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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qbs.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
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** accordance with the commercial license agreement provided with the
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** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
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****************************************************************************/
/*!
\previouspage building-qbs.html
\page porting-to-qbs.html
\nextpage json-api.html
\title Appendix B: Migrating from Other Build Systems
You can use the \l{create-project}{qbs create-project} command to
automatically generate \QBS project files from an arbitrary directory
structure. This is a useful starting point when migrating from other
build tools, such as qmake or CMake.
To use the tool, switch to the project directory and run the
\c {qbs create-project} command, which is located in the \c bin directory of
the \QBS installation directory (or the Qt Creator installation directory).
After generating the initial .qbs file, add the missing configuration
variables and functions to it, as described in the following sections.
\section1 Migrating from qmake
The following sections describe the \QBS equivalents of qmake variable
values.
\section2 CONFIG
Specify project configuration and compiler options.
\section3 console
Set the \l{Product::consoleApplication}{Product.consoleApplication} property
to \c true for the \l{Application}, \l{CppApplication},or \l{QtApplication}
item. For example:
\code
Application {
name: "helloworld"
files: "main.cpp"
Depends { name: "cpp" }
consoleApplication: true
}
\endcode
\section3 ordered
This qmake variable has no direct equivalent in \QBS. Instead, the build
order is determined by implicit and explicit dependencies between products.
To add an explicit dependency, add a \l{Depends} item to a
\l{Product}{product}:
\code
CppApplication {
name: "myapp"
Depends { name: "mylib" }
}
\endcode
The \c myapp product depends on and links to the \c mylib product, and is
therefore built after it.
\section3 qt
In qmake, the Qt dependency is implicit, whereas in \QBS it is not.
If \c {CONFIG -= qt}, add a \l{Depends} item to specify that
the \l{Product}{product} depends on the \l{cpp} module:
\code
Product {
Depends { name: "cpp" }
}
\endcode
\section2 DEFINES
Set the \l{cpp::defines}{cpp.defines} property for the \l{Product}{product}.
\note To reference \c cpp.defines, you must specify a dependency on the
\l{cpp} module.
\code
Product {
Depends { name: "cpp" }
cpp.defines: ["SUPPORT_MY_FEATURES"]
}
\endcode
\section2 DESTDIR
We recommend that you use the \l{Installing Files}{installation mechanism}
to specify the location of the target file:
\code
Application {
Group {
name: "Runtime resources"
files: "*.qml"
qbs.install: true
qbs.installDir: "share/myproject"
}
Group {
name: "The App itself"
fileTagsFilter: "application"
qbs.install: true
qbs.installDir: "bin"
}
}
\endcode
If that is not possible, you can use the \l{Product::}{destinationDirectory}
property:
\code
DynamicLibrary {
name: "mydll"
destinationDirectory: "libDir"
}
\endcode
\section2 HEADERS, SOURCES, FORMS, RESOURCES, OTHER_FILES
Include header, source, form, and resource files as well as any
other files as values of a \l{Product::files}{Product.files}
or \l{Group::files}{Group.files} property:
\code
QtApplication {
name: "myapp"
files: ["myapp.h", "myapp.cpp", "myapp.ui", "myapp.qrc", "readme.txt"]
}
\endcode
\QBS uses \l{FileTagger}{file taggers} to figure out what kind of file
it is dealing with.
\section2 ICON
There is no direct equivalent in \QBS. If you add a \l{Depends} {dependency}
to the \l{ib} module and add the \c .xcassets directory as a value of the
\l{Product::files}{Product.files} property, \QBS takes care of setting the
application icon automatically when building for Apple platforms:
\code
Application {
name: "myapp"
files [".xcassets"]
Depends { name: "ib" }
}
\endcode
Alternatively, you can set the icon name as the value of the
\l{bundle::infoPlist}{bundle.infoPlist} parameter, specify a dependency to
the \l{ib} module, and add the application \c .icns file as a value of the
\l{Product::}{files} property:
\code
Application {
name: "myapp"
files ["myapp.icns"]
Depends { name: "ib" }
bundle.infoPlist: ({"CFBundleIconFile": "myapp"})
\endcode
\section2 INCLUDEPATH
Add the paths to the include files as values of the \l{cpp::includePaths}
{cpp.includePaths} property:
\code
CppApplication {
cpp.includePaths: ["..", "some/other/dir"]
}
\endcode
\section2 LIBS
For libraries that are part of the project, use \l{Depends} items.
To pull in external libraries, use the \l{cpp::libraryPaths}
{cpp.libraryPaths} property for the Unix \c -L (library path) flags and the
\l{cpp::dynamicLibraries}{cpp.dynamicLibraries} and \l{cpp::staticLibraries}
{cpp.staticLibraries} properties for the
\c -l (library) flags.
For example, \c {LIBS += -L/usr/local/lib -lm} would become:
\code
CppApplication {
cpp.libraryPaths: ["/usr/local/lib"]
cpp.dynamicLibraries: ["m"]
}
\endcode
\section2 OUT_PWD
Use the \l{Product::buildDirectory}{Product.buildDirectory} property
to refer to the base output directory of the generated artifacts.
\section2 PWD
Corresponds to the the file-scope variable \c path.
\section2 _PRO_FILE_
Corresponds to the file-scope variable \c filePath when used in a
\l{Project}{project} or \l{Product}{product}.
\section2 _PRO_FILE_PWD_
Corresponds to the \l{Project::sourceDirectory}{Project.sourceDirectory} or
\l{Product::sourceDirectory}{Product.sourceDirectory} property.
\section2 QMAKE_ASSET_CATALOGS
Add a \l{Depends}{dependency} to the \l{ib} module and add the \c .xcassets
directory as a value of the \l{Product::}{files} property:
\code
Application {
name: "myapp"
files [".xcassets"]
Depends { name: "ib" }
}
\endcode
\section2 QMAKE_BUNDLE_DATA
For the time being, you can manually place files in the appropriate location
using the \l{Installing Files}{installation mechanism}. Better solutions are
under development.
\section2 QMAKE_BUNDLE_EXTENSION
Set the \l{bundle::extension}{bundle.extension} property.
\note Unlike qmake, \QBS automatically prepends a period (.) to the property
value.
\section2 QMAKE_{C,CXX,OBJECTIVE}_CFLAGS{_DEBUG,_RELEASE}
Use the \l{cpp::commonCompilerFlags}{cpp.commonCompilerFlags} property or
the properties corresponding to each compiler flags variable:
\table
\header
\li qmake Variable
\li cpp Module Property
\row
\li \c QMAKE_CFLAGS_DEBUG
\c QMAKE_CFLAGS_RELEASE
\li \l{cpp::cFlags}{cpp.cFlags}
\row
\li \c QMAKE_CXXFLAGS_DEBUG
\c QMAKE_CXXFLAGS_RELEASE
\li \l{cpp::cxxFlags}{cpp.cxxFlags}
\row
\li \c QMAKE_OBJECTIVE_CFLAGS
\li \l{cpp::objcFlags}{cpp.objcFlags}
\l{cpp::objcxxFlags}{cpp.objcxxFlags}
\endtable
Use \l{Properties} items or simple conditionals as values of the
\l{qbs::buildVariant}{qbs.buildVariant} property to simulate the \c _DEBUG
and \c _RELEASE variants of the qmake variables.
\section2 QMAKE_FRAMEWORK_BUNDLE_NAME
Set the \l{bundle::bundleName}{bundle.bundleName} property (which is derived
from \l{Product::targetName}{Product.targetName}) combined with
\l{bundle::extension}{bundle.extension}.
\section2 QMAKE_FRAMEWORK_VERSION
Set the \l{bundle::frameworkVersion}{bundle.frameworkVersion} property.
\section2 QMAKE_INFO_PLIST
Include the \c info.plist file as a value of \l{Product::}{files} property
and specify a dependency to the \l{bundle} module:
\code
Application {
name: "myapp"
files ["info.plist"]
Depends { name: "bundle" }
}
\endcode
\QBS will automatically add any necessary properties to your \c Info.plist
file. Typically, it determines the appropriate values from the other
properties in the project, and therefore you do not need to use the
\c {Info.plist.in > Info.plist} configuration mechanism. Further, you almost
never need to embed placeholders into the source \c Info.plist file. Set the
\l{bundle::processInfoPlist}{bundle.processInfoPlist} property to \c false
to disable this behavior:
\code
\\ ...
bundle.processInfoPlist: false
\endcode
In addition to, or instead of, using an actual \c Info.plist file, you can
add \c Info.plist properties using the \l{bundle::infoPlist}
{bundle.infoPlist} property. For example:
\code
\\ ...
bundle.infoPlist: ({
"NSHumanReadableCopyright": "Copyright (c) 2017 Bob Inc",
"Some other key", "Some other value, & XML special characters are no problem! >;) 非凡!"
})
\endcode
\section2 QMAKE_LFLAGS
Set the \l{cpp::linkerFlags}{cpp.linkerFlags} property for the \l{Product}
{product}.
\section2 QMAKE_{MACOSX,IOS,TVOS,WATCHOS}_DEPLOYMENT_TARGET
For each qmake deployment target variable, use the corresponding property of
the \l{cpp} module:
\table
\header
\li qmake Variable
\li cpp Module Property
\row
\li \c QMAKE_MACOSX_DEPLOYMENT_TARGET
\li \l{cpp::minimumMacosVersion}{cpp.minimumMacosVersion}
\row
\li \c QMAKE_IOS_DEPLOYMENT_TARGET
\li \l{cpp::minimumIosVersion}{cpp.minimumIosVersion}
\row
\li \c QMAKE_TVOS_DEPLOYMENT_TARGET
\li \l{cpp::minimumTvosVersion}{cpp.minimumTvosVersion}
\row
\li \c QMAKE_WATCHOS_DEPLOYMENT_TARGET
\li \l{cpp::minimumWatchosVersion}{cpp.minimumWatchosVersion}
\endtable
\section2 QMAKE_RPATHDIR
Set the \l{cpp::rpaths}{cpp.rpaths} property for the \l{Product}{product}.
\section2 QMAKE_SONAME_PREFIX
Use the \l{cpp::sonamePrefix}{cpp.sonamePrefix} property for the \l{Product}
{product}.
\section2 QML_IMPORT_PATH
Used only for Qt Creator QML syntax highlighting. Inside a \l{Product},
\l{Application}, \l{CppApplication}, or \l{QtApplication}, create a
\c qmlImportPaths property:
\code
Product {
name: "myProduct"
property stringList qmlImportPaths: [sourceDirectory + "/path/to/qml/"]
}
\endcode
\section2 QT
Add a \l{Depends} item to the \l{Product}{product} that specifies the
dependencies to \l{Qt} modules. For example:
\code
QtApplication {
Depends { name: "Qt.widgets" }
}
\endcode
You could also use the following form that is equivalent to the previous
one:
\code
QtApplication {
Depends { name: "Qt"; submodules: "widgets" }
}
\endcode
\section2 QTPLUGIN
Building static applications often requires linking to static QPA plugins,
such as \c qminimal. You can use the following syntax to enable \QBS to
link to the required plugins:
\code
QtApplication {
name: "myapp"
Depends { name: "Qt"; submodules: ["core", "gui", "widgets"] }
Depends { name: "Qt.qminimal"; condition: Qt.core.staticBuild }
}
\endcode
\section2 RC_FILE
Add Windows resource files to the value of the \l{Product::files}
{Product.files} property.
\section2 TARGET
Use the \l{Product::targetName}{Product.targetName} property to specify the
base file name of target artifacts.
\section2 TEMPLATE
\section3 app
Use \l{Application} or \l{CppApplication} as the \l{Product}{product}:
\code
CppApplication {
name: "helloworld"
files: "main.cpp"
}
\endcode
This is roughly equivalent to:
\code
Product {
name: "helloworld"
type: "application"
files: "main.cpp"
Depends { name: "cpp" }
}
\endcode
\section3 lib
Use either \l{DynamicLibrary} or \l{StaticLibrary} as the \l{Product}
{product}, depending on whether the value of \c CONFIG in the .pro file is
\c shared or \c static. For example, if the value is \c shared:
\code
DynamicLibrary {
name: "mydll"
files: ["mySourceFile.cpp"]
Depends { name: "cpp" }
}
\endcode
\section3 subdirs
In a \l{Project} item, specify subdirectories as values of the
\l{Project::}{references} property:
\code
Project {
references: [
"app/app.qbs",
"lib/lib.qbs"
]
}
\endcode
\section2 message(), warning(), error(), log()
You can use the \l{Console API} to print info, warning, error, and log messages to the console.
\code
Product {
name: {
console.info("--> now evaluating the product name");
return "theName";
}
Depends { name: "cpp" }
cpp.includePath: { throw "An error occurred." }
}
\endcode
*/
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