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struct LayerRenderJob
{
QgsRenderContext context;
QImage* img; // may be null if it is not necessary to draw to separate image (e.g. sequential rendering)
QgsMapLayerRenderer* renderer; // must be deleted
QPainter::CompositionMode blendMode;
bool cached; // if true, img already contains cached image from previous rendering
QString layerId;
};
typedef QList<LayerRenderJob> LayerRenderJobs;
/**
* Abstract base class for map rendering implementations.
*
* The API is designed in a way that rendering is done asynchronously, therefore
* the caller is not blocked while the rendering is in progress. Non-blocking
* operation is quite important because the rendering can take considerable
* amount of time.
*
* Common use case:
* 0. prepare QgsMapSettings with rendering configuration (extent, layer, map size, ...)
* 1. create QgsMapRendererJob subclass with QgsMapSettings instance
* 2. connect to job's finished() signal
* 3. call start(). Map rendering will start in background, the function immediately returns
* 4. at some point, slot connected to finished() signal is called, map rendering is done
*
* It is possible to cancel the rendering job while it is active by calling cancel() function.
*
* The following subclasses are available:
* - QgsMapRendererSequentialJob - renders map in one background thread to an image
* - QgsMapRendererParallelJob - renders map in multiple background threads to an image
* - QgsMapRendererCustomPainterJob - renders map with given QPainter in one background thread
*
* @note added in 2.4
*/
class QgsMapRendererJob : QObject
{
%TypeHeaderCode
#include <qgsmaprendererjob.h>
%End
public:
QgsMapRendererJob( const QgsMapSettings& settings );
virtual ~QgsMapRendererJob();
//! Start the rendering job and immediately return.
//! Does nothing if the rendering is already in progress.
virtual void start() = 0;
//! Stop the rendering job - does not return until the job has terminated.
//! Does nothing if the rendering is not active.
virtual void cancel() = 0;
//! Block until the job has finished.
virtual void waitForFinished() = 0;
//! Tell whether the rendering job is currently running in background.
virtual bool isActive() const = 0;
//! Get pointer to internal labeling engine (in order to get access to the results)
virtual QgsLabelingResults* takeLabelingResults() = 0 /Transfer/;
struct Error
{
Error( const QString& lid, const QString& msg );
QString layerID;
QString message;
};
typedef QList<QgsMapRendererJob::Error> Errors;
//! List of errors that happened during the rendering job - available when the rendering has been finished
Errors errors() const;
//! Assign a cache to be used for reading and storing rendered images of individual layers.
//! Does not take ownership of the object.
void setCache( QgsMapRendererCache* cache );
//! Set which vector layers should be cached while rendering
//! @note The way how geometries are cached is really suboptimal - this method may be removed in future releases
void setRequestedGeometryCacheForLayers( const QStringList& layerIds );
//! Find out how log it took to finish the job (in miliseconds)
int renderingTime() const;
signals:
//! emitted when asynchronous rendering is finished (or canceled).
void finished();
protected:
/** Convenience function to project an extent into the layer source
* CRS, but also split it into two extents if it crosses
* the +/- 180 degree line. Modifies the given extent to be in the
* source CRS coordinates, and if it was split, returns true, and
* also sets the contents of the r2 parameter
*/
static bool reprojectToLayerExtent( const QgsCoordinateTransform* ct, bool layerCrsGeographic, QgsRectangle& extent, QgsRectangle& r2 );
//! @note not available in python bindings
// LayerRenderJobs prepareJobs( QPainter* painter, QgsPalLabeling* labelingEngine );
//! @note not available in python bindings
// void cleanupJobs( LayerRenderJobs& jobs );
static QImage composeImage( const QgsMapSettings& settings, const LayerRenderJobs& jobs );
bool needTemporaryImage( QgsMapLayer* ml );
static void drawLabeling( const QgsMapSettings& settings, QgsRenderContext& renderContext, QgsPalLabeling* labelingEngine, QPainter* painter );
static void drawOldLabeling( const QgsMapSettings& settings, QgsRenderContext& renderContext );
static void drawNewLabeling( const QgsMapSettings& settings, QgsRenderContext& renderContext, QgsPalLabeling* labelingEngine );
//! called when rendering has finished to update all layers' geometry caches
void updateLayerGeometryCaches();
};
/** Intermediate base class adding functionality that allows client to query the rendered image.
* The image can be queried even while the rendering is still in progress to get intermediate result
*
* @note added in 2.4
*/
class QgsMapRendererQImageJob : QgsMapRendererJob
{
%TypeHeaderCode
#include <qgsmaprendererjob.h>
%End
public:
QgsMapRendererQImageJob( const QgsMapSettings& settings );
//! Get a preview/resulting image
virtual QImage renderedImage() = 0;
};
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