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/*
Q Light Controller Plus
fireworks.js
Copyright (c) Hans-Jürgen Tappe
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0.txt
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// Development tool access
var testAlgo;
(
function()
{
var util = new Object;
var algo = new Object;
algo.apiVersion = 2;
algo.name = "Fireworks";
algo.author = "Hans-Jürgen Tappe";
algo.acceptColors = 1;
algo.properties = new Array();
algo.initialized = false;
algo.triggerPoints = new Array(
["Upper Half", {minFactor: 0.5, maxFactor: 1}],
["Upper Third", {minFactor: 0.7, maxFactor: 1}],
["Bottom Half", {minFactor: 0, maxFactor: 0.5}],
["Bottom Third", {minFactor: 0, maxFactor: 0.3}],
["Centered Third", {minFactor: 0.3, maxFactor: 0.7}],
["Full Size", {minFactor: 0, maxFactor: 1}]
);
algo.makeSubArray = function(_index) {
var _array = new Array();
for (var i = 0; i < algo.triggerPoints.length; i++) {
_array.push(algo.triggerPoints[parseInt(i)][parseInt(_index)]);
}
return _array;
};
algo.triggerNames = algo.makeSubArray(0);
algo.getNameIndex = function(_name) {
var idx = algo.triggerNames.indexOf(_name);
if (idx === -1) {
idx = (algo.triggerPoints.length - 1);
}
return idx;
};
algo.rocketsCount = 3;
algo.properties.push("name:rocketCount|type:range|display:Count|values:1,50|write:setCount|read:getCount");
algo.randomColor = 1;
algo.properties.push("name:randomColor|type:list|display:Random Color|values:No,Yes|write:setRandom|read:getRandom");
algo.triggerPoint = "Upper Half";
algo.properties.push("name:triggerPoint|type:list|display:Trigger Point|"
+ "values:" + algo.triggerNames.toString() + "|"
+ "write:setTrigger|read:getTrigger");
algo.particleCount = 11;
algo.properties.push("name:particleCount|type:range|display:Particles|values:5,30|write:setParticleCount|read:getParticleCount");
algo.particleSteps = 15;
algo.properties.push("name:particleSteps|type:range|display:Size|values:5,30|write:setParticleSteps|read:getParticleSteps");
algo.setCount = function(_count)
{
algo.rocketsCount = _count;
algo.initialized = false;
};
algo.getCount = function()
{
return algo.rocketsCount;
};
algo.setRandom = function(_random)
{
if (_random === "Yes") {
algo.randomColor = 0;
} else if (_random === "No") {
algo.randomColor = 1;
}
};
algo.getRandom = function()
{
if (algo.randomColor === 0) {
return "Yes";
} else if (algo.randomColor === 1) {
return "No";
}
};
algo.setTrigger = function(_trigger)
{
algo.triggerPoint = _trigger;
};
algo.getTrigger = function()
{
return algo.triggerPoint;
};
algo.setParticleCount = function(_count)
{
return algo.particleCount = _count;
};
algo.getParticleCount = function()
{
return algo.particleCount;
};
algo.setParticleSteps = function(_steps)
{
return algo.particleSteps = _steps;
};
algo.getParticleSteps = function()
{
return algo.particleSteps;
};
algo.rgbMap = function(width, height, rgb, progstep)
{
if (algo.initialized === false ||
util.map.length != height ||
util.map[0].length != width) {
util.initialize(width, height);
}
// Dim current map data
for (var y = 0; y < height; y++) {
for (var x = 0; x < width; x ++) {
util.map[y][x] = util.dimColor(util.map[y][x], 0.8);
}
}
// Initialize each rocket displayed
for (var i = 0; i < algo.rocketsCount; i++) {
// create a new position for the rocket if the rocket has reached map borders
if (algo.rockets[i].particleSteps <= 0) {
algo.rockets[i].initialized = false;
}
// Initialize the rocket
if (!algo.rockets[i].initialized ||
algo.rockets[i].particle.length < algo.particleCount) {
util.initializeRocket(i, width, height, rgb);
}
// Trigger the rocket
if (! algo.rockets[i].triggered &&
Math.floor(algo.rockets[i].y) <= Math.floor(algo.rockets[i].triggerPoint)) {
// switch to particles mode
algo.rockets[i].triggered = true;
// initialize the particles
for (var j = 0; j < algo.particleCount; j++) {
// particle start location
algo.rockets[i].particle[j].x = algo.rockets[i].x;
algo.rockets[i].particle[j].y = algo.rockets[i].y;
// particle directions
var percent = j / algo.particleCount;
var angle = 2 * Math.PI * percent;
algo.rockets[i].particle[j].xDirection = Math.cos(angle);
algo.rockets[i].particle[j].yDirection = Math.sin(angle);
}
}
if (! algo.rockets[i].triggered) {
// Draw the rocket
util.drawObject(algo.rockets[i].x, algo.rockets[i].y,
width, height,
algo.rockets[i].r, algo.rockets[i].g, algo.rockets[i].b);
} else {
// Countdown particle steps
algo.rockets[i].particleSteps--;
for (var j = 0; j < algo.particleCount; j++) {
// Progress the particle
algo.rockets[i].particle[j].x +=
algo.rockets[i].particle[j].xDirection;
algo.rockets[i].particle[j].y -=
algo.rockets[i].particle[j].yDirection - util.gravity;
// draw the particles
util.drawObject(algo.rockets[i].particle[j].x,
algo.rockets[i].particle[j].y,
width, height,
algo.rockets[i].r, algo.rockets[i].g, algo.rockets[i].b);
}
}
// Accelerate the rocket
algo.rockets[i].yDirection *= util.acceleration;
// set rocket's next center location
algo.rockets[i].x += algo.rockets[i].xDirection;
algo.rockets[i].y -= algo.rockets[i].yDirection - util.gravity;
// Carry away the rocket centers
algo.rockets[i].xDirection = algo.rockets[i].xDirection *
(1 + algo.rockets[i].yDirection / 30);
}
return util.map;
};
algo.rgbMapStepCount = function(width, height)
{
return 1024; // This make no difference to the script
};
// --------------------------------
// Helper Utilities & Functions
util.gravity = 0.4;
util.acceleration = 1.05;
// random position function for new rocket
util.getNewNumberRange = function(minVal, maxVal) {
// Search in the range of min to max + 1
// which will be reduced by random() excluding 1
// and floor() reducing to lower number.
return Math.floor(Math.random() * (maxVal + 1 - minVal)) + minVal;
}
// Combine RGB color from color channels
util.mergeRgb = function(r, g, b) {
r = Math.min(255, Math.round(r));
g = Math.min(255, Math.round(g));
b = Math.min(255, Math.round(b));
return ((r << 16) + (g << 8) + b);
}
util.getColor = function(r, g, b, mRgb) {
// split rgb in to components
var pointr = (mRgb >> 16) & 0x00FF;
var pointg = (mRgb >> 8) & 0x00FF;
var pointb = mRgb & 0x00FF;
// add the color to the mapped location
pointr += r;
pointg += g;
pointb += b;
// set mapped point
return util.mergeRgb(pointr, pointg, pointb);
}
util.dimColor = function(mRgb, factor) {
if (mRgb < 1) {
return 0;
}
// split rgb into components
var pointr = (mRgb >> 16) & 0x00FF;
var pointg = (mRgb >> 8) & 0x00FF;
var pointb = mRgb & 0x00FF;
// add the color to the mapped location
pointr *= factor;
pointg *= factor;
pointb *= factor;
// set mapped point
return util.mergeRgb(pointr, pointg, pointb);
}
util.drawObject = function(x, y, w, h, r, g, b) {
// workout closest map location for rocket
var mx = Math.floor(x);
var my = Math.floor(y);
for (var ry = my; ry < my + 2; ry++) {
for (var rx = mx; rx < mx + 2; rx++) {
// Draw only if edges are on the map
if (rx < w && rx > -1 && ry < h && ry > -1) {
// Draw the box for debugging.
//util.map[ry][rx] = util.getColor(45, 45, 45, 0);
var offx = rx - x;
var offy = ry - y;
var hyp = Math.max(0, 1 - Math.abs(Math.sqrt( (offx * offx) + (offy * offy))));
var pointr = Math.round(r * hyp);
var pointg = Math.round(g * hyp);
var pointb = Math.round(b * hyp);
util.map[ry][rx] = util.getColor(pointr, pointg, pointb, util.map[ry][rx]);
}
}
}
}
util.initializeRocket = function(i, w, h, rgb) {
// reset height and set a start x location
algo.rockets[i].x = util.getNewNumberRange(Math.round(w / 5), Math.round(4 * w / 5));
algo.rockets[i].y = h;
// determine the x and y speed
algo.rockets[i].yDirection = util.getNewNumberRange(3, 5) / 3;
algo.rockets[i].xDirection =
(algo.rockets[i].x - (w / 2)) / w *
util.getNewNumberRange(-1, 1);
// Set the rocket to raise mode, untriggered.
algo.rockets[i].triggered = false;
// set particle steps
algo.rockets[i].particleSteps = algo.particleSteps;
// Initialize the rocket trigger point
algo.rockets[i].triggerPoint = util.getRocketTriggerPoint(h);
// initialize the rocket color
if (algo.randomColor === 0) {
do {
// Chose random colour for each rocket
algo.rockets[i].r = Math.round(Math.random() * 255);
algo.rockets[i].g = Math.round(Math.random() * 255);
algo.rockets[i].b = Math.round(Math.random() * 255);
// try again if it is too dim
} while ((algo.rockets[i].r + algo.rockets[i].g + algo.rockets[i].b) < 125);
} else {
algo.rockets[i].r = (rgb >> 16) & 0x00FF;
algo.rockets[i].g = (rgb >> 8) & 0x00FF;
algo.rockets[i].b = rgb & 0x00FF;
}
// initialize particles
algo.rockets[i].particle = new Array();
for (var j = 0; j < algo.particleCount; j++) {
algo.rockets[i].particle[j] = new Object();
}
// Set rocket status to initialized
algo.rockets[i].initialized = true;
}
util.getRocketTriggerPoint = function(h)
{
var nameIndex = algo.getNameIndex(algo.triggerPoint);
var minMaxFactor = algo.triggerPoints[nameIndex][1];
var min = Math.floor(minMaxFactor.minFactor * h);
var max = Math.floor(minMaxFactor.maxFactor * h);
return h - util.getNewNumberRange(min, max);
}
util.initialize = function(width, height)
{
algo.rockets = new Array(algo.rocketsCount);
for (var i = 0; i < algo.rocketsCount; i++) {
algo.rockets[i] = new Object();
algo.rockets[i].initialized = false;
}
// Clear map data
util.map = new Array(height);
for (var y = 0; y < height; y++) {
util.map[y] = new Array();
for (var x = 0; x < width; x++) {
util.map[y][x] = 0;
}
}
for (var i = 0; i < algo.rocketsCount; i++) {
algo.rockets[i] = {
x: 0,
y: height,
xDirection: 0,
yDirection: height,
triggerPoint: 0,
triggered: false,
r: 0,
g: 0,
b: 0,
};
}
algo.initialized = true;
return;
};
// Development tool access
testAlgo = algo;
return algo;
}
)();
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