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/** \ingroup core
* Represents the result of a snapping operation.
* */
struct QgsSnappingResult
{
%TypeHeaderCode
#include <qgssnapper.h>
%End
/** The coordinates of the snapping result*/
QgsPoint snappedVertex;
/** The vertex index of snappedVertex
or -1 if no such vertex number (e.g. snap to segment)*/
int snappedVertexNr;
/** The layer coordinates of the vertex before snappedVertex*/
QgsPoint beforeVertex;
/** The index of the vertex before snappedVertex
or -1 if no such vertex*/
int beforeVertexNr;
/** The layer coordinates of the vertex after snappedVertex*/
QgsPoint afterVertex;
/** The index of the vertex after snappedVertex
or -1 if no such vertex*/
int afterVertexNr;
/** Index of the snapped geometry*/
qint64 snappedAtGeometry;
/** Layer where the snap occurred*/
const QgsVectorLayer* layer;
};
/** A class that allows advanced snapping operations on a set of vector layers*/
class QgsSnapper
{
%TypeHeaderCode
#include <qgssnapper.h>
%End
public:
/** Snap to vertex, to segment or both*/
enum SnappingType
{
SnapToVertex,
SnapToSegment,
//snap to vertex and also to segment if no vertex is within the search tolerance
SnapToVertexAndSegment
};
enum SnappingMode
{
/** Only one snapping result is returned*/
SnapWithOneResult,
/** Several snapping results which have the same position are returned.
This is useful for topological editing*/
SnapWithResultsForSamePosition,
/** All results within the given layer tolerances are returned*/
SnapWithResultsWithinTolerances
};
struct SnapLayer
{
/** The layer to which snapping is applied*/
QgsVectorLayer* mLayer;
/** The snapping tolerances for the layers, always in source coordinate systems of the layer*/
double mTolerance;
/** What snapping type to use (snap to segment or to vertex)*/
QgsSnapper::SnappingType mSnapTo;
/** What unit is used for tolerance*/
QgsTolerance::UnitType mUnitType;
};
//!@deprecated since 2.4 - use constructor with QgsMapSettings
QgsSnapper( QgsMapRenderer *mapRender ) /Deprecated/;
explicit QgsSnapper( const QgsMapSettings& mapSettings );
/** Does the snapping operation
* @param startPoint the start point for snapping (in pixel coordinates)
* @param snappingResult the list where the results are inserted (everything in map coordinate system)
* @param excludePoints a list with (map coordinate) points that should be excluded in the snapping result. Useful e.g. for vertex moves where a vertex should not be snapped to its original position
* @return 0 in case of success
* @deprecated
*/
int snapPoint( QPoint startPoint, QList<QgsSnappingResult> &snappingResult /Out/, const QList<QgsPoint> &excludePoints = QList<QgsPoint>() ) /Deprecated/;
/** Does the snapping operation
* @param mapCoordPoint the start point for snapping (in map coordinates)
* @param snappingResult the list where the results are inserted (everything in map coordinate system)
* @param excludePoints a list with (map coordinate) points that should be excluded in the snapping result. Useful e.g. for vertex moves where a vertex should not be snapped to its original position
* @return 0 in case of success
*/
int snapMapPoint( const QgsPoint &mapCoordPoint, QList<QgsSnappingResult> &snappingResult /Out/, const QList<QgsPoint> &excludePoints = QList<QgsPoint>() );
//setters
void setSnapLayers( const QList<QgsSnapper::SnapLayer>& snapLayers );
void setSnapMode( QgsSnapper::SnappingMode snapMode );
};
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