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#include "caffe2/operators/roi_align_gradient_op.h"
#include <stdio.h>
#include <cfloat>
#include "caffe2/core/context_gpu.h"
#include "caffe2/utils/GpuAtomics.cuh"
#include "caffe2/utils/math.h"
namespace caffe2 {
namespace {
template <typename T>
__device__ void bilinear_interpolate_gradient(
const int height,
const int width,
T y,
T x,
T& w1,
T& w2,
T& w3,
T& w4,
int& x_low,
int& x_high,
int& y_low,
int& y_high) {
// deal with cases that inverse elements are out of feature map boundary
if (y < -1.0 || y > height || x < -1.0 || x > width) {
// empty
w1 = w2 = w3 = w4 = 0.;
x_low = x_high = y_low = y_high = -1;
return;
}
if (y <= 0) {
y = 0;
}
if (x <= 0) {
x = 0;
}
y_low = (int)y;
x_low = (int)x;
if (y_low >= height - 1) {
y_high = y_low = height - 1;
y = (T)y_low;
} else {
y_high = y_low + 1;
}
if (x_low >= width - 1) {
x_high = x_low = width - 1;
x = (T)x_low;
} else {
x_high = x_low + 1;
}
T ly = y - y_low;
T lx = x - x_low;
T hy = 1. - ly, hx = 1. - lx;
// reference in forward
// T v1 = bottom_data[y_low * width + x_low];
// T v2 = bottom_data[y_low * width + x_high];
// T v3 = bottom_data[y_high * width + x_low];
// T v4 = bottom_data[y_high * width + x_high];
// T val = (w1 * v1 + w2 * v2 + w3 * v3 + w4 * v4);
w1 = hy * hx, w2 = hy * lx, w3 = ly * hx, w4 = ly * lx;
return;
}
template <typename T>
__global__ void RoIAlignBackwardFeature(
const int nthreads,
const T *const top_diff,
const T spatial_scale,
const int channels,
const int height,
const int width,
const int pooled_height,
const int pooled_width,
const int sampling_ratio,
T *const bottom_diff,
const T *const bottom_rois,
bool continuous_coordinate) {
CUDA_1D_KERNEL_LOOP(index, nthreads) {
// (n, c, ph, pw) is an element in the pooled output
const int pw = index % pooled_width;
const int ph = (index / pooled_width) % pooled_height;
const int c = (index / pooled_width / pooled_height) % channels;
const int n = index / pooled_width / pooled_height / channels;
const T *const offset_bottom_rois = bottom_rois + n * 5;
const int roi_batch_ind = offset_bottom_rois[0];
// Do not using rounding; this implementation detail is critical
T roi_offset = continuous_coordinate ? T(0.5) : 0;
T roi_start_w = offset_bottom_rois[1] * spatial_scale - roi_offset;
T roi_start_h = offset_bottom_rois[2] * spatial_scale - roi_offset;
T roi_end_w = offset_bottom_rois[3] * spatial_scale - roi_offset;
T roi_end_h = offset_bottom_rois[4] * spatial_scale - roi_offset;
T roi_width = roi_end_w - roi_start_w;
T roi_height = roi_end_h - roi_start_h;
if (!continuous_coordinate) { // backward compatibility
// Force malformed ROIs to be 1x1
roi_width = c10::cuda::compat::max(roi_width, (T)1.);
roi_height = c10::cuda::compat::max(roi_height, (T)1.);
}
T bin_size_h = static_cast<T>(roi_height) / static_cast<T>(pooled_height);
T bin_size_w = static_cast<T>(roi_width) / static_cast<T>(pooled_width);
T* offset_bottom_diff =
bottom_diff + (roi_batch_ind * channels + c) * height * width;
int top_offset = (n * channels + c) * pooled_height * pooled_width;
const T* offset_top_diff = top_diff + top_offset;
const T top_diff_this_bin = offset_top_diff[ph * pooled_width + pw];
// We use roi_bin_grid to sample the grid and mimic integral
int roi_bin_grid_h = (sampling_ratio > 0)
? sampling_ratio
: ceil(roi_height / pooled_height); // e.g., = 2
int roi_bin_grid_w =
(sampling_ratio > 0) ? sampling_ratio : ceil(roi_width / pooled_width);
// We do average (integral) pooling inside a bin
const T count = roi_bin_grid_h * roi_bin_grid_w; // e.g. = 4
for (int iy = 0; iy < roi_bin_grid_h; iy++) // e.g., iy = 0, 1
{
const T y = roi_start_h + ph * bin_size_h +
static_cast<T>(iy + .5f) * bin_size_h /
static_cast<T>(roi_bin_grid_h); // e.g., 0.5, 1.5
for (int ix = 0; ix < roi_bin_grid_w; ix++) {
const T x = roi_start_w + pw * bin_size_w +
static_cast<T>(ix + .5f) * bin_size_w /
static_cast<T>(roi_bin_grid_w);
T w1, w2, w3, w4;
int x_low, x_high, y_low, y_high;
bilinear_interpolate_gradient(
height,
width,
y,
x,
w1,
w2,
w3,
w4,
x_low,
x_high,
y_low,
y_high);
T g1 = top_diff_this_bin * w1 / count;
T g2 = top_diff_this_bin * w2 / count;
T g3 = top_diff_this_bin * w3 / count;
T g4 = top_diff_this_bin * w4 / count;
if (x_low >= 0 && x_high >= 0 && y_low >= 0 && y_high >= 0) {
gpu_atomic_add(
offset_bottom_diff + y_low * width + x_low, static_cast<T>(g1));
gpu_atomic_add(
offset_bottom_diff + y_low * width + x_high, static_cast<T>(g2));
gpu_atomic_add(
offset_bottom_diff + y_high * width + x_low, static_cast<T>(g3));
gpu_atomic_add(
offset_bottom_diff + y_high * width + x_high, static_cast<T>(g4));
} // if
} // ix
} // iy
} // CUDA_1D_KERNEL_LOOP
} // RoIAlignBackward
} // namespace
template <>
C10_EXPORT bool RoIAlignGradientOp<float, CUDAContext>::RunOnDevice() {
auto& X = Input(0); // Input data to pool
auto& R = Input(1); // RoIs
auto& dY = Input(2); // Gradient of net w.r.t. output of "forward" op
// (aka "gradOutput")
auto* dX = Output(
0, X.sizes(), at::dtype<float>()); // Gradient of net w.r.t. input to
// "forward" op (aka "gradInput")
// Must zero-out dX before accumulating gradients
// (TODO): Kaiming - is this safe?
math::Set<float, CUDAContext>(
dX->numel(), 0.f, dX->template mutable_data<float>(), &context_);
if (dY.numel() > 0) { // Handle possibly empty gradient if there were no rois
RoIAlignBackwardFeature<float>
<<<CAFFE_GET_BLOCKS(dY.numel()),
CAFFE_CUDA_NUM_THREADS,
0,
context_.cuda_stream()>>>(
dY.numel(),
dY.data<float>(),
spatial_scale_,
X.dim32(1),
X.dim32(2),
X.dim32(3),
pooled_height_,
pooled_width_,
sampling_ratio_,
dX->template mutable_data<float>(),
R.data<float>(),
aligned_);
C10_CUDA_KERNEL_LAUNCH_CHECK();
}
return true;
}
REGISTER_CUDA_OPERATOR(
RoIAlignGradient,
RoIAlignGradientOp<float, CUDAContext>);
template <typename T>
using RoIAlignGradientCUDAOp = RoIAlignGradientOp<T, CUDAContext>;
} // namespace caffe2
C10_EXPORT_CAFFE2_OP_TO_C10_CUDA(
RoIAlignGradient,
caffe2::RoIAlignGradientCUDAOp<float>);
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