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/*****************************************************************
* ADJ2D_plot - the renderer for QEPCADB's facilities for plotting
* CADs of R^2. The "rend" extension of QEPCADB has it's own
* format for sending out data describing a CAD of R^2. This
* program reads that data and renders it in a window.
*****************************************************************/
extern "C" {
#include <GL/glut.h>
#include <GL/glu.h>
#include <GL/gl.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
};
#include <pthread.h>
#include <unistd.h>
#include <string>
#include <iostream>
#include <fstream>
#include <vector>
using namespace std;
#include "Point.h"
inline void glVertex2(const Point &p) { glVertex2d(p.x,p.y); }
/*****************************************************************
****** CLASS DEFINITIONS
******************************************************************/
class CADColors
{
public:
void glSetColor(char c, char w) const; // w is 'L' or 'D'
};
class CADELT
{
public:
virtual bool read(istream &in) = 0;
virtual void glRend(const CADColors &C) = 0;
virtual ~CADELT() {}
};
class SNoverSR : public CADELT
{
char colorType;
vector<Point> V;
public:
bool read(istream &in);
void glRend(const CADColors &C);
};
class SRoverSR : public CADELT
{
char colorType;
vector<Point> V;
public:
bool read(istream &in);
void glRend(const CADColors &C);
};
class SRoverSN : public CADELT
{
char colorType;
Point a, b;
public:
bool read(istream &in);
void glRend(const CADColors &C);
};
class SNoverSN : public CADELT
{
char colorType;
Point a;
public:
bool read(istream &in);
void glRend(const CADColors &C);
};
class SN : public CADELT
{
char colorType;
double x;
public:
bool read(istream &in);
void glRend(const CADColors &C);
};
class SR : public CADELT
{
char colorType;
double x1, x2;
public:
bool read(istream &in);
void glRend(const CADColors &C);
};
/*****************************************************************
****** GLOBALS
******************************************************************/
pthread_mutex_t M,F;
vector<CADELT*> CE;
bool newdata = true;
CADColors Colors;
string name;
istream *inp;
int d1,d2;
/*****************************************************************
****** Function for the data-reading thread
******************************************************************/
void* readdata(void *x)
{
vector<CADELT*> E;
istream &in = *inp;
char c;
do {
while( in >> c )
{
if (c == 'L' || c == 'P' || c == 'R' || c == 'V' || c == 'C' || c == 'S') {
CADELT *p = 0;
if (c == 'L') p = new SNoverSR;
else if (c == 'P') p = new SRoverSR;
else if (c == 'R') p = new SRoverSN;
else if (c == 'V') p = new SN;
else if (c == 'C') p = new SR;
else if (c == 'S') p = new SNoverSN;
p->read(in);
E.push_back(p); }
else if (c == 'F') { /******* Refresh it! **************/
pthread_mutex_lock(&F);
newdata = true;
pthread_mutex_unlock(&F);
pthread_mutex_lock(&M);
swap(CE,E);
pthread_mutex_unlock(&M);
for(size_t i = 0; i < E.size(); i++) delete E[i];
E.clear(); }
else if (c == 'E') { /******* Exit! *******************/
return 0;
}
else { cerr << "Unknown graphics command!" << endl; exit(1); }
}
return 0;
}while(1);
return 0;
}
/*****************************************************************
****** CALL-BACK FUNCTIONS
******************************************************************/
void display()
{
pthread_mutex_lock(&M);
glClear(GL_COLOR_BUFFER_BIT);
for(size_t i = 0; i < CE.size(); i++)
CE[i]->glRend(Colors);
pthread_mutex_unlock(&M);
glutSwapBuffers();
}
void idle(void)
{
static int i = 0;
++i;
if(i % 100000 == 0) cerr << "10K...";
pthread_mutex_lock(&F);
if (newdata) {
glutPostRedisplay();
newdata = false; }
pthread_mutex_unlock(&F);
}
// I'm using this instead of and "idle" function
void checkForChanges(int t)
{
pthread_mutex_lock(&F);
if (newdata) {
glutPostRedisplay();
newdata = false; }
pthread_mutex_unlock(&F);
glutTimerFunc(30,checkForChanges,0);
}
void reshape(GLsizei w, GLsizei h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, d1, 0, d2, -10, 10);
glMatrixMode(GL_MODELVIEW);
glutPostRedisplay();
}
/*****************************************************************
****** main function for plotting program.
******************************************************************/
int main(int argc, char* argv[])
{
//char B[11] = {'\0'};
//cin.rdbuf()->pubsetbuf(B,1);
inp = &cin;
istream &in = cin;
/***************************************
** read in window size. Window is not allowed to be larger than
** 1000x1000, and the arrays winX and winY are defined to contain
** the coordinates of the window corners.
****************************************/
in >> d1 >> d2;
if (!in) { cerr << "Couldn't read window dimensions!" << endl; exit(1); }
d1 = d1 > 1000 ? 1000 : d1;
d2 = d2 > 1000 ? 1000 : d2;
/***************************************
** GL and GLUT initialization.
****************************************/
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowPosition(0,0);
glutInitWindowSize(d1,d2);
glutInit(&argc, argv);
glutCreateWindow("CADPlotter");
glViewport(0, 0, d1, d2);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,d1,0,d2,-10,10);
glMatrixMode(GL_MODELVIEW);
glClearColor(1.0, 1.0, 1.0, 0.0);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
// glDepthFunc(GL_LEQUAL);
// glEnable(GL_DEPTH_TEST);
glPointSize(2);
glLineWidth(2);
glutDisplayFunc(display);
// glutIdleFunc(idle); <-- I removed this because it's simply called too often
glutReshapeFunc(reshape);
// CREATE MUTEX
int ecmM = pthread_mutex_init(&M,NULL);
int ecmF = pthread_mutex_init(&F,NULL);
if (ecmM || ecmF) { cerr << "Mutex could not be created!" << endl; exit(1); }
// CREATE THREAD
pthread_t t;
int ect = pthread_create(&t,0,readdata,0);
if (ect) { cerr << "Thread could not be created!" << endl; exit(1); }
glutTimerFunc(30,checkForChanges,0);
glutMainLoop();
return 0;
}
/*****************************************************************
****** MEMBER FUNCTION DEFINITIONS
******************************************************************/
void CADColors::glSetColor(char c, char w) const
{
if (c == 'T' && w == 'D') { glColor3f(1,0,0); }
if (c == 'T' && w == 'L') { glColor3f(153.0/255.0,1,1); }
if (c == 'F' && w == 'D') { glColor3f(153/255.0,102.0/255.0,0); }
if (c == 'F' && w == 'L') { glColor3f(1,1,204.0/255.0); }
if (c == 'U' && w == 'D') { glColor3f(102.0/255.0,102.0/255.0,102.0/255.0); }
if (c == 'U' && w == 'L') { glColor3f(204.0/255.0,204.0/255.0,204.0/255.0); }
}
bool SNoverSR::read(istream &in)
{
in >> colorType;
int N;
in >> N;
V.resize(N);
for(int i = 0; i < N; i++)
in >> V[i];
return in.good();
}
void SNoverSR::glRend(const CADColors &C)
{
// Note: it appears tht GL_LINE_STRIP has a limit of
// 128 or so points that can appear.
C.glSetColor(colorType,'D');
glBegin(GL_LINE_STRIP);
for(size_t i = 0; i < V.size(); i++)
glVertex2(V[i]);
glEnd();
}
bool SRoverSR::read(istream &in)
{
in >> colorType;
int N;
in >> N;
V.resize(N);
for(int i = 0; i < N; i++)
in >> V[i];
// Check that the x coordinates are a palindrome! & correct if needed
bool pal = true;
for(int i = 0, j = N-1; i < j; ++i,--j)
pal = pal && (V[i].x == V[j].x);
if (!pal) {
if (V[0].x == V[N-1].x && V[1].x == V[2].x)
{
vector<Point> W(2*(N-2));
double Y = V[0].y;
for(int i = 2, j = W.size()-1; i < N; ++i, --j) {
W[i-2] = V[i];
W[j].x = V[i].x;
W[j].y = Y; }
swap(W,V);
}
else if (V[0].x == V[N-1].x && V[N-2].x == V[N-3].x)
{
vector<Point> W(2*(N-2));
double Y = V[N-1].y;
for(int i = 0, j = W.size()-1; i < N-2; ++i, --j) {
W[i] = V[i];
W[j].x = V[i].x;
W[j].y = Y; }
swap(W,V);
}
else
{
cerr << "Sector over sector in unknown format!" << endl;
for(size_t i = 0; i < V.size(); i++)
cerr << V[i] << endl;
exit(1);
}
}
return in.good();
}
void SRoverSR::glRend(const CADColors &C)
{
glBegin(GL_QUAD_STRIP);
C.glSetColor(colorType,'L');
for(int i = 0, j = V.size() - 1; i < j; i++, j--) {
glVertex2(V[i]);
glVertex2(V[j]); }
if (V.size() % 2) { int i = V.size()/2; glVertex2(V[i]); glVertex2(V[i]); }
glEnd();
}
bool SRoverSN::read(istream &in)
{
in >> colorType >> a >> b.y;
b.x = a.x;
return in.good();
}
void SRoverSN::glRend(const CADColors &C)
{
glBegin(GL_LINE_STRIP);
C.glSetColor(colorType,'D');
glVertex2(a);
glVertex2(b);
glEnd();
}
bool SNoverSN::read(istream &in)
{
in >> colorType >> a;
return in.good();
}
void SNoverSN::glRend(const CADColors &C)
{
GLUquadricObj* p = gluNewQuadric();
C.glSetColor(colorType,'D');
glPushMatrix();
glTranslated(a.x,a.y,0);
gluDisk(p,4,5,20,1);
glPopMatrix();
}
bool SN::read(istream &in)
{
in >> colorType >> x;
return in.good();
}
void SN::glRend(const CADColors &C)
{
glBegin(GL_LINE_STRIP);
C.glSetColor(colorType,'D');
glVertex2d(x,0);
glVertex2d(x,d2);
glEnd();
}
bool SR::read(istream &in)
{
in >> colorType >> x1 >> x2;
return in.good();
}
void SR::glRend(const CADColors &C)
{
glBegin(GL_QUAD_STRIP);
C.glSetColor(colorType,'L');
glVertex2d(x1,0);
glVertex2d(x1,d2);
glVertex2d(x2,0);
glVertex2d(x2,d2);
glEnd();
}
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