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<H1><img src="qrc:/add_dump.png" width=32> DMX Dump</H1>
<P>
The DMX Dump functionality allows you to save the current DMX values that are being sent to the output universes
at a particular moment. Basically it takes a "snapshot" of DMX channels and saves them for a later use.<br>
DMX Dump can save values to a new <A HREF="concept.html#Scene">Scene</A> or overwrite the values of an existing
Scene. The "dumped" Scene can also be added to an existing
<A HREF="concept.html#Chaser">Chaser</A>, Virtual Console <A HREF="vcbutton.html">button</A>
or <A HREF="vcslider.html">slider</A><br><br>
Please note that:
<ul>
<li>Selected Channels/Chasers will be remembered when re-opening this window</li>
<li>The DMX values saved are taken before the Grand Master</li>
</ul>
When opening the DMX Dump window, the following options will appear:
</P>
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<TD><b>Scene name</b></TD>
<TD>
Defines the name of the Scene that will be created. If no name is specified, a default
name like "New Scene From Live" and a numeric identification will be set, allowing fast use of this functionality.
</TD>
</TR>
<TR>
<TD><img src="qrc:/scene.png" ALIGN="absmiddle"> <B>Select an existing Scene</B></TD>
<TD>By clicking on this button, a Function selection window will be displayed, allowing
to select an existing Scene to be overwritten with the current DMX values.<br><br>
<B>Note:</B> Overwriting a Scene doesn't ask for confirmation and can be a potentially
dangerous operation if you select the wrong Scene by mistake. So be careful when using this functionality.<br>
<br>
When a Scene is selected, the DMX Dump window will automatically set two things for you:
<UL>
<LI>The "Dump selected channels" option will be checked</LI>
<LI>The Fixtures tree will be updated, and only the channels enabled in the Scene channels
will be selected. If you need to overwrite different channels, just select/unselect
them manually before confirming the operation
</LI>
</UL>
</TR>
<TR>
<TD><B>Dump all channels</B></TD>
<TD>
If this option is selected, QLC+ will dump all the channels of all the universes and all the fixtures.
To inform the user about what this option will do, a report in the form of (Universes, Fixtures, Channels)
will be displayed.
</TD>
</TR>
<TR>
<TD><B>Dump selected channels</B></TD>
<TD>
If this option is selected, the panel below will be activated, allowing you to choose exactly which channels
that you want to be saved into a Scene. They are organized in a tree by Universes and Fixtures.
</TD>
</TR>
<TR>
<TD>
<B>Add to</B>
</TD>
<TD>
This section offers you immediate use of your scene in an existing Virtual Console widget.<br>
Options are:
<UL>
<LI><B>Chaser</B>: The list contains all the chasers present when DMX Dump window is opened. Each Chaser
has a checkbox that, if checked, will tell QLC+ to add the newly created Scene to the selected chasers.<br>
This feature is very useful when using <A HREF="vccuelist.html">Cue Lists</A> in the
<A HREF="virtualconsole.html">Virtual Console</A> panel, because the newly created Scene will appear
in the Cue List for immediate use during a live performance.
</LI>
<br>
<LI><B>Button</B>: The list contains all the buttons currently present in your Virtual Console space.<br>
When selected, the buttons will be set to activate/deactivate the Scene just captured. You will see the button
label chaning to "Scene from live ..." and a progress number to identify it.<br>
<b>Note:</b> Any previous function associated to the selected buttons will be overwritten!
</LI>
<br>
<LI><B>Slider</B>: The list contains all the sliders currently present in your Virtual Console space.<br>
As with buttons, all the selected sliders will be set to control the Scene just captured.<br>
<b>Note 1:</b> A slider must be in <B>playback mode</B> to work as an intensity controller for a Scene.<br>
<b>Note 2:</b> Any previous function associated with the selected sliders will be overwritten!
</LI>
</TD>
</TR>
<TR>
<TD><B>Dump only non-zero values</B></TD>
<TD>
This option will tell QLC+ to save only the channels with values that are <b>not</b> equal to zero.<br>
If you know what you're doing, this could save project space and avoid channels conflicts with other
Virtual Console widgets.
</TD>
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