File: qgs25drenderer.sip.in

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/************************************************************************
 * This file has been generated automatically from                      *
 *                                                                      *
 * src/core/symbology/qgs25drenderer.h                                  *
 *                                                                      *
 * Do not edit manually ! Edit header and run scripts/sipify.py again   *
 ************************************************************************/



class Qgs25DRenderer : QgsFeatureRenderer
{
%Docstring(signature="appended")
A vector renderer which represents 3D features in an isometric view.
%End

%TypeHeaderCode
#include "qgs25drenderer.h"
%End
  public:
    Qgs25DRenderer();

    static QgsFeatureRenderer *create( QDomElement &element, const QgsReadWriteContext &context ) /Factory/;
%Docstring
Create a new 2.5D renderer from XML

:param element: XML information
:param context: reading context
%End
    virtual QDomElement save( QDomDocument &doc, const QgsReadWriteContext &context );

    virtual Qgis::FeatureRendererFlags flags() const;

    virtual void startRender( QgsRenderContext &context, const QgsFields &fields );

    virtual void stopRender( QgsRenderContext &context );


    virtual QSet<QString> usedAttributes( const QgsRenderContext &context ) const;

    virtual QgsFeatureRenderer *clone() const /Factory/;


    virtual QgsSymbol *symbolForFeature( const QgsFeature &feature, QgsRenderContext &context ) const;

    virtual QgsSymbolList symbols( QgsRenderContext &context ) const;

    virtual bool accept( QgsStyleEntityVisitorInterface *visitor ) const;


    QColor roofColor() const;
%Docstring
Gets the roof color
%End

    void setRoofColor( const QColor &roofColor ) const;
%Docstring
Set the roof color
%End

    QColor wallColor() const;
%Docstring
Gets the wall color
%End

    void setWallColor( const QColor &wallColor ) const;
%Docstring
Set the wall color
%End

    void setWallShadingEnabled( bool enabled ) const;
%Docstring
Set wall shading enabled
%End

    bool wallShadingEnabled() const;
%Docstring
Gets wall shading enabled
%End

    QColor shadowColor() const;
%Docstring
Gets the shadow's color
%End

    void setShadowColor( const QColor &shadowColor ) const;
%Docstring
Set the shadow's color
%End

    double shadowSpread() const;
%Docstring
Gets the shadow's spread distance in map units
%End

    void setShadowSpread( double shadowSpread ) const;
%Docstring
Set the shadow's spread distance in map units
%End

    static Qgs25DRenderer *convertFromRenderer( QgsFeatureRenderer *renderer ) /Factory/;
%Docstring
Try to convert from an existing renderer. If it is not of the same type
we assume that the internals are not compatible and create a new default
2.5D renderer.
%End

    bool shadowEnabled() const;
%Docstring
Is the shadow enabled
%End

    void setShadowEnabled( bool value ) const;
%Docstring
Enable or disable the shadow
%End

};

/************************************************************************
 * This file has been generated automatically from                      *
 *                                                                      *
 * src/core/symbology/qgs25drenderer.h                                  *
 *                                                                      *
 * Do not edit manually ! Edit header and run scripts/sipify.py again   *
 ************************************************************************/