1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
<TITLE>Q Light Controller Plus - Fixture Definition Editor</TITLE>
<SCRIPT SRC="utility.js" TYPE="text/javascript"></SCRIPT>
<link href="style.css" rel="stylesheet" type="text/css" />
</HEAD>
<BODY onLoad="replaceqrc()">
<H1><img src="qrc:/qlcplus-fixtureeditor.png" width=32 align="absmiddle"> Fixture Definition Editor</H1>
<P>
Fixture Definition Editor is a separate application bundled together with QLC+ for creating and modifying
<A HREF="concept.html#Fixtures">fixture definitions</A> used by QLC+. The
definitions tell QLC+ (and users) important details about fixtures, such as
which channel is used for pan movement, what value in which channel changes
the beam color to green, how the fixture is reset etc...
</P>
<P>
The main window in the Fixture Editor is just an empty workspace that contains
the actual editor windows used to edit fixture definitions.
</P>
<P>
<B>Important note: for many reasons, you SHOULD NOT save or copy your custom fixtures in the
QLC+ system fixtures folder. The most important is that when you uninstall QLC+, the system
fixtures folder gets deleted, so your fixtures.<br>
You are recommended to save them in the user fixtures folder. To find it, please refer to the
<A HREF="questionsandanswers.html">Q & A section</A> of this documentation.</B>
</P>
<H2>Main toolbar</H2>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD><IMG SRC="qrc:/filenew.png"/></TD>
<TD>Create a new fixture definition. Opens an empty Fixture Editor window.</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/fileopen.png"/></TD>
<TD>Open an existing fixture definition. Opens the fixture definition in a Fixture Editor window.</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/filesave.png"/></TD>
<TD>Save the fixture definition in the currently active Fixture Editor window.</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/filesaveas.png"/></TD>
<TD>Save the fixture definition with a given name in the currently active Fixture Editor window.</TD>
</TR>
</TABLE>
<H1>Fixture Editor</H1>
<P>
Fixture Editor windows contain everything needed to edit one Fixture Definition
at a time. The windows are separated in five tabs: <A href="#general"><B>General</B></A>,
<A href="#physical"><B>Physical</B></A>, <A href="#channels"><B>Channels</B></A>,
<A href="#modes"><B>Modes</B></A> and <A href="#aliases"><B>Aliases</B></A>.<BR>
Tabs are organized in a logical order that should be followed from left to right
when creating a new fixture definition.
</P>
<H2 id="general">General Tab</H2>
<P>
This is the section where the Fixture general information is provided.
</P>
<TABLE>
<TR>
<TD><IMG SRC="../images/fixtureeditor_general.png" WIDTH="700"/>
<TD>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD><B>Manufacturer</B></TD>
<TD>The fixture's manufacturer name. For example "FooCompany".
Please note that if you're adding a definition of a manufacturer already
present in the QLC+ library, you should adopt the same exact name adopted by
the other creators. For example, "IMG Stageline" is not "img stageline" or "IMG-Stageline"
</TD>
</TR>
<TR>
<TD><B>Model</B></TD>
<TD>The fixture's model name. For example "FooZapper 2000". Please stick to the
product manual to fill in this information. No need to specify the LED configuration like
"PAR64 MKII 8x1W LED RGBWAUV USB". It's just "PAR64 MKII"
</TD>
</TR>
<TR>
<TD><B>Type</B></TD>
<TD>The fixture's category type. For an accurate preview, it is important
to fill in the proper category. For example, while a moving head is most likely a color
changer too, the type should be set to "Moving Head"
</TD>
</TR>
<TR>
<TD><B>Author</B></TD>
<TD>The fixture definition author name. Please do not submit email addresses
or references to some website. They will be removed anyway during review.
</TD>
</TR>
</TABLE>
</TD>
</TR>
</TABLE>
<H2 id="physical">Physical Tab</H2>
<P>
This is the section where the <I>global</I> physical information of the fixture is provided.<BR>
An identical section is also present in each mode, in case the fixture allows its physical
properties (e.g. pan/tilt range) to be altered depending on the mode. In that case,
the global physical information can be overridden by <I>per-mode</I> physical information.
</P>
<TABLE>
<TR>
<TD><IMG SRC="../images/fixtureeditor_physical.png" WIDTH="700" />
<TD>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD><B>Bulb</B></TD>
<TD>
<UL>
<LI>Type: The type of the actual light source within the fixture.</LI>
<LI>Lumens: The light source's total luminous output in lumens.</LI>
<LI>Color Temperature (K): The light source's color temperature in
<A HREF="https://en.wikipedia.org/wiki/Kelvin">Kelvins</A></LI>
</UL>
</TD>
</TR>
<TR>
<TD><B>Lens</B></TD>
<TD>
<UL>
<LI>Name: The type/name of the lens, if applicable.</LI>
<LI>Min. degrees: The fixture's minimum beam angle in
<A HREF="https://en.wikipedia.org/wiki/Degree_(angle)">degrees</A>.</LI>
<LI>Max. degrees: The fixture's maximum beam angle in
<A HREF="https://en.wikipedia.org/wiki/Degree_(angle)">degrees</A>.</LI>
</UL>
</TR>
</TR>
<TR>
<TD><B>Electrical</B></TD>
<TD>
<UL>
<LI>Power Consumption: The fixture's total power consumption in
<A HREF="https://en.wikipedia.org/wiki/Watt">Watts</A>.</LI>
<LI>DMX Connector: The type of the fixture's DMX connector.</LI>
</UL>
</TD>
</TR>
<TR>
<TD><B>Dimensions</B></TD>
<TD>
<UL>
<LI>Weight: The fixture's total weight in
<A HREF="https://en.wikipedia.org/wiki/Kilogram">Kilograms</A>.</LI>
<LI>Width: The fixture's total horizontal width in
<A HREF="https://en.wikipedia.org/wiki/Millimeter">millimeters</A>.</LI>
<LI>Height: The fixture's total vertical height in
<A HREF="https://en.wikipedia.org/wiki/Millimeter">millimeters</A>.</LI>
<LI>Depth: The fixture's total depth in
<A HREF="https://en.wikipedia.org/wiki/Millimeter">millimeters</A>.</LI>
</UL>
</TD>
</TR>
<TR>
<TD><B>Head(s)</B></TD>
<TD>
<UL>
<LI>Type: The method of focusing the beam on different areas. For stationary
fixtures this can be set to Fixed.</LI>
<LI>Pan Max Degrees: The maximum pan width in
<A HREF="https://en.wikipedia.org/wiki/Degree_(angle)">degrees</A>.</LI>
<LI>Tilt Max Degrees: The maximum tilt height in
<A HREF="https://en.wikipedia.org/wiki/Degree_(angle)">degrees</A>.</LI>
</UL>
</TD>
</TR>
</TABLE>
</TD>
</TR>
</TABLE>
<H2 id="channels">Channels Tab</H2>
<P>
The channels tab contains all possible channels that the fixture understands
in all of its modes. The channel order doesn't matter in this tab at all. Instead,
channels are arranged in certain order in each mode in the <B>Mode</B> tab. On
the <B>Channel</B> tab, only the channel names, their <B>capabilities</B>
(i.e. value ranges and their purpose) matters.
</P>
<TABLE>
<TR>
<TD><IMG SRC="../images/fixtureeditor_channels.png" WIDTH="700"/>
<TD valign="top">
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD><IMG SRC="qrc:/edit_add.png"/></TD>
<TD>Add a new channel to the fixture using the <A HREF="#channel_editor">Channel Editor</A></TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/edit_remove.png"/></TD>
<TD>Remove the selected channels from the fixture <B>and from all modes</B></TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/edit.png"/></TD>
<TD>Edit the currently selected channel using the <A HREF="#channel_editor">Channel Editor</A></TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/editcopy.png"/></TD>
<TD>Copy the currently selected channel to the clipboard. Channels in the clipboard
can also be pasted to other fixture definition windows
</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/editpaste.png"/></TD>
<TD>Paste a channel from clipboard to the fixture definition. Channels in the
clipboard can also be pasted to other fixture definition windows
</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/check.png"/></TD>
<TD>Expand or collapse all the channel nodes in the channel list</TD>
</TR>
</TABLE>
</TD>
</TR>
</TABLE>
<H3 id="channel_editor">Channel Editor</H3>
<P>
The Channel Editor is used to edit individual channels and the DMX value ranges of
each capability (a green color, a certain gobo, prism rotation, etc.) that a
fixture channel provides. Refer to your fixture's manual to get a detailed
list of the fixture's channels and DMX values.
</P>
<P>
Here's a few screenshots showing the possible scenarios that can be encountered
while editing a Fixture channel.
</P>
<TABLE>
<TR>
<TD><IMG SRC="../images/fixtureeditor_channel_preset.png" width="600"/></TD>
<TD><IMG SRC="../images/fixtureeditor_channel_shutter.png" width="600"/></TD>
</TR>
<TR>
<TD>Fig. 1</TD>
<TD>Fig. 2</TD>
</TR>
<TR>
<TD><IMG SRC="../images/fixtureeditor_channel_color.png" width="600"/></TD>
<TD><IMG SRC="../images/fixtureeditor_channel_gobo.png" width="600"/></TD>
</TR>
<TR>
<TD>Fig. 3</TD>
<TD>Fig. 4</TD>
</TR>
</TABLE>
<P>
Following, the description of the settings that appear in the Channel Editor.
Reference to the above figures will be done to point you to a visual context.
</P>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD><B>Name</B></TD>
<TD>The channel name. When selecting a channel preset (single capability channel), a channel name will be
automatically suggested, with the possibility to customize it.</TD>
</TR>
<TR>
<TD><B>Preset</B></TD>
<TD>A preset is a sort of shortcut to speed up the definition creation. It also provides to the QLC+
engine, useful information to recognize and properly treat a DMX channel.<br>
It frequently happens that a Fixture has some RGB or CMY channels. A LED bar might have dozens of them.
Therefore, selecting a color preset will fill in for you all the necessary information that QLC+ needs,
with a single mouse click. (See Fig. 1)<br>
It is also frequent to find a channel to control Pan/Tilt speed. Some presets are available for
that purpose, indicating also if the speed is from slow to fast or from fast to slow. Just pick the
preset that is more suitable for the definition you're creating.<br>
When a preset is selected, all the rest of the editor become inactive. If a channel has multiple DMX
ranges (capabilities), just leave "Preset" to "Custom" and proceed further with this reading.
</TR>
<TR>
<TD><B>Type</B></TD>
<TD>
<P>This indicated the channel's type (its role in the fixture). Selecting a type, implicitely defines also
the channel precedence (<A HREF="concept.html#LTP">LTP</A> or <A HREF="concept.html#HTP">HTP</A>).
It is therefore very important to pick the correct type here, to avoid undesired behaviours within QLC+.<br>
All the intensity/color channel types obey to the <B>HTP</B> rule: <B>Intensity, Red, Green, Blue,
Cyan, Magenta, Yellow, White, Amber, UV, Lime and Indigo</B>.<br>
All the other types obey to the <B>LTP</B> rule: <B>Beam, Color, Effect, Gobo, Maintenance, Nothing, Pan, Tilt,
Prism, Shutter and Speed</B>.<br>
<LI><B>Intensity</B> is used for dimmer / master dimmer channels.<br></LI>
<LI><B>Primary colors</B> (Red, Cyan, White, etc) are used to control single color channels. Please
do not confuse these types with the "Color" type (see below)<br>
Note that the <A HREF="concept.html#GrandMaster">Grand Master</A> controls only Intensity
and primary color channels by default. Note also that the Color Tool
in <A HREF="sceneeditor.html">Scene Editor</A> is available only if a fixture provides
<B>Primary color</B> channels for RGBAWUV/CMY.</LI>
<LI>The <B>Color</B> type is used to control a fixed color
wheel or pre-defined color macros. <I>Don't</I> assign individual RGBAW/CMY color channels
to the </B>Color</B> type but instead use the <B>primary color</B> types as described above
</LI>
<LI>The <B>Gobo</B> type is used to control gobo wheel position or indexing. </LI>
<LI>The <B>Speed</B> type is used to control something related to speed
(gobo rotation, rainbow speed, tracking speed).</LI>
<LI>The <B>Prism</B> type is used to control a prism.</LI>
<LI>The <B>Shutter</B> type is used to control a shutter, a strobe or an iris.</LI>
<LI>The <B>Beam</B> type is used to control a beam shaper (such as a zoom feature).</LI>
<LI>The <B>Effect</B> type is used to control something that doesn't quite fit into any of the other groups.</LI>
<LI>The <B>Maintenance</B> type is used to control feature such as resetting or a cooling fan
or something similar.</LI>
<LI>The <B>Nothing</B> type is used as a channel spacer or a place holder. Some channels
of this type might be replaced with the <A HREF="">alias</A> feature.</LI>
<LI>The <B>Pan</B> and <B>Tilt</B> types are used to control Pan/Tilt (or X/Y) features of
moving heads or lasers</LI>
</TD>
</TR>
<TR>
<TD><B>Default value</B></TD>
<TD>Specify the DMX value (0 to 255) to which a channel is set on power up. For example, some moving heads
position their Pan/Tilt motors half way, which means the initial DMX channel value is equal to 127.
</TD>
</TR>
<TR>
<TD><B>Role</B></TD>
<TD>
Applicable to channel pairs that make 16 bit values, usually <B>Pan</B> or <B>Tilt</B> group, but some newer fixtures
support 16 bit dimmer or even RGB, gobo or focus channels.<BR />
For 8 bit values (e.g. when the fixture supports only 8bit movement, only one channel for each movement),
assign the <B>Coarse (MSB)</B> control byte to the channel. If, however, the fixture supports 16bit
(two channels for each feature), you should assign the <B>Coarse (MSB)</B> byte to the channels that
provide coarse value and the <B>Fine (LSB)</B> byte to the channels that provide fine value adjustment.
If you are not sure, use <B>Coarse MSB</B>.</LI>
</TD>
</TR>
<TR>
<TD>
<B>Capabilities</B>
</TD>
<TD>
Displays the list of DMX value ranges for the currently edited channel. If a
channel provides only one capability (for example pan or dimmer) you should use a channel preset (see above).
For more elaborate capabilities, such as colors or gobos, you should create
capability ranges for each of the colors (for example 0-15 white, 16-32 blue...).<br>
Specific ranges for each channel can be found in the product manual under the name "DMX chart".<br>
Entering DMX ranges is pretty straight forward. The entry area is organized as a spreadsheet
where range values and descriptions can be entered continuously just by pressing the TAB key.<br>
</TD>
</TR>
<TR>
<TD>
<B>Preset</B>
</TD>
<TD>
Each capability can be enriched with a so called "preset", which tells the QLC+ engine
more useful information about a range of DMX values.<br>
For example if the capability is "Shutter open", a preset called "ShutterOpen" is available so
that QLC+ knows exactly how to treat the range.<br>
Depending on the preset type, one or more additional information could be entered:
<UL>
<LI>ColorMacro: allows to pick a single color used tyipically on color wheels</LI>
<LI>ColorDoubleMacro: allows to pick two colors to represent an intermediate
position of a color wheel (Fig. 3)</LI>
<LI>GoboMacro: allows to select a gobo picture to be used when entering the capability range (Fig. 4)</LI>
<LI>StrobeFrequency: allows to enter a precise frequency (in Hertz) for a strobe feature</LI>
<LI>StrobeFreqRange: allows to enter 2 values (minimum and maximum) to represent the range
of frequencies (in Hertz) to simulate a strobo effect (Fig. 2)</LI>
<LI>Alias: This is a special capability preset to indicate that when in this range, an alias
should be triggered. An alias is a replacement of a channel. See the <A HREF="#aliases">Aliases tab</A>
to understand how to define aliases</LI>
</UL>
</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/edit_remove.png"/></TD>
<TD>Remove the selected capabilities from the channel.</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/wizard.png"/></TD>
<TD>
Create new capabilities quickly with the capability wizard.
</TD>
</TR>
</TABLE>
<H3 id="cap_wizard">Capbility wizard</H3>
<P>
Capability Wizard is a handy tool for creating multiple capability value
ranges of the same size. Usually this applies to fixed colors, gobo indices
and various macro channels.
</P>
<TABLE>
<TR>
<TD><IMG SRC="../images/fixtureeditor_channel_wizard.png"/>
<TD>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD><B>Start</B></TD>
<TD>The starting value for new capabilities. Sometimes there might be other
capabilities at the start of the channel's value range that you can skip
by adjusting this value.
</TD>
</TR>
<TR>
<TD><B>Width</B></TD>
<TD>The size of each value range.</TD>
</TR>
<TR>
<TD><B>Amount</B></TD>
<TD>Number of capabilities to create.</TD>
</TR>
<TR>
<TD><B>Name</B></TD>
<TD>The common name for each capability. You can use the hash mark # to denote
a place for an index number (i.e. "Gobo #" creates Gobo 1, Gobo 2, Gobo 3...)
</TD>
</TR>
<TR>
<TD><B>Sample</B></TD>
<TD>Every time you change a parameter in the wizard, this list is updated to
show you a sample of what kinds of capabilities will be created once you
click OK.
</TD>
</TR>
</TABLE>
</TD>
</TR>
</TABLE>
<H2 id="modes">Modes Tab</H2>
<P>
The modes tab contains all <A HREF="concept.html#FixtureMode">modes</A> the
fixture can be configured to.
</P>
<TABLE>
<TR>
<TD><IMG SRC="../images/fixtureeditor_modes.png" WIDTH="700"/>
<TD>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD><B>Mode list</B></TD>
<TD>Displays all modes for the currently edited fixture. Each mode item can be
opened to display the set and order of channels in that mode.
<LI>Name: The name of the mode (each name must be unique)</LI>
<LI>Channels: Number of channels in each mode</LI>
<LI>Heads: The number of light sources each mode supports</LI>
</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/edit_add.png"/></TD>
<TD>Create a new mode for the fixture, using the <A HREF="modeeditor.html">Mode Editor</A>.</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/edit_remove.png"/></TD>
<TD>Remove the currently selected mode from the fixture. Removing a mode does not
destroy any channels or other modes.
</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/edit.png"/></TD>
<TD>Edit the currently selected mode, using the <A HREF="modeeditor.html">Mode Editor</A>.</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/editcopy.png"/></TD>
<TD>Create a copy of the currently selected mode to the same fixture. Since modes
are tightly coupled to a certain fixture's channels, modes cannot be copied
across fixtures.
</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/check.png"/></TD>
<TD>Open or close all mode items.</TD>
</TR>
</TABLE>
</TD>
</TR>
</TABLE>
<H2 id="aliases">Aliases Tab</H2>
<P>
In this tab it is possible to define the rules of replacement triggered by capabilities set as "Alias" preset.<BR>
Let's make an example. A fixture has channel 5 named "Effects" which controls the behavior of channel 6.
Channel 5 has 2 capabilities: "Speed on channel 6" and "Sound sensitivity on channel 6".
The latter have been set to the "Alias" preset. By default, when DMX value of channel 5 is 0,
channel 6 acts as speed control. When DMX value of channel 5 enters the "sound sensitivity" capability,
channel 6 becomes a sound sensitivity adjustment.<BR>
To cope with this case, you need to define 2 channels: "Speed" and "Sound sensitivity". In the fixture mode
add only "Speed", since it will the default behavior when DMX value of channel 5 is equal to 0.<BR>
Then you need to define just one alias: the one that will replace the default channel "Speed"
with "Sound sensitivity". QLC+ will then know what to do when the DMX value
of channel 5 enters or exits the alias.
</P>
<TABLE>
<TR>
<TD><IMG SRC="../images/fixtureeditor_aliases.png" WIDTH="700"/>
<TD>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD><B>Alias</B></TD>
<TD>Shows the list of all capabilities of all channels set as "Alias" preset.
The string is in the form [Channel name] - [Capability name] [DMX value range]</TD>
</TR>
<TR>
<TD><B>In mode</B></TD>
<TD>Select the mode where the alias must have effect</TD>
</TR>
<TR>
<TD><B>replace</B></TD>
<TD>Select the mode channel to be replaced when the alias is triggered</TD>
</TR>
<TR>
<TD><B>with</B></TD>
<TD>Select the channel that will substitute the "replace" channel when the alias is triggered</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/edit_add.png"/></TD>
<TD>Add the triplet <I>In mode</I> X, <I>replace</I> Y <I>with</I> Z to the known aliases list</TD>
</TR>
<TR>
<TD><IMG SRC="qrc:/edit_remove.png"/></TD>
<TD>Remove the selected alias from the aliases list</TD>
</TR>
</TABLE>
</TD>
</TR>
</TABLE>
</BODY>
</HTML>
|