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<H1><img src="qrc:/function.png" width=32 align="absmiddle"> Function Manager</H1>
<P>
With the function manager you can manage all of your functions that do the actual
work of automating your lights. You can create new functions, remove and edit existing
ones as well as create copies of them. Controls are on the upper part of the window;
the lower part displays all of your functions as well as the function editor for the
currently selected function (if any).
</P>
<P>
Each function type can be found under its own category: Scene for scenes, EFX for EFX's etc.
When a new function is created or an existing one selected, the appropriate editor is
chosen and displayed on the right hand side of the Function Manager window. Changes made in the
editor pane are stored immediately in the functions themselves and no additional OK clicks
are required.
</P>
<H2>Controls</H2>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD>
<IMG SRC="qrc:/scene.png">
</TD>
<TD>
Create a new <A HREF="concept.html#Scene">Scene</A> and edit it
using the <A HREF="sceneeditor.html">Scene Editor</A>. (Shortcut: CTRL+1)
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/chaser.png">
</TD>
<TD>
Create a new <A HREF="concept.html#Chaser">Chaser</A> and edit it
using the <A HREF="chasereditor.html">Chaser Editor</A>. (Shortcut: CTRL+2)
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/sequence.png">
</TD>
<TD>
Create a new <A HREF="concept.html#Sequencer">Sequence</A> and edit it
using the <A HREF="chasereditor.html">Chaser Editor</A>. (Shortcut: CTRL+3)
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/efx.png">
</TD>
<TD>
Create a new <A HREF="concept.html#EFX">EFX</A> and edit it
using the <A HREF="efxeditor.html">EFX Editor</A>. (Shortcut: CTRL+4)
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/collection.png">
</TD>
<TD>
Create a new <A HREF="concept.html#Collection">Collection</A> and edit it
using the <A HREF="collectioneditor.html">Collection Editor</A>. (Shortcut: CTRL+5)
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/rgbmatrix.png">
</TD>
<TD>
Create a new <A HREF="concept.html#RGBMatrix">RGB Matrix</A> and edit it
using the <A HREF="rgbmatrixeditor.html">RGB Matrix Editor</A>. (Shortcut: CTRL+6)
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/script.png">
</TD>
<TD>
Create a new <A HREF="concept.html#RGBScript">RGB Script</A> and edit it
using the <A HREF="rgbmscriptapi.html">RGB Script Editor</A>. (Shortcut: CTRL+7)
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/audio.png">
</TD>
<TD>
Create a new <A HREF="concept.html#Audio">Audio</A> function to be used
in <A HREF="concept.html#Chaser">Chasers</A> or <A HREF="concept.html#Show">Shows</A>. (Shortcut: CTRL+8)
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/video.png">
</TD>
<TD>
Create a new <A HREF="concept.html#Video">Video</A> function to be used
in <A HREF="concept.html#Chaser">Chasers</A> or <A HREF="concept.html#Show">Shows</A>. (Shortcut: CTRL+9)
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/folder.png">
</TD>
<TD>
Create a new folder in the selected category. (Shortcut: CTRL+L) A folder can be renamed by double clicking on it.<br>
When a folder is selected, a newly created function will be added to it. To move existing functions
inside a folder, just select and drag them into it. In the same way they can be moved outside
a folder by dragging them onto a category item.<br>
When deleting a folder, all the functions and subfolders contained into it will be deleted as well.<br>
<b>Note:</b> Empty folders will not be saved into your project.
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/autostart.png">
</TD>
<TD>
Open the Function selection dialog to choose a startup function. The selected function
will be started every time QLC+ switches to operate mode. This is very useful when running
QLC+ in kiosk mode (thus using <A HREF="commandlineparameters.html">-k or -p flags</A>)<BR>
A special entry named "<No function>" is present to remove a previously set startup function.
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/wizard.png">
</TD>
<TD>
Start the <A HREF="functionwizard.html">Function Wizard</A>. (Shortcut: CTRL+W)
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/editcopy.png">
</TD>
<TD>
Create a copy of each of the selected functions. <b>Note</b>: cloning a Sequence will clone its bound Scene too.
</TD>
</TR>
<TR>
<TD>
<IMG SRC="qrc:/editdelete.png">
</TD>
<TD>
Permanently remove the selected function(s).
</TD>
</TR>
</TABLE>
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