseBitVector<ElementSize>* RHS1,
const SparseBitVector<ElementSize>* RHS2) {
intersectWithComplement(*RHS1, *RHS2);
}
bool intersects(const SparseBitVector<ElementSize>* RHS) const {
return intersects(*RHS);
}
// Return true if we share any bits in common with RHS
bool intersects(const SparseBitVector<ElementSize>& RHS) const {
ElementListConstIter Iter1 = Elements.begin();
ElementListConstIter Iter2 = RHS.Elements.begin();
// Check if both bitmaps are empty.
if (Elements.empty() && RHS.Elements.empty())
return false;
// Loop through, intersecting stopping when we hit bits in common.
while (Iter2 != RHS.Elements.end()) {
if (Iter1 == Elements.end())
return false;
if (Iter1->index() > Iter2->index()) {
++Iter2;
} else if (Iter1->index() == Iter2->index()) {
if (Iter1->intersects(*Iter2))
return true;
++Iter1;
++Iter2;
} else {
++Iter1;
}
}
return false;
}
// Return true iff all bits set in this SparseBitVector are
// also set in RHS.
bool contains(const SparseBitVector<ElementSize>& RHS) const {
SparseBitVector<ElementSize> Result(*this);
Result &= RHS;
return (Result == RHS);
}
// Return the first set bit in the bitmap. Return -1 if no bits are set.
int find_first() const {
if (Elements.empty())
return -1;
const SparseBitVectorElement<ElementSize>& First = *(Elements.begin());
return (First.index() * ElementSize) + First.find_first();
}
// Return the last set bit in the bitmap. Return -1 if no bits are set.
int find_last() const {
if (Elements.empty())
return -1;
const SparseBitVectorElement<ElementSize>& Last = *(Elements.rbegin());
return (Last.index() * ElementSize) + Last.find_last();
}
// Return true if the SparseBitVector is empty
bool empty() const {
return Elements.empty();
}
unsigned count() const {
unsigned BitCount = 0;
for (ElementListConstIter Iter = Elements.begin(); Iter != Elements.end();
++Iter)
BitCount += Iter->count();
return BitCount;
}
iterator begin() const {
return iterator(this);
}
iterator end() const {
return iterator(this, true);
}
};
// Convenience functions to allow Or and And without dereferencing in the user
// code.
template <unsigned ElementSize>
inline bool operator|=(
SparseBitVector<ElementSize>& LHS,
const SparseBitVector<ElementSize>* RHS) {
return LHS |= *RHS;
}
template <unsigned ElementSize>
inline bool operator|=(
SparseBitVector<ElementSize>* LHS,
const SparseBitVector<ElementSize>& RHS) {
return LHS->operator|=(RHS);
}
template <unsigned ElementSize>
inline bool operator&=(
SparseBitVector<ElementSize>* LHS,
const SparseBitVector<ElementSize>& RHS) {
return LHS->operator&=(RHS);
}
template <unsigned ElementSize>
inline bool operator&=(
SparseBitVector<ElementSize>& LHS,
const SparseBitVector<ElementSize>* RHS) {
return LHS &= *RHS;
}
// Convenience functions for infix union, intersection, difference operators.
template <unsigned ElementSize>
inline SparseBitVector<ElementSize> operator|(
const SparseBitVector<ElementSize>& LHS,
const SparseBitVector<ElementSize>& RHS) {
SparseBitVector<ElementSize> Result(LHS);
Result |= RHS;
return Result;
}
template <unsigned ElementSize>
inline SparseBitVector<ElementSize> operator&(
const SparseBitVector<ElementSize>& LHS,
const SparseBitVector<ElementSize>& RHS) {
SparseBitVector<ElementSize> Result(LHS);
Result &= RHS;
return Result;
}
template <unsigned ElementSize>
inline SparseBitVector<ElementSize> operator-(
const SparseBitVector<ElementSize>& LHS,
const SparseBitVector<ElementSize>& RHS) {
SparseBitVector<ElementSize> Result;
Result.intersectWithComplement(LHS, RHS);
return Result;
}
template <unsigned ElementSize>
std::ostream& operator<<(
std::ostream& stream,
const SparseBitVector<ElementSize>& vec) {
bool first = true;
stream << "{";
for (auto el : vec) {
if (first) {
first = false;
} else {
stream << ", ";
}
stream << el;
}
stream << "}";
return stream;
}
} // end namespace c10
C10_CLANG_DIAGNOSTIC_POP()
|