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<TITLE>Q Light Controller Plus - Virtual Console Button</TITLE>
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<H1><IMG SRC="qrc:/button.png" ALIGN="absmiddle"> Virtual Console Button</H1>
<P>
A Button is the simplest and at the same time one of the most powerful widget in QLC+;
with it, you can start, stop and flash your Functions.<br>
When activated in toggle mode, the Button border will turn to green, but if a Function
attached to a Button is started from another Virtual Console widget, the Button border
will turn to orange, to indicate that the Function is active but not actually controlled
by the Button. Pressing a Button in "monitoring" state will take control of the running Function
and the Button border will turn to green. Another press and the attached Function will be stopped.
</P>
<H3>Configuration</H3>
<P>
Buttons can be configured with the properties
<IMG SRC="qrc:/edit.png" ALIGN="bottom"> button found in the toolbar or
by double clicking the button itself.
</P>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD>
<B>Button label</B>
</TD>
<TD>
Set the friendly name of the button. The name appears on the button in
Virtual Console. <B>NOTE:</B> If you set an icon to a button with the
<B>Edit -> Icon -> Choose</B> menu, the icon will override this label.
</TD>
</TR>
<TR>
<TD>
<B>Function</B>
</TD>
<TD>
Shows you the name of the <A HREF="concept.html#Function">Function</A> that
is currently assigned to the button.
<P>
<IMG SRC="qrc:/attach.png" ALIGN="absmiddle"> Attach a Function to the button<BR>
<IMG SRC="qrc:/detach.png" ALIGN="absmiddle"> Detach the current Function from the button
</P>
</TD>
</TR>
<TR>
<TD>
<B>External input</B>
</TD>
<TD>
You can attach an external input channel from an input device (like a slider
board) to buttons so that you don't always have to use the mouse, touch screen or
keyboard to access the buttons.
<UL>
<LI>Input universe: The input universe that you wish to provide input data to
the button.</LI>
<LI>Input channel: The individual input channel within the selected input
universe that you wish to use for controlling the button.</LI>
<LI>Auto Detect: When toggled, you can just press a button on your external
input hardware and it will be automatically assigned to the button. The
latest combination is shown in the text boxes when QLC+ receives input data.
If you don't see anything in the boxes, your input connection might have a
problem that you need to fix first.</LI>
<LI>Choose...: Shows the <A HREF="selectinputchannel.html">Select Input Channel</A>
dialog that you can use to select an input channel manually.</LI>
</UL>
</TD>
</TR>
<TR>
<TD>
<B>Key combination</B>
</TD>
<TD>
You can attach a keyboard key (or key combination) to the button, which then acts
as if you clicked the button directly with your mouse.
<P>
<IMG SRC="qrc:/key_bindings.png" ALIGN="absmiddle"> Attach a keyboard key (or key combination)
to the button<BR/>
<IMG SRC="qrc:/fileclose.png" ALIGN="absmiddle"> Detach the current key
combination from the button
</P>
</TD>
</TR>
<TR>
<TD>
<B>On button press...</B>
</TD>
<TD>
<UL>
<LI>Toggle Function on/off: When you click the button, the attached Function
is started. When you click the button a second time, the Function is stopped,
unless it has already stopped by itself.</LI>
<LI>Flash Function: You can "flash" the attached
<A HREF="concept.html#Scene">Scene</A> when you keep the button pressed. If
another type of Function is attached to the button, nothing happens when you
click it.</LI>
<LI>Toggle Blackout: When you click the button, QLC+ will toggle the
<A HREF="concept.html#Blackout">blackout mode</A></LI>
<LI>Stop All Functions: When you click the button, all the Functions that are running
in QLC+ will be stopped immediately. It is possible to specify a fade out time
to wait for all the intensity channels to reach a zero level</LI>
</UL>
</TD>
</TR>
<TR>
<TD>
<B>Adjust Function intensity</B>
</TD>
<TD>
If checked, this feature will adjust the intensity of the assigned Function just before
playing it when the button is pressed.
</TD>
</TR>
</TABLE>
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