File: vcaudiotrigger.cpp

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/*
  Q Light Controller Plus
  vcaudiotrigger.cpp

  Copyright (c) Massimo Callegari

  Licensed under the Apache License, Version 2.0 (the "License");
  you may not use this file except in compliance with the License.
  You may obtain a copy of the License at

      http://www.apache.org/licenses/LICENSE-2.0.txt

  Unless required by applicable law or agreed to in writing, software
  distributed under the License is distributed on an "AS IS" BASIS,
  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  See the License for the specific language governing permissions and
  limitations under the License.
*/

#include <QXmlStreamReader>
#include <QXmlStreamWriter>
#include <QQmlEngine>

#include "doc.h"
#include "vcaudiotrigger.h"

VCAudioTrigger::VCAudioTrigger(Doc *doc, QObject *parent)
    : VCWidget(doc, parent)
{
    setType(VCWidget::AudioTriggersWidget);
}

VCAudioTrigger::~VCAudioTrigger()
{
    if (m_item)
        delete m_item;
}

QString VCAudioTrigger::defaultCaption()
{
    return tr("Audio Trigger %1").arg(id() + 1);
}

void VCAudioTrigger::setupLookAndFeel(qreal pixelDensity, int page)
{
    setPage(page);
    QFont wFont = font();
    wFont.setBold(true);
    wFont.setPointSize(pixelDensity * 5.0);
    setFont(wFont);
}

void VCAudioTrigger::render(QQuickView *view, QQuickItem *parent)
{
    if (view == nullptr || parent == nullptr)
        return;

    QQmlComponent *component = new QQmlComponent(view->engine(), QUrl("qrc:/VCAudioTriggerItem.qml"));

    if (component->isError())
    {
        qDebug() << component->errors();
        return;
    }

    m_item = qobject_cast<QQuickItem*>(component->create());

    m_item->setParentItem(parent);
    m_item->setProperty("audioTriggerObj", QVariant::fromValue(this));
}

QString VCAudioTrigger::propertiesResource() const
{
    return QString("qrc:/VCAudioTriggerProperties.qml");
}

VCWidget *VCAudioTrigger::createCopy(VCWidget *parent)
{
    Q_ASSERT(parent != nullptr);

    VCAudioTrigger *audioTrigger = new VCAudioTrigger(m_doc, parent);
    if (audioTrigger->copyFrom(this) == false)
    {
        delete audioTrigger;
        audioTrigger = nullptr;
    }

    return audioTrigger;
}

bool VCAudioTrigger::copyFrom(const VCWidget *widget)
{
    const VCAudioTrigger *audioTrigger = qobject_cast<const VCAudioTrigger*> (widget);
    if (audioTrigger == nullptr)
        return false;

    /* Copy and set properties */

    /* Copy object lists */

    /* Common stuff */
    return VCWidget::copyFrom(widget);
}

FunctionParent VCAudioTrigger::functionParent() const
{
    return FunctionParent(FunctionParent::AutoVCWidget, id());
}

/*********************************************************************
 * Load & Save
 *********************************************************************/

bool VCAudioTrigger::loadXML(QXmlStreamReader &root)
{
    if (root.name() != KXMLQLCVCAudioTriggers)
    {
        qWarning() << Q_FUNC_INFO << "Audio trigger node not found";
        return false;
    }

    QXmlStreamAttributes attrs = root.attributes();

    /* Widget commons */
    loadXMLCommon(root);

    while (root.readNextStartElement())
    {
        if (root.name() == KXMLQLCWindowState)
        {
            bool visible = false;
            int x = 0, y = 0, w = 0, h = 0;
            loadXMLWindowState(root, &x, &y, &w, &h, &visible);
            setGeometry(QRect(x, y, w, h));
        }
        else if (root.name() == KXMLQLCVCWidgetAppearance)
        {
            loadXMLAppearance(root);
        }
        else
        {
            qWarning() << Q_FUNC_INFO << "Unknown audio trigger tag:" << root.name().toString();
            root.skipCurrentElement();
        }
    }

    return true;
}

bool VCAudioTrigger::saveXML(QXmlStreamWriter *doc)
{
    Q_ASSERT(doc != nullptr);

    /* VC object entry */
    doc->writeStartElement(KXMLQLCVCAudioTriggers);

    saveXMLCommon(doc);

    /* Window state */
    saveXMLWindowState(doc);

    /* Appearance */
    saveXMLAppearance(doc);

    /* Write the <end> tag */
    doc->writeEndElement();

    return true;
}