File: Layout.h

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#pragma once

#include <torch/csrc/python_headers.h>

#include <ATen/Layout.h>

#include <string>

const int LAYOUT_NAME_LEN = 64;

struct THPLayout {
  PyObject_HEAD
  at::Layout layout;
  char name[LAYOUT_NAME_LEN + 1];
};

extern PyTypeObject THPLayoutType;

inline bool THPLayout_Check(PyObject *obj) {
  return Py_TYPE(obj) == &THPLayoutType;
}

PyObject * THPLayout_New(at::Layout layout, const std::string& name);

void THPLayout_init(PyObject *module);