1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328
|
NAME
qstat - Get statistics from Quake servers
SYNOPSIS
qstat [options ...] [-f file] [-qw host[:port]] [-qws host[:port]]
[-h2s host[:port]]
[-raw delimiter] host[:port] ...
Version 2.0b
DESCRIPTION
QStat is a command-line program that displays information about
Internet Quake servers. The servers are either down, non-responsive, or
running a game. For servers running a game, the server name, map name,
current number of players, and response time are displayed. Server
rules and player information may also be displayed.
Several different Quake server types and derived games are supported.
These can be divided into two categories: POQS (Plain Old Quake Server)
and QuakeWorld. Quake shareware, Quake commercial (from CD), winquake,
winded, unixded, and Hexen II are all POQS. The various versions of
QuakeWorld and Quake II use a QuakeWorld type server. The distinction
is based on network protocol used to query the servers, and affects the
kind of information available for display.
The different server types can be queried simultaneously. If qstat
detects that this is being done, the output is keyed by the type of
server being displayed. See DISPLAY OPTIONS.
The Quake server may be specified as an IP address or a hostname.
Servers can be listed on the command-line or, with the use of the -f
option, a text file.
One line will be displayed for each server queried. The first component
of the line will be the server's address as given on the command-line
or the file. This can be used as a key to match input addresses to
server status. Server rules and player information are displayed under
the server info, indented by one tab stop.
GAME OPTIONS
These options select how a server should be queried. The address of POQS can
be specified at the end of the command-line or in a file (see option -f.)
QuakeWorld server addresses can be fetched from a QuakeWorld master using
-qw or specified individually with -qws. The address of Quake II servers can
be specified using the -qws option (must include port number) or in a file.
Alternatively, addresses can be listed in a file specified with -f. Each
address in the file may be typed by the kind of server it is.
-qw host[:port]
Query a QuakeWorld master (host) for its server list and then
query all the servers for status. The port defaults to 27000 if
not specified.
-qws host[:port]
Query a single QuakeWorld server for status. The port defaults to
27500 if not specified. This option can be used to query a Quake
II server by specifying the port number. Most Quake II servers use
port 27910.
-h2s host[:port]
Query a single Hexen II server for status. The port defaults to
26900 if not specified.
-hexen2
Query using the Hexen II protocol. This mode only applies to POQS
(non-QuakeWorld servers). More specifically, those addresses
listed at the end of the command-line or that do not have a server
type in an address file (see -f.)
-f file
Read host addresses from the given file. If file is -, then read
from stdin. Multiple -f options may be used. The file should
contain host names or IP addresses separated by white-space (tabs,
new-lines, spaces, etc). If an address is preceded by a server
type identifier, then qstat queries the address according to the
server type. The server types are:
QS normal Quake server (POQS)
H2S Hexen II server (POQS)
QW QW server
QWM QW master server
Q2 Quake II server (will assume a default port of 27910)
INFO OPTIONS
-R Fetch and display server rules.
-P Fetch and display player information.
DISPLAY OPTIONS
The qstat output should be self explanatory. However, the type of
information returned is different between POQS and QuakeWorld. If qstat
queries multiple server types, then each server status line is prefixed with
a key:
QS normal Quake server (POQS)
H2S Hexen II server (POQS)
QW QW server
QWM QW master server
Q2 Q2 server
-u Only display hosts that are running a Quake server.
-nf Do not display full servers.
-ne Do not display empty servers.
-cn Display color names instead of numbers. This is the default.
-ncn Display color numbers instead of color names. This is the default
for -raw mode.
-tc Display time in clock format (DhDDmDDs). This is default.
-tsw Display time in stop-watch format (DD:DD:DD).
-ts Display time in seconds. This is the default for -raw mode.
-pa Display player addresses. This is the default for -raw mode. Not
available for QuakeWorld.
-hpn Display player names in hex.
-old Use pre-qstat 1.5 display style.
-raw delimiter
Display data in "raw" mode. The argument to -raw is used to
separate columns of information. All information returned by the
Quake server is displayed.
POQS output -- General server information is displayed in this
order: command-line arg (IP address or host name), server name,
server address (as returned by Quake server), protocol version,
map name, maximum players, current players, average response time,
number of retries. Server rules are displayed on one line as
rule-name=value. If significant packet loss occurs, rules may be
missing. Missing rules are indicated by a "?" as the last rule.
Player information is displayed one per line: player number,
player name, player address, frags, connect time, shirt color,
pants color. A blank line separates each set of server
information.
QuakeWorld server output -- General server information is
displayed in this order: command-line arg (IP address or host
name), server name, map name, maximum players, current players,
average response time, number of retries. Server rules are
displayed on one line as rule-name=value. Player information is
displayed one per line: player number, player name, frags, connect
time, shirt color, pants color, ping time (milliseconds), skin
name. A blank line separates each set of server information.
QuakeWorld master output -- Master server information is displayed
in this order: command-line arg (IP address or host name), number
of servers. No other information is diplayed about a QW master.
Quake II server output -- General server information and server
rules are the same as a QuakeWorld server. The rule names are
somewhat different for Quake II. The player information currently
returned is very limited: player name, frags, ping time
(milliseconds). A blank line separates each set of server
information.
-raw-arg
When used with -raw, always display the server address as it
appeared in a file or on the command-line. Note that when -H is
used with -raw, the first field of the raw output could be a
hostname if the server IP address was resolved. This can make
matching up input servers addresses with raw output lines fairly
difficult. When -raw-arg is used, an additional field, the
unresolved server address, is added at the beginning of all raw
output lines.
-progress
Print a progress meter. Displays total servers processed,
including timeouts and down servers. The meter is just a line of
text that writes over itself with <cr>. Handy for interactive use
when you are redirecting output to a file (the meter is printed on
stderr).
SEARCH OPTIONS
-H Resolve IP addresses to host names. Use with caution as many
quake servers do not have registered host names. QStat may take up
to a minute to timeout on each unregistered IP address. The
duration of the timeout is controlled by your platform. Names are
resolved before attempting to contact any hosts.
-interval seconds
Interval in seconds between retries. Specify as a floating point
number. Default interval is 0.5 seconds.
-retry number
Number of retries. Qstat will send this many packets to a host
before considering it non-responsive. Default is 3 retries.
-maxsimultaneous number
Number of simultaneous servers to query. Unix systems have an
operating system imposed limit on the number of open sockets per
process. This limit varies between 32 and 100 depending on the
platform. On Windows 95 and Windows NT, the "select" winsock
function limits the number of simultaneous queries to 64. These
limits can be increased by minor changes to the code, but the
change is different for each platform. Default is 20 simultaneous
queries.
-timeout seconds
Total run time in seconds before giving up. Default is no timeout.
NOTES
The response time is a measure of the expected playability of the
server. The first number is the server's average time in milli-seconds
to respond to a request packet from qstat. The second number is the
total number of retries required to fetch the displayed information.
More retries will cause the average response time to be higher. The
response time will be more accurate if more requests are made to the
server. For POQS, a request is made for each server rule and line of
player information. So setting the -P and -R options will result in a
more accurate response time. Quake and Hexen II are POQS. For
QuakeWorld and Quake II, qstat makes just one request to retrieve all
the server status information, including server rules and player
status. The -P and -R options do not increase the number of requests to
the server.
Quake supports a number of control codes for special effects in player
names. Qstat normalizes the codes into the ASCII character set before
display. The graphic codes are not translated except the orange
brackets (hex 90, 10, 91, and 11) which are converted to '[' and ']'.
Use the hex-player-names option -hpn to see the complete player name.
Quake servers do not return version information. But some small amount
of info can be gathered from the server rules. The noexit rule did not
appear until version 1.01. The Quake II server rules includes a version
key that appears to contain the id build number.
EXAMPLES
The following is an example address file which queries a QuakeWorld
master, several Hexen II servers, some POQS, and a few Quake II
servers.
QWM 192.246.40.12:27004
H2S 207.120.210.4
H2S 204.145.225.124
H2S 207.224.190.21
H2S 165.166.140.154
H2S 203.25.60.3
QS 207.25.198.110
QS 206.154.207.104
QS 205.246.42.31
QS 128.164.136.171
Q2 sm.iquest.net
Q2 209.39.134.5
Q2 209.39.134.3
If the above text were in a file called QSERVER.TXT, then the servers
could be queried by running:
qstat -f QSERVER.TXT
IMPLEMENTATION NOTES
Qstat sends packets to each host and waits for return packets. After
some interval, another packet is sent to each host which has not yet
responded. This is done several times before the host is considered
non-responsive. Qstat can wait for responses from up to 20 hosts at a
time. For host lists longer than that, qstat checks more hosts as
results are determined.
The following applies only applies to POQS. If qstat exceeds the
maximum number of retries when fetching server information, it will
give up and try to move on to the next information. This means that
some rules or player info may occasionally not appear. Player info may
also be missing if a player drops out between getting the general
server info and requesting the player info. If qstat times out on one
rule request, no further rules can be fetched. This is a side-effect of
the Quake protocol design.
The number of available file descriptors limits the number of
simultaneous servers that can be checked. QStat reuses file descriptors
so it can never run out. The macro MAXFD in qstat.c determines how many
file descriptors will be simultaneously opened. Raise or lower this
value as needed. The default is 20 file descriptors.
Operating systems which translate ICMP Bad Port (ICMP_PORT_UNREACHABLE)
into a ECONNREFUSED will display some hosts as DOWN. These hosts are up
and connected to the network, but there is no program on the port.
Solaris 2.5 and Irix 5.3 correctly support ICMP_PORT_UNREACHABLE, but
Solaris 2.4 does not. See page 442 of "Unix Network Programming" by
Richard Stevens for a description of this ICMP behavior.
Operating systems without correct ICMP behavior will just report hosts
without Quake servers as non-responsive. Windows NT and Windows 95
don't seem to support this ICMP.
For hosts with multiple IP addresses, qstat will only send packets to
the first address returned from the name service.
BUGS
QStat will report bogus reponse times if a server is listed multiple
times in a file or on the command line. Generally, the later requests
to the same server will take much longer. Be sure to cull duplicate
addresses from your server list. On Unix, this can be done with sort |
uniq.
PORTABILITY
QStat has been compiled and tested on Solaris 2.4/2.5/2.6, Irix
5.3/6.2/6.3, Windows NT 3.51 & 4.0, Windows 95, FreeBSD 2.2, BSDi,
HP-UX 10.20, and various flavors of Linux.
WINDOWS
The Windows version of qstat (win32/qstat.exe) runs on Windows 95 and
Windows NT as a console application. On Windows 95 and NT 4.0,
short-cuts can be used to set the arguments to qstat. On Windows NT
3.51, use a batch file.
OS/2
An OS/2 binary is no longer included. Try contacting Per Hammer for an
OS/2 Warp binary. per@mindbend.demon.co.uk.
VERSION
This is qstat version 2.0b. It works with every known version of Quake
and all derivatives except versions of QuakeWorld before 1.5. No one is
running pre-1.5 QuakeWorld, so this can hardly be a problem. The qstat
webpage is updated for each new version and contains links to Quake
server listings and pages about the Quake network protocol. The page
can be found at
http://www.activesw.com/people/steve/qstat.html
Quake and Quake II created by id Software. Hexen II created by Raven
Software.
AUTHOR
Steve Jankowski
steve@activesw.com
COPYRIGHT
Copyright 1996,1997 by Steve Jankowski
Permission granted to use this software for any purpose you desire
provided that existing copywrite notices are retained verbatim in all
copies and derived works.
|