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<TITLE>Q Light Controller Plus - RGB Matrix Editor</TITLE>
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<H1>RGB Matrix Editor</H1>
<P>
The RGB matrix editor, as its name suggests, is used to edit
<IMG SRC="qrc:/rgbmatrix.png" align="absmiddle"> <A HREF="concept.html#RGBMatrix">RGB matrix</A> functions.
The function works on predefined
<IMG SRC="qrc:/group.png" align="absmiddle"> <A HREF="concept.html#FixtureGroup">Fixture Groups</A>
created by the user with the <IMG SRC="qrc:/fixture.png" align="absmiddle"> <A HREF="fixturemanager.html">Fixture Manager</A>.
</P>
<H2 id="controls">Controls</H2>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD>
<B>RGB matrix name</B>
</TD>
<TD>
Change the name of the RGB matrix.
</TD>
</TR>
<TR>
<TD>
<img src="qrc:/speed.png" />
</TD>
<TD>
Adjust the RGB Matrix speed settings:
<P>
<LI><B>Fade In:</B> The time it takes for the fixtures in the RGB Matrix fixture group to fade their intensity channels up</LI>
<LI><B>Fade Out:</B> The time it takes for the fixtures in the RGB Matrix fixture group to fade their intensity channels back to zero</LI>
<LI><B>Duration:</B> The duration of each step of the selected pattern</LI>
</P>
</TD>
</TR>
<TR>
<TD>
<img src="qrc:/sequence.png" />
</TD>
<TD>
Convert the current RGB Matrix into a <A HREF="concept.html#Sequence">Sequence</A>. This is useful to speed
up the creation of a <A HREF="concept.html#Show">Show</A>. Please note that if the selected pattern
generates random data, this functionality will generate a different Sequence every time.
</TD>
</TR>
<TR>
<TD>
<img src="qrc:/square.png" />
</TD>
<TD>
Switch the preview mode between circles and squares
</TD>
</TR>
<TR>
<TD>
<img src="qrc:/player_play.png" />
</TD>
<TD>
Make the RGB Matrix run as if it were started from a <A HREF="virtualconsole.html">Virtual Console</A>
button. Note that the preview stops while the function is running.
</TD>
</TR>
<TR>
<TD>
<B>Fixture group</B>
</TD>
<TD>
The <A HREF="concept.html#FixtureGroup">Fixture Group</A> that is controlled by this RGB matrix.
</TD>
</TR>
<TR>
<TD>
<B>Preview area</B>
</TD>
<TD>
Shows a preview of the currently selected pattern imposed on the fixtures defined in the
currently selected fixture group. Note that the preview doesn't show the difference between
RGB-capable and monochrome/fixed color fixtures.
</TD>
</TR>
<TR>
<TD>
<B>Pattern</B>
</TD>
<TD>
Select the pattern and colors that are used on the selected fixture group for drawing graphics.<br>
Patterns can be:
<UL>
<LI><B>Plain Color</B>: all the pixels of the matrix will be lit to the selected color</LI>
<br>
<LI><B>Animated Text</B>: display an animated text with the following parameters:
<UL>
<LI>The text edit field is used to edit the text content that is scrolled/flashed on the matrix.</LI>
<LI>The font button <IMG SRC="qrc:/fonts.png"/> is used to select the font (tip: bitmap fonts work best)</LI>
<LI>The drop-down box is used to select the animation style (Horizontal, Vertical or Letters)</LI>
</UL>
</LI>
<br>
<LI><B>Audio Spectrum</B>: QLC+ will start capturing data from the chosen audio input device and will
represent the audio spectrum as vertical bars in the RGB Matrix with the selected start and end color.<br>
For an optimal usage of this pattern, the hold time of the Matrix must be set to a reasonably low value (e.g. .20)
</LI>
<br>
<LI><B>Image</B>: display an image loaded from a file, with the following parameters:
<UL>
<LI>The text edit field is used to edit the image filename</LI>
<LI>The image button <IMG SRC="qrc:/image.png"/> is used to load an image from file</LI>
<LI>The drop-down box is used to select the animation style (Static, Horizontal, Vertical or Animation)</LI>
</UL>
<P>Supported formats: PNG, XPM, JPG, GIF (for animated gifs only first frame is used).</P>
<P>Styles:</P>
<UL>
<LI><B>Static</B> - the image is statically displayed on the matrix. If the image is smaller than the matrix,
it is repeated in both directions. (Tip: for stripes, use 1-point-high images)</LI>
<LI><B>Horizontal</B> - the image is scrolled horizontaly. Again, image is repeated in both directions.</LI>
<LI><B>Vertical</B> - same as <B>Horizontal</B>, but in vertical direction.</LI>
<LI><B>Animation</B> - play animation. Stack the frames (of width equal to matrix's) side by side in one image.
For example, when matrix is 8x8 and you want to have 4 frames, make image 32x8. The image is still repeated
vertically.</LI>
</UL>
</LI>
<BR>
The rest of the pattern list is filled with <A HREF="concept.html#RGBScript">RGB Scripts</A>
loaded when QLC+ starts up.<br>
Depending on the selected pattern, it is possible to choose a start and an end color. Some patterns
do not allow colors at all (since they elapse them autonomously) or allow just one color.<br>
</TD>
</TR>
<TR>
<TD>
<B>Pattern Blend Mode</B>
</TD>
<TD>The blend mode is the mechanism used to mix multiple RGB Matrices running
one on top of the other.<br>
Here's a representation of how it works:
<P><IMG SRC="../images/blending.png" /></P>
The matrix running on the bottom layer must use the default mode, to
prepare a ground of colors that all the above layers can use to perform
blending.
</TD>
</TR>
<TR>
<TD>
<B>Pattern Color Mode</B>
</TD>
<TD>The color mode is the mechanism select which color channels the RGB Matrices applies to.<br>
Default setting is RGB mode, addressing RGB channels or CMY channels. If set otherwise, only the
selected channels (e.g. "White") whill be set in a grayscale of the selected color(s). Channels not
representing the selected color mode (e.g. R, G and B) will not be touched.
</TD>
</TR>
<TR>
<TD>
<B>Offset</B>
</TD>
<TD>
Available only when <B>Text</B> or <B>Image</B> is the selected pattern.
<UL>
<LI><B>X:</B> Used to shift the pattern along the horizontal x-axis (negative
values go to the left, positive values go to the right)</LI>
<LI><B>Y:</B> Used to shift the pattern along the vertical y-axis (negative
values go up, positive values go down)</LI>
</UL>
</TD>
</TR>
<TR>
<TD>
<B>Run Order</B>
</TD>
<TD>
<UL>
<LI><B>Loop:</B> Run through the steps over and over again.</LI>
<LI><B>Single Shot:</B> Run through the steps once and then stop.</LI>
<LI><B>Ping Pong:</B> Run through the steps over and over again, reversing
direction at both ends.</LI>
</UL>
</TD>
</TR>
<TR>
<TD>
<B>Direction</B>
</TD>
<TD>
<UL>
<LI><B>Forward:</B> Run through the steps from start to end; 1, 2, 3...</LI>
<LI><B>Backward:</B> Run through the steps from end to start; ...3, 2, 1</LI>
</UL>
</TD>
</TR>
<TR>
<TD>
<B>Other Controls</B>
</TD>
<TD>
<UL>
<LI><B>Dimmer control:</B> When enabled, dimmer channel of include fixtures will
be set to 100% when the matrix is running. Uncheck if you want
independent intensity control.</LI>
</UL>
</TD>
</TR>
</TABLE>
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