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#pragma once
#include "Export.hpp"
#include "NodeData.hpp"
#include "NodeGeometry.hpp"
#include "NodePainterDelegate.hpp"
#include "NodeStyle.hpp"
#include "PortType.hpp"
#include "Serializable.hpp"
#include "memory.hpp"
#include <QtWidgets/QWidget>
namespace QtNodes
{
enum class NodeValidationState
{
Valid,
Warning,
Error
};
class Connection;
class StyleCollection;
class NODE_EDITOR_PUBLIC NodeDataModel
: public QObject
, public Serializable
{
Q_OBJECT
public:
NodeDataModel();
virtual ~NodeDataModel() = default;
/// Caption is used in GUI
virtual QString caption() const = 0;
/// It is possible to hide caption in GUI
virtual bool captionVisible() const
{
return true;
}
/// Port caption is used in GUI to label individual ports
virtual QString portCaption(PortType, PortIndex) const
{
return QString();
}
/// It is possible to hide port caption in GUI
virtual bool portCaptionVisible(PortType, PortIndex) const
{
return false;
}
/// Name makes this model unique
virtual QString name() const = 0;
public:
QJsonObject save() const override;
public:
virtual unsigned int nPorts(PortType portType) const = 0;
virtual std::unique_ptr<NodeDataModel> clone() const = 0;
virtual std::shared_ptr<NodeDataType> dataType(PortType portType, PortIndex portIndex) const = 0;
public:
enum class ConnectionPolicy
{
One,
Many
};
ConnectionPolicy portConnectionPolicy(PortType portType, PortIndex portIndex) const;
virtual ConnectionPolicy portOutConnectionPolicy(PortIndex) const
{
return ConnectionPolicy::Many;
}
virtual ConnectionPolicy portInConnectionPolicy(PortIndex) const
{
return ConnectionPolicy::One;
}
NodeStyle const &nodeStyle() const;
void setNodeStyle(NodeStyle const &style);
public:
/// Triggers the algorithm
virtual void setInData(std::shared_ptr<NodeData> nodeData, PortIndex port) = 0;
virtual void setInData(std::vector<std::shared_ptr<NodeData>> nodeData, PortIndex port);
virtual std::shared_ptr<NodeData> outData(PortIndex port) = 0;
virtual QWidget *embeddedWidget() = 0;
virtual bool resizable() const
{
return false;
}
virtual NodeValidationState validationState() const
{
return NodeValidationState::Valid;
}
virtual QString validationMessage() const
{
return QString("");
}
virtual NodePainterDelegate *painterDelegate() const
{
return nullptr;
}
bool wembed() const;
void setWembed(bool wembed);
public Q_SLOTS:
virtual void inputConnectionCreated(Connection const &)
{
}
virtual void inputConnectionDeleted(Connection const &)
{
}
virtual void outputConnectionCreated(Connection const &)
{
}
virtual void outputConnectionDeleted(Connection const &)
{
}
Q_SIGNALS:
void dataUpdated(PortIndex index);
void dataInvalidated(PortIndex index);
void computingStarted();
void computingFinished();
void embeddedWidgetSizeUpdated();
protected:
bool m_wembed;
private:
NodeStyle _nodeStyle;
};
} // namespace QtNodes
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