File: CallTip.cpp

package info (click to toggle)
qscintilla2 2.8.4%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 20,080 kB
  • ctags: 15,075
  • sloc: cpp: 103,355; ansic: 2,762; python: 1,222; makefile: 212
file content (333 lines) | stat: -rw-r--r-- 10,874 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
// Scintilla source code edit control
/** @file CallTip.cxx
 ** Code for displaying call tips.
 **/
// Copyright 1998-2001 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.

#include <stdlib.h>
#include <string.h>
#include <stdio.h>

#include <string>

#include "Platform.h"

#include "Scintilla.h"
#include "CallTip.h"

#ifdef SCI_NAMESPACE
using namespace Scintilla;
#endif

CallTip::CallTip() {
	wCallTip = 0;
	inCallTipMode = false;
	posStartCallTip = 0;
	rectUp = PRectangle(0,0,0,0);
	rectDown = PRectangle(0,0,0,0);
	lineHeight = 1;
	offsetMain = 0;
	startHighlight = 0;
	endHighlight = 0;
	tabSize = 0;
	above = false;
	useStyleCallTip = false;    // for backwards compatibility

	insetX = 5;
	widthArrow = 14;
	borderHeight = 2; // Extra line for border and an empty line at top and bottom.
	verticalOffset = 1;

#ifdef __APPLE__
	// proper apple colours for the default
	colourBG = ColourDesired(0xff, 0xff, 0xc6);
	colourUnSel = ColourDesired(0, 0, 0);
#else
	colourBG = ColourDesired(0xff, 0xff, 0xff);
	colourUnSel = ColourDesired(0x80, 0x80, 0x80);
#endif
	colourSel = ColourDesired(0, 0, 0x80);
	colourShade = ColourDesired(0, 0, 0);
	colourLight = ColourDesired(0xc0, 0xc0, 0xc0);
	codePage = 0;
	clickPlace = 0;
}

CallTip::~CallTip() {
	font.Release();
	wCallTip.Destroy();
}

// Although this test includes 0, we should never see a \0 character.
static bool IsArrowCharacter(char ch) {
	return (ch == 0) || (ch == '\001') || (ch == '\002');
}

// We ignore tabs unless a tab width has been set.
bool CallTip::IsTabCharacter(char ch) const {
	return (tabSize > 0) && (ch == '\t');
}

int CallTip::NextTabPos(int x) const {
	if (tabSize > 0) {              // paranoia... not called unless this is true
		x -= insetX;                // position relative to text
		x = (x + tabSize) / tabSize;  // tab "number"
		return tabSize*x + insetX;  // position of next tab
	} else {
		return x + 1;                 // arbitrary
	}
}

// Draw a section of the call tip that does not include \n in one colour.
// The text may include up to numEnds tabs or arrow characters.
void CallTip::DrawChunk(Surface *surface, int &x, const char *s,
	int posStart, int posEnd, int ytext, PRectangle rcClient,
	bool highlight, bool draw) {
	s += posStart;
	int len = posEnd - posStart;

	// Divide the text into sections that are all text, or that are
	// single arrows or single tab characters (if tabSize > 0).
	int maxEnd = 0;
	const int numEnds = 10;
	int ends[numEnds + 2];
	for (int i=0; i<len; i++) {
		if ((maxEnd < numEnds) &&
		        (IsArrowCharacter(s[i]) || IsTabCharacter(s[i]))) {
			if (i > 0)
				ends[maxEnd++] = i;
			ends[maxEnd++] = i+1;
		}
	}
	ends[maxEnd++] = len;
	int startSeg = 0;
	int xEnd;
	for (int seg = 0; seg<maxEnd; seg++) {
		int endSeg = ends[seg];
		if (endSeg > startSeg) {
			if (IsArrowCharacter(s[startSeg])) {
				bool upArrow = s[startSeg] == '\001';
				rcClient.left = x;
				rcClient.right = rcClient.left + widthArrow;
				if (draw) {
					const int halfWidth = widthArrow / 2 - 3;
					const int centreX = rcClient.left + widthArrow / 2 - 1;
					const int centreY = (rcClient.top + rcClient.bottom) / 2;
					surface->FillRectangle(rcClient, colourBG);
					PRectangle rcClientInner(rcClient.left + 1, rcClient.top + 1,
					                         rcClient.right - 2, rcClient.bottom - 1);
					surface->FillRectangle(rcClientInner, colourUnSel);

					if (upArrow) {      // Up arrow
						Point pts[] = {
    						Point(centreX - halfWidth, centreY + halfWidth / 2),
    						Point(centreX + halfWidth, centreY + halfWidth / 2),
    						Point(centreX, centreY - halfWidth + halfWidth / 2),
						};
						surface->Polygon(pts, sizeof(pts) / sizeof(pts[0]),
                 						colourBG, colourBG);
					} else {            // Down arrow
						Point pts[] = {
    						Point(centreX - halfWidth, centreY - halfWidth / 2),
    						Point(centreX + halfWidth, centreY - halfWidth / 2),
    						Point(centreX, centreY + halfWidth - halfWidth / 2),
						};
						surface->Polygon(pts, sizeof(pts) / sizeof(pts[0]),
                 						colourBG, colourBG);
					}
				}
				xEnd = rcClient.right;
				offsetMain = xEnd;
				if (upArrow) {
					rectUp = rcClient;
				} else {
					rectDown = rcClient;
				}
			} else if (IsTabCharacter(s[startSeg])) {
				xEnd = NextTabPos(x);
			} else {
				xEnd = x + surface->WidthText(font, s + startSeg, endSeg - startSeg);
				if (draw) {
					rcClient.left = x;
					rcClient.right = xEnd;
					surface->DrawTextTransparent(rcClient, font, ytext,
										s+startSeg, endSeg - startSeg,
					                             highlight ? colourSel : colourUnSel);
				}
			}
			x = xEnd;
			startSeg = endSeg;
		}
	}
}

int CallTip::PaintContents(Surface *surfaceWindow, bool draw) {
	PRectangle rcClientPos = wCallTip.GetClientPosition();
	PRectangle rcClientSize(0, 0, rcClientPos.right - rcClientPos.left,
	                        rcClientPos.bottom - rcClientPos.top);
	PRectangle rcClient(1, 1, rcClientSize.right - 1, rcClientSize.bottom - 1);

	// To make a nice small call tip window, it is only sized to fit most normal characters without accents
	int ascent = surfaceWindow->Ascent(font) - surfaceWindow->InternalLeading(font);

	// For each line...
	// Draw the definition in three parts: before highlight, highlighted, after highlight
	int ytext = rcClient.top + ascent + 1;
	rcClient.bottom = ytext + surfaceWindow->Descent(font) + 1;
	const char *chunkVal = val.c_str();
	bool moreChunks = true;
	int maxWidth = 0;

	while (moreChunks) {
		const char *chunkEnd = strchr(chunkVal, '\n');
		if (chunkEnd == NULL) {
			chunkEnd = chunkVal + strlen(chunkVal);
			moreChunks = false;
		}
		int chunkOffset = chunkVal - val.c_str();
		int chunkLength = chunkEnd - chunkVal;
		int chunkEndOffset = chunkOffset + chunkLength;
		int thisStartHighlight = Platform::Maximum(startHighlight, chunkOffset);
		thisStartHighlight = Platform::Minimum(thisStartHighlight, chunkEndOffset);
		thisStartHighlight -= chunkOffset;
		int thisEndHighlight = Platform::Maximum(endHighlight, chunkOffset);
		thisEndHighlight = Platform::Minimum(thisEndHighlight, chunkEndOffset);
		thisEndHighlight -= chunkOffset;
		rcClient.top = ytext - ascent - 1;

		int x = insetX;     // start each line at this inset

		DrawChunk(surfaceWindow, x, chunkVal, 0, thisStartHighlight,
			ytext, rcClient, false, draw);
		DrawChunk(surfaceWindow, x, chunkVal, thisStartHighlight, thisEndHighlight,
			ytext, rcClient, true, draw);
		DrawChunk(surfaceWindow, x, chunkVal, thisEndHighlight, chunkLength,
			ytext, rcClient, false, draw);

		chunkVal = chunkEnd + 1;
		ytext += lineHeight;
		rcClient.bottom += lineHeight;
		maxWidth = Platform::Maximum(maxWidth, x);
	}
	return maxWidth;
}

void CallTip::PaintCT(Surface *surfaceWindow) {
	if (val.empty())
		return;
	PRectangle rcClientPos = wCallTip.GetClientPosition();
	PRectangle rcClientSize(0, 0, rcClientPos.right - rcClientPos.left,
	                        rcClientPos.bottom - rcClientPos.top);
	PRectangle rcClient(1, 1, rcClientSize.right - 1, rcClientSize.bottom - 1);

	surfaceWindow->FillRectangle(rcClient, colourBG);

	offsetMain = insetX;    // initial alignment assuming no arrows
	PaintContents(surfaceWindow, true);

#ifndef __APPLE__
	// OSX doesn't put borders on "help tags"
	// Draw a raised border around the edges of the window
	surfaceWindow->MoveTo(0, rcClientSize.bottom - 1);
	surfaceWindow->PenColour(colourShade);
	surfaceWindow->LineTo(rcClientSize.right - 1, rcClientSize.bottom - 1);
	surfaceWindow->LineTo(rcClientSize.right - 1, 0);
	surfaceWindow->PenColour(colourLight);
	surfaceWindow->LineTo(0, 0);
	surfaceWindow->LineTo(0, rcClientSize.bottom - 1);
#endif
}

void CallTip::MouseClick(Point pt) {
	clickPlace = 0;
	if (rectUp.Contains(pt))
		clickPlace = 1;
	if (rectDown.Contains(pt))
		clickPlace = 2;
}

PRectangle CallTip::CallTipStart(int pos, Point pt, int textHeight, const char *defn,
                                 const char *faceName, int size,
                                 int codePage_, int characterSet,
								 int technology, Window &wParent) {
	clickPlace = 0;
	val = defn;
	codePage = codePage_;
	Surface *surfaceMeasure = Surface::Allocate(technology);
	if (!surfaceMeasure)
		return PRectangle();
	surfaceMeasure->Init(wParent.GetID());
	surfaceMeasure->SetUnicodeMode(SC_CP_UTF8 == codePage);
	surfaceMeasure->SetDBCSMode(codePage);
	startHighlight = 0;
	endHighlight = 0;
	inCallTipMode = true;
	posStartCallTip = pos;
	int deviceHeight = surfaceMeasure->DeviceHeightFont(size);
	FontParameters fp(faceName, deviceHeight / SC_FONT_SIZE_MULTIPLIER, SC_WEIGHT_NORMAL, false, 0, technology, characterSet);
	font.Create(fp);
	// Look for multiple lines in the text
	// Only support \n here - simply means container must avoid \r!
	int numLines = 1;
	const char *newline;
	const char *look = val.c_str();
	rectUp = PRectangle(0,0,0,0);
	rectDown = PRectangle(0,0,0,0);
	offsetMain = insetX;            // changed to right edge of any arrows
	int width = PaintContents(surfaceMeasure, false) + insetX;
	while ((newline = strchr(look, '\n')) != NULL) {
		look = newline + 1;
		numLines++;
	}
	lineHeight = surfaceMeasure->Height(font);

	// The returned
	// rectangle is aligned to the right edge of the last arrow encountered in
	// the tip text, else to the tip text left edge.
	int height = lineHeight * numLines - surfaceMeasure->InternalLeading(font) + borderHeight * 2;
	delete surfaceMeasure;
	if (above) {
		return PRectangle(pt.x - offsetMain, pt.y - verticalOffset - height, pt.x + width - offsetMain, pt.y - verticalOffset);
	} else {
		return PRectangle(pt.x - offsetMain, pt.y + verticalOffset + textHeight, pt.x + width - offsetMain, pt.y + verticalOffset + textHeight + height);
	}
}

void CallTip::CallTipCancel() {
	inCallTipMode = false;
	if (wCallTip.Created()) {
		wCallTip.Destroy();
	}
}

void CallTip::SetHighlight(int start, int end) {
	// Avoid flashing by checking something has really changed
	if ((start != startHighlight) || (end != endHighlight)) {
		startHighlight = start;
		endHighlight = (end > start) ? end : start;
		if (wCallTip.Created()) {
			wCallTip.InvalidateAll();
		}
	}
}

// Set the tab size (sizes > 0 enable the use of tabs). This also enables the
// use of the STYLE_CALLTIP.
void CallTip::SetTabSize(int tabSz) {
	tabSize = tabSz;
	useStyleCallTip = true;
}

// Set the calltip position, below the text by default or if above is false
// else above the text.
void CallTip::SetPosition(bool aboveText) {
	above = aboveText;
}

// It might be better to have two access functions for this and to use
// them for all settings of colours.
void CallTip::SetForeBack(const ColourDesired &fore, const ColourDesired &back) {
	colourBG = back;
	colourUnSel = fore;
}