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/***************************************************************************
* Copyright (C) 2005-2006 by *
* Lisandro Damián Nicanor Pérez Meyer - perezmeyer en/at gmail.com *
* Pablo Odorico pablo.odorico en/at gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "gl.h"
#include "neccontainer.h"
#include "glwidget.h"
#include "necinputparser.h"
#include "datamanager.h" // uses static cleanPathName
#include "loadthread.h"
#include <QDir>
NECContainer::NECContainer(QString theFilename, GLWidget * gl,
QObject * parent) : QObject(parent)
{
glWidget = gl;
fileName = theFilename;
/*
We grab the system's time to create temp files that have a very little
chance to overwrite themselves if multiple process are running in the
same machine
*/
QTime time;
time.start();
creationTime = time.toString("hhmmsszzz");
// Just in case something fails, we set the frequency to 128.0 MHz
frequency = 128.0;
// We create the necInput
necInput = new NECInput(theFilename,creationTime);
// We parse the input file
NECInputParser(necInput);
// And then we process it's data
necInput->processData();
// We get the frequency
frequency = necInput->getFrequency();
radiationPatternCalculated = false;
show = true;
}
NECContainer::~NECContainer()
{
delete necInput;
delete necOutput;
// And finally we must remove all the temporary files
QString thePath = QDir::tempPath();
/*
We clean the path, given us a path without a final separator, no matter
which OS we are running (some OSs give it and some doesn't)
*/
thePath = QDir::cleanPath(thePath);
// We append a final separator
thePath.append("/");
QFile file(thePath + "input" + creationTime +".necin");
if(file.exists())
file.remove();
file.setFileName(thePath + "output" + creationTime + ".necout");
if(file.exists())
file.remove();
}
QString NECContainer::getFileName()
{
return fileName;
}
double NECContainer::getFrequency()
{
return frequency;
}
bool NECContainer::getShow()
{
return show;
}
bool NECContainer::getRadiationPatternCalculated()
{
return radiationPatternCalculated;
}
void NECContainer::render()
{
if(!show) return;
necInput->render();
if(radiationPatternCalculated)
necOutput->render();
}
void NECContainer::setFrequency(double newFrequency)
{
frequency = newFrequency;
radiationPatternCalculated = false;
// We set necInput to it's new frequency
necInput->setSimulationFrequency(newFrequency);
// We re-process the data
necInput->processData();
}
void NECContainer::setComponentsRadius(double newRadius)
{
necInput->setRadius(newRadius);
}
void NECContainer::setDisplacement()
{
double x = 0.0;
double y = 0.0;
double z = 0.0;
double temp;
// We get the real coordinates of the center
necInput->getPosition(x,y,z);
// We now transform between real and OGL coordinates
temp = -1.0*y;
y = z;
z = temp;
// And we pass it to the radiattion pattern
necOutput->setDisplacement(x,y,z);
}
void NECContainer::setRenderSurface(bool render)
{
necOutput->setRenderSurface(render);
}
void NECContainer::setRenderSpheres(bool render)
{
necOutput->setRenderSpheres(render);
}
void NECContainer::setRenderMesh(bool render)
{
necOutput->setRenderMesh(render);
}
void NECContainer::setRenderInsideTriangles(bool render)
{
necOutput->setRenderInsideTriangles(render);
}
void NECContainer::setDBMinimum(double newDB)
{
necOutput->setDBMinimum(newDB);
}
void NECContainer::setRadius(double newRadius)
{
necOutput->setRadius(newRadius);
}
void NECContainer::setAlpha(double newAlpha)
{
necOutput->setAlpha(newAlpha);
}
void NECContainer::setSurfaceSize(double surfaceSize)
{
necOutput->setRo(surfaceSize);
}
void NECContainer::setShow(bool newShow)
{
show= newShow;
}
void NECContainer::setRadiationPatternCalculated(bool newVal)
{
radiationPatternCalculated= newVal;
}
void NECContainer::setColorScheme(int theColorScheme)
{
necOutput->setColorScheme(theColorScheme);
}
void NECContainer::calculateRadiationPattern()
{
LoadThread *necThread = new LoadThread(this);
connect(necThread, SIGNAL(finished()),
this, SLOT(renderFile()));
necThread->start();
//necThread->wait();
}
void NECContainer::rebuildLists()
{
glWidget->makeCurrent();
necInput->processData();
necOutput->processData();
}
void NECContainer::renderFile()
{
// This funcion is called when the thread that calls nec2++ ends
emit logStart("spattern.png", tr("rendering \"<font color=\"#000066\">")
+ DataManager::cleanPathName(fileName) + "</font>\"... ");
glWidget->makeCurrent();
necOutput->processData();
// We render the results
radiationPatternCalculated = true;
render();
glWidget->update();
emit logEndOK(true);
emit finishedCalc();
}
void NECContainer::loadFile()
{
// The path to the temporary directory
QString thePath = QDir::tempPath();
/*
We clean the path, given us a path without a final separator, no matter
which OS we are running (some OSs give it and some doesn't)
*/
thePath = QDir::cleanPath(thePath);
// We append a final separator
thePath.append("/");
if(radiationPatternCalculated)
{
// We delete the previous necOutput
delete necOutput;
// And the associated file
QFile file(thePath + "output" + creationTime +".necout");
if(file.exists())
file.remove();
}
// And we create a new one
necOutput = new NECOutput(glWidget);
// We generate input.necin
necInput->createNECInputFile();
// FIXME The antenna's frequency should be passed to the UI
// FIXME Check that input.necin exists
// Now we pass the displacement of the antenna to necOutput
setDisplacement();
// A QProcess to call nec2
QProcess *theProcess = new QProcess;
QString program = "nec2++";
// The arguments
QStringList arguments;
arguments << "-i" << thePath + "input" + creationTime + ".necin";
arguments << "-o" << thePath + "output" + creationTime + ".necout";
// We start the process
theProcess->start(program,arguments);
// And we wait until it finishes
theProcess->waitForFinished();
// Check that there weren't any errors.
if((theProcess->exitCode() != 0) && (theProcess->exitStatus() != 0))
{
QString errorString;
errorString = tr("nec2++ returned with exit code %1 and exit status %2.<br>");
errorString += tr("Check that nec2++ is installed and that the antenna is well defined.");
errorString.arg(theProcess->exitCode()).arg(theProcess->exitStatus());
QMessageBox::critical(0 , tr("QAntenna: problem calling nec2++"), errorString);
return;
}
// We open the radiation pattern
NECOutputParser(necOutput,thePath + "output" + creationTime + ".necout");
}
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