1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337
|
#ifndef CAFFE2_CORE_DB_H_
#define CAFFE2_CORE_DB_H_
#include <mutex>
#include <c10/util/Registry.h>
#include <c10/util/irange.h>
#include <c10/util/string_view.h>
#include "caffe2/core/blob_serialization.h"
#include "caffe2/proto/caffe2_pb.h"
namespace caffe2 {
namespace db {
/**
* The mode of the database, whether we are doing a read, write, or creating
* a new database.
*/
enum Mode { READ, WRITE, NEW };
/**
* An abstract class for the cursor of the database while reading.
*/
class TORCH_API Cursor {
public:
Cursor() {}
virtual ~Cursor() {}
/**
* Seek to a specific key (or if the key does not exist, seek to the
* immediate next). This is optional for dbs, and in default, SupportsSeek()
* returns false meaning that the db cursor does not support it.
*/
virtual void Seek(const string& key) = 0;
virtual bool SupportsSeek() {
return false;
}
/**
* Seek to the first key in the database.
*/
virtual void SeekToFirst() = 0;
/**
* Go to the next location in the database.
*/
virtual void Next() = 0;
/**
* Returns the current key.
*/
virtual string key() = 0;
/**
* Returns the current value.
*/
virtual string value() = 0;
/**
* Returns whether the current location is valid - for example, if we have
* reached the end of the database, return false.
*/
virtual bool Valid() = 0;
C10_DISABLE_COPY_AND_ASSIGN(Cursor);
};
/**
* An abstract class for the current database transaction while writing.
*/
class TORCH_API Transaction {
public:
Transaction() {}
virtual ~Transaction() {}
/**
* Puts the key value pair to the database.
*/
virtual void Put(const std::string& key, std::string&& value) = 0;
/**
* Commits the current writes.
*/
virtual void Commit() = 0;
C10_DISABLE_COPY_AND_ASSIGN(Transaction);
};
/**
* An abstract class for accessing a database of key-value pairs.
*/
class TORCH_API DB {
public:
DB(const string& /*source*/, Mode mode) : mode_(mode) {}
virtual ~DB() {}
/**
* Closes the database.
*/
virtual void Close() = 0;
/**
* Returns a cursor to read the database. The caller takes the ownership of
* the pointer.
*/
virtual std::unique_ptr<Cursor> NewCursor() = 0;
/**
* Returns a transaction to write data to the database. The caller takes the
* ownership of the pointer.
*/
virtual std::unique_ptr<Transaction> NewTransaction() = 0;
/**
* Set DB options.
*
* These options should apply for the lifetime of the DB, or until a
* subsequent SetOptions() call overrides them.
*
* This is used by the Save operator to allow the client to pass in
* DB-specific options to control the behavior. This is an opaque string,
* where the format is specific to the DB type. DB types may pass in a
* serialized protobuf message here if desired.
*/
virtual void SetOptions(c10::string_view /* options */) {}
protected:
Mode mode_;
C10_DISABLE_COPY_AND_ASSIGN(DB);
};
// Database classes are registered by their names so we can do optional
// dependencies.
C10_DECLARE_REGISTRY(Caffe2DBRegistry, DB, const string&, Mode);
#define REGISTER_CAFFE2_DB(name, ...) \
C10_REGISTER_CLASS(Caffe2DBRegistry, name, __VA_ARGS__)
/**
* Returns a database object of the given database type, source and mode. The
* caller takes the ownership of the pointer. If the database type is not
* supported, a nullptr is returned. The caller is responsible for examining the
* validity of the pointer.
*/
inline unique_ptr<DB>
CreateDB(const string& db_type, const string& source, Mode mode) {
auto result = Caffe2DBRegistry()->Create(db_type, source, mode);
VLOG(1) << ((!result) ? "not found db " : "found db ") << db_type;
return result;
}
/**
* Returns whether or not a database exists given the database type and path.
*/
inline bool DBExists(const string& db_type, const string& full_db_name) {
// Warning! We assume that creating a DB throws an exception if the DB
// does not exist. If the DB constructor does not follow this design
// pattern,
// the returned output (the existence tensor) can be wrong.
try {
std::unique_ptr<DB> db(
caffe2::db::CreateDB(db_type, full_db_name, caffe2::db::READ));
return true;
} catch (...) {
return false;
}
}
/**
* A reader wrapper for DB that also allows us to serialize it.
*/
class TORCH_API DBReader {
public:
friend class DBReaderSerializer;
DBReader() {}
DBReader(
const string& db_type,
const string& source,
const int32_t num_shards = 1,
const int32_t shard_id = 0) {
Open(db_type, source, num_shards, shard_id);
}
explicit DBReader(const DBReaderProto& proto) {
Open(proto.db_type(), proto.source());
if (proto.has_key()) {
CAFFE_ENFORCE(
cursor_->SupportsSeek(),
"Encountering a proto that needs seeking but the db type "
"does not support it.");
cursor_->Seek(proto.key());
}
num_shards_ = 1;
shard_id_ = 0;
}
explicit DBReader(std::unique_ptr<DB> db)
: db_type_("<memory-type>"),
source_("<memory-source>"),
db_(std::move(db)) {
CAFFE_ENFORCE(db_.get(), "Passed null db");
cursor_ = db_->NewCursor();
}
void Open(
const string& db_type,
const string& source,
const int32_t num_shards = 1,
const int32_t shard_id = 0) {
// Note(jiayq): resetting is needed when we re-open e.g. leveldb where no
// concurrent access is allowed.
cursor_.reset();
db_.reset();
db_type_ = db_type;
source_ = source;
db_ = CreateDB(db_type_, source_, READ);
CAFFE_ENFORCE(
db_,
"Cannot find db implementation of type ",
db_type,
" (while trying to open ",
source_,
")");
InitializeCursor(num_shards, shard_id);
}
void Open(
unique_ptr<DB>&& db,
const int32_t num_shards = 1,
const int32_t shard_id = 0) {
cursor_.reset();
db_.reset();
db_ = std::move(db);
CAFFE_ENFORCE(db_.get(), "Passed null db");
InitializeCursor(num_shards, shard_id);
}
public:
/**
* Read a set of key and value from the db and move to next. Thread safe.
*
* The string objects key and value must be created by the caller and
* explicitly passed in to this function. This saves one additional object
* copy.
*
* If the cursor reaches its end, the reader will go back to the head of
* the db. This function can be used to enable multiple input ops to read
* the same db.
*
* Note(jiayq): we loosen the definition of a const function here a little
* bit: the state of the cursor is actually changed. However, this allows
* us to pass in a DBReader to an Operator without the need of a duplicated
* output blob.
*/
void Read(string* key, string* value) const {
CAFFE_ENFORCE(cursor_ != nullptr, "Reader not initialized.");
std::unique_lock<std::mutex> mutex_lock(reader_mutex_);
*key = cursor_->key();
*value = cursor_->value();
// In sharded mode, each read skips num_shards_ records
for (const auto s : c10::irange(num_shards_)) {
(void)s; // Suppress unused variable
cursor_->Next();
if (!cursor_->Valid()) {
MoveToBeginning();
break;
}
}
}
/**
* @brief Seeks to the first key. Thread safe.
*/
void SeekToFirst() const {
CAFFE_ENFORCE(cursor_ != nullptr, "Reader not initialized.");
std::unique_lock<std::mutex> mutex_lock(reader_mutex_);
MoveToBeginning();
}
/**
* Returns the underlying cursor of the db reader.
*
* Note that if you directly use the cursor, the read will not be thread
* safe, because there is no mechanism to stop multiple threads from
* accessing the same cursor. You should consider using Read() explicitly.
*/
inline Cursor* cursor() const {
VLOG(1) << "Usually for a DBReader you should use Read() to be "
"thread safe. Consider refactoring your code.";
return cursor_.get();
}
private:
void InitializeCursor(const int32_t num_shards, const int32_t shard_id) {
CAFFE_ENFORCE(num_shards >= 1);
CAFFE_ENFORCE(shard_id >= 0);
CAFFE_ENFORCE(shard_id < num_shards);
num_shards_ = num_shards;
shard_id_ = shard_id;
cursor_ = db_->NewCursor();
SeekToFirst();
}
void MoveToBeginning() const {
cursor_->SeekToFirst();
for (const auto s : c10::irange(shard_id_)) {
(void)s; // Suppress unused variable
cursor_->Next();
CAFFE_ENFORCE(
cursor_->Valid(), "Db has fewer rows than shard id: ", s, shard_id_);
}
}
string db_type_;
string source_;
unique_ptr<DB> db_;
unique_ptr<Cursor> cursor_;
mutable std::mutex reader_mutex_;
uint32_t num_shards_{};
uint32_t shard_id_{};
C10_DISABLE_COPY_AND_ASSIGN(DBReader);
};
class TORCH_API DBReaderSerializer : public BlobSerializerBase {
public:
/**
* Serializes a DBReader. Note that this blob has to contain DBReader,
* otherwise this function produces a fatal error.
*/
void Serialize(
const void* pointer,
TypeMeta typeMeta,
const string& name,
BlobSerializerBase::SerializationAcceptor acceptor) override;
};
class TORCH_API DBReaderDeserializer : public BlobDeserializerBase {
public:
void Deserialize(const BlobProto& proto, Blob* blob) override;
};
} // namespace db
} // namespace caffe2
#endif // CAFFE2_CORE_DB_H_
|