File: sceneeditor.html

package info (click to toggle)
qlcplus 4.14.3-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 58,644 kB
  • sloc: cpp: 182,867; javascript: 7,764; xml: 2,453; ansic: 2,120; sh: 1,716; python: 634; ruby: 606; makefile: 23
file content (195 lines) | stat: -rw-r--r-- 7,072 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
<TITLE>Q Light Controller Plus - Scene Editor</TITLE>
<SCRIPT SRC="utility.js" TYPE="text/javascript"></SCRIPT>
<link href="style.css" rel="stylesheet" type="text/css" />
</HEAD>
<BODY onLoad="replaceqrc()">

<H1>Scene Editor</H1>
<P>
The scene editor, as its name suggests, is used to edit
<IMG SRC="qrc:/scene.png" align="absmiddle"> <A HREF="concept.html#Scene">Scene</A> functions. The editor is divided into
tabs; with the first, <B>General</B> tab, you control the list of fixtures
and <A HREF="concept.html#Channelgroups">channel groups</A> that take part in the scene editing,
together with the Scene name.<br>
All subsequent tabs are used to control the individual channel values for each fixture
and, if any are defined, the channels groups values.
</P>

<H2>General Tab Controls</H2>

<P>
On the left hand part of the screen, the buttons to control the fixtures used in the scene are displayed.<br>
</P>

<TABLE BORDER=1 class="qlcTable">
 <TR>
  <TD><B>Scene name</B></TD>
  <TD>Change the name of the scene.</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/edit_add.png"></TD>
  <TD>Add an existing <A HREF="concept.html#Fixtures">Fixture</A> to the scene.</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/edit_remove.png"></TD>
  <TD>Remove the selected <A HREF="concept.html#Fixtures">Fixture(s)</A> from the scene.</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/check.png"></TD>
  <TD>Enable all channels of the selected fixtures.</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/uncheck.png"></TD>
  <TD>Disable all channels of the selected fixtures.</TD>
 </TR>
</TABLE>

<P>
On the right hand part of the screen, the buttons to control the
<A HREF="concept.html#Channelgroups">channel groups</A> used in the scene are displayed <br>
</P>

<TABLE BORDER="1" class="qlcTable">
 <TR>
  <TD><IMG SRC="qrc:/check.png"></TD>
  <TD>Enable all the selected channel groups.</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/uncheck.png"></TD>
  <TD>Disable all the selected channel groups.</TD>
 </TR>
</TABLE>

<br>
<b>Hint:</b> It's useful to know that when a channels group is checked/unchecked,
the fixtures controlled by the group will be automatically added to the left panel.
The channels controlled by the group will also be automatically enabled/disabled on each fixture.

<H2>Channel Groups Tabs</H2>

<P>
This tab will be displayed only if one or more channel groups are selected in the General tab.<br>
Each Channel Group will be displayed with a quick macro access button
(<A HREF="concept.html#ClickAndGo">Click And Go</A> if supported),
a label with the group value, a fader and the name of the group.
</P>

<H2>Fixture Tabs</H2>

<P>
Each fixture is represented by its own tab that contains sliders for each of
the fixture's channels. Each channel can be enabled or disabled with a check
box at the top of the channel unit. The value of each channel can be set either by
typing the value to the edit box at the top of the slider or by moving the slider.
Channels that provide multiple functions such as gobos, colors, etc. also have
a button above the channel slider - this button can be used to directly select
a specific function or capability provided by that channel.<br>
<b>Hint</b>: The keyboard shortcut to move between channels values edit boxes is '<b>Tab</b>'
to move to the right and '<b>Shift + Tab</b>' to move to the left. </P>

<H3>Channel enabled/disabled status</H3>

<P>
If a channel has not been enabled, the scene will not touch that particular
channel's value, ever.
</P>

<P>
If a channel has been enabled, the scene will change that channel's value to the
value that is defined in the scene. This is useful, for example, when you wish to
control only the dimmer channel of a scanner fixture - you wouldn't want the
scene to touch the scanner's pan, tilt, color or gobo channels when you just
want to fade in or fade out with the dimmer channel.
</P>

<H3>Controls</H3>

<TABLE BORDER="1" class="qlcTable">
 <TR>
  <TD><IMG SRC="qrc:/check.png"></TD>
  <TD>Enable all channels from the current fixture. In all channels mode, select channels for all fixtures.</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/uncheck.png"></TD>
  <TD>Disable all channels from the current fixture. In all channels mode, disable channels for all fixtures.</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/back.png"></TD>
  <TD>Go to the previous tab in the view. If the first tab is selected,
  this will go to the last tab in the view. Keyboard shortcut: '<b>ALT+Left</b>'</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/forward.png"></TD>
  <TD>Go to the next tab in the view. If the last tab is selected,
  this will go to the first tab in the view. Keyboard shortcut: '<b>ALT+Right</b>'</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/editcopy.png"></TD>
  <TD>
   The Copy functionality has 2 modes:<br>
   <ul>
    <li>Copy the values (and enabled/disabled states) of all channels in the current
        fixture to the clipboard.</li>
    <li>Copy only the selected channels (CTRL-clicked, yellow background) values
        into the clipboard.</li>
  </TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/editpaste.png"></TD>
  <TD>Paste the values from clipboard to the current fixture. If no channels were selected
      during 'copy', then all the enabled/disabled states will be pasted along with the channel values. </TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/editcopyall.png"></TD>
  <TD>
   The 'Copy all' functionality has 2 modes:<br>
   <ul>
    <li>Copy all values (and enabled/disabled states) of all channels to all other
        fixtures taking part in the scene.</li>
    <li>Copy only the selected channels (CTRL-clicked, yellow background)
        values to all the other fixtures taking part in the scene.</li>
  </TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/color.png"></TD>
  <TD>
   Launch a color tool to select a specific color and set that color to the
   current fixture; This feature is enabled only for fixtures that are
   capable of CMY/RGB color mixing.
  </TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/xypad.png"></TD>
  <TD>
   Launch a position tool (similar to <a href="vcxypad.html">XYPad</a> in Virtual console) to select a head/mirror position for the
   current fixture; This feature is enabled only for fixtures that have either pan or tilt channels.
   All heads of current fixture will be changed to the same value.
  </TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/speed.png"></TD>
  <TD>Show/Hide the Speed Dial widget, used to adjust the Scene parameters
  such as Fade In and Fade Out</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/tabview.png"></TD>
  <TD>Switch between "tab view" and "all channels view".
  The first mode will display one tab for each fixture, while the second will
  display a single tab for all the fixtures</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/blind.png"></TD>
  <TD>Toggle blind mode for the selected fixture.</TD>
 </TR>
 <TR>
  <TD><IMG SRC="qrc:/record.png"></TD>
  <TD>Clone the current scene and add a new step to the Chaser selected from the
  drop down list beside this button</TD>
 </TR>
</TABLE>

</BODY>
</HTML>