1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146
|
/*
* QEMU Epson S1D13744/S1D13745 templates
*
* Copyright (C) 2008 Nokia Corporation
* Written by Andrzej Zaborowski <andrew@openedhand.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 or
* (at your option) version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#define SKIP_PIXEL(to) (to += deststep)
#if DEPTH == 8
# define PIXEL_TYPE uint8_t
# define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
# define COPY_PIXEL1(to, from) (*to++ = from)
#elif DEPTH == 15 || DEPTH == 16
# define PIXEL_TYPE uint16_t
# define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
# define COPY_PIXEL1(to, from) (*to++ = from)
#elif DEPTH == 24
# define PIXEL_TYPE uint8_t
# define COPY_PIXEL(to, from) \
do { \
to[0] = from; \
to[1] = (from) >> 8; \
to[2] = (from) >> 16; \
SKIP_PIXEL(to); \
} while (0)
# define COPY_PIXEL1(to, from) \
do { \
*to++ = from; \
*to++ = (from) >> 8; \
*to++ = (from) >> 16; \
} while (0)
#elif DEPTH == 32
# define PIXEL_TYPE uint32_t
# define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
# define COPY_PIXEL1(to, from) (*to++ = from)
#else
# error unknown bit depth
#endif
#ifdef HOST_WORDS_BIGENDIAN
# define SWAP_WORDS 1
#endif
static void glue(blizzard_draw_line16_, DEPTH)(PIXEL_TYPE *dest,
const uint16_t *src, unsigned int width)
{
#if !defined(SWAP_WORDS) && DEPTH == 16
memcpy(dest, src, width);
#else
uint16_t data;
unsigned int r, g, b;
const uint16_t *end = (const void *) src + width;
while (src < end) {
data = *src ++;
b = (data & 0x1f) << 3;
data >>= 5;
g = (data & 0x3f) << 2;
data >>= 6;
r = (data & 0x1f) << 3;
data >>= 5;
COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
}
#endif
}
static void glue(blizzard_draw_line24mode1_, DEPTH)(PIXEL_TYPE *dest,
const uint8_t *src, unsigned int width)
{
/* TODO: check if SDL 24-bit planes are not in the same format and
* if so, use memcpy */
unsigned int r[2], g[2], b[2];
const uint8_t *end = src + width;
while (src < end) {
g[0] = *src ++;
r[0] = *src ++;
r[1] = *src ++;
b[0] = *src ++;
COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[0], g[0], b[0]));
b[1] = *src ++;
g[1] = *src ++;
COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[1], g[1], b[1]));
}
}
static void glue(blizzard_draw_line24mode2_, DEPTH)(PIXEL_TYPE *dest,
const uint8_t *src, unsigned int width)
{
unsigned int r, g, b;
const uint8_t *end = src + width;
while (src < end) {
r = *src ++;
src ++;
b = *src ++;
g = *src ++;
COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
}
}
/* No rotation */
static blizzard_fn_t glue(blizzard_draw_fn_, DEPTH)[0x10] = {
NULL,
/* RGB 5:6:5*/
(blizzard_fn_t) glue(blizzard_draw_line16_, DEPTH),
/* RGB 6:6:6 mode 1 */
(blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),
/* RGB 8:8:8 mode 1 */
(blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),
NULL, NULL,
/* RGB 6:6:6 mode 2 */
(blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),
/* RGB 8:8:8 mode 2 */
(blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),
/* YUV 4:2:2 */
NULL,
/* YUV 4:2:0 */
NULL,
NULL, NULL, NULL, NULL, NULL, NULL,
};
/* 90deg, 180deg and 270deg rotation */
static blizzard_fn_t glue(blizzard_draw_fn_r_, DEPTH)[0x10] = {
/* TODO */
[0 ... 0xf] = NULL,
};
#undef DEPTH
#undef SKIP_PIXEL
#undef COPY_PIXEL
#undef COPY_PIXEL1
#undef PIXEL_TYPE
#undef SWAP_WORDS
|