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class Point3D
{
%TypeHeaderCode
#include <Point3D.h>
%End
public:
Point3D();
/** Constructor with the x-, y- and z-coordinate as arguments*/
Point3D( double x, double y, double z );
Point3D( const Point3D& p );
~Point3D();
// Point3D& operator=( const Point3D& p );
bool operator==( const Point3D& p ) const;
bool operator!=( const Point3D& p ) const;
/** Calculates the three-dimensional distance to another point*/
double dist3D( Point3D* p ) const;
/** Returns the x-coordinate of the point*/
double getX() const;
/** Returns the y-coordinate of the point*/
double getY() const;
/** Returns the z-coordinate of the point*/
double getZ() const;
/** Sets the x-coordinate of the point*/
void setX( double x );
/** Sets the y-coordinate of the point*/
void setY( double y );
/** Sets the z-coordinate of the point*/
void setZ( double z );
};
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