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/*
* Copyright (c) 2015 Nathan Osman
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef QHTTPENGINE_QSOCKETPAIR_H
#define QHTTPENGINE_QSOCKETPAIR_H
#include <QObject>
#include <QTcpServer>
#include <QTcpSocket>
/**
* @brief Create a pair of connected TCP sockets
*
* This class simplifies the process of creating two TCP sockets that are
* connected to each other. Once isConnected() returns true, data can be
* written and read from each socket.
*/
class QSocketPair : public QObject
{
Q_OBJECT
public:
QSocketPair();
bool isConnected() const {
return mClientSocket.isValid() && mServerSocket && mServerSocket->isValid();
}
QTcpSocket *client() {
return &mClientSocket;
}
QTcpSocket *server() {
return mServerSocket;
}
private Q_SLOTS:
void onNewConnection();
private:
QTcpServer mServer;
QTcpSocket mClientSocket;
QTcpSocket *mServerSocket;
};
#endif // QHTTPENGINE_QSOCKETPAIR_H
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