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<TITLE>Q Light Controller Plus - Add RGB Panel</TITLE>
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<H1><img src="qrc:/rgbpanel.png" width=32 align="absmiddle"> Add RGB Panel</H1>
<P>
On the market you can easily find LED strips that you can wire as you prefer to create a RGB Panel (or matrix).
This dialog allows you to quickly create and setup a RGB Panel. It is a dedicated dialog to help you
with the most annoying process of creating fixtures manually depending on the desiderd layout.<BR>
Please note that once the panel is created, the only way to modify the layout is manually.
</P>
<H2>Panel creation</H2>
<P>
When clicking OK on this dialog two things will happen:<br>
<ul>
<li>QLC+ will create a fixture for each row of the panel. They can be considered like if
the panel is composed by individual RGB bars.</li>
<li>QLC+ will create a fixture group representing the panel with heads already in the right
displacement</li>
</ul>
Once a RGB panel is created, it is straight forward to go to the <a href="functionmanager.html">Function Manager</A>,
create a new <A HREF="concept.html#RGBMatrix">RGB Matrix</A> and start using the panel
very quickly.
<br><br>
Let's have a look at every option in this panel:
</P>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD COLSPAN=2 style="text-align:center;"><B>Panel Properties</B></TD>
</TR>
<TR>
<TD><B>Name</B></TD>
<TD>An arbitrary string that can be used to name the RGB panel</TD>
</TR>
<TR>
<TD><B>Universe</B></TD>
<TD>The universe where the RGB Panel is going to start. If the panel requires a number
of channels that don't fit in a single universe, it will span across multiple universes,
starting from the one selected with this option.</TD>
</TR>
<TR>
<TD><B>Address</B></TD>
<TD>The DMX start address where the RGB Panel has to be mapped</TD>
</TR>
<TR>
<TD COLSPAN=2 style="text-align:center;"><B>Size</B></TD>
</TR>
<TR>
<TD><B>Columns</B></TD>
<TD>The RGB Panel number of columns (or the number of pixels per row)</TD>
</TR>
<TR>
<TD><B>Rows</B></TD>
<TD>The RGB Panel number of rows (or the number of pixels per column)</TD>
</TR>
<TR>
<TD COLSPAN=2 style="text-align:center;"><B>Physical</B></TD>
</TR>
<TR>
<TD><B>Width</B></TD>
<TD>The physical width in millimeters of the RGB Panel</TD>
</TR>
<TR>
<TD><B>Height</B></TD>
<TD>The physical height in millimeters of the RGB Panel</TD>
</TR>
<TR>
<TD COLSPAN=2 style="text-align:center;"><B>Orientation</B></TD>
</TR>
<TR>
<TD><B>Top-Left</B></TD>
<TD>The first pixel will be located on the top-left corner of the panel</TD>
</TR>
<TR>
<TD><B>Top-Right</B></TD>
<TD>The first pixel will be located on the top-right corner of the panel</TD>
</TR>
<TR>
<TD><B>Bottom-Left</B></TD>
<TD>The first pixel will be located on the bottom-left corner of the panel</TD>
</TR>
<TR>
<TD><B>Bottom-Right</B></TD>
<TD>The first pixel will be located on the bottom-right corner of the panel</TD>
</TR>
<TR>
<TD COLSPAN=2 style="text-align:center;"><B>Displacement</B></TD>
</TR>
<TR>
<TD><B>Snake</B></TD>
<TD>The panel displacement follows a "snake" logic. It means the next pixel
of the end of a row is on the same column of the next row. Then the other pixels
follow in the opposite direction.</TD>
</TR>
<TR>
<TD><B>Zig-Zag</B></TD>
<TD>The panel displacement follows a "zig-zag" logic. It means the next pixel
of the end of a row is on the first column of the next row.</TD>
</TR>
<TR>
<TD COLSPAN=2 style="text-align:center;"><B>Direction</B></TD>
</TR>
<TR>
<TD><B>Horizontal</B></TD>
<TD>Pixel addresses are incremented horizontally.</TD>
</TR>
<TR>
<TD><B>Vertical</B></TD>
<TD>Pixel addresses are incremented vertically.</TD>
</TR>
</TABLE>
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