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#pragma once
#include <QtCore/QObject>
#include <memory>
#include <nodes/NodeData>
#include <nodes/NodeDataModel>
using QtNodes::NodeData;
using QtNodes::NodeDataModel;
using QtNodes::NodeDataType;
using QtNodes::NodeValidationState;
using QtNodes::PortIndex;
using QtNodes::PortType;
/// The class can potentially incapsulate any user data which
/// need to be transferred within the Node Editor graph
class MyNodeData : public NodeData
{
public:
std::shared_ptr<NodeDataType> type() const override
{
return std::make_shared<NodeDataType>("MyNodeData", "My Node Data");
}
};
//------------------------------------------------------------------------------
/// The model dictates the number of inputs and outputs for the Node.
/// In this example it has no logic.
class MyDataModel : public NodeDataModel
{
Q_OBJECT
public:
virtual ~MyDataModel()
{
}
public:
QString caption() const override
{
return QString("My Data Model");
}
QString name() const override
{
return QString("MyDataModel");
}
public:
QJsonObject save() const override
{
QJsonObject modelJson;
modelJson["name"] = name();
return modelJson;
}
public:
unsigned int nPorts(PortType) const override
{
return 3;
}
std::shared_ptr<NodeDataType> dataType(PortType, PortIndex) const override
{
return MyNodeData().type();
}
std::shared_ptr<NodeData> outData(PortIndex) override
{
return std::make_shared<MyNodeData>();
}
void setInData(std::shared_ptr<NodeData>, int) override
{
//
}
std::unique_ptr<NodeDataModel> clone() const override
{
return std::make_unique<MyDataModel>();
}
QWidget *embeddedWidget() override
{
return nullptr;
}
};
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