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<H1><IMG SRC="qrc:/animation.png" ALIGN="absmiddle"> Virtual Console Animation</H1>
<P>An Animation widget is a complete tool to operate with the
<A HREF="concept.html#Function">RGB Matrices</A> of your project.<br>
It displays several graphical elements to fully control a matrix during live shows.<br>
Most importantly, it allows you to define a number of so called "custom controls"
to quickly recall presets, colors and properties and apply them immediately to a
running matrix.
</P>
<H2>Introduction</H2>
When clicking on the <img src="qrc:/animation.png"> icon, an Animation widget will be
added to your Virtual Console.<br>
By default, the widget will display 4 elements:
<UL>
<LI>On the leftmost side, a slider to control the playback and the intensity of a RGB Matrix.<br>
The slider movement can be associated to an external controller input line.<br>
It behaves exactly like a <A HREF="vcslider.html">Virtual Console Slider</A> in playback mode.
</LI>
<LI>On the top right side, two <A HREF="concept.html#ClickAndGo">Click & Go</A> buttons
to set the matrix start and end color. When clicking on them during the
<A HREF="concept.html#Modes">Operate Mode</A>, a color picker menu will be displayed.
</LI>
<LI>Below the two buttons, a drop down menu to select the desired Matrix animation or preset.
</LI>
</UL>
The space below the animation menu, is reserved for Custom Controls. They can be defined in the
widget configuration window and each of them will be displayed as a single button.<br>
Each custom control can be associated to a key combination or an external controller input line.
</P>
<H2>Configuration</H2>
<P>
An Animation widget can be configured with the properties
<IMG SRC="qrc:/edit.png" ALIGN="bottom"> button found in the Virtual Console toolbar or
by double clicking the widget itself.
</P>
<H3>General Page</H3>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD>
<B>Widget name</B>
</TD>
<TD>
Set the friendly name of the widget, displayed above the two Click & Go buttons
</TD>
</TR>
<TR>
<TD>
<B>Matrix Function</B>
</TD>
<TD>
Shows you the name of the <A HREF="concept.html#RGBMatrix">RGB Matrix</A> Function that
is currently assigned to the widget.
<P>
<IMG SRC="qrc:/attach.png" ALIGN="absmiddle"> Attach a RGB Matrix Function to the widget<BR>
<IMG SRC="qrc:/detach.png" ALIGN="absmiddle"> Detach the current function from the widget
</P>
</TD>
</TR>
<TR>
<TD>
<B>Apply color and preset changes immediately</B>
</TD>
<TD>Select whether the changes to the Matrix must be applied immediately or at the next Matrix loop
</TD>
</TR>
<TR>
<TD><B>External input</B></TD>
<TD>
You can attach an external input channel from an input device (like a slider
board) to the widget slider so that you don't always have to use the mouse or touch screen
to control the Matrix playback or intensity.
<UL>
<LI>Input universe: The input universe from which you wish to get input data for
the slider.</LI>
<LI>Input channel: The individual input channel within the selected input
universe that you wish to use for controlling the slider.</LI>
<LI>Auto Detect: When toggled, you can just move/press a button/slider/knob
on your external input hardware and it will be automatically assigned to the
slider. The latest combination is shown on the text boxes when QLC+ receives
input data. If you don't see anything in the boxes, your input connection
might have a problem that you need to fix first.</LI>
<LI>Choose...: Shows the <A HREF="selectinputchannel.html">Select Input Channel</A>
dialog that you can use to select an input channel manually.</LI>
</UL>
</TD>
</TR>
</TABLE>
<H3>Custom Controls Page</H3>
<P>
A custom control is a "shortcut" to a functionality of a RGB Matrix.<br>
Basically you can control all the options that are normally used in the
<A HREF="rgbmatrixeditor.html">RGB Matrix Editor</A> during the design
phase of a show. The only option you can't control is the Fixture group
used by a RGB Matrix Function.<br>
In this configuration page the user can define any number of custom controls
depending on the needs during a live performance.<br>
Each custom control is represented as a button in the Animation widget layout
and can be either clicked with the mouse or pressed on a touchscreen, or
associated to a key combination or an external controller input line.
</P>
<TABLE BORDER=1 class="qlcTable">
<TR>
<TD>
<B><img src="qrc:/color.png" ALIGN="absmiddle"> Add start color</B>
</TD>
<TD>Add a Matrix start color control. When clicking this button,
a color selection tool will be displayed.<br>
The button displayed in the widget's layout will have a background color
representing the one selected and the letter <B>S</B>.
</TD>
</TR>
<TR>
<TD>
<B><img src="qrc:/color.png" ALIGN="absmiddle"> Add end color</B>
</TD>
<TD>Add a Matrix end color control. When clicking this button,
a color selection tool will be displayed.<br>
The button displayed in the widget's layout will have a background color
representing the one selected and the letter <B>E</B>.
</TD>
</TR>
<TR>
<TD>
<B><img src="qrc:/fileclose.png" ALIGN="absmiddle"> Add end color reset</B>
</TD>
<TD>Add a Matrix end color reset control.<br>
The button displayed in the widget's layout will have a gray background color
and when pressed, it will reset the current matrix end color (if previously set)
</TD>
</TR>
<TR>
<TD>
<B><img src="qrc:/script.png" ALIGN="absmiddle"> Add preset</B>
</TD>
<TD>Add a Matrix preset control. When clicking this button,
a dialog will be displayed for the preset selection.<br>
The button displayed in the widget's layout will have a gray background color
and a label corresponding to the preset's name.
</TD>
</TR>
<TR>
<TD>
<B><img src="qrc:/fonts.png" ALIGN="absmiddle"> Add text</B>
</TD>
<TD>Add a Matrix text animation control. When clicking this button,
a dialog will be displayed requiring to enter the desired text to be
animated on the Matrix.<br>
The button displayed in the widget's layout will have a gray background color
and a label corresponding to the chosen text.
</TD>
</TR>
<TR>
<TD>
<B><img src="qrc:/edit_remove.png" ALIGN="absmiddle"> Remove</B>
</TD>
<TD>Remove the currently selected control from the controls list.
</TD>
</TR>
</TABLE>
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