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// SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
/* Copyright 2016-2017 IBM Corp. */
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "buddy.h"
#define BUDDY_DEBUG
#undef BUDDY_VERBOSE
#ifdef BUDDY_VERBOSE
#define BUDDY_NOISE(fmt...) printf(fmt)
#else
#define BUDDY_NOISE(fmt...) do { } while(0)
#endif
static inline unsigned int buddy_map_size(struct buddy *b)
{
return 1u << (b->max_order + 1);
}
static inline unsigned int buddy_order_start(struct buddy *b,
unsigned int order)
{
unsigned int level = b->max_order - order;
/* Starting bit of index for order */
return 1u << level;
}
static inline unsigned int buddy_index_to_node(struct buddy *b,
unsigned int index,
unsigned int order)
{
/* Ensure the index is a multiple of the order */
assert((index & ((1u << order) - 1)) == 0);
return buddy_order_start(b, order) + (index >> order);
}
static inline unsigned int buddy_node_to_index(struct buddy *b,
unsigned int node,
unsigned int order)
{
unsigned int start = buddy_order_start(b, order);
return (node - start) << order;
}
#ifdef BUDDY_DEBUG
static void buddy_check_alloc(struct buddy *b, unsigned int node)
{
assert(bitmap_tst_bit(b->map, node));
}
static void buddy_check_alloc_down(struct buddy *b, unsigned int node)
{
unsigned int i, count = 1;
while (node < buddy_map_size(b)) {
for (i = 0; i < count; i++)
buddy_check_alloc(b, node + i);
/* Down one level */
node <<= 1;
count <<= 1;
}
}
#else
static inline void buddy_check_alloc(struct buddy *b __unused, unsigned int node __unused) {}
static inline void buddy_check_alloc_down(struct buddy *b __unused, unsigned int node __unused) {}
#endif
int buddy_alloc(struct buddy *b, unsigned int order)
{
unsigned int o;
int node, index;
BUDDY_NOISE("buddy_alloc(%d)\n", order);
/*
* Find the first order up the tree from our requested order that
* has at least one free node.
*/
for (o = order; o <= b->max_order; o++) {
if (b->freecounts[o] > 0)
break;
}
/* Nothing found ? fail */
if (o > b->max_order) {
BUDDY_NOISE(" no free nodes !\n");
return -1;
}
BUDDY_NOISE(" %d free node(s) at order %d, bits %d(%d)\n",
b->freecounts[o], o,
buddy_order_start(b, o),
1u << (b->max_order - o));
/* Now find a free node */
node = bitmap_find_zero_bit(b->map, buddy_order_start(b, o),
1u << (b->max_order - o));
/* There should always be one */
assert(node >= 0);
/* Mark it allocated and decrease free count */
bitmap_set_bit(b->map, node);
b->freecounts[o]--;
/* We know that node was free which means all its children must have
* been marked "allocated". Double check.
*/
buddy_check_alloc_down(b, node);
/* We have a node, we've marked it allocated, now we need to go down
* the tree until we reach "order" which is the order we need. For
* each level along the way, we mark the buddy free and leave the
* first child allocated.
*/
while (o > order) {
/* Next level down */
o--;
node <<= 1;
BUDDY_NOISE(" order %d, using %d marking %d free\n",
o, node, node ^ 1);
bitmap_clr_bit(b->map, node ^ 1);
b->freecounts[o]++;
assert(bitmap_tst_bit(b->map, node));
}
index = buddy_node_to_index(b, node, order);
BUDDY_NOISE(" result is index %d (node %d)\n", index, node);
/* We have a node, convert it to an element number */
return index;
}
bool buddy_reserve(struct buddy *b, unsigned int index, unsigned int order)
{
unsigned int node, freenode, o;
assert(index < (1u << b->max_order));
BUDDY_NOISE("buddy_reserve(%d,%d)\n", index, order);
/* Get bit number for node */
node = buddy_index_to_node(b, index, order);
BUDDY_NOISE(" node=%d\n", node);
/* Find something free */
for (freenode = node, o = order; freenode > 0; freenode >>= 1, o++)
if (!bitmap_tst_bit(b->map, freenode))
break;
BUDDY_NOISE(" freenode=%d order %d\n", freenode, o);
/* Nothing free, error out */
if (!freenode)
return false;
/* We sit on a free node, mark it busy */
bitmap_set_bit(b->map, freenode);
assert(b->freecounts[o]);
b->freecounts[o]--;
/* We know that node was free which means all its children must have
* been marked "allocated". Double check.
*/
buddy_check_alloc_down(b, freenode);
/* Reverse-walk the path and break down nodes */
while (o > order) {
/* Next level down */
o--;
freenode <<= 1;
/* Find the right one on the path to node */
if (node & (1u << (o - order)))
freenode++;
BUDDY_NOISE(" order %d, using %d marking %d free\n",
o, freenode, freenode ^ 1);
bitmap_clr_bit(b->map, freenode ^ 1);
b->freecounts[o]++;
assert(bitmap_tst_bit(b->map, node));
}
assert(node == freenode);
return true;
}
void buddy_free(struct buddy *b, unsigned int index, unsigned int order)
{
unsigned int node;
assert(index < (1u << b->max_order));
BUDDY_NOISE("buddy_free(%d,%d)\n", index, order);
/* Get bit number for node */
node = buddy_index_to_node(b, index, order);
BUDDY_NOISE(" node=%d\n", node);
/* We assume that anything freed was fully allocated, ie,
* there is no child node of that allocation index/order
* that is already free.
*
* BUDDY_DEBUG will verify it at the cost of performances
*/
buddy_check_alloc_down(b, node);
/* Propagate if buddy is free */
while (order < b->max_order && !bitmap_tst_bit(b->map, node ^ 1)) {
BUDDY_NOISE(" order %d node %d buddy %d free, propagating\n",
order, node, node ^ 1);
/* Mark buddy busy (we are already marked busy) */
bitmap_set_bit(b->map, node ^ 1);
/* Reduce free count */
assert(b->freecounts[order] > 0);
b->freecounts[order]--;
/* Get parent */
node >>= 1;
order++;
/* It must be busy already ! */
buddy_check_alloc(b, node);
BUDDY_NOISE(" testing order %d node %d\n", order, node ^ 1);
}
/* No more coalescing, mark it free */
bitmap_clr_bit(b->map, node);
/* Increase the freelist count for that level */
b->freecounts[order]++;
BUDDY_NOISE(" free count at order %d is %d\n",
order, b->freecounts[order]);
}
void buddy_reset(struct buddy *b)
{
unsigned int bsize = BITMAP_BYTES(1u << (b->max_order + 1));
BUDDY_NOISE("buddy_reset()\n");
/* We fill the bitmap with 1's to make it completely "busy" */
memset(b->map, 0xff, bsize);
memset(b->freecounts, 0, sizeof(b->freecounts));
/* We mark the root of the tree free, this is entry 1 as entry 0
* is unused.
*/
buddy_free(b, 0, b->max_order);
}
struct buddy *buddy_create(unsigned int max_order)
{
struct buddy *b;
unsigned int bsize;
assert(max_order <= BUDDY_MAX_ORDER);
bsize = BITMAP_BYTES(1u << (max_order + 1));
b = zalloc(sizeof(struct buddy) + bsize);
if (!b)
return NULL;
b->max_order = max_order;
BUDDY_NOISE("Map @%p, size: %d bytes\n", b->map, bsize);
buddy_reset(b);
return b;
}
void buddy_destroy(struct buddy *b)
{
free(b);
}
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