1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
<TITLE>Q Light Controller Plus - Add/Edit Fixtures</TITLE>
<SCRIPT SRC="utility.js" TYPE="text/javascript"></SCRIPT>
<link href="style.css" rel="stylesheet" type="text/css" />
</HEAD>
<BODY onLoad="replaceqrc()">
<H1>Add/Edit Fixtures</H1>
<P>
The same dialog (with slight differences) is used for both adding new and
editing the properties of existing <A HREF="concept.html#Fixtures">Fixtures</A>.
</P>
<P>
<B>NOTE:</B> When editing an existing fixture, you can always choose a completely different
fixture type to replace the previous one, but if their channels don't match
each other exactly, any <A HREF="concept.html#Scene">Scene</A> functions you
may have created, will very probably do things that you don't want. Also, if
the channel counts don't match, you might end up having fixtures with overlapping
channels, which results also to unwanted behaviour.
<A HREF="concept.html#RGBMatrix">RGB Matrix</A>, <A HREF="concept.html#EFX">EFX</A>,
<A HREF="concept.html#Chaser">Chaser</A> and <A HREF="concept.html#Collection">Collection</A>
functions remain unaffected since they don't directly address specific channels, but are more
dynamic in nature.
</P>
<H3>Controls</H3>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD>
<B>Fixture Model list</B>
</TD>
<TD>
Shows you a list of available fixture definitions and their general types.
If you don't see your favourite fixture definition on the list, you can
create one yourself with the accompanying, easy to use <B>QLC+ Fixture Editor</B>.
Since QLC+ is completely free software, please consider sharing the definition
files with the community at <A HREF="https://www.qlcplus.org/forum/viewforum.php?f=3">https://www.qlcplus.org/forum/viewforum.php?f=3</A>
</TD>
</TR>
<TR>
<TD>
<B>Fixture Properties</B>
</TD>
<TD>
<UL>
<LI>Name: The friendly name you wish to assign to the fixture</LI>
<LI>Mode: The <A HREF="concept.html#FixtureMode">mode</A> you have configured to the fixture</LI>
<LI>Universe: The DMX universe where the newly-added fixture(s) are connected to</LI>
<LI>Address: The address of the (first) fixture you are adding. If you are
adding multiple fixtures, each consecutive fixture will be assigned an
address immediately after the previous fixture's channels, unless address gap
(see below) is non-zero.</LI>
<LI>Channels: If you have selected the <B>Generic</B> dimmer device, you
can define its channel count to this field. Otherwise this field is read-only
and it just tells you how many channels the currently selected fixture needs
in its currently selected mode.</LI>
<LI>Channel list: This field displays a more detailed list of individual
channels for the currently selected fixture and its mode. For <B>Generic</B>
dimmers, this field remains empty since all dimmer channels are treated as
dummy <B>intensity</B> channels.</LI>
</UL>
</TD>
</TR>
<TR>
<TD>
<B>Multiple Fixtures</B>
</TD>
<TD>
You can also add more than one fixture at the same time if your setup
consists of multiple fixtures that are of the same make & model.
These features are disabled when you are editing an existing fixture.
<UL>
<LI>Amount: Number of new fixtures to create. Each newly-added fixture
includes also a number after its assigned name when adding more than one
fixture at a time.</LI>
<LI>Address gap: Leave this many empty channels between each new fixture</LI>
</UL>
</TD>
</TR>
</TABLE>
</BODY>
</HTML>
|