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/*
* qstat 2.8
* by Steve Jankowski
*
* Gamespy query protocol
* Copyright 2005 Steven Hartland
*
* Licensed under the Artistic License, see LICENSE.txt for license terms
*
*/
#include <sys/types.h>
#ifndef _WIN32
#include <sys/socket.h>
#endif
#include <stdlib.h>
#include <stdio.h>
#include <ctype.h>
#include "debug.h"
#include "qstat.h"
#include "packet_manip.h"
void send_ts2_request_packet( struct qserver *server )
{
char buf[256];
int serverport = get_param_i_value( server, "port", 0 );
change_server_port( server, serverport, 1 );
if ( get_player_info )
{
server->flags |= TF_PLAYER_QUERY|TF_RULES_QUERY;
sprintf( buf, "si %d\npl %d\nquit\n", serverport, serverport );
server->saved_data.pkt_index = 2;
}
else
{
server->flags |= TF_STATUS_QUERY;
sprintf( buf, "si %d\nquit\n", serverport );
server->saved_data.pkt_index = 1;
}
send_packet( server, buf, strlen( buf ) );
}
void deal_with_ts2_packet( struct qserver *server, char *rawpkt, int pktlen )
{
char *s, *end;
int ping, connect_time;
char name[256];
debug( 2, "processing..." );
server->n_servers++;
if ( server->server_name == NULL)
{
server->ping_total += time_delta( &packet_recv_time, &server->packet_time1 );
}
else
{
gettimeofday( &server->packet_time1, NULL);
}
rawpkt[pktlen]= '\0';
end = &rawpkt[pktlen];
s = rawpkt;
s = strtok( rawpkt, "\015\012" );
while ( NULL != s )
{
char *key = s;
char *value = strchr( key, '=' );
if ( NULL != value )
{
// Server Rule
*value = '\0';
value++;
if ( 0 == strcmp( "server_name", key ) )
{
server->server_name = strdup( value );
}
else if ( 0 == strcmp( "server_udpport", key ) )
{
change_server_port( server, atoi( value ), 0 );
add_rule( server, key, value, NO_FLAGS );
}
else if ( 0 == strcmp( "server_maxusers", key ) )
{
server->max_players = atoi( value );
}
else if ( 0 == strcmp( "server_currentusers", key ) )
{
server->num_players = atoi( value);
}
else
{
add_rule( server, key, value, NO_FLAGS);
}
}
else if ( 3 == sscanf( s, "%*d %*d %*d %*d %*d %*d %*d %d %d %*d %*d %*d %*d \"0.0.0.0\" \"%255[^\"]", &ping, &connect_time, name ) )
{
// Player info
struct player *player = add_player( server, server->n_player_info );
if ( NULL != player )
{
player->name = strdup( name );
player->ping = ping;
player->connect_time = connect_time;
}
}
else if ( 0 == strcmp( "OK", s ) )
{
// end of request result
server->saved_data.pkt_index--;
}
else if ( 0 == strcmp( "[TS]", s ) )
{
// nothing to do
}
else if ( 0 == strcmp( "ERROR, invalid id", s ) )
{
// bad server
server->server_name = DOWN;
server->saved_data.pkt_index = 0;
}
s = strtok( NULL, "\015\012" );
}
if ( 0 == server->saved_data.pkt_index )
{
server->map_name = strdup( "N/A" );
cleanup_qserver( server, 1 );
}
}
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