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#include <torch/csrc/jit/codegen/cuda/scheduler/reduction.h>
#include <torch/csrc/jit/codegen/cuda/executor_utils.h>
#include <torch/csrc/jit/codegen/cuda/instrumentation.h>
#include <torch/csrc/jit/codegen/cuda/ir_all_nodes.h>
#include <torch/csrc/jit/codegen/cuda/ir_utils.h>
#include <torch/csrc/jit/codegen/cuda/scheduler/reduction_utils.h>
#include <torch/csrc/jit/codegen/cuda/scheduler/registry.h>
#include <torch/csrc/jit/codegen/cuda/scheduler/utils.h>
#include <torch/csrc/jit/codegen/cuda/scheduler/vectorize_helper.h>
#include <torch/csrc/jit/codegen/cuda/transform_replay.h>
#include <torch/csrc/jit/codegen/cuda/ir_iostream.h>
#include <ATen/cuda/CUDAContext.h>
namespace torch {
namespace jit {
namespace fuser {
namespace cuda {
namespace {
// Rounds x up to a power of 2 or a multiple of multiple
int64_t roundUpPow2OrMultipleOf(const int64_t x, const int64_t multiple) {
auto round_up_pow2 = scheduler_utils::lastPow2(x);
if (round_up_pow2 < x) {
round_up_pow2 *= 2;
}
auto round_up_multiple =
x % multiple == 0 ? x : x + (multiple - x % multiple);
return std::max(std::min(round_up_multiple, round_up_pow2), (int64_t)1);
}
// Rounds x down to a power of 2 or a multiple of multiple, whichever is bigger
int64_t roundDownPow2OrMultipleOf(const int64_t x, const int64_t multiple) {
auto round_down_pow2 = scheduler_utils::lastPow2(x);
auto round_down_multiple = x % multiple == 0 ? x : x - x % multiple;
return std::max(std::max(round_down_multiple, round_down_pow2), (int64_t)1);
}
int64_t clamp(const int64_t val, const int64_t min_val, const int64_t max_val) {
return std::min(std::max(val, min_val), max_val);
}
// Reduce x, y, z until it's product is less than max value, reduce round robin
// starting with x
void reduceProductTo(int64_t& z, int64_t& y, int64_t& x, const int64_t max) {
TORCH_INTERNAL_ASSERT(max > 1);
if (z * y * x > max) {
z = scheduler_utils::safeDiv(z, 2);
}
if (z * y * x > max) {
y = scheduler_utils::safeDiv(y, 2);
}
if (z * y * x > max) {
x = scheduler_utils::safeDiv(x, 2);
}
if (z * y * x > max) {
reduceProductTo(x, y, z, max);
}
}
std::shared_ptr<ReductionParams> innerReductionHeuristic(
const int64_t total_reduction_numel,
const int64_t total_iteration_numel,
const int64_t inner_most_dimension_numel,
const int64_t n_tensor_inputs,
const int64_t max_input_dtype_size,
const size_t vectorize_factor) {
// Set some targets for parallelization
const int64_t n_elems = total_reduction_numel * total_iteration_numel;
// WARNING: At some point we may want to generate heuristics for another
// device that is not the current device.
const int64_t device_max_threads_per_multiprocessor =
(int64_t)at::cuda::getCurrentDeviceProperties()
->maxThreadsPerMultiProcessor;
const int64_t device_multiprocessor_count =
(int64_t)at::cuda::getCurrentDeviceProperties()->multiProcessorCount;
auto const max_unroll = ceilDiv(
// Available unrolling based on size of data type
(int64_t)16 / (int64_t)max_input_dtype_size,
// Reduce unrolling if we have many inputs, start reduction at 4 inputs
scheduler_utils::lastPow2(
std::max((int64_t)n_tensor_inputs >> 2, (int64_t)1)));
// Conservative value, could be set to larger based on arch if necessary.
constexpr int64_t l1_cache = 32 * 1024;
// Could change per generation, but for l1 we want to consider active threads,
// not resident
constexpr int64_t active_threads = 1024;
// if data fits in l2 and we need more parallelization in the reduction dim,
// we can use a smaller warp size. While thread local data fits in l1, and
// reduction dim is really small, we can use <32 threads per warp.
const bool fits_in_l2 = n_elems * max_input_dtype_size * n_tensor_inputs <
at::cuda::getCurrentDeviceProperties()->l2CacheSize;
// If it fits in l2, we just want to make sure each warp uses 32Bytes. Set
// minimum warp as 16 threads instead of 32 as if we have a small reduction
// dim going a bit smaller than 32 usually helps.
const int64_t warp_size_based_on_l2 =
fits_in_l2 ? (int64_t)32 / max_input_dtype_size : 16;
// Check how many elements it would take per thread to start thrashing l1
// set that to minimum number we want to reduce per thread.
const int64_t warp_size_based_on_l1 = std::min(
ceilDiv(
total_reduction_numel,
std::max(
l1_cache /
(n_tensor_inputs * max_input_dtype_size * active_threads),
(int64_t)1)),
(int64_t)16);
// Take the smaller
const int64_t min_warp_size =
std::min(warp_size_based_on_l1, warp_size_based_on_l2);
// Initialization
int64_t target_blocks = 1;
int64_t target_unroll = 1;
int64_t target_iterations = 1;
// Try to set a minmum amount of work for each thread, as cross thread
// communication is slow so it shouldn't be done for every element in the
// reduction.
int64_t min_target_iterations =
std::max((int64_t)32 / (int64_t)max_input_dtype_size, (int64_t)1);
// Start trying to break parallelization up across threads,
// unrolling/iterations, and blocks.
// target_threads_in_block is the cap on a thread block, the minimum is based
// on min_warp_size
int64_t target_threads_in_block = std::max(
min_warp_size, ceilDiv(total_reduction_numel, min_target_iterations));
// If we have one warp per block, check if that's enough to saturate the SMs
target_blocks = ceilDiv(n_elems, min_warp_size);
// If we have more than a wave of blocks, put parallelism into unrolling and
// target iterations
if (target_blocks > device_multiprocessor_count) {
auto available_unroll = std::max(
n_elems / (min_warp_size * device_multiprocessor_count), (int64_t)1);
// Spread across unrolling and iterations, want a balance of the two so flip
// back and forth to alternate adding to them.
bool flip = true;
while (available_unroll > 1 &&
(target_unroll < max_unroll ||
// Prefer unrolling
target_iterations < max_unroll)) {
if (target_unroll * 2 <= max_unroll && flip) {
target_unroll *= 2;
}
if (target_iterations * 2 <= max_unroll && !flip) {
target_iterations *= 2;
}
available_unroll = std::max(
n_elems /
(min_warp_size * device_multiprocessor_count * target_unroll *
target_iterations),
(int64_t)1);
flip = !flip;
}
// Recompute target blocks
target_blocks =
ceilDiv(n_elems, min_warp_size * target_unroll * target_iterations);
}
// Cap target blocks to 4 waves
target_blocks = std::min(target_blocks, device_multiprocessor_count * 4);
if (target_blocks * target_unroll * target_iterations < n_elems) {
// targetting 4 waves, so try to use a quarter of available threads
target_threads_in_block = std::min(
ceilDiv(n_elems, target_blocks * target_unroll),
ceilDiv(device_max_threads_per_multiprocessor, (int64_t)4));
}
// Round up to nearest warp.
if (target_threads_in_block % min_warp_size != 0) {
target_threads_in_block +=
min_warp_size - target_threads_in_block % min_warp_size;
}
// To get to target threads:
// Prioritize
// (1) x dim in reduction
// (2) unrolling in reduction
// (3) y in output
// To get target blocks:
// Prioritize
// (1) x dim in multiple outputs
// (2) y dim in multiple reductions
// Cross grid inner reduction, number of blocks to cross-grid on
int64_t gridim = 1;
// Cross grid outer reduction, number of blocks to cross-grid on
int64_t grodim = 1;
// Blocks for outputs
int64_t godim = 1;
// Threads for reduction
int64_t bdimx = 1;
// Threads for outputs
int64_t bdimy = 1;
// Threads for outer reduction dimension
int64_t bdimz = 1;
// Unroll amount
int64_t inner_reduction_unroll_factor = 1;
int64_t outer_reduction_unroll_factor = 1;
int64_t iter_unroll_factor = 1;
inner_reduction_unroll_factor =
vectorize_factor > 1 ? (int64_t)vectorize_factor : 1;
// Grab what we can out of reduction domain, but don't go over a warp size yet
bdimx = std::min(
std::max(
ceilDiv(inner_most_dimension_numel, inner_reduction_unroll_factor),
(int64_t)min_warp_size),
target_threads_in_block);
// If we're not just barely covering the dimension, round to a more friendly
// number
if (bdimx * inner_reduction_unroll_factor != inner_most_dimension_numel) {
// Round bdimx down to multiple of warp size or power 2
if (bdimx < min_warp_size) {
bdimx = scheduler_utils::lastPow2(bdimx);
} else {
bdimx = bdimx - bdimx % min_warp_size;
}
}
// Put everything else in bdimy for now
bdimy = std::max(min_warp_size / bdimx, (int64_t)1);
// If 3D fill the rest of the threads into bdimz
bdimz = std::min(
std::min(
std::max(target_threads_in_block / (bdimx * bdimy), (int64_t)1),
ceilDiv(total_reduction_numel, inner_most_dimension_numel)),
scheduler_utils::z_block_limit);
// If 3D doesn't fill out the threads, adjust to add to bdimy
bdimy = std::max(target_threads_in_block / (bdimx * bdimz), (int64_t)1);
// If we don't have a full warp and have an unroll factor, move unroll into
// bdimx
if (bdimx * bdimy * bdimz < min_warp_size &&
inner_reduction_unroll_factor > 1) {
bdimx = std::min(
std::max(inner_most_dimension_numel, min_warp_size),
target_threads_in_block);
inner_reduction_unroll_factor =
std::min(ceilDiv(inner_most_dimension_numel, bdimx), max_unroll);
// Readjust bdimy and bdimz
bdimy = std::max(min_warp_size / bdimx, (int64_t)1);
bdimz = std::min(
std::max(target_threads_in_block / (bdimx * bdimy), (int64_t)1),
ceilDiv(total_reduction_numel, inner_most_dimension_numel));
bdimy = std::max(target_threads_in_block / (bdimx * bdimz), (int64_t)1);
}
godim = ceilDiv(total_iteration_numel, bdimy);
bool vectorize = false;
// Move unrolling factor into vectorization upto vectorization limit.
if (vectorize_factor > 1 && inner_reduction_unroll_factor > 1) {
vectorize = true;
inner_reduction_unroll_factor = std::min(
scheduler_utils::lastPow2(inner_reduction_unroll_factor),
(int64_t)vectorize_factor);
}
// Attempt to put some unrolling into the outer reduction if inner hasn't
// taken the max unrolling
if (inner_reduction_unroll_factor < max_unroll) {
outer_reduction_unroll_factor = std::min(
ceilDiv(max_unroll, inner_reduction_unroll_factor),
ceilDiv(
ceilDiv(total_reduction_numel, inner_most_dimension_numel), bdimz));
}
int64_t remainder_in_reduction = ceilDiv(
total_reduction_numel,
bdimx * inner_reduction_unroll_factor * bdimz *
outer_reduction_unroll_factor * target_iterations);
int64_t remainder_in_inner_dim = ceilDiv(
inner_most_dimension_numel,
bdimx * inner_reduction_unroll_factor * target_iterations);
// If we haven't gotten to the max_unroll case, try to take it out of the
// iteration domain
if (inner_reduction_unroll_factor * outer_reduction_unroll_factor <
max_unroll) {
// Don't go over a combined inner/outer unroll of max_unroll
auto unroll_available = ceilDiv(
max_unroll,
inner_reduction_unroll_factor * outer_reduction_unroll_factor);
if (unroll_available > 1 && godim > 2 * device_multiprocessor_count) {
unroll_available = std::min(
unroll_available, ceilDiv(godim, 2 * device_multiprocessor_count));
iter_unroll_factor = unroll_available;
}
}
godim = ceilDiv(total_iteration_numel, bdimy * iter_unroll_factor);
// Clang tidy
constexpr int64_t kEight = 8;
// Cross grid reduction if we haven't hit our target blocks, and we have manyr
// reduction elements.
if ((godim < target_blocks && remainder_in_reduction >= 0) ||
(remainder_in_reduction >= kEight)) {
auto grdim = std::min(remainder_in_reduction, bdimx * bdimy * kEight);
gridim = remainder_in_inner_dim;
grodim = std::max(grdim / gridim, (int64_t)1);
grodim = std::max(
std::min(remainder_in_reduction / remainder_in_inner_dim, grodim),
(int64_t)1);
}
// Try to do some cleanup of ragged waves on device, don't do this if we're
// trying to do a 3D schedule. godim is a remainder of a split, so can only
// control gridim
if (grodim == 1 &&
// If we have less than 8 waves of blocks
gridim * godim < device_multiprocessor_count * kEight &&
// And we don't have an even divisible number of blocks
(gridim * godim) % device_multiprocessor_count != 0 &&
// And we have more than one wave
gridim * godim > device_multiprocessor_count) {
// round waves down
auto waves =
std::max((godim * gridim) / device_multiprocessor_count, (int64_t)1);
auto new_gridim =
std::max((waves * device_multiprocessor_count) / godim, (int64_t)1);
if (
// If difference is less than 25% of the original gridim
(new_gridim - gridim) * 4 < gridim &&
// and difference is less than 25% of the original number of blocks
((new_gridim * godim) - (gridim * godim)) * 4 < gridim * godim) {
gridim = new_gridim;
}
}
if (grodim > 1 || gridim > 1) {
// Grid reductions do not support unrolling iteration dimension, revert if
// set.
if (iter_unroll_factor) {
iter_unroll_factor = 1;
}
// This could mess up parallelization which could be redone, but that would
// require iterating over this entire function.
}
auto rparams = std::make_shared<ReductionParams>();
rparams->fastest_dim = true;
rparams->cross_block_inner_reduction = true;
rparams->block_dim_inner_reduction = ParallelType::TIDx;
rparams->cross_grid_inner_reduction = gridim > 1;
rparams->multiple_reds_per_blk = bdimy > 1;
bool pad_bdimx = bdimx > 16 &&
bdimx * bdimy <
(int64_t)at::cuda::getCurrentDeviceProperties()->maxThreadsPerBlock;
// If barely just covering reduction dim, don't pad to the next warp
pad_bdimx = pad_bdimx &&
bdimx * inner_reduction_unroll_factor != inner_most_dimension_numel;
rparams->pad_inner_reduction_to_warp = pad_bdimx;
if (rparams->pad_inner_reduction_to_warp) {
// Adjust bdimx based on padding
auto min_warp_size =
(int64_t)at::cuda::getCurrentDeviceProperties()->warpSize;
bdimx = bdimx % min_warp_size == 0
? bdimx
: bdimx + min_warp_size - bdimx % min_warp_size;
}
rparams->unroll_factor_inner_reduction = inner_reduction_unroll_factor;
rparams->vectorize_inner_reduction = vectorize;
if (rparams->multiple_reds_per_blk) {
rparams->block_dim_iter_dom = ParallelType::TIDy;
}
rparams->unroll_factor_iter_dom = iter_unroll_factor;
rparams->schedule_3D = total_reduction_numel != inner_most_dimension_numel;
// Outer reduction domain
if (rparams->schedule_3D) {
rparams->cross_grid_outer_reduction = grodim > 1;
if (bdimz > 1) {
rparams->block_dim_outer_reduction = ParallelType::TIDz;
rparams->cross_block_outer_reduction = true;
}
rparams->unroll_factor_outer_reduction = outer_reduction_unroll_factor;
}
int64_t gdimx = LaunchParams::UNINITIALIZED_VAL;
int64_t gdimy = LaunchParams::UNINITIALIZED_VAL;
int64_t gdimz = LaunchParams::UNINITIALIZED_VAL;
// If we have a cross grid case we want to have gdimy assigned to godim and
// gdimx assigned to grdim. Otherwise it's helpful to pull godim into gdimx in
// case it's larger than gdimy can hold, as not doing so can thrash the cache.
if (rparams->cross_grid_inner_reduction) {
rparams->grid_dim_inner_reduction = ParallelType::BIDx;
rparams->split_grid_dim_inner_reduction = true;
gdimx = std::min(gridim, scheduler_utils::x_grid_limit);
rparams->grid_dim_iter_dom = ParallelType::BIDy;
if (godim > scheduler_utils::y_grid_limit) {
rparams->split_grid_dim_iter_dom = true;
gdimy = std::min(godim, scheduler_utils::y_grid_limit);
}
} else {
rparams->grid_dim_iter_dom = ParallelType::BIDx;
if (gdimx > scheduler_utils::x_grid_limit) {
rparams->split_grid_dim_iter_dom = true;
gdimx = godim;
}
}
if (rparams->cross_grid_outer_reduction) {
if (rparams->cross_block_inner_reduction) {
rparams->grid_dim_outer_reduction = ParallelType::BIDz;
gdimz = std::min(grodim, scheduler_utils::z_grid_limit);
rparams->split_grid_dim_outer_reduction = true;
} else {
rparams->grid_dim_outer_reduction = ParallelType::BIDy;
gdimy = std::min(grodim, scheduler_utils::y_grid_limit);
rparams->split_grid_dim_outer_reduction = true;
}
}
rparams->lparams = LaunchParams(
gdimx,
gdimy,
gdimz,
bdimx,
bdimy > 1 ? bdimy : LaunchParams::UNINITIALIZED_VAL,
bdimz > 1 ? bdimz : LaunchParams::UNINITIALIZED_VAL);
if (isDebugDumpEnabled(DebugDumpOption::SchedulerDebug)) {
std::cerr << "\n===== Reduction Stats ========\n"
<< "total_reduction_numel: "
<< total_reduction_numel / inner_most_dimension_numel << " * "
<< inner_most_dimension_numel << "\n"
<< "total_iteration_numel: " << total_iteration_numel << "\n"
<< "vectorize_factor: " << vectorize_factor << "\n"
<< "n_tensor_inputs: " << n_tensor_inputs << "\n"
<< "max_input_dtype_size: " << max_input_dtype_size << "\n"
<< "block(" << bdimx << ", " << bdimy << ", " << bdimz << ")"
<< std::endl;
std::cerr << rparams->toString() << std::endl;
}
// If 3d, check if it's supported by the scheduler, otherwise force 1D
// schedule
if (rparams->schedule_3D) {
if (rparams->multiple_reds_per_blk &&
(rparams->cross_grid_inner_reduction ||
rparams->cross_grid_outer_reduction)) {
if (isDebugDumpEnabled(DebugDumpOption::SchedulerDebug)) {
std::cerr << "\n===== UNSUPPORTED REDUCTION HEURISTIC ========\n";
std::cerr << rparams->multiple_reds_per_blk << ", "
<< (rparams->unroll_factor_inner_reduction > 1) << ", "
<< rparams->cross_grid_inner_reduction << std::endl;
}
return innerReductionHeuristic(
total_reduction_numel,
total_iteration_numel,
total_reduction_numel,
n_tensor_inputs,
max_input_dtype_size,
vectorize_factor);
}
}
return rparams;
}
std::shared_ptr<ReductionParams> outerReductionHeuristic(
const int64_t total_reduction_numel,
const int64_t total_iteration_numel,
const int64_t n_tensor_inputs,
const int64_t max_input_dtype_size,
const size_t vectorize_factor) {
// WARNING: Current device for codegen may not be the target device
const int64_t device_max_threads_per_multiprocessor =
(int64_t)at::cuda::getCurrentDeviceProperties()
->maxThreadsPerMultiProcessor;
const int64_t device_multiprocessor_count =
(int64_t)at::cuda::getCurrentDeviceProperties()->multiProcessorCount;
auto const max_unroll = ceilDiv(
// Available unrolling based on size of data type
(int64_t)16 / (int64_t)max_input_dtype_size,
// Reduce unrolling if we have many inputs, start reduction at 4 inputs
scheduler_utils::lastPow2(
std::max((int64_t)n_tensor_inputs >> 2, (int64_t)1)));
const int64_t n_elems = total_reduction_numel * total_iteration_numel;
// if data fits in l2 and we need more parallelization in the iter dim,
// we can use a smaller warp size. While thread local data fits in l1, and
// iter dim is really small, we can use <32 threads per warp.
// TODO: Could get a much more accurate estimation of it the problem fits in
// L2
const bool fits_in_l2 = n_elems * max_input_dtype_size * n_tensor_inputs <
at::cuda::getCurrentDeviceProperties()->l2CacheSize;
const int64_t min_warp_size = fits_in_l2 ? 16 : 32;
// Set some targets for parallelization
int64_t target_threads_in_block = min_warp_size;
// Start target blocks at roughly a quarter wave if available
int64_t target_blocks = std::min(
ceilDiv(device_multiprocessor_count, (int64_t)4),
ceilDiv(n_elems, min_warp_size));
int64_t target_unroll = 1;
auto available_parallelism =
[&n_elems, &target_threads_in_block, &target_blocks, &target_unroll]() {
return ceilDiv(
n_elems, target_threads_in_block * target_blocks * target_unroll);
};
// If there's available parallelism, divide it between threads, blocks, and
// vectorization
// Threads are currently at a warp (16 or 32)
// Blocks are currently at a quarter wave
// Unroll is currently at 1
while (
// and there's parallelism left
available_parallelism() > 1 &&
(
// There's a place to put it in the block
target_threads_in_block <
ceilDiv(device_max_threads_per_multiprocessor, (int64_t)4)
// There's a place to put it in the device
|| target_blocks < device_multiprocessor_count * 4
// There's a place to put it in unrolling
|| target_unroll < vectorize_factor)) {
if (target_threads_in_block <
ceilDiv(device_max_threads_per_multiprocessor, (int64_t)4)) {
target_threads_in_block *= 2;
}
if (target_blocks < device_multiprocessor_count * 4 &&
available_parallelism() > 1) {
target_blocks *= 2;
}
// Delay increasing unroll until we're at a quarter of the target blocks and
// threads
if (target_blocks > device_multiprocessor_count &&
target_threads_in_block >
ceilDiv(device_max_threads_per_multiprocessor, (int64_t)16) &&
target_unroll < vectorize_factor && available_parallelism() > 1) {
target_unroll *= 2;
}
}
// Fill out unrolling if possible
if (target_unroll < max_unroll && available_parallelism() > 1) {
target_unroll = std::min(available_parallelism(), max_unroll);
}
target_unroll = scheduler_utils::lastPow2(target_unroll);
// To get to target threads:
// Prioritize
// (1) x dim in iter domain
// (2) unrolling in iter domain
// (3) y in reduction domain
// To get target blocks:
// Prioritize
// (1) x dim in multiple outputs
// (2) y dim in multiple reductions - need to flip unrolling to reduction
// domain for this
// Blocks for reductions
int64_t grdim = 1;
// Blocks for outputs
int64_t gidim = 1;
// Threads for reduction
int64_t bdimy = 1;
// Threads for output
int64_t bdimx = 1;
// Unroll amount
int64_t inner_reduction_unroll_factor = 1;
int64_t iter_unroll_factor = 1;
bool vectorize = false;
// Helper lambda's to figure out how much is left in the iter or reduction dim
auto iDimAvail = [&]() {
return ceilDiv(total_iteration_numel, gidim * bdimx * iter_unroll_factor);
};
auto rDimAvail = [&]() {
return ceilDiv(
total_reduction_numel, grdim * bdimy * inner_reduction_unroll_factor);
};
// Start bdimx as a warp
bdimx = std::min(min_warp_size, total_iteration_numel);
if (total_iteration_numel > bdimx && total_iteration_numel < bdimx * 2) {
// If rounding up would require less than 3/4 of the warp
if ((total_iteration_numel % bdimx) * 4 < bdimx * 3) {
// Round up to avoid nasty edge effects
bdimx = total_iteration_numel;
}
}
// If iteration numel is not something huge like 64k we probably shouldn't do
// this, maybe it could be 2 * device_multi_count to make sure iter dim is
if (iDimAvail() > device_multiprocessor_count) {
// Put more into bdimx
bdimx = std::min(
// Leave 2x a full wave of blocks
ceilDiv(
total_iteration_numel,
iter_unroll_factor * device_multiprocessor_count),
// Don't exceed max thread count
target_threads_in_block);
}
// Purely empirically found switch to start vectorization, tuned on v100,
// should check it's validity on other hardware or if we need to switch to
// size not n_elems
if (n_elems * max_input_dtype_size > 64 * 1024 * 1024) {
// Do some unrolling on the iter dimension
iter_unroll_factor =
vectorize_factor > 1 ? (int64_t)vectorize_factor : max_unroll;
iter_unroll_factor =
std::min(iter_unroll_factor, ceilDiv(n_elems, 32 * 1024 * 1024));
iter_unroll_factor = std::min(iter_unroll_factor, iDimAvail());
iter_unroll_factor = std::min(iter_unroll_factor, target_unroll);
iter_unroll_factor = scheduler_utils::lastPow2(iter_unroll_factor);
if (vectorize_factor > 1 && iter_unroll_factor <= vectorize_factor) {
iter_unroll_factor =
std::min(iter_unroll_factor, (int64_t)vectorize_factor);
vectorize = true;
}
}
// Round bdimx to a nice value
bdimx = roundUpPow2OrMultipleOf(bdimx, 8);
// Fill bdimy with left over threads
bdimy = std::min(
scheduler_utils::safeDiv(target_threads_in_block, bdimx),
total_reduction_numel);
bdimy = roundDownPow2OrMultipleOf(bdimy, 8);
// Move parallelization into unrolling the reduction dimension if
// parallelizing iteration dimension didn't take the available unroll factor.
if (iter_unroll_factor < max_unroll && rDimAvail() > 2) {
inner_reduction_unroll_factor = std::min(
rDimAvail(), scheduler_utils::safeDiv(max_unroll, iter_unroll_factor));
inner_reduction_unroll_factor =
scheduler_utils::lastPow2(inner_reduction_unroll_factor);
}
gidim = iDimAvail();
// Try to hit a wave by going cross reduction
grdim = std::min(rDimAvail(), ceilDiv(device_multiprocessor_count, gidim));
// // Extend to go to target blocks, but keep 16 iterations per thread
if (gidim * grdim < target_blocks) {
// What should we use out of the reduction factor to hit target blocks? Make
// sure we have 4 reductions per thread beyond what's already set as we
// consider expanding to target block
grdim = std::min(
// At least 4 iterations of the reduction per thread ontop of unroll
ceilDiv(rDimAvail() * grdim, 4),
// Expand to target blocks
ceilDiv(target_blocks, gidim));
}
// If there isn't a lot of available parallelism from the iteration dimension,
// expand across the reduction dimension. This has to be done carefully.
// expand further
if (rDimAvail() > 16 &&
ceilDiv(total_iteration_numel, min_warp_size) <
device_multiprocessor_count * 2) {
// Find minimum we want to parallelize by, we don't want blocks striding
// across too many elements: In the parallel scheme [rBIDy, remainder,
// iBIDx, rTIDy, i_unroll, r_unroll] figure out how many bytes iterations
// across remainder stride
int64_t bytes_stride_remainder = max_input_dtype_size * bdimx * bdimy *
iter_unroll_factor * inner_reduction_unroll_factor;
// Empiercally found stride shouldn't exceed 256kiB boundaries in a block
int64_t kMaxStride = 128 * 1024;
int64_t max_remainder_size =
scheduler_utils::safeDiv(kMaxStride, bytes_stride_remainder);
int64_t grdim_for_stride = ceilDiv(
total_reduction_numel,
max_remainder_size * bdimy * inner_reduction_unroll_factor);
grdim = grdim_for_stride;
}
// Try to do some cleanup of ragged waves on device
if (
// If we have less than 8 waves of blocks
grdim * gidim < device_multiprocessor_count * 8 &&
// And we don't have an even divisible number of blocks
(grdim * gidim) % device_multiprocessor_count != 0 &&
// And we have more than one wave
grdim * gidim > device_multiprocessor_count) {
// round waves down
auto waves =
std::max((gidim * grdim) / device_multiprocessor_count, (int64_t)1);
auto new_grdim =
std::max((waves * device_multiprocessor_count) / gidim, (int64_t)1);
if (
// If difference is less than 25% of the original grdim
(new_grdim - grdim) * 4 < grdim &&
// and difference is less than 25% of the original number of blocks
((new_grdim * gidim) - (grdim * gidim)) * 4 < grdim * gidim) {
grdim = new_grdim;
}
}
int64_t gdimx = LaunchParams::UNINITIALIZED_VAL;
int64_t gdimy = LaunchParams::UNINITIALIZED_VAL;
// In these instances latency of the cleanup may be significant so flip gdimx
// and gdimy to try and prevent all cleanup from happening at the
// same time
// Always disabled for now.
// bool flip_grid = gidim > 1 && gidim < 8;
const bool flip_grid = false;
auto rparams = std::make_shared<ReductionParams>();
// cross grid implies cross block
rparams->cross_block_inner_reduction = bdimy > 1 || grdim > 1;
rparams->cross_grid_inner_reduction = grdim > 1;
if (rparams->cross_grid_inner_reduction) {
rparams->split_grid_dim_inner_reduction = true;
rparams->grid_dim_inner_reduction =
flip_grid ? ParallelType::BIDx : ParallelType::BIDy;
if (flip_grid) {
gdimx = std::min(grdim, scheduler_utils::x_grid_limit);
} else {
gdimy = std::min(grdim, scheduler_utils::y_grid_limit);
}
}
rparams->multiple_reds_per_blk = bdimx > 1 || iter_unroll_factor > 1;
if (rparams->multiple_reds_per_blk) {
rparams->block_dim_iter_dom = ParallelType::TIDx;
}
rparams->grid_dim_iter_dom =
flip_grid ? ParallelType::BIDy : ParallelType::BIDx;
if (gidim > (flip_grid ? scheduler_utils::y_grid_limit
: scheduler_utils::x_grid_limit)) {
rparams->split_grid_dim_iter_dom = true;
if (flip_grid) {
gdimy = scheduler_utils::y_grid_limit;
} else {
gdimx = scheduler_utils::x_grid_limit;
}
}
rparams->flip_grid = flip_grid;
if (rparams->cross_block_inner_reduction) {
if (rparams->block_dim_iter_dom == ParallelType::TIDx) {
rparams->block_dim_inner_reduction = ParallelType::TIDy;
} else {
rparams->block_dim_inner_reduction = ParallelType::TIDx;
}
}
rparams->unroll_factor_inner_reduction = inner_reduction_unroll_factor;
rparams->unroll_factor_iter_dom = iter_unroll_factor;
if (iter_unroll_factor > 1) {
rparams->vectorize_iter_dom = vectorize;
}
rparams->lparams = LaunchParams(
gdimx,
gdimy,
LaunchParams::UNINITIALIZED_VAL,
rparams->multiple_reds_per_blk ? bdimx : bdimy,
rparams->multiple_reds_per_blk ? bdimy : LaunchParams::UNINITIALIZED_VAL,
LaunchParams::UNINITIALIZED_VAL);
if (isDebugDumpEnabled(DebugDumpOption::SchedulerDebug)) {
std::cerr << "\n===== Reduction Stats ========\n"
<< "total_reduction_numel: " << total_reduction_numel << "\n"
<< "total_iteration_numel: " << total_iteration_numel << "\n"
<< "vectorize_factor: " << vectorize_factor << "\n"
<< "n_tensor_inputs: " << n_tensor_inputs << "\n"
<< "max_input_dtype_size: " << max_input_dtype_size << "\n"
<< "block(" << bdimx << ", " << bdimy << ", 1)" << std::endl;
std::cerr << rparams->toString() << std::endl;
}
return rparams;
}
} // namespace
std::shared_ptr<ReductionParams> reductionHeuristic(
const int64_t total_reduction_numel,
const int64_t total_iteration_numel,
const int64_t inner_most_dimension_numel,
const bool fastest_dim_reduction,
const size_t n_tensor_inputs,
const size_t max_input_dtype_size,
const size_t vectorize_factor) {
if (fastest_dim_reduction) {
return innerReductionHeuristic(
total_reduction_numel,
total_iteration_numel,
inner_most_dimension_numel,
n_tensor_inputs,
max_input_dtype_size,
vectorize_factor);
} else {
// 3D schedules not enabled for outer reductions
return outerReductionHeuristic(
total_reduction_numel,
total_iteration_numel,
n_tensor_inputs,
max_input_dtype_size,
vectorize_factor);
}
}
TORCH_CUDA_CU_API std::shared_ptr<ReductionParams> getReductionHeuristics(
Fusion* fusion,
const at::ArrayRef<c10::IValue>& runtime_inputs,
HeuristicSummary* data_cache) {
FUSER_PERF_SCOPE("getReductionHeuristics");
SchedulerRuntimeInfo runtime_info(fusion, runtime_inputs, true);
return getReductionHeuristics(fusion, runtime_info, data_cache);
}
TORCH_CUDA_CU_API std::shared_ptr<ReductionParams> getReductionHeuristics(
Fusion* fusion,
SchedulerRuntimeInfo& runtime_info,
HeuristicSummary* data_cache) {
FUSER_PERF_SCOPE("getReductionHeuristics");
FusionGuard fg(fusion);
auto reduction_tv_entry =
HeuristicSummaryEntry<HeuristicCompileTime::ReductionTVs>(
data_cache, [&fusion]() {
return std::make_unique<std::vector<TensorView*>>(
scheduler_utils::getReductionTvs(
fusion /*, ignore_trivial = true */));
});
auto& reduction_tvs = reduction_tv_entry.get();
TORCH_INTERNAL_ASSERT(
reduction_tvs.size() >= 1, "Need reduction tensor views to schedule.");
auto reduction_tv = reduction_tvs[0];
TORCH_INTERNAL_ASSERT(
reduction_tv->hasReduction(), "TensorView doesn't have a reduction.");
const auto red_expr = reduction_tv->definition();
TORCH_INTERNAL_ASSERT(
red_expr->getExprType() != c10::nullopt &&
ir_utils::isReductionOp(red_expr),
"TensorView doesn't have a reduction.");
auto properties =
scheduler_utils::getProperties(fusion, runtime_info, reduction_tv);
auto tv_inps = ir_utils::filterByType<TensorView>(fusion->inputs());
TORCH_INTERNAL_ASSERT(
!tv_inps.empty(),
"Tried to schedule a fusion with no tensor inputs, currently not supported.");
auto vectorizable_inputs_outputs_entry =
HeuristicSummaryEntry<HeuristicCompileTime::VectorizableInputsAndOutputs>(
data_cache, [&reduction_tv]() {
return std::make_unique<std::vector<TensorView*>>(
scheduler_utils::getInputsOutputsWithInnerDim(
reduction_tv, true, true));
});
auto& vectorizable_inputs_outputs = vectorizable_inputs_outputs_entry.get();
auto unrollable_inputs_outputs_entry =
HeuristicSummaryEntry<HeuristicCompileTime::UnrollableInputsAndOutputs>(
data_cache, [&reduction_tv]() {
return std::make_unique<std::vector<TensorView*>>(
scheduler_utils::getInputsOutputsWithInnerDim(
reduction_tv, false, false));
});
auto& unrollable_inputs_outputs = unrollable_inputs_outputs_entry.get();
TORCH_INTERNAL_ASSERT(unrollable_inputs_outputs.size() > 0);
// Vectorize as much as we can
size_t vectorize_factor = std::numeric_limits<size_t>::max();
for (auto tv : vectorizable_inputs_outputs) {
const auto tv_vectorize_factor =
runtime_info.getInnerDimVectorizableWidth(tv);
vectorize_factor = std::min(vectorize_factor, tv_vectorize_factor);
}
if (vectorize_factor == std::numeric_limits<size_t>::max()) {
vectorize_factor = 1;
}
// Try expanding vectorization to contig merged domains
vectorize_factor = scheduler_utils::expandVectorizationToContigMergedDomains(
fusion,
runtime_info,
vectorizable_inputs_outputs,
reduction_tv,
(int)(reduction_tv->nDims() - properties.inner_most_dimension_ndims),
vectorize_factor);
// Base max dtype and n_tensor_inputs on tensors that are vectorizable (i.e.
// share inner dimension with data pattern we're looking at).
size_t max_dtype_size = 1;
size_t n_tensor_inputs = 0;
for (auto tv : unrollable_inputs_outputs) {
if (!tv->isFusionInput()) {
continue;
}
max_dtype_size = std::max(
max_dtype_size,
dataTypeSize(
tv->getDataType().value(),
indexModeToDtype(runtime_info.getIndexMode())));
n_tensor_inputs++;
}
return reductionHeuristic(
properties.total_reduction_numel,
properties.total_iteration_numel,
properties.inner_most_dimension_numel,
properties.fastest_dim_reduction,
n_tensor_inputs,
max_dtype_size,
vectorize_factor);
}
// fusion is the input IR that will be modified by this function
void scheduleReduction(Fusion* fusion, const ReductionParams& rparams) {
FUSER_PERF_SCOPE("scheduleReduction");
FusionGuard fg(fusion);
bool unroll = rparams.isUnrolled();
// Cache inputs if unrolled
auto cached_inputs = scheduler_utils::cacheInputs(fusion, unroll);
// Cache and fork outputs
auto cached_outputs = scheduler_utils::cacheAndForkOutputs(fusion, unroll);
// Make sure we don't have global memory set on intermediate tensors from
// fusion segmentation
scheduler_utils::clearMemorySpace(fusion);
auto reduction_tvs =
scheduler_utils::getReductionTvs(fusion /*, ignore_trivial = true */);
TORCH_INTERNAL_ASSERT(reduction_tvs.size());
auto reduction_tv = reduction_tvs[0];
auto dim_analysis = scheduler_utils::canonicalDimReduction(
fusion, reduction_tv, rparams.fastest_dim && rparams.schedule_3D);
bool has_iter_axis = dim_analysis.first;
bool has_red_axis = dim_analysis.second;
TORCH_INTERNAL_ASSERT(
has_red_axis,
"Could not find reduction axis in tensor used for reduction scheduler.");
if (!has_iter_axis) {
TORCH_INTERNAL_ASSERT(
rparams.fastest_dim,
"If all dims are reduction, should be sending it to fastest dim scheduler.");
}
TensorView* reference_tv = reduction_scheduler_utils::scheduleReductionTV(
rparams, reduction_tv, has_iter_axis);
// Reduction tensor views and rfactor tensor views are setup. Let's finish off
// the scheduling, particularly inlining and unrolling.
TORCH_INTERNAL_ASSERT(
reference_tv != nullptr && reduction_tv != nullptr,
"Need these two tensor views to finish the scheduling.");
reduction_scheduler_utils::multiReductionInliner(
fusion,
rparams,
reduction_tv,
reference_tv,
reduction_tvs,
cached_inputs,
cached_outputs);
}
} // namespace cuda
} // namespace fuser
} // namespace jit
} // namespace torch
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