File: xcode_build.rb

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require 'optparse'
require 'xcodeproj'

options = {}
option_parser = OptionParser.new do |opts|
 opts.banner = 'Tools for building PyTorch iOS framework on MacOS'
 opts.on('-i', '--install_path ', 'path to the cmake install folder') { |value|
    options[:install] = value
 }
 opts.on('-x', '--xcodeproj_path ', 'path to the XCode project file') { |value|
    options[:xcodeproj] = value
 }
 opts.on('-p', '--platform ', 'platform for the current build, OS or SIMULATOR') { |value|
    options[:platform] = value
 }
end.parse!
puts options.inspect

install_path = File.expand_path(options[:install])
if not Dir.exist? (install_path)
    raise "path don't exist:#{install_path}!"
end
xcodeproj_path = File.expand_path(options[:xcodeproj])
if not File.exist? (xcodeproj_path)
    raise "path don't exist:#{xcodeproj_path}!"
end

project = Xcodeproj::Project.open(xcodeproj_path)
target = project.targets.first #TestApp
header_search_path      = ['$(inherited)', "#{install_path}/include"]
libraries_search_path   = ['$(inherited)', "#{install_path}/lib"]
other_linker_flags      = ['$(inherited)', "-all_load"]

target.build_configurations.each do |config|
    config.build_settings['HEADER_SEARCH_PATHS']    = header_search_path
    config.build_settings['LIBRARY_SEARCH_PATHS']   = libraries_search_path
    config.build_settings['OTHER_LDFLAGS']          = other_linker_flags
    config.build_settings['ENABLE_BITCODE']         = 'No'
end

# link static libraries
target.frameworks_build_phases.clear
libs = ['libc10.a', 'libclog.a', 'libpthreadpool.a', 'libXNNPACK.a', 'libeigen_blas.a', 'libcpuinfo.a', 'libpytorch_qnnpack.a', 'libtorch_cpu.a', 'libtorch.a', 'libkineto.a']
for lib in libs do
    path = "#{install_path}/lib/#{lib}"
    if File.exist?(path)
        libref = project.frameworks_group.new_file(path)
        target.frameworks_build_phases.add_file_reference(libref)
    end
end
# link system frameworks
frameworks = ['CoreML', 'Metal', 'MetalPerformanceShaders', 'Accelerate', 'UIKit']
if frameworks
    frameworks.each do |framework|
        path = "System/Library/Frameworks/#{framework}.framework"
        framework_ref = project.frameworks_group.new_reference(path)
        framework_ref.name = "#{framework}.framework"
        framework_ref.source_tree = 'SDKROOT'
        target.frameworks_build_phases.add_file_reference(framework_ref)
    end
end
project.save

sdk = nil
arch = nil
if options[:platform] == 'SIMULATOR'
    sdk = 'iphonesimulator'
    arch = 'x86_64'
elsif options[:platform] == 'OS'
    sdk = 'iphoneos'
    arch = 'arm64'
else
    raise "unsupported platform #{options[:platform]}"
end

# run xcodebuild
exec "xcodebuild clean build -project #{xcodeproj_path} -target #{target.name} -sdk #{sdk} -configuration Release -arch #{arch}"