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/*
Q Light Controller - Fixture Editor
edithead.h
Copyright (C) Heikki Junnila
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0.txt
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef EDITHEAD_H
#define EDITHEAD_H
#include <QDialog>
#include "ui_edithead.h"
#include "qlcfixturehead.h"
class QTreeWidgetItem;
class QLCFixtureMode;
/** @addtogroup fixtureeditor Fixture Editor
* @{
*/
class EditHead : public QDialog, public Ui_EditHead
{
Q_OBJECT
public:
EditHead(QWidget* parent, const QLCFixtureHead& head, const QLCFixtureMode* mode);
~EditHead();
QLCFixtureHead head() const;
private:
void fillChannelTree(const QLCFixtureMode* mode);
private slots:
void slotItemChanged(QTreeWidgetItem* item, int column);
private:
QLCFixtureHead m_head;
};
/** @} */
#endif
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