File: neccontainer.cpp

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/***************************************************************************
 *   Copyright (C) 2005-2006 by                                            *
 *   Lisandro Damián Nicanor Pérez Meyer - perezmeyer en/at gmail.com      *
 *   Pablo Odorico  pablo.odorico en/at gmail.com                          *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#include "gl.h"
#include "neccontainer.h"
#include "glwidget.h"
#include "necinputparser.h"
#include "datamanager.h" // uses static cleanPathName
#include "loadthread.h"

#include <QDir>

NECContainer::NECContainer(QString theFilename, GLWidget * gl,
                           QObject * parent) : QObject(parent)
{
  glWidget = gl;
  fileName = theFilename;

  /*
    We grab the system's time to create temp files that have a very little
    chance to overwrite themselves if multiple process are running in the
    same machine
  */
  QTime time;
  time.start();
  creationTime = time.toString("hhmmsszzz");

  // Just in case something fails, we set the frequency to 128.0 MHz
  frequency = 128.0;

  // We create the necInput
  necInput = new NECInput(theFilename,creationTime);

  // We parse the input file
  NECInputParser(necInput);
  // And then we process it's data
  necInput->processData();
  // We get the frequency
  frequency = necInput->getFrequency();

  radiationPatternCalculated = false;

  show = true;
}

NECContainer::~NECContainer()
{
  delete necInput;
  delete necOutput;

  // And finally we must remove all the temporary files
  QString thePath = QDir::tempPath();
  /*
    We clean the path, given us a path without a final separator, no matter
    which OS we are running (some OSs give it and some doesn't)
  */
  thePath = QDir::cleanPath(thePath);
  // We append a final separator
  thePath.append("/");

  QFile file(thePath + "input" + creationTime +".necin");
  if(file.exists())
    file.remove();

  file.setFileName(thePath + "output" + creationTime + ".necout");
  if(file.exists())
    file.remove();
}

QString NECContainer::getFileName()
{
  return fileName;
}

double NECContainer::getFrequency()
{
  return frequency;
}

bool NECContainer::getShow()
{
  return show;
}

bool NECContainer::getRadiationPatternCalculated()
{
  return radiationPatternCalculated;
}

void NECContainer::render()
{
  if(!show) return;

  necInput->render();
  if(radiationPatternCalculated)
    necOutput->render();
}

void NECContainer::setFrequency(double newFrequency)
{
  frequency = newFrequency;
  radiationPatternCalculated = false;
  // We set necInput to it's new frequency
  necInput->setSimulationFrequency(newFrequency);
  // We re-process the data
  necInput->processData();
}

void NECContainer::setComponentsRadius(double newRadius)
{
  necInput->setRadius(newRadius);
}

void NECContainer::setDisplacement()
{
  double x = 0.0;
  double y = 0.0;
  double z = 0.0;
  double temp;

  // We get the real coordinates of the center
  necInput->getPosition(x,y,z);

  // We now transform between real and OGL coordinates
  temp = -1.0*y;
  y = z;
  z = temp;

  // And we pass it to the radiattion pattern
  necOutput->setDisplacement(x,y,z);
}

void NECContainer::setRenderSurface(bool render)
{
  necOutput->setRenderSurface(render);
}

void NECContainer::setRenderSpheres(bool render)
{
  necOutput->setRenderSpheres(render);
}

void NECContainer::setRenderMesh(bool render)
{
  necOutput->setRenderMesh(render);
}

void NECContainer::setRenderInsideTriangles(bool render)
{
  necOutput->setRenderInsideTriangles(render);
}

void NECContainer::setDBMinimum(double newDB)
{
  necOutput->setDBMinimum(newDB);
}

void NECContainer::setRadius(double newRadius)
{
  necOutput->setRadius(newRadius);
}

void NECContainer::setAlpha(double newAlpha)
{
  necOutput->setAlpha(newAlpha);
}

void NECContainer::setSurfaceSize(double surfaceSize)
{
  necOutput->setRo(surfaceSize);
}

void NECContainer::setShow(bool newShow)
{
  show= newShow;
}

void NECContainer::setRadiationPatternCalculated(bool newVal)
{
  radiationPatternCalculated= newVal;
}

void NECContainer::setColorScheme(int theColorScheme)
{
  necOutput->setColorScheme(theColorScheme);
}

void NECContainer::calculateRadiationPattern()
{
  LoadThread *necThread = new LoadThread(this);
  connect(necThread, SIGNAL(finished()),
      this, SLOT(renderFile()));
  necThread->start();
  //necThread->wait();
}

void NECContainer::rebuildLists()
{
  glWidget->makeCurrent();
  necInput->processData();
  necOutput->processData();
}

void NECContainer::renderFile()
{
  // This funcion is called when the thread that calls nec2++ ends
  emit logStart("spattern.png", tr("rendering \"<font color=\"#000066\">")
    + DataManager::cleanPathName(fileName) + "</font>\"... ");

  glWidget->makeCurrent();

  necOutput->processData();

  // We render the results
  radiationPatternCalculated = true;
  render();

  glWidget->update();

  emit logEndOK(true);

  emit finishedCalc();
}

void NECContainer::loadFile()
{
  // The path to the temporary directory
  QString thePath = QDir::tempPath();
  /*
    We clean the path, given us a path without a final separator, no matter
    which OS we are running (some OSs give it and some doesn't)
  */
  thePath = QDir::cleanPath(thePath);
  // We append a final separator
  thePath.append("/");

  if(radiationPatternCalculated)
  {
    // We delete the previous necOutput
    delete necOutput;
    // And the associated file
    QFile file(thePath + "output" + creationTime +".necout");
    if(file.exists())
      file.remove();
  }

  // And we create a new one
  necOutput = new NECOutput(glWidget);

  // We generate input.necin
  necInput->createNECInputFile();

  // FIXME The antenna's frequency should be passed to the UI

  // FIXME Check that input.necin exists

  // Now we pass the displacement of the antenna to necOutput
  setDisplacement();

  // A QProcess to call nec2
  QProcess *theProcess = new QProcess;
  QString program = "nec2++";

  // The arguments
  QStringList arguments;
  arguments << "-i" << thePath + "input" + creationTime + ".necin";
  arguments << "-o" << thePath + "output" + creationTime + ".necout";

  // We start the process
  theProcess->start(program,arguments);
  // And we wait until it finishes
  theProcess->waitForFinished();

  // Check that there weren't any errors.
  if((theProcess->exitCode() != 0) && (theProcess->exitStatus() != 0))
  {
      QString errorString;
      errorString = tr("nec2++ returned with exit code %1 and exit status %2.<br>");
      errorString += tr("Check that nec2++ is installed and that the antenna is well defined.");
      errorString.arg(theProcess->exitCode()).arg(theProcess->exitStatus());
      QMessageBox::critical(0 , tr("QAntenna: problem calling nec2++"), errorString);

      return;
  }

  // We open the radiation pattern
  NECOutputParser(necOutput,thePath + "output" + creationTime + ".necout");
}