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/************************************************************************
* This file has been generated automatically from *
* *
* src/core/mesh/qgsmesheditor.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.py again *
************************************************************************/
class QgsMeshEditingError
{
%Docstring(signature="appended")
Class that represents an error during mesh editing
.. versionadded:: 3.22
%End
%TypeHeaderCode
#include "qgsmesheditor.h"
%End
public:
QgsMeshEditingError();
%Docstring
Constructor of the default error, that is NoError
%End
QgsMeshEditingError( Qgis::MeshEditingErrorType type, int elementIndex );
%Docstring
Constructor with eht error ``type`` and the index of the element
``elementIndex``
%End
Qgis::MeshEditingErrorType errorType;
int elementIndex;
bool operator==( const QgsMeshEditingError &other ) const;
bool operator!=( const QgsMeshEditingError &other ) const;
};
class QgsMeshEditor : QObject
{
%Docstring(signature="appended")
Class that makes edit operation on a mesh
.. versionadded:: 3.22
%End
%TypeHeaderCode
#include "qgsmesheditor.h"
%End
public:
QgsMeshEditor( QgsMeshLayer *meshLayer );
%Docstring
Constructor with a specified layer ``meshLayer``
%End
QgsMeshDatasetGroup *createZValueDatasetGroup() /TransferBack/;
%Docstring
Creates and returns a scalar dataset group with value on vertex that is
can be used to access the Z value of the edited mesh. The caller takes
ownership.
%End
QgsMeshEditingError initialize();
%Docstring
Initializes the mesh editor and returns first error if the internal
native mesh has topological errors
%End
QgsMeshEditingError initializeWithErrorsFix();
%Docstring
Initializes the mesh editor. If topological errors occur,tries to fix
these errors and returns error if there is one that couldn't be fixed
.. versionadded:: 3.28
%End
bool fixError( const QgsMeshEditingError &error );
%Docstring
Tries to fix the topological ``error`` in the mesh. Returns ``False`` if
the fix fails
.. versionadded:: 3.28
%End
bool faceCanBeAdded( const QgsMeshFace &face ) const;
%Docstring
Returns ``True`` if a ``face`` can be added to the mesh
.. note::
All vertices related to this face must be already in the mesh.
%End
bool isFaceGeometricallyCompatible( const QgsMeshFace &face ) const;
%Docstring
Returns ``True`` if the face does not intersect or contains any other
elements (faces or vertices) The topological compatibility is not
checked
%End
QgsMeshEditingError addFace( const QVector<int> &vertexIndexes );
%Docstring
Adds a face ``face`` to the mesh with vertex indexes ``vertexIndexes``,
returns topological errors if this operation fails (operation is not
realized)
%End
QgsMeshEditingError removeFaces( const QList<int> &facesToRemove );
%Docstring
Removes faces ``faces`` to the mesh, returns topological errors if this
operation fails (operation is not realized)
%End
bool edgeCanBeFlipped( int vertexIndex1, int vertexIndex2 ) const;
%Docstring
Returns ``True`` if the edge can be flipped (only available for edge
shared by two faces with 3 vertices)
%End
void flipEdge( int vertexIndex1, int vertexIndex2 );
%Docstring
Flips edge (``vertexIndex1``, ``vertexIndex2``)
%End
bool canBeMerged( int vertexIndex1, int vertexIndex2 ) const;
%Docstring
Returns ``True`` if faces separated by vertices with indexes
``vertexIndex1`` and ``vertexIndex2`` can be merged
%End
void merge( int vertexIndex1, int vertexIndex2 );
%Docstring
Merges faces separated by vertices with indexes ``vertexIndex1`` and
``vertexIndex2``
%End
bool faceCanBeSplit( int faceIndex ) const;
%Docstring
Returns ``True`` if face with index ``faceIndex`` can be split
%End
int splitFaces( const QList<int> &faceIndexes );
%Docstring
Splits faces with index ``faceIndexes``. Only faces that can be split
are split. Returns the count of faces effictively split
%End
int addPointsAsVertices( const QVector<QgsPoint> &point, double tolerance );
%Docstring
Adds points as vertices in triangular mesh coordinate in the mesh.
Vertex is effectivly added if the transform from triangular coordinate
to layer coordinate succeeds or if any vertices are next the added
vertex (under ``tolerance`` distance). The method returns the number of
vertices effectivly added.
.. note::
this operation remove including face if exists and replace it by new faces surrounding the vertex
if the mesh hasn't topological error before this operation, the toological operation always succeed
%End
QgsMeshEditingError removeVerticesWithoutFillHoles( const QList<int> &verticesToRemoveIndexes );
%Docstring
Removes vertices with indexes in the list ``verticesToRemoveIndexes`` in
the mesh removing the surrounding faces without filling the freed space.
If removing these vertices leads to a topological errors, the method
will return the corresponding error and the operation is canceled
%End
QList<int> removeVerticesFillHoles( const QList<int> &verticesToRemoveIndexes );
%Docstring
Removes vertices with indexes in the list ``verticesToRemoveIndexes`` in
the mesh the surrounding faces AND fills the freed space.
This operation fills holes by a Delaunay triangulation using the
surrounding vertices. Some vertices could no be deleted to avoid
topological error even with hole filling (can not be detected before
execution). A list of the remaining vertex indexes is returned.
%End
void changeZValues( const QList<int> &verticesIndexes, const QList<double> &newValues );
%Docstring
Changes the Z values of the vertices with indexes in ``vertices``
indexes with the values in ``newValues``
%End
void changeXYValues( const QList<int> &verticesIndexes, const QList<QgsPointXY> &newValues );
%Docstring
Changes the (X,Y) coordinates values of the vertices with indexes in
``verticesIndexes`` with the values in ``newValues``. The caller has the
responsibility to check if changing the vertices coordinates does not
lead to topological errors. New values are in layer CRS.
%End
void changeCoordinates( const QList<int> &verticesIndexes, const QList<QgsPoint> &newCoordinates );
%Docstring
Changes the (X,Y,Z) coordinates values of the vertices with indexes in
``vertices`` indexes with the values in ``newValues``. The caller has
the responsibility to check if changing the vertices coordinates does
not lead to topological errors New coordinates are in layer CRS.
%End
void advancedEdit( QgsMeshAdvancedEditing *editing );
%Docstring
Applies an advance editing on the edited mesh, see
:py:class:`QgsMeshAdvancedEditing`
%End
void stopEditing();
%Docstring
Stops editing
%End
QgsRectangle extent() const;
%Docstring
Returns the extent of the edited mesh
%End
bool isModified() const;
%Docstring
Returns whether the mesh has been modified
%End
bool reindex( bool renumbering );
%Docstring
Reindexes the mesh, that is remove unusued index of face and vertices,
this operation void the undo/redo stack.
If ``renumbering`` is true, a renumbering is operated to optimize the
vertices indexes.
Returns ``False`` if the operation fail.
%End
QList<int> freeVerticesIndexes() const;
%Docstring
Returns all the free vertices indexes
%End
bool isVertexOnBoundary( int vertexIndex ) const;
%Docstring
Returns whether the vertex with index ``vertexIndex`` is on a boundary
%End
bool isVertexFree( int vertexIndex ) const;
%Docstring
Returns whether the vertex with index ``vertexIndex`` is a free vertex
%End
bool checkConsistency( QgsMeshEditingError &error ) const;
%Docstring
Return ``True`` if the edited mesh is consistent
%End
bool edgeIsClose( QgsPointXY point, double tolerance, int &faceIndex, int &edgePosition );
%Docstring
Returns ``True`` if an edge of face is closest than the tolerance from
the ``point`` in triangular mesh coordinate Returns also the face index
and the edge position in ``faceIndex`` and ``edgePosition``
%End
int validFacesCount() const;
%Docstring
Returns the count of valid faces, that is non void faces in the mesh
%End
int validVerticesCount() const;
%Docstring
Returns the count of valid vertices, that is non void vertices in the
mesh
%End
int maximumVerticesPerFace() const;
%Docstring
Returns the maximum count of vertices per face that the mesh can support
%End
signals:
void meshEdited();
%Docstring
Emitted when the mesh is edited
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/core/mesh/qgsmesheditor.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.py again *
************************************************************************/
|