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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
<TITLE>Q Light Controller Plus - Fixtures remap</TITLE>
<SCRIPT SRC="utility.js" TYPE="text/javascript"></SCRIPT>
<link href="style.css" rel="stylesheet" type="text/css" />
</HEAD>
<BODY onLoad="replaceqrc()">

<H1><img src="qrc:/remap.png" width=32> Fixtures remapping</H1>
<P>
Starting from version 4.4.1, QLC+ offers a functionality called fixtures remapping.<br>
When performing live shows in different venues, you may only be able to find out at the
last minute which <A HREF="concept.html#Fixtures">fixtures</A> are
installed there. Well, fixtures remapping helps you to use your
existing projects in this and many other situations, such as when you need to replace a
faulty fixture or when you want to use hired in equipment alongside your own.<br>
For example, you can set up a project with just one PAR, one moving head and one scanner.
When reaching the venue where the show is going to take place, you can remap your fixtures
to those you find there, for example 50 PARs, 30 moving heads and 15 scanners.<br>
With QLC+, it takes just a few minutes to do this operation!<br>
<br>
Fixtures remapping allows you to perform 1-to-1 or 1-to-many reassignments of entire fixtures or single channels.
QLC+ will try as far as possible to reassign the original channels used in the project to new channels in the same category.<br>
When you confirm the remapping operation, a new project will be automatically saved to preserve your original project.<br>
All the fixtures, scenes, EFX, Virtual Console widgets and audio triggers found in the original project
will be remapped so that they work on the new fixtures list.<br>
<br>
</P>

<h2>Remapping window</h2>
<p>
Let's now explain how to use the fixture remapping window, starting from a screenshot of
a complete example:<br><br>
<IMG SRC="../images/fixremap.png">
<br><br>
And now, here is a detailed explanation of each element of the remapping window.<br>
<br>
<TABLE BORDER=1 class="qlcTable">
 <TR>
  <TD><b>Source fixtures</b></TD>
  <TD>On the left side of the window, there is a tree representing the universes, fixtures and channels
    used in your project. This list cannot be changed in this window.</TD>
 </TR>
 <TR>
  <TD><b>Remapped fixtures</b></TD>
  <TD>On the right side of the window, there is a tree representing the universes, fixtures and channels
    where you are going to remap your source fixtures.</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/edit_add.png"></TD>
  <TD>Add one or more fixtures to the Remapped fixtures list. Clicking this button will open
    the <A HREF="addeditfixtures.html">Add/Edit Fixtures</A> window. Please note that
    once a fixture is added, it cannot be modified, so if you need specific names or quantity,
    remember to do it before adding the new fixtures</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/edit_remove.png"></TD>
  <TD>Remove the selected <A HREF="concept.html#Fixtures">Fixture</A> from the remapped fixtures list.</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/remap.png"></TD>
  <TD>This is probably the most important button in the window. It allows you to
    determine the connection between a source ficture and a remapped fixture.
    The connections can be performed either between single channels or on whole fixtures.<br>
    In the first case you will need to select the source channel from the source fixtures list
    and a target channel from the remapped fixtures list.<br>
    In the second case you will need to select a fixture from the source fixtures list and a
    target fixture from the remapped fixtures list.<br>
    Wrong selections will cause an error message to popup. For example you cannot remap a channel
    to a fixture and vice-versa.<br>
    If the connection is valid, it will be represented as a line in the white area between
    the source list and the remapped list.
    </TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/fileclose.png"></TD>
  <TD>Remove a previously created remapping connection. Wrong selections will cause an error popup.</TD>
 </TR>
 <TR>
  <TD><b>Remap fixtures names</b></TD>
  <TD>If this is checked, a new remapping connection between fixtures will also set the target fixture name
  be the same as the source fixture name.</TD>
 </TR>
 <TR>
  <TD><b>Destination project name</b></TD>
  <TD>The absolute path and name of the remapped project. For convenience, QLC+ will automatically
  take the original project name and will add "(remapped)" at the end of it.</TD>
 </TR>
</TABLE>
</p>

</BODY>
</HTML>