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// Copyright 2005 by Anthony Liekens anthony@liekens.net
#ifndef SELECTION_H
#define SELECTION_H
#include "coordinate.h"
class Selection {
Coordinate c1, c2;
enum SelectionStates { NOT_SELECTING, SELECTING };
SelectionStates state;
public:
Selection();
void start(int, int);
void update(int, int);
void end();
void render();
double getMinX() const;
double getMaxX() const;
double getMinY() const;
double getMaxY() const;
bool isEmpty() const;
bool isSelecting() const;
};
#endif
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