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/*
* Resettable interface.
*
* Copyright (c) 2019 GreenSocs SAS
*
* Authors:
* Damien Hedde
*
* This work is licensed under the terms of the GNU GPL, version 2 or later.
* See the COPYING file in the top-level directory.
*/
#include "qemu/osdep.h"
#include "qemu/module.h"
#include "hw/resettable.h"
#include "trace.h"
/**
* resettable_phase_enter/hold/exit:
* Function executing a phase recursively in a resettable object and its
* children.
*/
static void resettable_phase_enter(Object *obj, void *opaque, ResetType type);
static void resettable_phase_hold(Object *obj, void *opaque, ResetType type);
static void resettable_phase_exit(Object *obj, void *opaque, ResetType type);
/**
* enter_phase_in_progress:
* True if we are currently in reset enter phase.
*
* exit_phase_in_progress:
* count the number of exit phase we are in.
*
* Note: These flags are only used to guarantee (using asserts) that the reset
* API is used correctly. We can use global variables because we rely on the
* iothread mutex to ensure only one reset operation is in a progress at a
* given time.
*/
static bool enter_phase_in_progress;
static unsigned exit_phase_in_progress;
void resettable_reset(Object *obj, ResetType type)
{
trace_resettable_reset(obj, type);
resettable_assert_reset(obj, type);
resettable_release_reset(obj, type);
}
void resettable_assert_reset(Object *obj, ResetType type)
{
trace_resettable_reset_assert_begin(obj, type);
assert(!enter_phase_in_progress);
enter_phase_in_progress = true;
resettable_phase_enter(obj, NULL, type);
enter_phase_in_progress = false;
resettable_phase_hold(obj, NULL, type);
trace_resettable_reset_assert_end(obj);
}
void resettable_release_reset(Object *obj, ResetType type)
{
trace_resettable_reset_release_begin(obj, type);
assert(!enter_phase_in_progress);
exit_phase_in_progress += 1;
resettable_phase_exit(obj, NULL, type);
exit_phase_in_progress -= 1;
trace_resettable_reset_release_end(obj);
}
bool resettable_is_in_reset(Object *obj)
{
ResettableClass *rc = RESETTABLE_GET_CLASS(obj);
ResettableState *s = rc->get_state(obj);
return s->count > 0;
}
/**
* resettable_child_foreach:
* helper to avoid checking the existence of the method.
*/
static void resettable_child_foreach(ResettableClass *rc, Object *obj,
ResettableChildCallback cb,
void *opaque, ResetType type)
{
if (rc->child_foreach) {
rc->child_foreach(obj, cb, opaque, type);
}
}
static void resettable_phase_enter(Object *obj, void *opaque, ResetType type)
{
ResettableClass *rc = RESETTABLE_GET_CLASS(obj);
ResettableState *s = rc->get_state(obj);
const char *obj_typename = object_get_typename(obj);
bool action_needed = false;
/* exit phase has to finish properly before entering back in reset */
assert(!s->exit_phase_in_progress);
trace_resettable_phase_enter_begin(obj, obj_typename, s->count, type);
/* Only take action if we really enter reset for the 1st time. */
/*
* TODO: if adding more ResetType support, some additional checks
* are probably needed here.
*/
if (s->count++ == 0) {
action_needed = true;
}
/*
* We limit the count to an arbitrary "big" value. The value is big
* enough not to be triggered normally.
* The assert will stop an infinite loop if there is a cycle in the
* reset tree. The loop goes through resettable_foreach_child below
* which at some point will call us again.
*/
assert(s->count <= 50);
/*
* handle the children even if action_needed is at false so that
* child counts are incremented too
*/
resettable_child_foreach(rc, obj, resettable_phase_enter, NULL, type);
/* execute enter phase for the object if needed */
if (action_needed) {
trace_resettable_phase_enter_exec(obj, obj_typename, type,
!!rc->phases.enter);
if (rc->phases.enter) {
rc->phases.enter(obj, type);
}
s->hold_phase_pending = true;
}
trace_resettable_phase_enter_end(obj, obj_typename, s->count);
}
static void resettable_phase_hold(Object *obj, void *opaque, ResetType type)
{
ResettableClass *rc = RESETTABLE_GET_CLASS(obj);
ResettableState *s = rc->get_state(obj);
const char *obj_typename = object_get_typename(obj);
/* exit phase has to finish properly before entering back in reset */
assert(!s->exit_phase_in_progress);
trace_resettable_phase_hold_begin(obj, obj_typename, s->count, type);
/* handle children first */
resettable_child_foreach(rc, obj, resettable_phase_hold, NULL, type);
/* exec hold phase */
if (s->hold_phase_pending) {
s->hold_phase_pending = false;
trace_resettable_phase_hold_exec(obj, obj_typename, !!rc->phases.hold);
if (rc->phases.hold) {
rc->phases.hold(obj, type);
}
}
trace_resettable_phase_hold_end(obj, obj_typename, s->count);
}
static void resettable_phase_exit(Object *obj, void *opaque, ResetType type)
{
ResettableClass *rc = RESETTABLE_GET_CLASS(obj);
ResettableState *s = rc->get_state(obj);
const char *obj_typename = object_get_typename(obj);
assert(!s->exit_phase_in_progress);
trace_resettable_phase_exit_begin(obj, obj_typename, s->count, type);
/* exit_phase_in_progress ensures this phase is 'atomic' */
s->exit_phase_in_progress = true;
resettable_child_foreach(rc, obj, resettable_phase_exit, NULL, type);
assert(s->count > 0);
if (--s->count == 0) {
trace_resettable_phase_exit_exec(obj, obj_typename, !!rc->phases.exit);
if (rc->phases.exit) {
rc->phases.exit(obj, type);
}
}
s->exit_phase_in_progress = false;
trace_resettable_phase_exit_end(obj, obj_typename, s->count);
}
/*
* resettable_get_count:
* Get the count of the Resettable object @obj. Return 0 if @obj is NULL.
*/
static unsigned resettable_get_count(Object *obj)
{
if (obj) {
ResettableClass *rc = RESETTABLE_GET_CLASS(obj);
return rc->get_state(obj)->count;
}
return 0;
}
void resettable_change_parent(Object *obj, Object *newp, Object *oldp)
{
ResettableClass *rc = RESETTABLE_GET_CLASS(obj);
ResettableState *s = rc->get_state(obj);
unsigned newp_count = resettable_get_count(newp);
unsigned oldp_count = resettable_get_count(oldp);
/*
* Ensure we do not change parent when in enter or exit phase.
* During these phases, the reset subtree being updated is partly in reset
* and partly not in reset (it depends on the actual position in
* resettable_child_foreach()s). We are not able to tell in which part is a
* leaving or arriving device. Thus we cannot set the reset count of the
* moving device to the proper value.
*/
assert(!enter_phase_in_progress && !exit_phase_in_progress);
trace_resettable_change_parent(obj, oldp, oldp_count, newp, newp_count);
/*
* At most one of the two 'for' loops will be executed below
* in order to cope with the difference between the two counts.
*/
/* if newp is more reset than oldp */
for (unsigned i = oldp_count; i < newp_count; i++) {
resettable_assert_reset(obj, RESET_TYPE_COLD);
}
/*
* if obj is leaving a bus under reset, we need to ensure
* hold phase is not pending.
*/
if (oldp_count && s->hold_phase_pending) {
resettable_phase_hold(obj, NULL, RESET_TYPE_COLD);
}
/* if oldp is more reset than newp */
for (unsigned i = newp_count; i < oldp_count; i++) {
resettable_release_reset(obj, RESET_TYPE_COLD);
}
}
void resettable_cold_reset_fn(void *opaque)
{
resettable_reset((Object *) opaque, RESET_TYPE_COLD);
}
void resettable_class_set_parent_phases(ResettableClass *rc,
ResettableEnterPhase enter,
ResettableHoldPhase hold,
ResettableExitPhase exit,
ResettablePhases *parent_phases)
{
*parent_phases = rc->phases;
if (enter) {
rc->phases.enter = enter;
}
if (hold) {
rc->phases.hold = hold;
}
if (exit) {
rc->phases.exit = exit;
}
}
static const TypeInfo resettable_interface_info = {
.name = TYPE_RESETTABLE_INTERFACE,
.parent = TYPE_INTERFACE,
.class_size = sizeof(ResettableClass),
};
static void reset_register_types(void)
{
type_register_static(&resettable_interface_info);
}
type_init(reset_register_types)
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