File: qstat.txt

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qstat 2.0b-1
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NAME

     qstat - Get statistics from Quake servers

SYNOPSIS

     qstat [options ...] [-f file] [-qw host[:port]] [-qws host[:port]]
     [-h2s host[:port]]
     [-raw delimiter] host[:port] ...

Version 2.0b

DESCRIPTION

     QStat is a command-line program that displays information about
     Internet Quake servers. The servers are either down, non-responsive, or
     running a game. For servers running a game, the server name, map name,
     current number of players, and response time are displayed. Server
     rules and player information may also be displayed.

     Several different Quake server types and derived games are supported.
     These can be divided into two categories: POQS (Plain Old Quake Server)
     and QuakeWorld. Quake shareware, Quake commercial (from CD), winquake,
     winded, unixded, and Hexen II are all POQS. The various versions of
     QuakeWorld and Quake II use a QuakeWorld type server. The distinction
     is based on network protocol used to query the servers, and affects the
     kind of information available for display.

     The different server types can be queried simultaneously. If qstat
     detects that this is being done, the output is keyed by the type of
     server being displayed. See DISPLAY OPTIONS.

     The Quake server may be specified as an IP address or a hostname.
     Servers can be listed on the command-line or, with the use of the -f
     option, a text file.

     One line will be displayed for each server queried. The first component
     of the line will be the server's address as given on the command-line
     or the file. This can be used as a key to match input addresses to
     server status. Server rules and player information are displayed under
     the server info, indented by one tab stop.

GAME OPTIONS

These options select how a server should be queried. The address of POQS can
be specified at the end of the command-line or in a file (see option -f.)
QuakeWorld server addresses can be fetched from a QuakeWorld master using
-qw or specified individually with -qws. The address of Quake II servers can
be specified using the -qws option (must include port number) or in a file.

Alternatively, addresses can be listed in a file specified with -f. Each
address in the file may be typed by the kind of server it is.

     -qw host[:port]
          Query a QuakeWorld master (host) for its server list and then
          query all the servers for status. The port defaults to 27000 if
          not specified.
     -qws host[:port]
          Query a single QuakeWorld server for status. The port defaults to
          27500 if not specified. This option can be used to query a Quake
          II server by specifying the port number. Most Quake II servers use
          port 27910.
     -h2s host[:port]
          Query a single Hexen II server for status. The port defaults to
          26900 if not specified.
     -hexen2
          Query using the Hexen II protocol. This mode only applies to POQS
          (non-QuakeWorld servers). More specifically, those addresses
          listed at the end of the command-line or that do not have a server
          type in an address file (see -f.)
     -f file
          Read host addresses from the given file. If file is -, then read
          from stdin. Multiple -f options may be used. The file should
          contain host names or IP addresses separated by white-space (tabs,
          new-lines, spaces, etc). If an address is preceded by a server
          type identifier, then qstat queries the address according to the
          server type. The server types are:

            QS      normal Quake server (POQS)
            H2S     Hexen II server (POQS)
            QW      QW server
            QWM     QW master server
            Q2      Quake II server (will assume a default port of 27910)

INFO OPTIONS

     -R    Fetch and display server rules.
     -P    Fetch and display player information.

DISPLAY OPTIONS

The qstat output should be self explanatory. However, the type of
information returned is different between POQS and QuakeWorld. If qstat
queries multiple server types, then each server status line is prefixed with
a key:

  QS      normal Quake server (POQS)
  H2S     Hexen II server (POQS)
  QW      QW server
  QWM     QW master server
  Q2      Q2 server

     -u    Only display hosts that are running a Quake server.
     -nf   Do not display full servers.
     -ne   Do not display empty servers.
     -cn   Display color names instead of numbers. This is the default.
     -ncn  Display color numbers instead of color names. This is the default
          for -raw mode.
     -tc   Display time in clock format (DhDDmDDs). This is default.
     -tsw  Display time in stop-watch format (DD:DD:DD).
     -ts   Display time in seconds. This is the default for -raw mode.
     -pa   Display player addresses. This is the default for -raw mode. Not
          available for QuakeWorld.
     -hpn  Display player names in hex.
     -old  Use pre-qstat 1.5 display style.
     -raw delimiter
          Display data in "raw" mode. The argument to -raw is used to
          separate columns of information. All information returned by the
          Quake server is displayed.
          POQS output -- General server information is displayed in this
          order: command-line arg (IP address or host name), server name,
          server address (as returned by Quake server), protocol version,
          map name, maximum players, current players, average response time,
          number of retries. Server rules are displayed on one line as
          rule-name=value. If significant packet loss occurs, rules may be
          missing. Missing rules are indicated by a "?" as the last rule.
          Player information is displayed one per line: player number,
          player name, player address, frags, connect time, shirt color,
          pants color. A blank line separates each set of server
          information.
          QuakeWorld server output -- General server information is
          displayed in this order: command-line arg (IP address or host
          name), server name, map name, maximum players, current players,
          average response time, number of retries. Server rules are
          displayed on one line as rule-name=value. Player information is
          displayed one per line: player number, player name, frags, connect
          time, shirt color, pants color, ping time (milliseconds), skin
          name. A blank line separates each set of server information.
          QuakeWorld master output -- Master server information is displayed
          in this order: command-line arg (IP address or host name), number
          of servers. No other information is diplayed about a QW master.
          Quake II server output -- General server information and server
          rules are the same as a QuakeWorld server. The rule names are
          somewhat different for Quake II. The player information currently
          returned is very limited: player name, frags, ping time
          (milliseconds). A blank line separates each set of server
          information.
     -raw-arg
          When used with -raw, always display the server address as it
          appeared in a file or on the command-line. Note that when -H is
          used with -raw, the first field of the raw output could be a
          hostname if the server IP address was resolved. This can make
          matching up input servers addresses with raw output lines fairly
          difficult. When -raw-arg is used, an additional field, the
          unresolved server address, is added at the beginning of all raw
          output lines.
     -progress
          Print a progress meter. Displays total servers processed,
          including timeouts and down servers. The meter is just a line of
          text that writes over itself with <cr>. Handy for interactive use
          when you are redirecting output to a file (the meter is printed on
          stderr).

SEARCH OPTIONS

     -H    Resolve IP addresses to host names. Use with caution as many
          quake servers do not have registered host names. QStat may take up
          to a minute to timeout on each unregistered IP address. The
          duration of the timeout is controlled by your platform. Names are
          resolved before attempting to contact any hosts.
     -interval seconds
          Interval in seconds between retries. Specify as a floating point
          number. Default interval is 0.5 seconds.
     -retry number
          Number of retries. Qstat will send this many packets to a host
          before considering it non-responsive. Default is 3 retries.
     -maxsimultaneous number
          Number of simultaneous servers to query. Unix systems have an
          operating system imposed limit on the number of open sockets per
          process. This limit varies between 32 and 100 depending on the
          platform. On Windows 95 and Windows NT, the "select" winsock
          function limits the number of simultaneous queries to 64. These
          limits can be increased by minor changes to the code, but the
          change is different for each platform. Default is 20 simultaneous
          queries.
     -timeout seconds
          Total run time in seconds before giving up. Default is no timeout.

NOTES

     The response time is a measure of the expected playability of the
     server. The first number is the server's average time in milli-seconds
     to respond to a request packet from qstat. The second number is the
     total number of retries required to fetch the displayed information.
     More retries will cause the average response time to be higher. The
     response time will be more accurate if more requests are made to the
     server. For POQS, a request is made for each server rule and line of
     player information. So setting the -P and -R options will result in a
     more accurate response time. Quake and Hexen II are POQS. For
     QuakeWorld and Quake II, qstat makes just one request to retrieve all
     the server status information, including server rules and player
     status. The -P and -R options do not increase the number of requests to
     the server.

     Quake supports a number of control codes for special effects in player
     names. Qstat normalizes the codes into the ASCII character set before
     display. The graphic codes are not translated except the orange
     brackets (hex 90, 10, 91, and 11) which are converted to '[' and ']'.
     Use the hex-player-names option -hpn to see the complete player name.

     Quake servers do not return version information. But some small amount
     of info can be gathered from the server rules. The noexit rule did not
     appear until version 1.01. The Quake II server rules includes a version
     key that appears to contain the id build number.

EXAMPLES

     The following is an example address file which queries a QuakeWorld
     master, several Hexen II servers, some POQS, and a few Quake II
     servers.

     QWM 192.246.40.12:27004
     H2S 207.120.210.4
     H2S 204.145.225.124
     H2S 207.224.190.21
     H2S 165.166.140.154
     H2S 203.25.60.3
     QS 207.25.198.110
     QS 206.154.207.104
     QS 205.246.42.31
     QS 128.164.136.171
     Q2 sm.iquest.net
     Q2 209.39.134.5
     Q2 209.39.134.3

     If the above text were in a file called QSERVER.TXT, then the servers
     could be queried by running:
     qstat -f QSERVER.TXT

IMPLEMENTATION NOTES

     Qstat sends packets to each host and waits for return packets. After
     some interval, another packet is sent to each host which has not yet
     responded. This is done several times before the host is considered
     non-responsive. Qstat can wait for responses from up to 20 hosts at a
     time. For host lists longer than that, qstat checks more hosts as
     results are determined.

     The following applies only applies to POQS. If qstat exceeds the
     maximum number of retries when fetching server information, it will
     give up and try to move on to the next information. This means that
     some rules or player info may occasionally not appear. Player info may
     also be missing if a player drops out between getting the general
     server info and requesting the player info. If qstat times out on one
     rule request, no further rules can be fetched. This is a side-effect of
     the Quake protocol design.

     The number of available file descriptors limits the number of
     simultaneous servers that can be checked. QStat reuses file descriptors
     so it can never run out. The macro MAXFD in qstat.c determines how many
     file descriptors will be simultaneously opened. Raise or lower this
     value as needed. The default is 20 file descriptors.

     Operating systems which translate ICMP Bad Port (ICMP_PORT_UNREACHABLE)
     into a ECONNREFUSED will display some hosts as DOWN. These hosts are up
     and connected to the network, but there is no program on the port.
     Solaris 2.5 and Irix 5.3 correctly support ICMP_PORT_UNREACHABLE, but
     Solaris 2.4 does not. See page 442 of "Unix Network Programming" by
     Richard Stevens for a description of this ICMP behavior.

     Operating systems without correct ICMP behavior will just report hosts
     without Quake servers as non-responsive. Windows NT and Windows 95
     don't seem to support this ICMP.

     For hosts with multiple IP addresses, qstat will only send packets to
     the first address returned from the name service.

BUGS

     QStat will report bogus reponse times if a server is listed multiple
     times in a file or on the command line. Generally, the later requests
     to the same server will take much longer. Be sure to cull duplicate
     addresses from your server list. On Unix, this can be done with sort |
     uniq.

PORTABILITY

     QStat has been compiled and tested on Solaris 2.4/2.5/2.6, Irix
     5.3/6.2/6.3, Windows NT 3.51 & 4.0, Windows 95, FreeBSD 2.2, BSDi,
     HP-UX 10.20, and various flavors of Linux.

WINDOWS

     The Windows version of qstat (win32/qstat.exe) runs on Windows 95 and
     Windows NT as a console application. On Windows 95 and NT 4.0,
     short-cuts can be used to set the arguments to qstat. On Windows NT
     3.51, use a batch file.

OS/2

     An OS/2 binary is no longer included. Try contacting Per Hammer for an
     OS/2 Warp binary. per@mindbend.demon.co.uk.

VERSION

     This is qstat version 2.0b. It works with every known version of Quake
     and all derivatives except versions of QuakeWorld before 1.5. No one is
     running pre-1.5 QuakeWorld, so this can hardly be a problem. The qstat
     webpage is updated for each new version and contains links to Quake
     server listings and pages about the Quake network protocol. The page
     can be found at
     http://www.activesw.com/people/steve/qstat.html

     Quake and Quake II created by id Software. Hexen II created by Raven
     Software.

AUTHOR

     Steve Jankowski
     steve@activesw.com

COPYRIGHT

     Copyright  1996,1997 by Steve Jankowski

     Permission granted to use this software for any purpose you desire
     provided that existing copywrite notices are retained verbatim in all
     copies and derived works.