1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529
|
# QStat configuration file
#
# See qstat documentation (qstatdoc.html) for instructions
# http://www.qstat.org
gametype SOF2S new extend Q3S
name = Soldier of Fortune 2
default port = 20100
template var = SOLDIEROFFORTUNE2
game rule = gametype
end
# SOF2 public master: master.sof2.ravensoft.com
# The 2003 protocol is for SOF2 1.01
# The 2004 protocol is for SOF2 1.02
gametype SOF2M new extend Q3M
name = SOF2 Master
default port = 20110
template var = SOF2MASTER
master protocol = 2004
master query = SOF2FULL
master for gametype = sof2s
end
# The 2002 protocol is for SOF2 1.0
gametype SOF2M1.0 new extend SOF2M
name = SOF2 Master (1.0)
master protocol = 2002
end
gametype CRS new extend GPS
name = Command and Conquer: Renegade
default port = 25300
template var = CNCRENEGADE
game rule = gametype
end
# MOHAA supports two status protocols, Gamespy and Quake 3.
# Seems like servers support one or the other, but not both at the same time.
# The Gamespy protocol returns player name, frags, ping, and deaths.
gametype MAS new extend GPS
name = Medal of Honor: Allied Assault
default port = 12300
template var = MOHALLIEDASSAULT
game rule = gametype
end
# MOHAA support for the Q3 protocol is broken and more limited. The
# response to "getinfo" does not include the current and max players
# (they're always zero). The response to "getstatus" has the correct
# current and max players, but only reports player name and ping.
# If -R or -P options are specified, then both "getinfo" and "getstatus"
# are sent. Otherwise only "getinfo" is sent.
gametype MAQS new extend Q3S
name = Medal of Honor: Allied Assault (Q)
default port = 12300
template var = MOHALLIEDASSAULT
game rule = gametype
status packet = \xff\xff\xff\xff\x02getinfo\n
status2 packet = \xff\xff\xff\xff\x02getstatus\n
end
# Half-Life supports a Quake 2 style status protocol, but only for
# basic status, there's no player or extended rule information. The
# server rule names are different from HLS.
gametype HLQS new extend Q2S
name = Half-Life
template var = HALFLIFE
default port = 27015
game rule = gamedir
status packet = \xff\xff\xff\xffinfostring\x00
end
# Config for Serious Sam SMS
gametype SMS new extend GPS
name = Serious Sam
default port = 25600
status port offset = 1
template var = SERIOUSSAM
game rule = gametype
end
# Config for Medal of Honor: Allied Assault MHS
gametype MHS new extend Q3S
name = Medal of Honor: Allied Assault
default port = 12204
template var = MOHALLIEDASSAULT
game rule = gametype
status packet = \377\377\377\377\002getinfo xxx
status2 packet = \377\377\377\377\002getstatus xxx
end
# Config for Call of Duty
gametype CODS new extend Q3S
name = Call of Duty
default port = 28960
template var = CALLOFDUTY
game rule = gamename
end
gametype CODM new extend Q3M
name = Call of Duty Master
default port = 20510
template var = CODMASTER
master protocol = 5
master for gametype = CODS
master query = full empty
end
# Config for Call of Duty 2
gametype COD2S new extend Q3S
name = Call of Duty 2
default port = 28960
template var = CALLOFDUTY2
game rule = gamename
end
gametype COD2M new extend Q3M
name = Call of Duty 2 Master
default port = 20710
template var = COD2MASTER
master protocol = 118
master for gametype = COD2S
master query = full empty
end
# Config for Call of Duty 4
gametype COD4S new extend Q3S
name = Call of Duty 4
default port = 28960
template var = CALLOFDUTY4
game rule = gamename
end
gametype COD4M new extend Q3M
name = Call of Duty 4 Master
default port = 20810
template var = COD4MASTER
master protocol = 6
master for gametype = COD4S
master query = full empty
end
# Config for Call of Duty Word at War
gametype WAWS new extend Q3S
name = Call of Duty World at War
default port = 28960
template var = CALLOFDUTYWAW
game rule = gametype
end
# id Tech 3 (Enemy Territory flavour)
gametype WOETS new extend Q3S
name = Enemy Territory
template var = ENEMYTERRITORY
game rule = gamename
end
gametype WOETM new extend Q3M
name = Enemy Territory Master
template var = WOETSMASTER
master protocol = 84
master for gametype = WOETS
master query = empty full
end
# NetPanzer > 0.1.6
gametype NETP new extend GPS
name = NetPanzer
template var = NETPANZER
end
gametype NETPM new extend GSM
name = NetPanzer Master
template var = NETPANZERMASTER
master for gametype = NETP
end
gametype STMHL2 new extend STM
name = Steam Master for HL2
template var = STEAMMASTERHL2
master for gametype = HL2S
default port = 27011
end
gametype STMA2S new extend STM
name = Steam Master for A2S
template var = STEAMMASTERA2S
master for gametype = A2S
default port = 27011
end
gametype UT2004S new extend UT2S
name = UT2004
template var = UT2004
end
gametype UT2004M modify
master for gametype = UT2004S
end
# id Tech 2 fork (DarkPlace engine, Quake 2 derivative)
gametype NEXUIZS new extend Q3S
name = Nexuiz
template var = NEXUIZ
default port = 26000
game rule = gamename
end
gametype NEXUIZM new extend Q3M
name = Nexuiz Master
template var = NEXUIZMASTER
default port = 27950
master packet = \377\377\377\377getservers Nexuiz %s %s
master protocol = 3
master query = empty full
master for gametype = NEXUIZS
end
# id Tech 2 fork (DarkPlace engine, Quake 2 derivative)
gametype XONOTICS new extend Q3S
name = Xonotic
template var = XONOTIC
default port = 26000
game rule = gamename
end
gametype XONOTICM new extend Q3M
name = Xonotic Master
template var = XONOTICMASTER
default port = 27950
master packet = \377\377\377\377getservers Xonotic %s %s
master protocol = 3
master query = empty full
master for gametype = XONOTICS
end
# id Tech 2 fork (Qfusion engine, Quake 1 derivative)
gametype WARSOWS new extend Q3S
name = Warsow
template var = WARSOW
default port = 44400
game rule = gamename
status packet = \377\377\377\377getinfo
status2 packet = \377\377\377\377getstatus
end
gametype WARSOWM new extend Q3M
name = Warsow Master
template var = WARSOWMASTER
default port = 27950
master packet = \377\377\377\377getservers Warsow %s %s
master protocol = 22
master query = empty full
master for gametype = WARSOWS
end
# id Tech 3 fork (Tremulous engine, Quake 3 derivative)
gametype TREMULOUSS new extend Q3S
name = Tremulous
template var = TREMULOUSS
game rule = gamename
end
gametype TREMULOUSM new extend Q3M
name = Tremulous Master
template var = TREMULOUSMASTER
default port = 30710
master protocol = 69
master for gametype = TREMULOUSS
end
# id Tech 3 fork (Tremulous engine derivative, Quake 3 derivative)
gametype TREMULOUSGPPS new extend Q3S
name = Tremulous GPP
template var = TREMULOUSGPPS
game rule = gamename
end
gametype TREMULOUSGPPM new extend Q3M
name = Tremulous GPP Master
template var = TREMULOUSGPPMASTER
default port = 30700
master protocol = 70
master for gametype = TREMULOUSGPPS
end
# id Tech 3 fork (Daemon engine, Quake 3 derivative, via Tremulous, ioquake3, XreaL, ioWolfET)
gametype UNVANQUISHEDS new extend Q3S
name = Unvanquished
template var = UNVANQUISHED
default port = 27960
status packet = \xff\xff\xff\xffgetstatus
game rule = gamename
end
gametype UNVANQUISHEDM new extend Q3M
name = Unvanquished Master
template var = UNVANQUISHEDMASTER
default port = 27950
master protocol = 86
master for gametype = UNVANQUISHEDS
end
gametype HLA2S new extend A2S
name = Half-Life
template var = HLA2S
end
gametype HLA2SM new extend STM
master for gametype = HLA2S
default port = 27010
end
gametype PREYM new extend DM3M
name = Prey Master
template var = PREYMASTER
default port = 27655
master query = empty full
master for gametype = PREYS
end
gametype JK2S new extend Q3S
name = Jedi Knight 2
default port = 28070
template var = JEDIKNIGHT2
game rule = gamename
end
gametype JK2M new extend JK3M
name = Jedi Knight 2
default port = 28060
template var = JK2MASTER
master protocol = 16
master for gametype = JK2S
end
gametype UT3S new extend GS4
name = UT3
default port = 6500
template var = UT3
end
# id Tech 3 fork (ioquake3 engine, Quake 3 derivative)
gametype OPENARENAS new extend Q3S
name = OpenArena
template var = OPENARENA
game rule = gamename
end
gametype OPENARENAM new extend Q3M
name = OpenArena Master
template var = OPENARENAMASTER
default port = 27950
master packet = \377\377\377\377getservers %s %s
master protocol = 71
master query = empty full
master for gametype = OPENARENAS
end
# id Tech 3 fork (ioquake3 engine, Quake 3 derivative)
gametype Q3RALLYS new extend Q3S
name = Q3 Rally
template var = Q3RALLY
game rule = gamename
end
gametype Q3RALLYM new extend Q3M
name = Q3 Rally Master
template var = Q3RALLYMASTER
default port = 27950
master packet = \377\377\377\377getservers Q3Rally %s %s
master protocol = 71
master query = empty full
master for gametype = Q3RALLYS
end
# id Tech 3 fork (ioquake3 engine, Quake 3 derivative)
gametype WOPS new extend Q3S
name = World Of Padman
template var = WOP
game rule = gamename
end
gametype WOPM new extend Q3M
name = World Of Padman Master
template var = WOPMASTER
default port = 27955
master packet = \377\377\377\377getservers WorldofPadman %s %s
master protocol = 71
master query = empty full
master for gametype = WOPS
end
# id Tech 3 fork (ioquake3 engine, Quake 3 derivative)
gametype IOURTS new extend Q3S
name = Urban Terror
template var = IOURT
game rule = gamename
end
gametype IOURTM new extend Q3M
name = Urban Terror Master
template var = IOURTMASTER
default port = 27900
master packet = \377\377\377\377getservers %s %s
master protocol = 68
master query = empty full
master for gametype = IOURTS
end
# id Tech 3 fork (ioquake3 engine, Quake 3 derivative)
gametype REACTIONS new extend Q3S
name = Reaction
template var = REACTION
game rule = gamename
end
gametype REACTIONM new extend Q3M
name = Reaction Master
template var = REACTIONMASTER
default port = 27950
master packet = \377\377\377\377getservers %s %s
master protocol = 68
master query = empty full
master for gametype = REACTIONS
end
# id Tech 3 fork (ioquake3 engine, Quake 3 derivative)
gametype SMOKINGUNSS new extend Q3S
name = Smokin' Guns
template var = SMOKINGUNS
game rule = gamename
end
gametype SMOKINGUNSM new extend Q3M
name = Smokin' Guns Master
template var = SMOKINGUNSMASTER
default port = 27960
master packet = \377\377\377\377getservers %s %s
master protocol = 68
master query = empty full
master for gametype = SMOKINGUNSS
end
# id Tech 3 fork (ioquake3 engine, Quake 3 derivative)
gametype ZEQ2LITES new extend Q3S
name = ZEQ2 Lite
template var = ZEQ2LITE
game rule = gamename
end
gametype ZEQ2LITEM new extend Q3M
name = ZEQ2 Lite Master
template var = ZEQ2LITEMASTER
default port = 27960
master packet = \377\377\377\377getservers %s %s
master protocol = 75
master query = empty full
master for gametype = ZEQ2LITES
end
# id Tech 3 fork (Spearmint engine, Quake 3 derivative)
gametype TURTLEARENAS new extend Q3S
name = Turtle Arena
template var = TURTLEARENA
default port = 27960
game rule = game
end
gametype TURTLEARENAM new extend Q3M
name = Turtle Arena Master
template var = TURTLEARENAMASTER
default port = 27950
master packet = \377\377\377\377getservers TurtleArena %s %s
master protocol = 11
master query = empty full
master for gametype = TURTLEARENAS
end
# id Tech 2 fork (CRX engine, Quake 2 derivative)
gametype ALIENARENAS new extend Q2S
name = Alien Arena
template var = ALIENARENA
game rule = gamename
end
gametype ALIENARENAM new extend Q2M
name = Alien Arena Master
template var = ALIENARENAMASTER
default port = 27900
master protocol = 34
master query = empty full
master for gametype = ALIENARENAS
end
gametype TF2 new extend TF
name = Titanfall 2
status packet = \xff\xff\xff\xff\x4f\x03
end
gametype TF2E new extend TF
name = Titanfall 2 Protocol v2
status packet = \xff\xff\xff\xff\x4d\x03
end
# id Tech 2 fork (Quetoo engine, Quake 2 derivative)
gametype QUETOOS new extend Q2S
name = Quetoo
template var = QUETOO
default port = 1998
game rule = game_name
end
gametype QUETOOM new extend Q2M
name = Quetoo Master
template var = QUETOOMASTER
default port = 1996
master query = empty full
master for gametype = QUETOOS
end
# id Tech 2 fork (DarkPlace engine, Quake 2 derivative)
gametype DOOMBRINGERS new extend Q3S
name = Doombringer
template var = DOOMBRINGER
default port = 26000
game rule = gamename
end
gametype DOOMBRINGERM new extend Q3M
name = Doombringer Master
template var = DOOMBRINGERMASTER
default port = 27950
master packet = \377\377\377\377getservers DOOMBRINGER %s %s
master protocol = 3
master query = empty full
master for gametype = DOOMBRINGERS
end
|