File: qstat.h

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qstat 2.17-2
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/*
 * qstat.h
 * by Steve Jankowski
 * steve@qstat.org
 * http://www.qstat.org
 *
 * Copyright 1996,1997,1998,1999,2000,2001,2002 by Steve Jankowski
 * Copyright 2007-2021 Steven Hartland
 */

#ifndef __H_QSTAT
#define __H_QSTAT
#ifdef HAVE_CONFIG_H
 #include "gnuconfig.h"
#endif
#include "version.h"

#ifdef __EMX__
 #include <sys/select.h>
 #include <sys/param.h>
	#define strcasecmp	stricmp
	#define strncasecmp	strnicmp
#endif

#ifdef _WIN32
 #include <sys/timeb.h>
 #include <winsock.h>
	#define PATH_MAX		MAX_PATH
 #include <fcntl.h>
	#define _POSIX_			1
 #ifndef FD_SETSIZE
		#define FD_SETSIZE	256
 #endif
	#define close(a)    closesocket(a)
	static int
	gettimeofday(struct timeval *now, void *blah)
	{
		struct timeb timeb;

		ftime(&timeb);
		now->tv_sec = timeb.time;
		now->tv_usec = (unsigned int)timeb.millitm * 1000;
		return (0);
	}


	#define sockerr()    WSAGetLastError()
	#define strcasecmp		stricmp
	#define strncasecmp		strnicmp
	#define STATIC
 #ifndef EADDRINUSE
		#define EADDRINUSE	WSAEADDRINUSE
 #endif
 #if _MSC_VER < 1900
	#define snprintf		_snprintf
 #endif
#else
 #include <sys/time.h>
	#define SOCKET_ERROR		-1
#endif  /* _WIN32 */

#include <string.h>

#define MAXSTRLEN		2048
#define ENCODING_LATIN_1	1
#define ENCODING_UTF_8		8
#define UTF8BYTESWAPNOTACHAR	0xFFFE
#define UTF8NOTACHAR		0xFFFF
#define UTF8MAXFROMUCS4		0x10FFFF

typedef struct _server_type server_type;

#ifdef __GNUC__
	#define GCC_FORMAT_PRINTF(a, b)    __attribute__ ((format(printf, a, b)))
#else
	#define GCC_FORMAT_PRINTF(a, b)
#endif

typedef enum {
	INPROGRESS = 0,
	DONE_AUTO = 1,
	DONE_FORCE = 2,

	SYS_ERROR = -1,
	MEM_ERROR = -2,
	PKT_ERROR = -3,
	ORD_ERROR = -4,
	REQ_ERROR = -5
} query_status_t;

#include "qserver.h"

typedef void (*DisplayFunc)(struct qserver *);
typedef query_status_t (*QueryFunc)(struct qserver *);
typedef query_status_t (*PacketFunc)(struct qserver *, char *rawpkt, int pktlen);

// Display modules
#include "display_json.h"

// Packet modules
#include "ut2004.h"
#include "doom3.h"
#include "a2s.h"
#include "fl.h"
#include "gps.h"
#include "gs2.h"
#include "gs3.h"
#include "haze.h"
#include "ts2.h"
#include "ts3.h"
#include "tm.h"
#include "wic.h"
#include "ottd.h"
#include "tee.h"
#include "cube2.h"
#include "bfbc2.h"
#include "ventrilo.h"
#include "mumble.h"
#include "terraria.h"
#include "crysis.h"
#include "dirtybomb.h"
#include "starmade.h"
#include "farmsim.h"
#include "ksp.h"
#include "tf.h"
#include "armyops.h"

/*
 * Various magic numbers.
 */

#define Q_DEFAULT_PORT				26000
#define HEXEN2_DEFAULT_PORT			26900
#define Q2_DEFAULT_PORT				27910
#define Q3_DEFAULT_PORT				27960
#define Q2_MASTER_DEFAULT_PORT			27900
#define Q3_MASTER_DEFAULT_PORT			27950
#define QW_DEFAULT_PORT				27500
#define QW_MASTER_DEFAULT_PORT			27000
#define HW_DEFAULT_PORT				26950
#define HW_MASTER_DEFAULT_PORT			26900
#define UNREAL_DEFAULT_PORT			7777
#define UNREAL_MASTER_DEFAULT_PORT		28900
#define HALFLIFE_DEFAULT_PORT			27015
#define HL_MASTER_DEFAULT_PORT			27010
#define SIN_DEFAULT_PORT			22450
#define SHOGO_DEFAULT_PORT			27888
#define TRIBES_DEFAULT_PORT			28001
#define TRIBES_MASTER_DEFAULT_PORT		28000
#define BFRIS_DEFAULT_PORT			44001
#define KINGPIN_DEFAULT_PORT			31510
#define HERETIC2_DEFAULT_PORT			28910
#define SOF_DEFAULT_PORT			28910
#define GAMESPY_MASTER_DEFAULT_PORT		28900
#define TRIBES2_DEFAULT_PORT			28000
#define TRIBES2_MASTER_DEFAULT_PORT		28002
#define DESCENT3_GAMESPY_DEFAULT_PORT		20142
#define DESCENT3_DEFAULT_PORT			2092
#define DESCENT3_MASTER_DEFAULT_PORT		3445
#define RTCW_DEFAULT_PORT			27960
#define RTCW_MASTER_DEFAULT_PORT		27950
#define STEF_DEFAULT_PORT			27960
#define STEF_MASTER_DEFAULT_PORT		27953
#define JK3_DEFAULT_PORT			29070
#define JK3_MASTER_DEFAULT_PORT			29060
#define GHOSTRECON_PLAYER_DEFAULT_PORT		2346
#define RAVENSHIELD_DEFAULT_PORT		8777
#define SAVAGE_DEFAULT_PORT			11235
#define FARCRY_DEFAULT_PORT			49001
#define STEAM_MASTER_DEFAULT_PORT		27010
#define HL2_DEFAULT_PORT			27015
#define HL2_MASTER_DEFAULT_PORT			27011
#define TS2_DEFAULT_PORT			51234
#define TS3_DEFAULT_PORT			10011
#define BFBC2_DEFAULT_PORT			48888
#define TM_DEFAULT_PORT				5000
#define WIC_DEFAULT_PORT			5000 // Default is actually disabled
#define FL_DEFAULT_PORT				5478
#define VENTRILO_DEFAULT_PORT			3784
#define CUBE2_DEFAULT_PORT			28785
#define MUMBLE_DEFAULT_PORT			64738
#define TERRARIA_DEFAULT_PORT			7777
#define CRYSIS_DEFAULT_PORT			64087
#define DIRTYBOMB_DEFAULT_PORT			7877
#define STARMADE_DEFAULT_PORT			4242
#define FARMSIM_DEFAULT_PORT			10828
#define KSP_DEFAULT_PORT			6702
#define TF_DEFAULT_PORT				37016

#define Q_UNKNOWN_TYPE				0
#define MASTER_SERVER				0x40000000

#define Q_SERVER				1
#define QW_SERVER				2
#define QW_MASTER				(3 | MASTER_SERVER)
#define H2_SERVER				4
#define Q2_SERVER				5
#define Q2_MASTER				(6 | MASTER_SERVER)
#define HW_SERVER				7
#define UN_SERVER				8
#define UN_MASTER				(9 | MASTER_SERVER)
#define HL_SERVER				10
#define HL_MASTER				(11 | MASTER_SERVER)
#define SIN_SERVER				12
#define SHOGO_SERVER				13
#define TRIBES_SERVER				14
#define TRIBES_MASTER				(15 | MASTER_SERVER)
#define Q3_SERVER				16
#define Q3_MASTER				(17 | MASTER_SERVER)
#define BFRIS_SERVER				18
#define KINGPIN_SERVER				19
#define HERETIC2_SERVER				20
#define SOF_SERVER				21
#define GAMESPY_PROTOCOL_SERVER			22
#define GAMESPY_MASTER				(23 | MASTER_SERVER)
#define TRIBES2_SERVER				24
#define TRIBES2_MASTER				(25 | MASTER_SERVER)
#define DESCENT3_GAMESPY_SERVER			26
#define DESCENT3_PXO_SERVER			27
#define DESCENT3_SERVER				28
#define DESCENT3_MASTER				(29 | MASTER_SERVER)
#define RTCW_SERVER				30
#define RTCW_MASTER				(31 | MASTER_SERVER)
#define STEF_SERVER				32
#define STEF_MASTER				(33 | MASTER_SERVER)
#define UT2003_SERVER				34
#define GHOSTRECON_SERVER			35
#define ALLSEEINGEYE_PROTOCOL_SERVER		36
#define RAVENSHIELD_SERVER			37
#define SAVAGE_SERVER				38
#define FARCRY_SERVER				39
#define GAMESPY2_PROTOCOL_SERVER		40
#define STEAM_MASTER				(41 | MASTER_SERVER)
#define JK3_SERVER				42
#define JK3_MASTER				(43 | MASTER_SERVER)
#define DOOM3_SERVER				44
#define DOOM3_MASTER				(45 | MASTER_SERVER)
#define HL2_SERVER				46
#define HL2_MASTER				(47 | MASTER_SERVER)
#define UT2004_MASTER				(48 | MASTER_SERVER)
#define A2S_SERVER				49
#define PARIAH_SERVER				50
#define GAMESPY3_PROTOCOL_SERVER		51
#define TS2_PROTOCOL_SERVER			52
#define QUAKE4_SERVER				53
#define QUAKE4_MASTER				(53 | MASTER_SERVER)
#define ARMYOPS_SERVER				54
#define GAMESPY4_PROTOCOL_SERVER		55
#define PREY_SERVER				56
#define TM_PROTOCOL_SERVER			57
#define ETQW_SERVER				58
#define HAZE_SERVER				59
#define HW_MASTER				(60 | MASTER_SERVER)
#define WIC_PROTOCOL_SERVER			61
#define OTTD_SERVER				62
#define OTTD_MASTER				(63 | MASTER_SERVER)
#define FL_SERVER				64
#define WOLF_SERVER				65
#define TEE_SERVER				66
#define TS3_PROTOCOL_SERVER			67
#define BFBC2_PROTOCOL_SERVER			68
#define VENTRILO_PROTOCOL_SERVER		69
#define CUBE2_SERVER				70
#define MUMBLE_PROTOCOL_SERVER			71
#define TERRARIA_PROTOCOL_SERVER		72
#define CRYSIS_PROTOCOL_SERVER			73
#define DIRTYBOMB_PROTOCOL_SERVER		74
#define STARMADE_PROTOCOL_SERVER		75
#define FARMSIM_PROTOCOL_SERVER			76
#define KSP_PROTOCOL_SERVER			77
#define TF_PROTOCOL_SERVER			78
#define TEE_MASTER				79

#define LAST_BUILTIN_SERVER			80

#define TF_SINGLE_QUERY				(1 << 1)
#define TF_OUTFILE				(1 << 2)
#define TF_MASTER_MULTI_RESPONSE		(1 << 3)
#define TF_TCP_CONNECT				(1 << 4)
#define TF_QUERY_ARG				(1 << 5)
#define TF_QUERY_ARG_REQUIRED			(1 << 6)
#define TF_QUAKE3_NAMES				(1 << 7)
#define TF_TRIBES2_NAMES			(1 << 8)
#define TF_SOF_NAMES				(1 << 9)
#define TF_U2_NAMES				(1 << 10)

#define TF_RAW_STYLE_QUAKE			(1 << 11)
#define TF_RAW_STYLE_TRIBES			(1 << 12)
#define TF_RAW_STYLE_GHOSTRECON			(1 << 13)

#define TF_NO_PORT_OFFSET			(1 << 14)
#define TF_SHOW_GAME_PORT			(1 << 15)

#define TF_MASTER_STEAM				(1 << 16) /* supports steam server filter */

// What response type are we expecting
// XXX: this is not what server->flags is for
#define TF_STATUS_QUERY		(1 << 17)
#define TF_PLAYER_QUERY		(1 << 18)
#define TF_RULES_QUERY		(1 << 19)
#define TF_TM_NAMES		(1 << 20)

#define TRIBES_TEAM		-1

struct q_packet;

/*
 * Output and formatting functions
 */

void display_server(struct qserver *server);
void display_qwmaster(struct qserver *server);
void display_server_rules(struct qserver *server);
void display_player_info(struct qserver *server);
void display_q_player_info(struct qserver *server);
void display_qw_player_info(struct qserver *server);
void display_q2_player_info(struct qserver *server);
void display_unreal_player_info(struct qserver *server);
void display_shogo_player_info(struct qserver *server);
void display_halflife_player_info(struct qserver *server);
void display_tribes_player_info(struct qserver *server);
void display_tribes2_player_info(struct qserver *server);
void display_bfris_player_info(struct qserver *server);
void display_descent3_player_info(struct qserver *server);
void display_ravenshield_player_info(struct qserver *server);
void display_savage_player_info(struct qserver *server);
void display_farcry_player_info(struct qserver *server);
void display_ghostrecon_player_info(struct qserver *server);
void display_eye_player_info(struct qserver *server);
void display_armyops_player_info(struct qserver *server);
void display_gs2_player_info(struct qserver *server);
void display_doom3_player_info(struct qserver *server);
void display_ts2_player_info(struct qserver *server);
void display_ts3_player_info(struct qserver *server);
void display_bfbc2_player_info(struct qserver *server);
void display_tm_player_info(struct qserver *server);
void display_wic_player_info(struct qserver *server);
void display_fl_player_info(struct qserver *server);
void display_tee_player_info(struct qserver *server);
void display_ventrilo_player_info(struct qserver *server);
void display_starmade_player_info(struct qserver *server);

void raw_display_server(struct qserver *server);
void raw_display_server_rules(struct qserver *server);
void raw_display_player_info(struct qserver *server);
void raw_display_q_player_info(struct qserver *server);
void raw_display_qw_player_info(struct qserver *server);
void raw_display_q2_player_info(struct qserver *server);
void raw_display_unreal_player_info(struct qserver *server);
void raw_display_halflife_player_info(struct qserver *server);
void raw_display_tribes_player_info(struct qserver *server);
void raw_display_tribes2_player_info(struct qserver *server);
void raw_display_bfris_player_info(struct qserver *server);
void raw_display_ravenshield_player_info(struct qserver *server);
void raw_display_savage_player_info(struct qserver *server);
void raw_display_farcry_player_info(struct qserver *server);
void raw_display_descent3_player_info(struct qserver *server);
void raw_display_ghostrecon_player_info(struct qserver *server);
void raw_display_eye_player_info(struct qserver *server);
void raw_display_armyops_player_info(struct qserver *server);
void raw_display_gs2_player_info(struct qserver *server);
void raw_display_doom3_player_info(struct qserver *server);
void raw_display_ts2_player_info(struct qserver *server);
void raw_display_ts3_player_info(struct qserver *server);
void raw_display_bfbc2_player_info(struct qserver *server);
void raw_display_tm_player_info(struct qserver *server);
void raw_display_wic_player_info(struct qserver *server);
void raw_display_fl_player_info(struct qserver *server);
void raw_display_tee_player_info(struct qserver *server);
void raw_display_ventrilo_player_info(struct qserver *server);
void raw_display_starmade_player_info(struct qserver *server);

void xml_display_server(struct qserver *server);
void xml_header();
void xml_footer();
void xml_display_server_rules(struct qserver *server);
void xml_display_player_info(struct qserver *server);
void xml_display_q_player_info(struct qserver *server);
void xml_display_qw_player_info(struct qserver *server);
void xml_display_q2_player_info(struct qserver *server);
void xml_display_unreal_player_info(struct qserver *server);
void xml_display_halflife_player_info(struct qserver *server);
void xml_display_tribes_player_info(struct qserver *server);
void xml_display_tribes2_player_info(struct qserver *server);
void xml_display_ravenshield_player_info(struct qserver *server);
void xml_display_savage_player_info(struct qserver *server);
void xml_display_farcry_player_info(struct qserver *server);
void xml_display_bfris_player_info(struct qserver *server);
void xml_display_descent3_player_info(struct qserver *server);
void xml_display_ghostrecon_player_info(struct qserver *server);
void xml_display_eye_player_info(struct qserver *server);
void xml_display_armyops_player_info(struct qserver *server);
void xml_display_player_info(struct qserver *server);
void xml_display_doom3_player_info(struct qserver *server);
void xml_display_ts2_player_info(struct qserver *server);
void xml_display_ts3_player_info(struct qserver *server);
void xml_display_bfbc2_player_info(struct qserver *server);
void xml_display_tm_player_info(struct qserver *server);
void xml_display_wic_player_info(struct qserver *server);
void xml_display_fl_player_info(struct qserver *server);
void xml_display_tee_player_info(struct qserver *server);
void xml_display_ventrilo_player_info(struct qserver *server);
void xml_display_starmade_player_info(struct qserver *server);
char *xml_escape(char *);

query_status_t send_qserver_request_packet(struct qserver *server);
query_status_t send_qwserver_request_packet(struct qserver *server);
query_status_t send_ut2003_request_packet(struct qserver *server);
query_status_t send_tribes_request_packet(struct qserver *server);
query_status_t send_qwmaster_request_packet(struct qserver *server);
query_status_t send_bfris_request_packet(struct qserver *server);
query_status_t send_player_request_packet(struct qserver *server);
query_status_t send_rule_request_packet(struct qserver *server);
query_status_t send_savage_request_packet(struct qserver *server);
query_status_t send_farcry_request_packet(struct qserver *server);
query_status_t send_gamespy_master_request(struct qserver *server);
query_status_t send_tribes2_request_packet(struct qserver *server);
query_status_t send_tribes2master_request_packet(struct qserver *server);
query_status_t send_hl2_request_packet(struct qserver *server);

query_status_t deal_with_q_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_qw_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_q1qw_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_q2_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_qwmaster_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_halflife_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_ut2003_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_tribes_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_tribesmaster_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_bfris_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_gamespy_master_response(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_ravenshield_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_savage_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_farcry_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_tribes2_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_tribes2master_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_descent3_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_descent3master_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_ghostrecon_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_eye_packet(struct qserver *server, char *pkt, int pktlen);
query_status_t deal_with_hl2_packet(struct qserver *server, char *pkt, int pktlen);

struct _server_type {
	int id;
	char *type_prefix;
	char *type_string;
	char *type_option;
	char *game_name;
	int master;
	unsigned short default_port;
	unsigned short port_offset;
	int flags;
	char *game_rule;
	char *template_var;
	char *status_packet;
	int status_len;
	char *player_packet;
	int player_len;
	char *rule_packet;
	int rule_len;
	char *master_packet;
	int master_len;
	char *master_protocol;
	char *master_query;
	DisplayFunc display_player_func;
	DisplayFunc display_rule_func;
	DisplayFunc display_raw_player_func;
	DisplayFunc display_raw_rule_func;
	DisplayFunc display_xml_player_func;
	DisplayFunc display_xml_rule_func;
	DisplayFunc display_json_player_func;
	DisplayFunc display_json_rule_func;
	QueryFunc status_query_func;
	QueryFunc rule_query_func;
	QueryFunc player_query_func;
	PacketFunc packet_func;
};

extern server_type builtin_types[];
extern server_type *types;
extern int n_server_types;
extern server_type *default_server_type;
server_type *find_server_type_string(char *type_string);

#ifdef QUERY_PACKETS
 #undef QUERY_PACKETS

/* QUAKE */
	struct q_packet {
		unsigned char flag1;
		unsigned char flag2;
		unsigned short length;
		unsigned char op_code;
		unsigned char data[19];
	};

	#define Q_HEADER_LEN    5

/*
 * struct {
 *  unsigned char flag1;
 *  unsigned char flag2;
 *  unsigned short length;
 *  unsigned char op_code;
 *  char name[6];
 *  unsigned char version;
 * };
 */

	#define Q_FLAG1			0x80
	#define Q_FLAG2			0x00
	#define Q_CCREQ_SERVER_INFO	0x02
	#define Q_CCREQ_PLAYER_INFO	0x03
	#define Q_CCREQ_RULE_INFO	0x04

/* The \003 below is the protocol version */
	#define Q_SERVERINFO_LEN	12
	struct q_packet q_serverinfo =
	{
		Q_FLAG1, Q_FLAG2, Q_SERVERINFO_LEN, Q_CCREQ_SERVER_INFO, "QUAKE\000\003"
	};

	struct q_packet q_rule = {
		Q_FLAG1, Q_FLAG2, 0, Q_CCREQ_RULE_INFO, ""
	};

	struct q_packet q_player = {
		Q_FLAG1, Q_FLAG2, 6, Q_CCREQ_PLAYER_INFO, ""
	};

/* QUAKE WORLD */
	struct {
		char prefix[4];
		char command[10];
	}
	qw_serverstatus =
	{ { '\377', '\377', '\377', '\377' }, { 's', 't', 'a', 't', 'u', 's', ' ', '2', '3', '\n' } };

/* QUAKE3 */
	struct {
		char prefix[4];
		char command[10];
	}
	q3_serverstatus =
	{ { '\377', '\377', '\377', '\377' }, { 'g', 'e', 't', 's', 't', 'a', 't', 'u', 's', '\n' } };

	struct {
		char prefix[4];
		char command[8];
	}
	q3_serverinfo =
	{ { '\377', '\377', '\377', '\377' }, { 'g', 'e', 't', 'i', 'n', 'f', 'o', '\n' } };

/* DOOM 3 */
	struct {
		char prefix[2];
		char command[12];
	}
	doom3_serverinfo =
	{ { '\377', '\377' }, { 'g', 'e', 't', 'I', 'n', 'f', 'o', '\0', '\0', '\0', '\0', '\0' } };

/* HALF-LIFE 2 */
	char hl2_serverinfo[20] = { '\xFF', '\xFF', '\xFF', '\xFF', 'T', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0' };
	char hl2_playerinfo[20] = { '\xFF', '\xFF', '\xFF', '\xFF', 'U', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0' };
	char hl2_ruleinfo[20] = { '\xFF', '\xFF', '\xFF', '\xFF', 'V', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0' };

/* HEXEN WORLD */
	struct {
		char prefix[5];
		char command[7];
	}
	hw_serverstatus =
	{ { '\377', '\377', '\377', '\377', '\377' }, { 's', 't', 'a', 't', 'u', 's', '\n' } };

/* HEXEN 2
 * The \004 below is the protocol version */
	#define H2_SERVERINFO_LEN    14
	struct q_packet h2_serverinfo =
	{
		Q_FLAG1, Q_FLAG2, H2_SERVERINFO_LEN, Q_CCREQ_SERVER_INFO, "HEXENII\000\004"
	};

/* UNREAL */

	char unreal_serverstatus[8] = { '\\', 's', 't', 'a', 't', 'u', 's', '\\' };

/*
 * char unreal_serverstatus[] = { '\\', 's','t','a','t','u','s', '\\', '\\', 'p','l','a','y','e','r','s', '\\', '\\' };
 */
	char unreal_masterlist[23] = "\\list\\\\gamename\\unreal";

/* UT 2003 */
	char ut2003_basicstatus[] = { 0x78, 0, 0, 0, 0 };
//char ut2003_ruleinfo[] = { 0x78, 0,0,0, 1 };
//char ut2003_playerinfo[] = { 0x78, 0,0,0, 2 };
	char ut2003_allinfo[] = { 0x78, 0, 0, 0, 3 };

/* Pariah */
	char pariah_basicstatus[] = { 0x77, 0, 0, 0, 0x13 };

/* HALF LIFE */
	char hl_ping[9] =
	{ '\377', '\377', '\377', '\377', 'p', 'i', 'n', 'g', '\0' };
	char hl_rules[10] =
	{ '\377', '\377', '\377', '\377', 'r', 'u', 'l', 'e', 's', '\0' };
	char hl_info[9] =
	{ '\377', '\377', '\377', '\377', 'i', 'n', 'f', 'o', '\0' };
	char hl_players[12] =
	{ '\377', '\377', '\377', '\377', 'p', 'l', 'a', 'y', 'e', 'r', 's', '\0' };
	char hl_details[12] =
	{ '\377', '\377', '\377', '\377', 'd', 'e', 't', 'a', 'i', 'l', 's', '\0' };

/* QUAKE WORLD MASTER */
	#define QW_GET_SERVERS    'c'
	char qw_masterquery[] = { QW_GET_SERVERS, '\n', '\0' };

/* HEXENWORLD MASTER */
	#define HW_GET_SERVERS    'c'
	char hw_masterquery[] = { '\377', HW_GET_SERVERS, '\0' };

/* QUAKE 2 MASTER */
	char q2_masterquery[] = { 'q', 'u', 'e', 'r', 'y', '\n', '\0' };

/* QUAKE 3 MASTER */
	char q3_master_query_template[] = "\377\377\377\377getservers %s %s";
	char q3_master_default_protocol[] = "68";
	char q3_master_default_query[] = "empty full\n";

/* RETURN TO CASTLE WOLFENSTEIN */
	char rtcw_master_default_protocol[] = "60";

/* STAR TREK: ELITE FORCE */
	char stef_master_default_protocol[] = "24";

/* JEDI KNIGHT: JEDI ACADEMY */
	char jk3_master_default_protocol[] = "26";

/* HALF-LIFE MASTER */
	char hl_masterquery[4] = { 'e', '\0', '\0', '\0' };
	char new_hl_masterquery_prefix[5] = { '1', '\0', '\0', '\0', '\0' };

/* TRIBES */
	char tribes_info[] = { '`', '*', '*' };
	char tribes_players[] = { 'b', '*', '*' };

/*  This is what the game sends to get minimal status
 * { '\020', '\03', '\377', 0, (unsigned char)0xc5, 6 };
 */
	char tribes_info_reponse[] = { 'a', '*', '*', 'b' };
	char tribes_players_reponse[] = { 'c', '*', '*', 'b' };
	char tribes_masterquery[] = { 0x10, 0x3, '\377', 0, 0x2 };
	char tribes_master_response[] = { 0x10, 0x6 };

/* GAMESPY */
	char gamespy_master_request_prefix[] = "\\list\\\\gamename\\";
	char gamespy_master_validate[] = "\\gamename\\gamespy2\\gamever\\020109017\\location\\5\\validate\\12345678\\final\\";

/* TRIBES 2 */
	#define TRIBES2_QUERY_GAME_TYPES		2
	#define TRIBES2_QUERY_MASTER			6
	#define TRIBES2_QUERY_PING			14
	#define TRIBES2_QUERY_INFO			18
	#define TRIBES2_RESPONSE_GAME_TYPES		4
	#define TRIBES2_RESPONSE_MASTER			8
	#define TRIBES2_RESPONSE_PING			16
	#define TRIBES2_RESPONSE_INFO			20

	#define TRIBES2_NO_COMPRESS			2
	#define TRIBES2_DEFAULT_PACKET_INDEX		255
	#define TRIBES2_STATUS_DEDICATED		(1 << 0)
	#define TRIBES2_STATUS_PASSWORD			(1 << 1)
	#define TRIBES2_STATUS_LINUX			(1 << 2)
	#define TRIBES2_STATUS_TOURNAMENT		(1 << 3)
	#define TRIBES2_STATUS_NOALIAS			(1 << 4)
	#define TRIBES2_STATUS_TEAMDAMAGE		(1 << 5)
	#define TRIBES2_STATUS_TOURNAMENT_VER3		(1 << 6)
	#define TRIBES2_STATUS_NOALIAS_VER3		(1 << 7)
	char tribes2_game_types_request[] = { TRIBES2_QUERY_GAME_TYPES, 0, 1, 2, 3, 4 };
	char tribes2_ping[] = { TRIBES2_QUERY_PING, TRIBES2_NO_COMPRESS, 1, 2, 3, 4 };
	char tribes2_info[] = { TRIBES2_QUERY_INFO, TRIBES2_NO_COMPRESS, 1, 2, 3, 4 };
	unsigned char tribes2_masterquery[] =
	{
		TRIBES2_QUERY_MASTER,  128, /* <= build 22228, this was 0 */
		11,			12,   13,  14,
		255,
		3,		      'a',  'n',  'y',
		3,		      'a',  'n',  'y',
		0,		       255,             /* min/max players */
		0xff,		      0xff, 0xff,0xff,  /* region mask */
		0,			 0,    0,   0,  /* build version */
		0,                                      /* status */
		255,                                    /* max bots */
		0,			 0,             /* min cpu */
		0                                       /* # buddies */
	};
	#define TRIBES2_ID_OFFSET    2

	unsigned char descent3_masterquery[] =
	{
		0x03,                                           /* ID or something */
		0x24, 0x00, 0x00, 0x00,                         /* packet len */
		0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,       /* unknown */
		0x07,                                           /* type */
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,       /* unknown */
		0x67, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00        /* "global" */
	};

/* for some reason Descent3 uses a different request for pxo/non-pxo games. blah. */
	unsigned char descent3_pxoinfoquery[] =
	{
		0x01,                                           /* "internal descent3 routing" */
		0x29,                                           /* request server info? (pxo listed servers) */
		0x0b, 0x00,                                     /* packet length (- routing byte) */
		0x1b, 0x2f, 0xf4, 0x41, 0x09, 0x00, 0x00, 0x00  /* unknown */
	};
	unsigned char descent3_tcpipinfoquery[] =
	{
		0x01,                                           /* "internal descent3 routing" */
		0x1e,                                           /* request server info? (tcpip only servers) */
		0x0b, 0x00,                                     /* packet length (- routing byte) */
		0x1b, 0x2f, 0xf4, 0x41, 0x09, 0x00, 0x00, 0x00  /* unknown */
	};

/* http://ml.warpcore.org/d3dl/200101/msg00001.html
 * http://ml.warpcore.org/d3dl/200101/msg00004.html */
	unsigned char descent3_playerquery[] =
	{
		0x01,           /* "internal descent3 routing" */
		0x72,           /* MP_REQUEST_PLAYERLIST   */
		0x03, 0x00      /* packet length (- routing byte) */
	};

	unsigned char ghostrecon_serverquery[] =
	{
		0xc0, 0xde, 0xf1, 0x11, /* const ? header */
		0x42,                   /* start flag */
		0x03, 0x00,             /* data len */
		0xe9, 0x03, 0x00        /* server request ?? */
	};

	unsigned char ghostrecon_playerquery[] =
	{
		0xc0, 0xde, 0xf1, 0x11,                 /* const ? header */
		0x42,                                   /* start flag */
		0x06, 0x00,                             /* data len */
		0xf5, 0x03, 0x00, 0x78, 0x30, 0x63      /* player request ?? may be flag 0xf5; len 0x03,0x00; data 0x78, 0x30, 0x63 */
	};

/* All Seeing Eye */
	char eye_status_query[1] = "s";
	char eye_ping_query[1] = "p";

// Gamespy v2
// Format:
// 1 - 3: query head
// 4 - 7: queryid
// 8: server + rules info (00 to disable)
// 9: Player information (00 to disable)
// 10: Team information (00 to disable)
	unsigned char gs2_status_query[] =
	{
		0xfe, 0xfd, 0x00, 0x10, 0x20, 0x30, 0x40, 0xff, 0xff, 0xff
	};

// Gamespy v3
// Format:
// 1 - 3: query head
// 4 - 7: queryid
// 8: server + rules info (00 to disable)
// 9: Player information (00 to disable)
// 10: Team information (00 to disable)
// 11: Request new format
	unsigned char gs3_player_query[] =
	{
		0xfe, 0xfd, 0x00,
		0x10, 0x20, 0x30, 0x40,
		0xff, 0xff, 0xff, 0x01
	};

// Format:
// 1 - 3: query head
// 4 - 7: queryid
// 8: requested number of rules
// 9 - 9 + no_rules: requested ruleid
// last 2 : terminator?

// Known ruleid's:
// 0x01: hostname
// 0x03: version
// 0x04: hostport
// 0x05: map
// 0x06: gametype
// 0x07: gamevarient
// 0x08: num_players
// 0x0a: max_players
// 0x0b: gamemode
	unsigned char gs3_status_query[] =
	{
		0xfe, 0xfd, 0x00,
		0x10, 0x20, 0x30, 0x40,
		0x06, 0x01, 0x06, 0x05, 0x08, 0x0a, 0x04, 0x00, 0x00
	};

// Gamespy v3 + challenge
// Format:
// 1 - 3: query head
// 4 - 7: queryid
	unsigned char gs3_challenge[] =
	{
		0xfe, 0xfd, 0x09,
		0x10, 0x20, 0x30, 0x40
	};

// Format:
// 1 - 8: Query Request
// 9 - 12: Query Header
// 13: Query ID

// Query ID is made up of the following
// 0x01: Basic Info
// 0x02: Game Rules
// 0x03: Player Information
// 0x04: Team Information
	unsigned char haze_status_query[] =
	{
		'f',  'r',  'd',  'q',	'u', 'e', 'r', 'y',
		0x10, 0x20, 0x30, 0x40,
		0x0A
	};

// Format:
// 1 - 8: Query Request
// 9 - 12: Query Header
// 13: Query ID

// Query ID is made up of the following
// 0x01: Basic Info
// 0x02: Game Rules
// 0x03: Player Information
// 0x04: Team Information
	unsigned char haze_player_query[] =
	{
		'f',  'r',  'd',  'q',	'u', 'e', 'r', 'y',
		0x10, 0x20, 0x30, 0x40,
		0x03
	};

// Steam
// Format:
// 1. Request type ( 1 byte )
// 2. Region ( 1 byte )
// 3. ip ( string + null )
// 4. Filter ( optional + null )
//
// Regions:
// 0 = US East Coast
// 1 = US West Coast
// 2 = South America
// 3 = Europe
// 4 = Asia
// 5 = Australia
// 6 = Middle East
// 7 = Africa
// 255 = N/A
// Filter:
// \type\d = Returns only dedicated servers
//
// \secure\1 = Returns servers running anti-cheat technology
//
// \gamedir\[mod] = Servers running the specified modification.
// The parameter is the directory that the mod resides in e.g.
// cstrike for Counter-Strike or dod for Day of Defeat.
//
// \map\[map] = Returns servers running the specified map
// (e.g. de_dust2 or cs_italy)
//
// \linux\1 = Servers running on the Linux platform
//
// \empty\1 = Servers that are not empty
//
// \full\1 = Servers that are not full
//
// \proxy\1 = Servers that are spectator proxies
//
// End the filter with 0x00
//
	unsigned char steam_masterquery_template[] = "1%c%s%c%s";

	unsigned char savage_serverquery[] =
	{
		0x9e, 0x4c, 0x23, 0x00, 0x00, 0xc8, 0x01, 0x21, 0x00, 0x00
	};

	unsigned char savage_playerquery[] =
	{
		0x9e, 0x4c, 0x23, 0x00, 0x00, 0xce, 0x76, 0x46, 0x00, 0x00
	};

	unsigned char farcry_serverquery[] =
	{
		0x08, 0x80
	};

	char ravenshield_serverquery[] = "REPORT";

	char ottd_master_query[] =
	{
		0x04, 0x00,     // packet length
		0x06,           // packet type
		0x01            // packet version
	};

	char ottd_serverinfo[] =
	{
		0x03, 0x00,     // packet length
		0x00,           // packet type
	};

	char ottd_serverdetails[] =
	{
		0x03, 0x00,     // packet length
		0x02,           // packet type
	};

/* Cube2 */

	char cube2_serverstatus[3] = { '\x80', '\x10', '\x27' };

/* Mumble */
	char mumble_serverstatus[12] = { '\x00', '\x00', '\x00', '\x00', '\x01', '\x02', '\x03', '\x04', '\x05', '\x06', '\x07', '\x08' };

/* Terraria */
	char terraria_serverstatus[] = "GET /v2/server/status HTTP/1.1\x0d\x0a\x0d\x0a";

/* SERVER BUILTIN TYPES */

	server_type builtin_types[] =
	{
		{
			/* QUAKE */
			Q_SERVER,                       /* id */
			"QS",                           /* type_prefix */
			"qs",                           /* type_string */
			"-qs",                          /* type_option */
			"Quake",                        /* game_name */
			0,                              /* master */
			Q_DEFAULT_PORT,                 /* default_port */
			0,                              /* port_offset */
			TF_RAW_STYLE_QUAKE,             /* flags */
			"*gamedir",                     /* game_rule */
			"QUAKE",                        /* template_var */
			(char *)&q_serverinfo,          /* status_packet */
			Q_SERVERINFO_LEN,               /* status_len */
			(char *)&q_player,              /* player_packet */
			Q_HEADER_LEN + 1,               /* player_len */
			(char *)&q_rule,                /* rule_packet */
			sizeof(q_rule),                 /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_q_player_info,          /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_q_player_info,      /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_q_player_info,      /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_q_player_info,     /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qserver_request_packet,    /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_q_packet,             /* packet_func */
		},
		{
			/* HEXEN 2 */
			H2_SERVER,                      /* id */
			"H2S",                          /* type_prefix */
			"h2s",                          /* type_string */
			"-h2s",                         /* type_option */
			"Hexen II",                     /* game_name */
			0,                              /* master */
			HEXEN2_DEFAULT_PORT,            /* default_port */
			0,                              /* port_offset */
			TF_RAW_STYLE_QUAKE,             /* flags */
			"*gamedir",                     /* game_rule */
			"HEXEN2",                       /* template_var */
			(char *)&h2_serverinfo,         /* status_packet */
			H2_SERVERINFO_LEN,              /* status_len */
			(char *)&q_player,              /* player_packet */
			Q_HEADER_LEN + 1,               /* player_len */
			(char *)&q_rule,                /* rule_packet */
			sizeof(q_rule),                 /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_q_player_info,          /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_q_player_info,      /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_q_player_info,      /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_q_player_info,     /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qserver_request_packet,    /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_q_packet,             /* packet_func */
		},
		{
			/* QUAKE WORLD */
			QW_SERVER,                      /* id */
			"QWS",                          /* type_prefix */
			"qws",                          /* type_string */
			"-qws",                         /* type_option */
			"QuakeWorld",                   /* game_name */
			0,                              /* master */
			QW_DEFAULT_PORT,                /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY,                /* flags */
			"*gamedir",                     /* game_rule */
			"QUAKEWORLD",                   /* template_var */
			(char *)&qw_serverstatus,       /* status_packet */
			sizeof(qw_serverstatus),        /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_qw_player_info,         /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_qw_player_info,     /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_qw_player_info,     /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_qw_player_info,    /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qwserver_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qw_packet,            /* packet_func */
		},
		{
			/* HEXEN WORLD */
			HW_SERVER,                      /* id */
			"HWS",                          /* type_prefix */
			"hws",                          /* type_string */
			"-hws",                         /* type_option */
			"HexenWorld",                   /* game_name */
			0,                              /* master */
			HW_DEFAULT_PORT,                /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY,                /* flags */
			"*gamedir",                     /* game_rule */
			"HEXENWORLD",                   /* template_var */
			(char *)&hw_serverstatus,       /* status_packet */
			sizeof(hw_serverstatus),        /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_qw_player_info,         /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_qw_player_info,     /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_qw_player_info,     /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_qw_player_info,    /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qwserver_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qw_packet,            /* packet_func */
		},
		{
			/* QUAKE 2 */
			Q2_SERVER,                      /* id */
			"Q2S",                          /* type_prefix */
			"q2s",                          /* type_string */
			"-q2s",                         /* type_option */
			"Quake II",                     /* game_name */
			0,                              /* master */
			Q2_DEFAULT_PORT,                /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY,                /* flags */
			"gamedir",                      /* game_rule */
			"QUAKE2",                       /* template_var */
			(char *)&qw_serverstatus,       /* status_packet */
			sizeof(qw_serverstatus),        /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_q2_player_info,         /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_q2_player_info,     /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_q2_player_info,     /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_q2_player_info,    /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qwserver_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qw_packet,            /* packet_func */
		},
		{
			/* QUAKE 3 */
			Q3_SERVER,                              /* id */
			"Q3S",                                  /* type_prefix */
			"q3s",                                  /* type_string */
			"-q3s",                                 /* type_option */
			"Quake III: Arena",                     /* game_name */
			0,                                      /* master */
			Q3_DEFAULT_PORT,                        /* default_port */
			0,                                      /* port_offset */
			TF_QUAKE3_NAMES /* TF_SINGLE_QUERY */,  /* flags */
			"game",                                 /* game_rule */
			"QUAKE3",                               /* template_var */
			(char *)&q3_serverinfo,                 /* status_packet */
			sizeof(q3_serverinfo),                  /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			(char *)&q3_serverstatus,               /* rule_packet */
			sizeof(q3_serverstatus),                /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_q2_player_info,                 /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_q2_player_info,             /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_q2_player_info,             /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_q2_player_info,            /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_qwserver_request_packet,           /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_qw_packet,                    /* packet_func */
		},
		{
			/* DOOM 3 */
			DOOM3_SERVER,                   /* id */
			"DM3S",                         /* type_prefix */
			"dm3s",                         /* type_string */
			"-dm3s",                        /* type_option */
			"Doom 3",                       /* game_name */
			0,                              /* master */
			DOOM3_DEFAULT_PORT,             /* default_port */
			0,                              /* port_offset */
			TF_QUAKE3_NAMES,                /* flags */
			"fs_game",                      /* game_rule */
			"DOOM3",                        /* template_var */
			(char *)&doom3_serverinfo,      /* status_packet */
			sizeof(doom3_serverinfo),       /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_doom3_player_info,      /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_doom3_player_info,  /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_doom3_player_info,  /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_doom3_player_info, /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qwserver_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_doom3_packet,         /* packet_func */
		},
		{
			/* HALFLIFE 2 */
			HL2_SERVER,                             /* id */
			"HL2S",                                 /* type_prefix */
			"hl2s",                                 /* type_string */
			"-hl2s",                                /* type_option */
			"Half-Life 2",                          /* game_name */
			0,                                      /* master */
			HL2_DEFAULT_PORT,                       /* default_port */
			0,                                      /* port_offset */
			TF_QUAKE3_NAMES,                        /* flags */
			"",                                     /* game_rule */
			"HL2",                                  /* template_var */
			(char *)&hl2_serverinfo,                /* status_packet */
			sizeof(hl2_serverinfo),                 /* status_len */
			(char *)&hl2_playerinfo,                /* player_packet */
			sizeof(hl2_playerinfo),                 /* player_len */
			(char *)&hl2_ruleinfo,                  /* rule_packet */
			sizeof(hl2_ruleinfo),                   /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_halflife_player_info,           /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_halflife_player_info,       /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_halflife_player_info,       /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_halflife_player_info,      /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_hl2_request_packet,                /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_hl2_packet,                   /* packet_func */
		},
		{
			/* RETURN TO CASTLE WOLFENSTEIN */
			RTCW_SERVER,                            /* id */
			"RWS",                                  /* type_prefix */
			"rws",                                  /* type_string */
			"-rws",                                 /* type_option */
			"Return to Castle Wolfenstein",         /* game_name */
			0,                                      /* master */
			RTCW_DEFAULT_PORT,                      /* default_port */
			0,                                      /* port_offset */
			TF_QUAKE3_NAMES /* TF_SINGLE_QUERY */,  /* flags */
			"game",                                 /* game_rule */
			"RTCW",                                 /* template_var */
			(char *)&q3_serverinfo,                 /* status_packet */
			sizeof(q3_serverinfo),                  /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			(char *)&q3_serverstatus,               /* rule_packet */
			sizeof(q3_serverstatus),                /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_q2_player_info,                 /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_q2_player_info,             /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_q2_player_info,             /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_q2_player_info,            /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_qwserver_request_packet,           /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_qw_packet,                    /* packet_func */
		},
		{
			/* STAR TREK: ELITE FORCE */
			STEF_SERVER,                            /* id */
			"EFS",                                  /* type_prefix */
			"efs",                                  /* type_string */
			"-efs",                                 /* type_option */
			"Star Trek: Elite Force",               /* game_name */
			0,                                      /* master */
			STEF_DEFAULT_PORT,                      /* default_port */
			0,                                      /* port_offset */
			TF_QUAKE3_NAMES /* TF_SINGLE_QUERY */,  /* flags */
			"game",                                 /* game_rule */
			"ELITEFORCE",                           /* template_var */
			(char *)&q3_serverinfo,                 /* status_packet */
			sizeof(q3_serverinfo),                  /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			(char *)&q3_serverstatus,               /* rule_packet */
			sizeof(q3_serverstatus),                /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_q2_player_info,                 /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_q2_player_info,             /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_q2_player_info,             /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_q2_player_info,            /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_qwserver_request_packet,           /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_qw_packet,                    /* packet_func */
		},
		{
			/* JEDI KNIGHT: JEDI ACADEMY */
			JK3_SERVER,                             /* id */
			"JK3S",                                 /* type_prefix */
			"jk3s",                                 /* type_string */
			"-jk3s",                                /* type_option */
			"Jedi Knight: Jedi Academy",            /* game_name */
			0,                                      /* master */
			JK3_DEFAULT_PORT,                       /* default_port */
			0,                                      /* port_offset */
			TF_QUAKE3_NAMES /* TF_SINGLE_QUERY */,  /* flags */
			"game",                                 /* game_rule */
			"JEDIKNIGHT3",                          /* template_var */
			(char *)&q3_serverinfo,                 /* status_packet */
			sizeof(q3_serverinfo),                  /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			(char *)&q3_serverstatus,               /* rule_packet */
			sizeof(q3_serverstatus),                /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_q2_player_info,                 /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_q2_player_info,             /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_q2_player_info,             /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_q2_player_info,            /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_qwserver_request_packet,           /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_qw_packet,                    /* packet_func */
		},
		{
			/* UNREAL TOURNAMENT 2003 */
			UT2003_SERVER,                          /* id */
			"UT2S",                                 /* type_prefix */
			"ut2s",                                 /* type_string */
			"-ut2s",                                /* type_option */
			"Unreal Tournament 2003",               /* game_name */
			0,                                      /* master */
			UNREAL_DEFAULT_PORT,                    /* default_port */
			1,                                      /* port_offset */
			TF_U2_NAMES,                            /* flags */
			"gametype",                             /* game_rule */
			"UNREALTOURNAMENT2003",                 /* template_var */
			(char *)&ut2003_basicstatus,            /* status_packet */
			sizeof(ut2003_basicstatus),             /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			(char *)&ut2003_allinfo,                /* rule_packet */
			sizeof(ut2003_allinfo),                 /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			0,                                      /* master_query */
			display_unreal_player_info,             /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_unreal_player_info,         /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_unreal_player_info,         /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_unreal_player_info,        /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_ut2003_request_packet,             /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_ut2003_packet,                /* packet_func */
		},
		{
			/* UNREAL */
			UN_SERVER,                              /* id */
			"UNS",                                  /* type_prefix */
			"uns",                                  /* type_string */
			"-uns",                                 /* type_option */
			"Unreal",                               /* game_name */
			0,                                      /* master */
			UNREAL_DEFAULT_PORT,                    /* default_port */
			1,                                      /* port_offset */
			TF_SINGLE_QUERY,                        /* flags */
			"gametype",                             /* game_rule */
			"UNREAL",                               /* template_var */
			(char *)&unreal_serverstatus,           /* status_packet */
			sizeof(unreal_serverstatus),            /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_unreal_player_info,             /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_unreal_player_info,         /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_unreal_player_info,         /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_unreal_player_info,        /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_gps_request_packet,                /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_gps_packet,                   /* packet_func */
		},
		{
			/* HALF LIFE */
			HL_SERVER,                              /* id */
			"HLS",                                  /* type_prefix */
			"hls",                                  /* type_string */
			"-hls",                                 /* type_option */
			"Half-Life",                            /* game_name */
			0,                                      /* master */
			HALFLIFE_DEFAULT_PORT,                  /* default_port */
			0,                                      /* port_offset */
			0,                                      /* flags */
			"game",                                 /* game_rule */
			"HALFLIFE",                             /* template_var */
			(char *)&hl_details,                    /* status_packet */
			sizeof(hl_details),                     /* status_len */
			(char *)&hl_players,                    /* player_packet */
			sizeof(hl_players),                     /* player_len */
			(char *)&hl_rules,                      /* rule_packet */
			sizeof(hl_rules),                       /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_halflife_player_info,           /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_halflife_player_info,       /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_halflife_player_info,       /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_halflife_player_info,      /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_qwserver_request_packet,           /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_halflife_packet,              /* packet_func */
		},
		{
			/* SIN */
			SIN_SERVER,                     /* id */
			"SNS",                          /* type_prefix */
			"sns",                          /* type_string */
			"-sns",                         /* type_option */
			"Sin",                          /* game_name */
			0,                              /* master */
			SIN_DEFAULT_PORT,               /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY,                /* flags */
			"gamedir",                      /* game_rule */
			"SIN",                          /* template_var */
			(char *)&qw_serverstatus,       /* status_packet */
			sizeof(qw_serverstatus),        /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_q2_player_info,         /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_q2_player_info,     /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_q2_player_info,     /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_q2_player_info,    /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qwserver_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qw_packet,            /* packet_func */
		},
		{
			/* SHOGO */
			SHOGO_SERVER,                   /* id */
			"SGS",                          /* type_prefix */
			"sgs",                          /* type_string */
			"-sgs",                         /* type_option */
			"Shogo: Mobile Armor Division", /* game_name */
			0,                              /* master */
			SHOGO_DEFAULT_PORT,             /* default_port */
			0,                              /* port_offset */
			0,                              /* flags */
			"",                             /* game_rule */
			"SHOGO",                        /* template_var */
			(char *)&unreal_serverstatus,   /* status_packet */
			sizeof(unreal_serverstatus),    /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_q2_player_info,         /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_q2_player_info,     /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_q2_player_info,     /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_q2_player_info,    /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_gps_request_packet,        /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_gps_packet,           /* packet_func */
		},
		{
			/* TRIBES */
			TRIBES_SERVER,                          /* id */
			"TBS",                                  /* type_prefix */
			"tbs",                                  /* type_string */
			"-tbs",                                 /* type_option */
			"Tribes",                               /* game_name */
			0,                                      /* master */
			TRIBES_DEFAULT_PORT,                    /* default_port */
			0,                                      /* port_offset */
			TF_SINGLE_QUERY,                        /* flags */
			"game",                                 /* game_rule */
			"TRIBES",                               /* template_var */
			(char *)&tribes_info,                   /* status_packet */
			sizeof(tribes_info),                    /* status_len */
			(char *)&tribes_players,                /* player_packet */
			sizeof(tribes_players),                 /* player_len */
			(char *)&tribes_players,                /* rule_packet */
			sizeof(tribes_players),                 /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_tribes_player_info,             /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_tribes_player_info,         /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_tribes_player_info,         /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_tribes_player_info,        /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_tribes_request_packet,             /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_tribes_packet,                /* packet_func */
		},
		{
			/* BFRIS */
			BFRIS_SERVER,                   /* id */
			"BFS",                          /* type_prefix */
			"bfs",                          /* type_string */
			"-bfs",                         /* type_option */
			"BFRIS",                        /* game_name */
			0,                              /* master */
			BFRIS_DEFAULT_PORT,             /* default_port */
			0,                              /* port_offset */
			TF_TCP_CONNECT,                 /* flags */
			"Rules",                        /* game_rule */
			"BFRIS",                        /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_bfris_player_info,      /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_bfris_player_info,  /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_bfris_player_info,  /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_bfris_player_info, /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_bfris_request_packet,      /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_bfris_packet,         /* packet_func */
		},
		{
			/* KINGPIN */
			KINGPIN_SERVER,                 /* id */
			"KPS",                          /* type_prefix */
			"kps",                          /* type_string */
			"-kps",                         /* type_option */
			"Kingpin",                      /* game_name */
			0,                              /* master */
			KINGPIN_DEFAULT_PORT,           /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY,                /* flags */
			"gamedir",                      /* game_rule */
			"KINGPIN",                      /* template_var */
			(char *)&qw_serverstatus,       /* status_packet */
			sizeof(qw_serverstatus),        /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_q2_player_info,         /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_q2_player_info,     /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_q2_player_info,     /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_q2_player_info,    /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qwserver_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qw_packet,            /* packet_func */
		},
		{
			/* HERETIC II */
			HERETIC2_SERVER,                /* id */
			"HRS",                          /* type_prefix */
			"hrs",                          /* type_string */
			"-hrs",                         /* type_option */
			"Heretic II",                   /* game_name */
			0,                              /* master */
			HERETIC2_DEFAULT_PORT,          /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY,                /* flags */
			"gamedir",                      /* game_rule */
			"HERETIC2",                     /* template_var */
			(char *)&qw_serverstatus,       /* status_packet */
			sizeof(qw_serverstatus),        /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_q2_player_info,         /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_q2_player_info,     /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_q2_player_info,     /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_q2_player_info,    /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qwserver_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qw_packet,            /* packet_func */
		},
		{
			/* SOLDIER OF FORTUNE */
			SOF_SERVER,                     /* id */
			"SFS",                          /* type_prefix */
			"sfs",                          /* type_string */
			"-sfs",                         /* type_option */
			"Soldier of Fortune",           /* game_name */
			0,                              /* master */
			SOF_DEFAULT_PORT,               /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY | TF_SOF_NAMES, /* flags */
			"gamedir",                      /* game_rule */
			"SOLDIEROFFORTUNE",             /* template_var */
			(char *)&qw_serverstatus,       /* status_packet */
			sizeof(qw_serverstatus),        /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_q2_player_info,         /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_q2_player_info,     /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_q2_player_info,     /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_q2_player_info,    /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qwserver_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qw_packet,            /* packet_func */
		},
		{
			/* GAMESPY PROTOCOL */
			GAMESPY_PROTOCOL_SERVER,                /* id */
			"GPS",                                  /* type_prefix */
			"gps",                                  /* type_string */
			"-gps",                                 /* type_option */
			"Gamespy Protocol",                     /* game_name */
			0,                                      /* master */
			0,                                      /* default_port */
			0,                                      /* port_offset */
			TF_SINGLE_QUERY | TF_U2_NAMES,          /* flags */
			"gametype",                             /* game_rule */
			"GAMESPYPROTOCOL",                      /* template_var */
			(char *)&unreal_serverstatus,           /* status_packet */
			sizeof(unreal_serverstatus),            /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_unreal_player_info,             /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_unreal_player_info,         /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_unreal_player_info,         /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_unreal_player_info,        /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_gps_request_packet,                /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_gps_packet,                   /* packet_func */
		},
		{
			/* TRIBES 2 */
			TRIBES2_SERVER,                         /* id */
			"T2S",                                  /* type_prefix */
			"t2s",                                  /* type_string */
			"-t2s",                                 /* type_option */
			"Tribes 2",                             /* game_name */
			0,                                      /* master */
			TRIBES2_DEFAULT_PORT,                   /* default_port */
			0,                                      /* port_offset */
			0,                                      /* flags */
			"game",                                 /* game_rule */
			"TRIBES2",                              /* template_var */
			(char *)&tribes2_ping,                  /* status_packet */
			sizeof(tribes2_ping),                   /* status_len */
			(char *)&tribes2_info,                  /* player_packet */
			sizeof(tribes2_info),                   /* player_len */
			(char *)NULL,                           /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_tribes2_player_info,            /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_tribes2_player_info,        /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_tribes2_player_info,        /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_tribes2_player_info,       /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_tribes2_request_packet,            /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_tribes2_packet,               /* packet_func */
		},
		{
			/* DESCENT3 GAMESPY PROTOCOL */
			DESCENT3_GAMESPY_SERVER,                /* id */
			"D3G",                                  /* type_prefix */
			"d3g",                                  /* type_string */
			"-d3g",                                 /* type_option */
			"Descent3 Gamespy Protocol",            /* game_name */
			0,                                      /* master */
			DESCENT3_GAMESPY_DEFAULT_PORT,          /* default_port */
			0,                                      /* port_offset */
			TF_SINGLE_QUERY,                        /* flags */
			"gametype",                             /* game_rule */
			"DESCENT3",                             /* template_var */
			(char *)&unreal_serverstatus,           /* status_packet */
			sizeof(unreal_serverstatus),            /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_descent3_player_info,           /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_descent3_player_info,       /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_descent3_player_info,       /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_descent3_player_info,      /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_gps_request_packet,                /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_gps_packet,                   /* packet_func */
		},
		{
			/* DESCENT3 PROTOCOL */
			DESCENT3_SERVER,                        /* id */
			"D3S",                                  /* type_prefix */
			"d3s",                                  /* type_string */
			"-d3s",                                 /* type_option */
			"Descent3",                             /* game_name */
			0,                                      /* master */
			DESCENT3_DEFAULT_PORT,                  /* default_port */
			0,                                      /* port_offset */
			0,                                      /* flags */
			"gametype",                             /* game_rule */
			"DESCENT3",                             /* template_var */
			(char *)&descent3_tcpipinfoquery,       /* status_packet */
			sizeof(descent3_tcpipinfoquery),        /* status_len */
			(char *)&descent3_playerquery,          /* player_packet */
			sizeof(descent3_playerquery),           /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_descent3_player_info,           /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_descent3_player_info,       /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_descent3_player_info,       /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_descent3_player_info,      /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_gps_request_packet,                /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_descent3_packet,              /* packet_func */
		},
		{
			/* DESCENT3 PROTOCOL */
			DESCENT3_PXO_SERVER,                    /* id */
			"D3P",                                  /* type_prefix */
			"d3p",                                  /* type_string */
			"-d3p",                                 /* type_option */
			"Descent3 PXO protocol",                /* game_name */
			0,                                      /* master */
			DESCENT3_DEFAULT_PORT,                  /* default_port */
			0,                                      /* port_offset */
			0,                                      /* flags */
			"gametype",                             /* game_rule */
			"DESCENT3",                             /* template_var */
			(char *)&descent3_pxoinfoquery,         /* status_packet */
			sizeof(descent3_pxoinfoquery),          /* status_len */
			(char *)&descent3_playerquery,          /* player_packet */
			sizeof(descent3_playerquery),           /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_descent3_player_info,           /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_descent3_player_info,       /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_descent3_player_info,       /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_descent3_player_info,      /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_gps_request_packet,                /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_descent3_packet,              /* packet_func */
		},
		{
			/* GHOSTRECON PROTOCOL */
			GHOSTRECON_SERVER,                      /* id */
			"GRS",                                  /* type_prefix */
			"grs",                                  /* type_string */
			"-grs",                                 /* type_option */
			"Ghost Recon",                          /* game_name */
			0,                                      /* master */
			GHOSTRECON_PLAYER_DEFAULT_PORT,         /* default_port */
			2,                                      /* port_offset */
			TF_QUERY_ARG,                           /* flags */
			"gametype",                             /* game_rule */
			"GHOSTRECON",                           /* template_var */
			(char *)&ghostrecon_playerquery,        /* status_packet */
			sizeof(ghostrecon_playerquery),         /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_ghostrecon_player_info,         /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_ghostrecon_player_info,     /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_ghostrecon_player_info,     /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_ghostrecon_player_info,    /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_qserver_request_packet,            /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_ghostrecon_packet,            /* packet_func */
		},
		{
			/* ALL SEEING EYE PROTOCOL */
			ALLSEEINGEYE_PROTOCOL_SERVER,   /* id */
			"EYE",                          /* type_prefix */
			"eye",                          /* type_string */
			"-eye",                         /* type_option */
			"All Seeing Eye Protocol",      /* game_name */
			0,                              /* master */
			0,                              /* default_port */
			123,                            /* port_offset */
			TF_SINGLE_QUERY,                /* flags */
			"gametype",                     /* game_rule */
			"EYEPROTOCOL",                  /* template_var */
			(char *)&eye_status_query,      /* status_packet */
			sizeof(eye_status_query),       /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_eye_player_info,        /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_eye_player_info,    /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_eye_player_info,    /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_eye_player_info,   /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qserver_request_packet,    /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_eye_packet,           /* packet_func */
		},
		{
			/* GAMESPY V2 PROTOCOL */
			GAMESPY2_PROTOCOL_SERVER,       /* id */
			"GS2",                          /* type_prefix */
			"gs2",                          /* type_string */
			"-gs2",                         /* type_option */
			"Gamespy V2 Protocol",          /* game_name */
			0,                              /* master */
			0,                              /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY,                /* flags */
			"gametype",                     /* game_rule */
			"GPS2PROTOCOL",                 /* template_var */
			(char *)&gs2_status_query,      /* status_packet */
			sizeof(gs2_status_query),       /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_gs2_player_info,        /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_gs2_player_info,    /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_player_info,        /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_player_info,       /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_gs2_request_packet,        /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_gs2_packet,           /* packet_func */
		},
		{
			/* AMERICA'S ARMY EXTENSION (GS2 BASED) */
			ARMYOPS_SERVER,                         /* id */
			"AMS",                                  /* type_prefix */
			"ams",                                  /* type_string */
			"-ams",                                 /* type_option */
			"America's Army v2.x",                  /* game_name */
			0,                                      /* master */
			1716,                                   /* default_port */
			1,                                      /* port_offset */
			TF_SINGLE_QUERY | TF_U2_NAMES,          /* flags */
			"gametype",                             /* game_rule */
			"AMERICASARMY",                         /* template_var */
			(char *)&gs2_status_query,              /* status_packet */
			sizeof(gs2_status_query),               /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_armyops_player_info,            /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_armyops_player_info,        /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_armyops_player_info,        /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_armyops_player_info,       /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_gs2_request_packet,                /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_gs2_packet,                   /* packet_func */
		},
		{
			/* RAVENSHIELD PROTOCOL */
			RAVENSHIELD_SERVER,                     /* id */
			"RSS",                                  /* type_prefix */
			"rss",                                  /* type_string */
			"-rss",                                 /* type_option */
			"Ravenshield",                          /* game_name */
			0,                                      /* master */
			RAVENSHIELD_DEFAULT_PORT,               /* default_port */
			1000,                                   /* port_offset */
			TF_QUERY_ARG,                           /* flags */
			"gametype",                             /* game_rule */
			"RAVENSHIELD",                          /* template_var */
			(char *)ravenshield_serverquery,        /* status_packet */
			sizeof(ravenshield_serverquery) - 1,    /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_ravenshield_player_info,        /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_ravenshield_player_info,    /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_ravenshield_player_info,    /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_ravenshield_player_info,   /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_qserver_request_packet,            /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_ravenshield_packet,           /* packet_func */
		},
		{
			/* SAVAGE PROTOCOL */
			SAVAGE_SERVER,                          /* id */
			"SAS",                                  /* type_prefix */
			"sas",                                  /* type_string */
			"-sas",                                 /* type_option */
			"Savage",                               /* game_name */
			0,                                      /* master */
			SAVAGE_DEFAULT_PORT,                    /* default_port */
			0,                                      /* port_offset */
			TF_QUERY_ARG,                           /* flags */
			"gametype",                             /* game_rule */
			"SAVAGE",                               /* template_var */
			(char *)savage_serverquery,             /* status_packet */
			sizeof(savage_serverquery) - 1,         /* status_len */
			(char *)savage_playerquery,             /* player_packet */
			sizeof(savage_playerquery) - 1,         /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_savage_player_info,             /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_savage_player_info,         /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_savage_player_info,         /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_savage_player_info,        /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_savage_request_packet,             /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_savage_packet,                /* packet_func */
		},
		{
			/* FARCRY PROTOCOL */
			FARCRY_SERVER,                          /* id */
			"FCS",                                  /* type_prefix */
			"fcs",                                  /* type_string */
			"-fcs",                                 /* type_option */
			"FarCry",                               /* game_name */
			0,                                      /* master */
			FARCRY_DEFAULT_PORT,                    /* default_port */
			0,                                      /* port_offset */
			TF_QUERY_ARG,                           /* flags */
			"gametype",                             /* game_rule */
			"FARCRY",                               /* template_var */
			(char *)farcry_serverquery,             /* status_packet */
			sizeof(savage_serverquery) - 1,         /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_farcry_player_info,             /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_farcry_player_info,         /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_farcry_player_info,         /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_farcry_player_info,        /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_farcry_request_packet,             /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_farcry_packet,                /* packet_func */
		},

/* --- MASTER SERVERS --- */
		{
			/* QUAKE WORLD MASTER */
			QW_MASTER,                      /* id */
			"QWM",                          /* type_prefix */
			"qwm",                          /* type_string */
			"-qwm",                         /* type_option */ /* ## also "-qw" */
			"QuakeWorld Master",            /* game_name */
			QW_SERVER,                      /* master */
			QW_MASTER_DEFAULT_PORT,         /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY | TF_OUTFILE,   /* flags */
			"",                             /* game_rule */
			"QWMASTER",                     /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			(char *)&qw_masterquery,        /* master_packet */
			sizeof(qw_masterquery),         /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_qwmaster,               /* display_player_func */
			NULL,                           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			NULL,                           /* display_raw_rule_func */
			NULL,                           /* display_xml_player_func */
			NULL,                           /* display_xml_rule_func */
			NULL,                           /* display_json_player_func */
			NULL,                           /* display_json_rule_func */
			send_qwmaster_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qwmaster_packet,      /* packet_func */
		},
		{
			/* HEXEN2WORLD MASTER */
			HW_MASTER,                      /* id */
			"HWM",                          /* type_prefix */
			"hwm",                          /* type_string */
			"-hwm",                         /* type_option */ /* ## also "-qw" */
			"HexenWorld Master",            /* game_name */
			HW_SERVER,                      /* master */
			HW_MASTER_DEFAULT_PORT,         /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY | TF_OUTFILE,   /* flags */
			"",                             /* game_rule */
			"HWMASTER",                     /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			(char *)&hw_masterquery,        /* master_packet */
			sizeof(hw_masterquery),         /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_qwmaster,               /* display_player_func */
			NULL,                           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			NULL,                           /* display_raw_rule_func */
			NULL,                           /* display_xml_player_func */
			NULL,                           /* display_xml_rule_func */
			NULL,                           /* display_json_player_func */
			NULL,                           /* display_json_rule_func */
			send_qwmaster_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qwmaster_packet,      /* packet_func */
		},
		{
			/* QUAKE 2 MASTER */
			Q2_MASTER,                      /* id */
			"Q2M",                          /* type_prefix */
			"q2m",                          /* type_string */
			"-q2m",                         /* type_option */ /* ## also "-qw" */
			"Quake II Master",              /* game_name */
			Q2_SERVER,                      /* master */
			Q2_MASTER_DEFAULT_PORT,         /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY | TF_OUTFILE,   /* flags */
			"",                             /* game_rule */
			"Q2MASTER",                     /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			q2_masterquery,                 /* master_packet */
			sizeof(q2_masterquery),         /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_qwmaster,               /* display_player_func */
			NULL,                           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			NULL,                           /* display_raw_rule_func */
			NULL,                           /* display_xml_player_func */
			NULL,                           /* display_xml_rule_func */
			NULL,                           /* display_json_player_func */
			NULL,                           /* display_json_rule_func */
			send_qwmaster_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qwmaster_packet,      /* packet_func */
		},
		{
			/* QUAKE 3 MASTER */
			Q3_MASTER,                      /* id */
			"Q3M",                          /* type_prefix */
			"q3m",                          /* type_string */
			"-q3m",                         /* type_option */
			"Quake III Master",             /* game_name */
			Q3_SERVER,                      /* master */
			Q3_MASTER_DEFAULT_PORT,         /* default_port */
			0,                              /* port_offset */
			TF_OUTFILE | TF_QUERY_ARG,      /* flags */
			"",                             /* game_rule */
			"Q3MASTER",                     /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			q3_master_query_template,       /* master_packet */
			0,                              /* master_len */
			q3_master_default_protocol,     /* master_protocol */
			q3_master_default_query,        /* master_query */
			display_qwmaster,               /* display_player_func */
			NULL,                           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			NULL,                           /* display_raw_rule_func */
			NULL,                           /* display_xml_player_func */
			NULL,                           /* display_xml_rule_func */
			NULL,                           /* display_json_player_func */
			NULL,                           /* display_json_rule_func */
			send_qwmaster_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qwmaster_packet,      /* packet_func */
		},
		{
			/* DOOM 3 MASTER */
			DOOM3_MASTER,                           /* id */
			"DM3M",                                 /* type_prefix */
			"dm3m",                                 /* type_string */
			"-dm3m",                                /* type_option */
			"Doom 3 Master",                        /* game_name */
			DOOM3_SERVER,                           /* master */
			DOOM3_MASTER_DEFAULT_PORT,              /* default_port */
			0,                                      /* port_offset */
			TF_OUTFILE | TF_QUERY_ARG,              /* flags */
			"",                                     /* game_rule */
			"DOOM3MASTER",                          /* template_var */
			NULL,                                   /* status_packet */
			0,                                      /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_qwmaster,                       /* display_player_func */
			NULL,                                   /* display_rule_func */
			NULL,                                   /* display_raw_player_func */
			NULL,                                   /* display_raw_rule_func */
			NULL,                                   /* display_xml_player_func */
			NULL,                                   /* display_xml_rule_func */
			NULL,                                   /* display_json_player_func */
			NULL,                                   /* display_json_rule_func */
			send_doom3master_request_packet,        /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_doom3master_packet,           /* packet_func */
		},
		{
			/* RETURN TO CASTLE WOLFENSTEIN MASTER */
			RTCW_MASTER,                            /* id */
			"RWM",                                  /* type_prefix */
			"rwm",                                  /* type_string */
			"-rwm",                                 /* type_option */
			"Return to Castle Wolfenstein Master",  /* game_name */
			RTCW_SERVER,                            /* master */
			RTCW_MASTER_DEFAULT_PORT,               /* default_port */
			0,                                      /* port_offset */
			TF_OUTFILE | TF_QUERY_ARG,              /* flags */
			"",                                     /* game_rule */
			"RTCWMASTER",                           /* template_var */
			NULL,                                   /* status_packet */
			0,                                      /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			q3_master_query_template,               /* master_packet */
			0,                                      /* master_len */
			rtcw_master_default_protocol,           /* master_protocol */
			q3_master_default_query,                /* master_query */
			display_qwmaster,                       /* display_player_func */
			NULL,                                   /* display_rule_func */
			NULL,                                   /* display_raw_player_func */
			NULL,                                   /* display_raw_rule_func */
			NULL,                                   /* display_xml_player_func */
			NULL,                                   /* display_xml_rule_func */
			NULL,                                   /* display_json_player_func */
			NULL,                                   /* display_json_rule_func */
			send_qwmaster_request_packet,           /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_qwmaster_packet,              /* packet_func */
		},
		{
			/* STAR TREK: ELITE FORCE MASTER */
			STEF_MASTER,                    /* id */
			"EFM",                          /* type_prefix */
			"efm",                          /* type_string */
			"-efm",                         /* type_option */
			"Star Trek: Elite Force",       /* game_name */
			STEF_SERVER,                    /* master */
			STEF_MASTER_DEFAULT_PORT,       /* default_port */
			0,                              /* port_offset */
			TF_OUTFILE | TF_QUERY_ARG,      /* flags */
			"",                             /* game_rule */
			"ELITEFORCEMASTER",             /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			q3_master_query_template,       /* master_packet */
			0,                              /* master_len */
			stef_master_default_protocol,   /* master_protocol */
			q3_master_default_query,        /* master_query */
			display_qwmaster,               /* display_player_func */
			NULL,                           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			NULL,                           /* display_raw_rule_func */
			NULL,                           /* display_xml_player_func */
			NULL,                           /* display_xml_rule_func */
			NULL,                           /* display_json_player_func */
			NULL,                           /* display_json_rule_func */
			send_qwmaster_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qwmaster_packet,      /* packet_func */
		},
		{
			/* JEDI KNIGHT 3 FORCE MASTER */
			JK3_MASTER,                     /* id */
			"JK3M",                         /* type_prefix */
			"jk3m",                         /* type_string */
			"-jk3m",                        /* type_option */
			"Jedi Knight: Jedi Academy",    /* game_name */
			JK3_SERVER,                     /* master */
			JK3_MASTER_DEFAULT_PORT,        /* default_port */
			0,                              /* port_offset */
			TF_OUTFILE | TF_QUERY_ARG,      /* flags */
			"",                             /* game_rule */
			"JK3MASTER",                    /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			q3_master_query_template,       /* master_packet */
			0,                              /* master_len */
			jk3_master_default_protocol,    /* master_protocol */
			NULL,                           /* master_query */
			display_qwmaster,               /* display_player_func */
			NULL,                           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			NULL,                           /* display_raw_rule_func */
			NULL,                           /* display_xml_player_func */
			NULL,                           /* display_xml_rule_func */
			NULL,                           /* display_json_player_func */
			NULL,                           /* display_json_rule_func */
			send_qwmaster_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_qwmaster_packet,      /* packet_func */
		},
		{
			/* HALF-LIFE MASTER */
			HL_MASTER,                                      /* id */
			"HLM",                                          /* type_prefix */
			"hlm",                                          /* type_string */
			"-hlm",                                         /* type_option */ /* ## also "-qw" */
			"Half-Life Master",                             /* game_name */
			HL_SERVER,                                      /* master */
			HL_MASTER_DEFAULT_PORT,                         /* default_port */
			0,                                              /* port_offset */
			TF_SINGLE_QUERY | TF_OUTFILE | TF_QUERY_ARG,    /* flags */
			"",                                             /* game_rule */
			"HLMASTER",                                     /* template_var */
			NULL,                                           /* status_packet */
			0,                                              /* status_len */
			NULL,                                           /* player_packet */
			0,                                              /* player_len */
			NULL,                                           /* rule_packet */
			0,                                              /* rule_len */
			(char *)&new_hl_masterquery_prefix,             /* master_packet */
			sizeof(new_hl_masterquery_prefix),              /* master_len */
			NULL,                                           /* master_protocol */
			NULL,                                           /* master_query */
			display_qwmaster,                               /* display_player_func */
			NULL,                                           /* display_rule_func */
			NULL,                                           /* display_raw_player_func */
			NULL,                                           /* display_raw_rule_func */
			NULL,                                           /* display_xml_player_func */
			NULL,                                           /* display_xml_rule_func */
			NULL,                                           /* display_json_player_func */
			NULL,                                           /* display_json_rule_func */
			send_qwmaster_request_packet,                   /* status_query_func */
			NULL,                                           /* rule_query_func */
			NULL,                                           /* player_query_func */
			deal_with_qwmaster_packet,                      /* packet_func */
		},
		{
			/* TRIBES MASTER */
			TRIBES_MASTER,                  /* id */
			"TBM",                          /* type_prefix */
			"tbm",                          /* type_string */
			"-tbm",                         /* type_option */
			"Tribes Master",                /* game_name */
			TRIBES_SERVER,                  /* master */
			TRIBES_MASTER_DEFAULT_PORT,     /* default_port */
			0,                              /* port_offset */
			TF_OUTFILE,                     /* flags */
			"",                             /* game_rule */
			"TRIBESMASTER",                 /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			(char *)&tribes_masterquery,    /* master_packet */
			sizeof(tribes_masterquery),     /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_qwmaster,               /* display_player_func */
			NULL,                           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			NULL,                           /* display_raw_rule_func */
			NULL,                           /* display_xml_player_func */
			NULL,                           /* display_xml_rule_func */
			NULL,                           /* display_json_player_func */
			NULL,                           /* display_json_rule_func */
			send_qwmaster_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_tribesmaster_packet,  /* packet_func */
		},
		{
			/* GAMESPY MASTER */
			GAMESPY_MASTER,                                                         /* id */
			"GSM",                                                                  /* type_prefix */
			"gsm",                                                                  /* type_string */
			"-gsm",                                                                 /* type_option */
			"Gamespy Master",                                                       /* game_name */
			GAMESPY_PROTOCOL_SERVER,                                                /* master */
			GAMESPY_MASTER_DEFAULT_PORT,                                            /* default_port */
			0,                                                                      /* port_offset */
			TF_OUTFILE | TF_TCP_CONNECT | TF_QUERY_ARG | TF_QUERY_ARG_REQUIRED,     /* flags */
			"",                                                                     /* game_rule */
			"GAMESPYMASTER",                                                        /* template_var */
			(char *)&gamespy_master_request_prefix,                                 /* status_packet */
			sizeof(gamespy_master_request_prefix) - 1,                              /* status_len */
			NULL,                                                                   /* player_packet */
			0,                                                                      /* player_len */
			NULL,                                                                   /* rule_packet */
			0,                                                                      /* rule_len */
			(char *)&gamespy_master_validate,                                       /* master_packet */
			sizeof(gamespy_master_validate) - 1,                                    /* master_len */
			NULL,                                                                   /* master_protocol */
			NULL,                                                                   /* master_query */
			display_qwmaster,                                                       /* display_player_func */
			NULL,                                                                   /* display_rule_func */
			NULL,                                                                   /* display_raw_player_func */
			NULL,                                                                   /* display_raw_rule_func */
			NULL,                                                                   /* display_xml_player_func */
			NULL,                                                                   /* display_xml_rule_func */
			NULL,                                                                   /* display_json_player_func */
			NULL,                                                                   /* display_json_rule_func */
			send_gamespy_master_request,                                            /* status_query_func */
			NULL,                                                                   /* rule_query_func */
			NULL,                                                                   /* player_query_func */
			deal_with_gamespy_master_response,                                      /* packet_func */
		},
		{
			/* TRIBES 2 MASTER */
			TRIBES2_MASTER,                         /* id */
			"T2M",                                  /* type_prefix */
			"t2m",                                  /* type_string */
			"-t2m",                                 /* type_option */
			"Tribes 2 Master",                      /* game_name */
			TRIBES2_SERVER,                         /* master */
			TRIBES2_MASTER_DEFAULT_PORT,            /* default_port */
			0,                                      /* port_offset */
			TF_OUTFILE | TF_QUERY_ARG,              /* flags */
			"",                                     /* game_rule */
			"TRIBES2MASTER",                        /* template_var */
			NULL,                                   /* status_packet */
			0,                                      /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			(char *)&tribes2_masterquery,           /* master_packet */
			sizeof(tribes2_masterquery),            /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_qwmaster,                       /* display_player_func */
			NULL,                                   /* display_rule_func */
			NULL,                                   /* display_raw_player_func */
			NULL,                                   /* display_raw_rule_func */
			NULL,                                   /* display_xml_player_func */
			NULL,                                   /* display_xml_rule_func */
			NULL,                                   /* display_json_player_func */
			NULL,                                   /* display_json_rule_func */
			send_tribes2master_request_packet,      /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_tribes2master_packet,         /* packet_func */
		},
		{
			/* DESCENT3 MASTER */
			DESCENT3_MASTER,                        /* id */
			"D3M",                                  /* type_prefix */
			"d3m",                                  /* type_string */
			"-d3m",                                 /* type_option */ /* ## also "-qw" */
			"Descent3 Master (PXO)",                /* game_name */
			DESCENT3_PXO_SERVER,                    /* master */
			DESCENT3_MASTER_DEFAULT_PORT,           /* default_port */
			0,                                      /* port_offset */
			TF_MASTER_MULTI_RESPONSE | TF_OUTFILE,  /* flags */
			"",                                     /* game_rule */
			"D3MASTER",                             /* template_var */
			NULL,                                   /* status_packet */
			0,                                      /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			(char *)descent3_masterquery,           /* master_packet */
			sizeof(descent3_masterquery),           /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_qwmaster,                       /* display_player_func */
			NULL,                                   /* display_rule_func */
			NULL,                                   /* display_raw_player_func */
			NULL,                                   /* display_raw_rule_func */
			NULL,                                   /* display_xml_player_func */
			NULL,                                   /* display_xml_rule_func */
			NULL,                                   /* display_json_player_func */
			NULL,                                   /* display_json_rule_func */
			send_qwmaster_request_packet,           /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_descent3master_packet,        /* packet_func */
		},
		{
			/* STEAM MASTER */
			STEAM_MASTER,                                                   /* id */
			"STM",                                                          /* type_prefix */
			"stm",                                                          /* type_string */
			"-stm",                                                         /* type_option */ /* ## also "-qw" */
			"Steam Master",                                                 /* game_name */
			A2S_SERVER,                                                     /* master */
			STEAM_MASTER_DEFAULT_PORT,                                      /* default_port */
			0,                                                              /* port_offset */
			TF_SINGLE_QUERY | TF_OUTFILE | TF_QUERY_ARG | TF_MASTER_STEAM,  /* flags */
			"",                                                             /* game_rule */
			"STEAMMASTER",                                                  /* template_var */
			NULL,                                                           /* status_packet */
			0,                                                              /* status_len */
			NULL,                                                           /* player_packet */
			0,                                                              /* player_len */
			NULL,                                                           /* rule_packet */
			0,                                                              /* rule_len */
			(char *)&steam_masterquery_template,                            /* master_packet */
			0,                                                              /* master_len */
			NULL,                                                           /* master_protocol */
			NULL,                                                           /* master_query */
			display_qwmaster,                                               /* display_player_func */
			NULL,                                                           /* display_rule_func */
			NULL,                                                           /* display_raw_player_func */
			NULL,                                                           /* display_raw_rule_func */
			NULL,                                                           /* display_xml_player_func */
			NULL,                                                           /* display_xml_rule_func */
			NULL,                                                           /* display_json_player_func */
			NULL,                                                           /* display_json_rule_func */
			send_qwmaster_request_packet,                                   /* status_query_func */
			NULL,                                                           /* rule_query_func */
			NULL,                                                           /* player_query_func */
			deal_with_qwmaster_packet,                                      /* packet_func */
		},

		{
			/* UT2004 MASTER */
			UT2004_MASTER,                                  /* id */
			"UT2004M",                                      /* type_prefix */
			"ut2004m",                                      /* type_string */
			"-ut2004m",                                     /* type_option */
			"UT2004 Master",                                /* game_name */
			UT2003_SERVER,                                  /* master */
			28902,                                          /* default_port */
			0,                                              /* port_offset */
			TF_OUTFILE | TF_QUERY_ARG | TF_TCP_CONNECT,     /* flags */
			"",                                             /* game_rule */
			"UT2004MASTER",                                 /* template_var */
			NULL,                                           /* status_packet */
			0,                                              /* status_len */
			NULL,                                           /* player_packet */
			0,                                              /* player_len */
			NULL,                                           /* rule_packet */
			0,                                              /* rule_len */
			NULL,                                           /* master_packet */
			0,                                              /* master_len */
			NULL,                                           /* master_protocol */
			NULL,                                           /* master_query */
			display_qwmaster,                               /* display_player_func */
			NULL,                                           /* display_rule_func */
			NULL,                                           /* display_raw_player_func */
			NULL,                                           /* display_raw_rule_func */
			NULL,                                           /* display_xml_player_func */
			NULL,                                           /* display_xml_rule_func */
			NULL,                                           /* display_json_player_func */
			NULL,                                           /* display_json_rule_func */
			send_ut2004master_request_packet,               /* status_query_func */
			NULL,                                           /* rule_query_func */
			NULL,                                           /* player_query_func */
			deal_with_ut2004master_packet,                  /* packet_func */
		},
		{
			/* HALFLIFE 2 */
			A2S_SERVER,                             /* id */
			"A2S",                                  /* type_prefix */
			"a2s",                                  /* type_string */
			"-a2s",                                 /* type_option */
			"Half-Life 2 new",                      /* game_name */
			0,                                      /* master */
			HL2_DEFAULT_PORT,                       /* default_port */
			0,                                      /* port_offset */
			TF_QUAKE3_NAMES,                        /* flags */
			"gamedir",                              /* game_rule */
			"A2S",                                  /* template_var */
			NULL,                                   /* status_packet */
			0,                                      /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_halflife_player_info,           /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_halflife_player_info,       /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_halflife_player_info,       /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_halflife_player_info,      /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_a2s_request_packet,                /* status_query_func */
			send_a2s_rule_request_packet,           /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_a2s_packet,                   /* packet_func */
		},
		{
			/* PARIAH */
			PARIAH_SERVER,                          /* id */
			"PRS",                                  /* type_prefix */
			"prs",                                  /* type_string */
			"-prs",                                 /* type_option */
			"Pariah",                               /* game_name */
			0,                                      /* master */
			UNREAL_DEFAULT_PORT,                    /* default_port */
			1,                                      /* port_offset */
			TF_U2_NAMES,                            /* flags */
			"gametype",                             /* game_rule */
			"UNREALTOURNAMENT2003",                 /* template_var */
			(char *)&pariah_basicstatus,            /* status_packet */
			sizeof(pariah_basicstatus),             /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			0,                                      /* master_query */
			display_unreal_player_info,             /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_unreal_player_info,         /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_unreal_player_info,         /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_unreal_player_info,        /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_ut2003_request_packet,             /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_ut2003_packet,                /* packet_func */
		},
		{
			/* GAMESPY V3 PROTOCOL */
			GAMESPY3_PROTOCOL_SERVER,       /* id */
			"GS3",                          /* type_prefix */
			"gs3",                          /* type_string */
			"-gs3",                         /* type_option */
			"Gamespy V3 Protocol",          /* game_name */
			0,                              /* master */
			0,                              /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY,                /* flags */
			"gametype",                     /* game_rule */
			"GPS3PROTOCOL",                 /* template_var */
			(char *)&gs3_status_query,      /* status_packet */
			sizeof(gs3_status_query),       /* status_len */
			(char *)&gs3_player_query,      /* player_packet */
			sizeof(gs3_player_query),       /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_gs2_player_info,        /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_gs2_player_info,    /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_player_info,        /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_player_info,       /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_gs3_request_packet,        /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_gs3_packet,           /* packet_func */
		},
		{
			/* TEAMSPEAK 2 PROTOCOL */
			TS2_PROTOCOL_SERVER,                                    /* id */
			"TS2",                                                  /* type_prefix */
			"ts2",                                                  /* type_string */
			"-ts2",                                                 /* type_option */
			"Teamspeak 2",                                          /* game_name */
			0,                                                      /* master */
			0,                                                      /* default_port */
			0,                                                      /* port_offset */
			TF_TCP_CONNECT | TF_QUERY_ARG_REQUIRED | TF_QUERY_ARG,  /* flags */
			"N/A",                                                  /* game_rule */
			"TS2PROTOCOL",                                          /* template_var */
			NULL,                                                   /* status_packet */
			0,                                                      /* status_len */
			NULL,                                                   /* player_packet */
			0,                                                      /* player_len */
			NULL,                                                   /* rule_packet */
			0,                                                      /* rule_len */
			NULL,                                                   /* master_packet */
			0,                                                      /* master_len */
			NULL,                                                   /* master_protocol */
			NULL,                                                   /* master_query */
			display_ts2_player_info,                                /* display_player_func */
			display_server_rules,                                   /* display_rule_func */
			raw_display_ts2_player_info,                            /* display_raw_player_func */
			raw_display_server_rules,                               /* display_raw_rule_func */
			xml_display_ts2_player_info,                            /* display_xml_player_func */
			xml_display_server_rules,                               /* display_xml_rule_func */
			json_display_ts2_player_info,                           /* display_json_player_func */
			json_display_server_rules,                              /* display_json_rule_func */
			send_ts2_request_packet,                                /* status_query_func */
			NULL,                                                   /* rule_query_func */
			NULL,                                                   /* player_query_func */
			deal_with_ts2_packet,                                   /* packet_func */
		},
		{
			/* QUAKE 4 */
			QUAKE4_SERVER,                  /* id */
			"Q4S",                          /* type_prefix */
			"q4s",                          /* type_string */
			"-q4s",                         /* type_option */
			"Quake 4",                      /* game_name */
			0,                              /* master */
			QUAKE4_DEFAULT_PORT,            /* default_port */
			0,                              /* port_offset */
			TF_QUAKE3_NAMES,                /* flags */
			"fs_game",                      /* game_rule */
			"QUAKE4",                       /* template_var */
			(char *)&doom3_serverinfo,      /* status_packet */
			sizeof(doom3_serverinfo),       /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_doom3_player_info,      /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_doom3_player_info,  /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_doom3_player_info,  /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_doom3_player_info, /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qwserver_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_quake4_packet,        /* packet_func */
		},
		{
			/* QUAKE 4 MASTER */
			QUAKE4_MASTER,                          /* id */
			"Q4M",                                  /* type_prefix */
			"q4m",                                  /* type_string */
			"-q4m",                                 /* type_option */
			"Quake 4 Master",                       /* game_name */
			QUAKE4_SERVER,                          /* master */
			QUAKE4_MASTER_DEFAULT_PORT,             /* default_port */
			0,                                      /* port_offset */
			TF_OUTFILE | TF_QUERY_ARG,              /* flags */
			"",                                     /* game_rule */
			"QUAKE4MASTER",                         /* template_var */
			NULL,                                   /* status_packet */
			0,                                      /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_qwmaster,                       /* display_player_func */
			NULL,                                   /* display_rule_func */
			NULL,                                   /* display_raw_player_func */
			NULL,                                   /* display_raw_rule_func */
			NULL,                                   /* display_xml_player_func */
			NULL,                                   /* display_xml_rule_func */
			NULL,                                   /* display_json_player_func */
			NULL,                                   /* display_json_rule_func */
			send_quake4master_request_packet,       /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_doom3master_packet,           /* packet_func */
		},
		{
			/* GAMESPY V4 PROTOCOL */
			GAMESPY4_PROTOCOL_SERVER,       /* id */
			"GS4",                          /* type_prefix */
			"gs4",                          /* type_string */
			"-gs4",                         /* type_option */
			"Gamespy V4 Protocol",          /* game_name */
			0,                              /* master */
			0,                              /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY,                /* flags */
			"gametype",                     /* game_rule */
			"GPS4PROTOCOL",                 /* template_var */
			(char *)&gs3_challenge,         /* status_packet */
			sizeof(gs3_challenge),          /* status_len */
			(char *)&gs3_challenge,         /* player_packet */
			sizeof(gs3_challenge),          /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_gs2_player_info,        /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_gs2_player_info,    /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_player_info,        /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_player_info,       /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_gs3_request_packet,        /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_gs3_packet,           /* packet_func */
		},
		{
			/* PREY */
			PREY_SERVER,                    /* id */
			"PREYS",                        /* type_prefix */
			"preys",                        /* type_string */
			"-preys",                       /* type_option */
			"PREY",                         /* game_name */
			0,                              /* master */
			PREY_DEFAULT_PORT,              /* default_port */
			0,                              /* port_offset */
			TF_QUAKE3_NAMES,                /* flags */
			"fs_game",                      /* game_rule */
			"PREY",                         /* template_var */
			(char *)&doom3_serverinfo,      /* status_packet */
			sizeof(doom3_serverinfo),       /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_doom3_player_info,      /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_doom3_player_info,  /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_doom3_player_info,  /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_doom3_player_info, /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qwserver_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_prey_packet,          /* packet_func */
		},
		{
			/* TRACKMANIA PROTOCOL */
			TM_PROTOCOL_SERVER,                             /* id */
			"TM",                                           /* type_prefix */
			"tm",                                           /* type_string */
			"-tm",                                          /* type_option */
			"TrackMania",                                   /* game_name */
			0,                                              /* master */
			0,                                              /* default_port */
			0,                                              /* port_offset */
			TF_TCP_CONNECT | TF_QUERY_ARG | TF_TM_NAMES,    /* flags */
			"N/A",                                          /* game_rule */
			"TMPROTOCOL",                                   /* template_var */
			NULL,                                           /* status_packet */
			0,                                              /* status_len */
			NULL,                                           /* player_packet */
			0,                                              /* player_len */
			NULL,                                           /* rule_packet */
			0,                                              /* rule_len */
			NULL,                                           /* master_packet */
			0,                                              /* master_len */
			NULL,                                           /* master_protocol */
			NULL,                                           /* master_query */
			display_tm_player_info,                         /* display_player_func */
			display_server_rules,                           /* display_rule_func */
			raw_display_tm_player_info,                     /* display_raw_player_func */
			raw_display_server_rules,                       /* display_raw_rule_func */
			xml_display_tm_player_info,                     /* display_xml_player_func */
			xml_display_server_rules,                       /* display_xml_rule_func */
			json_display_tm_player_info,                    /* display_json_player_func */
			json_display_server_rules,                      /* display_json_rule_func */
			send_tm_request_packet,                         /* status_query_func */
			NULL,                                           /* rule_query_func */
			NULL,                                           /* player_query_func */
			deal_with_tm_packet,                            /* packet_func */
		},
		{
			/* Enemy Territory : QuakeWars */
			ETQW_SERVER,                    /* id */
			"ETQWS",                        /* type_prefix */
			"etqws",                        /* type_string */
			"-etqws",                       /* type_option */
			"QuakeWars",                    /* game_name */
			0,                              /* master */
			ETQW_DEFAULT_PORT,              /* default_port */
			0,                              /* port_offset */
			TF_QUAKE3_NAMES,                /* flags */
			"fs_game",                      /* game_rule */
			"QUAKE4",                       /* template_var */
			(char *)&doom3_serverinfo,      /* status_packet */
			sizeof(doom3_serverinfo),       /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_doom3_player_info,      /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_doom3_player_info,  /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_doom3_player_info,  /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_doom3_player_info, /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qwserver_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_etqw_packet,          /* packet_func */
		},
		{
			/* HAZE PROTOCOL */
			HAZE_SERVER,                    /* id */
			"HAZES",                        /* type_prefix */
			"hazes",                        /* type_string */
			"-hazes",                       /* type_option */
			"Haze Protocol",                /* game_name */
			0,                              /* master */
			0,                              /* default_port */
			0,                              /* port_offset */
			TF_SINGLE_QUERY,                /* flags */
			"gametype",                     /* game_rule */
			"HAZE",                         /* template_var */
			(char *)&haze_status_query,     /* status_packet */
			sizeof(haze_status_query),      /* status_len */
			(char *)&haze_player_query,     /* player_packet */
			sizeof(haze_player_query),      /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_gs2_player_info,        /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_gs2_player_info,    /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_player_info,        /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_player_info,       /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_haze_request_packet,       /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_haze_packet,          /* packet_func */
		},
		{
			/* World in Confict PROTOCOL */
			WIC_PROTOCOL_SERVER,                                    /* id */
			"WICS",                                                 /* type_prefix */
			"wics",                                                 /* type_string */
			"-wics",                                                /* type_option */
			"World in Conflict",                                    /* game_name */
			0,                                                      /* master */
			0,                                                      /* default_port */
			0,                                                      /* port_offset */
			TF_TCP_CONNECT | TF_QUERY_ARG_REQUIRED | TF_QUERY_ARG,  /* flags */
			"N/A",                                                  /* game_rule */
			"WICPROTOCOL",                                          /* template_var */
			NULL,                                                   /* status_packet */
			0,                                                      /* status_len */
			NULL,                                                   /* player_packet */
			0,                                                      /* player_len */
			NULL,                                                   /* rule_packet */
			0,                                                      /* rule_len */
			NULL,                                                   /* master_packet */
			0,                                                      /* master_len */
			NULL,                                                   /* master_protocol */
			NULL,                                                   /* master_query */
			display_wic_player_info,                                /* display_player_func */
			display_server_rules,                                   /* display_rule_func */
			raw_display_wic_player_info,                            /* display_raw_player_func */
			raw_display_server_rules,                               /* display_raw_rule_func */
			xml_display_wic_player_info,                            /* display_xml_player_func */
			xml_display_server_rules,                               /* display_xml_rule_func */
			json_display_wic_player_info,                           /* display_json_player_func */
			json_display_server_rules,                              /* display_json_rule_func */
			send_wic_request_packet,                                /* status_query_func */
			NULL,                                                   /* rule_query_func */
			NULL,                                                   /* player_query_func */
			deal_with_wic_packet,                                   /* packet_func */
		},
		{
			/* openTTD */
			OTTD_SERVER,                    /* id */
			"OTTDS",                        /* type_prefix */
			"ottds",                        /* type_string */
			"-ottds",                       /* type_option */
			"OpenTTD",                      /* game_name */
			0,                              /* master */
			3979,                           /* default_port */
			0,                              /* port_offset */
			0,                              /* flags */
			"",                             /* game_rule */
			"OPENTTD",                      /* template_var */
			(char *)&ottd_serverinfo,       /* status_packet */
			sizeof(ottd_serverinfo),        /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			(char *)&ottd_serverdetails,    /* rule_packet */
			sizeof(ottd_serverdetails),     /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_q2_player_info,         /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_q2_player_info,     /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_player_info,        /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_player_info,       /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_ottd_request_packet,       /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_ottd_packet,          /* packet_func */
		},
		{
			/* openTTD Master */
			OTTD_MASTER,                    /* id */
			"OTTDM",                        /* type_prefix */
			"ottdm",                        /* type_string */
			"-ottdm",                       /* type_option */
			"openTTD Master",               /* game_name */
			OTTD_SERVER,                    /* master */
			3978,                           /* default_port */
			0,                              /* port_offset */
			TF_OUTFILE | TF_QUERY_ARG,      /* flags */
			"",                             /* game_rule */
			"OTTDMASTER",                   /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			ottd_master_query,              /* master_packet */
			sizeof(ottd_master_query),      /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_qwmaster,               /* display_player_func */
			NULL,                           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			NULL,                           /* display_raw_rule_func */
			NULL,                           /* display_xml_player_func */
			NULL,                           /* display_xml_rule_func */
			NULL,                           /* display_json_player_func */
			NULL,                           /* display_json_rule_func */
			send_ottdmaster_request_packet, /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_ottdmaster_packet,    /* packet_func */
		},
		{
			/* Frontlines-Fuel of War */
			FL_SERVER,                      /* id */
			"FLS",                          /* type_prefix */
			"fls",                          /* type_string */
			"-fls",                         /* type_option */
			"Frontlines-Fuel of War",       /* game_name */
			0,                              /* master */
			FL_DEFAULT_PORT,                /* default_port */
			0,                              /* port_offset */
			TF_QUAKE3_NAMES,                /* flags */
			"gamedir",                      /* game_rule */
			"FLS",                          /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_fl_player_info,         /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_fl_player_info,     /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_fl_player_info,     /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_fl_player_info,    /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_fl_request_packet,         /* status_query_func */
			send_fl_rule_request_packet,    /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_fl_packet,            /* packet_func */
		},
		{
			/* Wolfenstein */
			WOLF_SERVER,                    /* id */
			"WOLF",                         /* type_prefix */
			"wolfs",                        /* type_string */
			"-wolfs",                       /* type_option */
			"Wolfenstein",                  /* game_name */
			0,                              /* master */
			WOLF_DEFAULT_PORT,              /* default_port */
			0,                              /* port_offset */
			TF_QUAKE3_NAMES,                /* flags */
			"fs_game",                      /* game_rule */
			"QUAKE4",                       /* template_var */
			(char *)&doom3_serverinfo,      /* status_packet */
			sizeof(doom3_serverinfo),       /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_doom3_player_info,      /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_doom3_player_info,  /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_doom3_player_info,  /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_doom3_player_info, /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_qwserver_request_packet,   /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_wolf_packet,          /* packet_func */
		},
		{
			/* Teeworlds */
			TEE_SERVER,                     /* id */
			"TEES",                         /* type_prefix */
			"tees",                         /* type_string */
			"-tees",                        /* type_option */
			"Teeworlds",                    /* game_name */
			0,                              /* master */
			35515,                          /* default_port */
			0,                              /* port_offset */
			0,                              /* flags */
			"gametype",                     /* game_rule */
			"TEEWORLDS",                    /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_tee_player_info,        /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_tee_player_info,    /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_tee_player_info,    /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_tee_player_info,   /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_teeserver_request_packet,  /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_teeserver_packet,     /* packet_func */
		},
		{
			/* TEAMSPEAK 3 PROTOCOL */
			TS3_PROTOCOL_SERVER,                                    /* id */
			"TS3",                                                  /* type_prefix */
			"ts3",                                                  /* type_string */
			"-ts3",                                                 /* type_option */
			"Teamspeak 3",                                          /* game_name */
			0,                                                      /* master */
			0,                                                      /* default_port */
			0,                                                      /* port_offset */
			TF_TCP_CONNECT | TF_QUERY_ARG_REQUIRED | TF_QUERY_ARG,  /* flags */
			"N/A",                                                  /* game_rule */
			"TS3PROTOCOL",                                          /* template_var */
			NULL,                                                   /* status_packet */
			0,                                                      /* status_len */
			NULL,                                                   /* player_packet */
			0,                                                      /* player_len */
			NULL,                                                   /* rule_packet */
			0,                                                      /* rule_len */
			NULL,                                                   /* master_packet */
			0,                                                      /* master_len */
			NULL,                                                   /* master_protocol */
			NULL,                                                   /* master_query */
			display_ts3_player_info,                                /* display_player_func */
			display_server_rules,                                   /* display_rule_func */
			raw_display_ts3_player_info,                            /* display_raw_player_func */
			raw_display_server_rules,                               /* display_raw_rule_func */
			xml_display_ts3_player_info,                            /* display_xml_player_func */
			xml_display_server_rules,                               /* display_xml_rule_func */
			json_display_ts3_player_info,                           /* display_json_player_func */
			json_display_server_rules,                              /* display_json_rule_func */
			send_ts3_request_packet,                                /* status_query_func */
			NULL,                                                   /* rule_query_func */
			NULL,                                                   /* player_query_func */
			deal_with_ts3_packet,                                   /* packet_func */
		},
		{
			/* BATTLEFIELD BAD COMPANY 2 PROTOCOL */
			BFBC2_PROTOCOL_SERVER,          /* id */
			"BFBC2",                        /* type_prefix */
			"bfbc2",                        /* type_string */
			"-bfbc2",                       /* type_option */
			"Battlefield Bad Company 2",    /* game_name */
			0,                              /* master */
			BFBC2_DEFAULT_PORT,             /* default_port */
			0,                              /* port_offset */
			TF_TCP_CONNECT,                 /* flags */
			"gametype",                     /* game_rule */
			"BFBC2PROTOCOL",                /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			display_bfbc2_player_info,      /* display_player_func */
			display_server_rules,           /* display_rule_func */
			raw_display_bfbc2_player_info,  /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_bfbc2_player_info,  /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_bfbc2_player_info, /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_bfbc2_request_packet,      /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_bfbc2_packet,         /* packet_func */
		},
		{
			/* VENTRILO PROTOCOL */
			VENTRILO_PROTOCOL_SERVER,               /* id */
			"VENTRILO",                             /* type_prefix */
			"ventrilo",                             /* type_string */
			"-vent",                                /* type_option */
			"Ventrilo",                             /* game_name */
			0,                                      /* master */
			VENTRILO_DEFAULT_PORT,                  /* default_port */
			0,                                      /* port_offset */
			0,                                      /* flags */
			"gametype",                             /* game_rule */
			"VENTRILO",                             /* template_var */
			NULL,                                   /* status_packet */
			0,                                      /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_ventrilo_player_info,           /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_ventrilo_player_info,       /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_ventrilo_player_info,       /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_ventrilo_player_info,      /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_ventrilo_request_packet,           /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_ventrilo_packet,              /* packet_func */
		},
		{
			/* Cube 2/Sauerbraten/Blood Frontier */
			CUBE2_SERVER,                   /* id */
			"CUBE2",                        /* type_prefix */
			"cube2",                        /* type_string */
			"-cubes",                       /* type_option */
			"Sauerbraten",                  /* game_name */
			0,                              /* master */
			CUBE2_DEFAULT_PORT,             /* default_port */
			1,                              /* port_offset */
			0,                              /* flags */
			"",                             /* game_rule */
			"CUBE2",                        /* template_var */
			cube2_serverstatus,             /* status_packet */
			sizeof(cube2_serverstatus),     /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			NULL,                           /* display_player_func */
			display_server_rules,           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			NULL,                           /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			NULL,                           /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_cube2_request_packet,      /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_cube2_packet,         /* packet_func */
		},
		{
			/* MUMBLE PROTOCOL */
			MUMBLE_PROTOCOL_SERVER,         /* id */
			"MUMBLE",                       /* type_prefix */
			"mumble",                       /* type_string */
			"-mumble",                      /* type_option */
			"Mumble",                       /* game_name */
			0,                              /* master */
			MUMBLE_DEFAULT_PORT,            /* default_port */
			0,                              /* port_offset */
			0,                              /* flags */
			"gametype",                     /* game_rule */
			"MUMBLEPROTOCOL",               /* template_var */
			mumble_serverstatus,            /* status_packet */
			12,                             /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			NULL,                           /* display_player_func */
			display_server_rules,           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_player_info,        /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_player_info,       /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_mumble_request_packet,     /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_mumble_packet,        /* packet_func */
		},
		{
			/* TERRARIA PROTOCOL */
			TERRARIA_PROTOCOL_SERVER,       /* id */
			"TERRARIA",                     /* type_prefix */
			"terraria",                     /* type_string */
			"-terraria",                    /* type_option */
			"Terraria",                     /* game_name */
			0,                              /* master */
			TERRARIA_DEFAULT_PORT,          /* default_port */
			0,                              /* port_offset */
			TF_TCP_CONNECT,                 /* flags */
			"gametype",                     /* game_rule */
			"TERRARIPROTOCOL",              /* template_var */
			terraria_serverstatus,          /* status_packet */
			sizeof(terraria_serverstatus),  /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			NULL,                           /* display_player_func */
			display_server_rules,           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_player_info,        /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_player_info,       /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_mumble_request_packet,     /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_terraria_packet,      /* packet_func */
		},
		{
			/* CRYSIS PROTOCOL */
			CRYSIS_PROTOCOL_SERVER,                                 /* id */
			"CRYSIS",                                               /* type_prefix */
			"crysis",                                               /* type_string */
			"-crysis",                                              /* type_option */
			"Crysis",                                               /* game_name */
			0,                                                      /* master */
			0,                                                      /* default_port */
			0,                                                      /* port_offset */
			TF_TCP_CONNECT | TF_QUERY_ARG_REQUIRED | TF_QUERY_ARG,  /* flags */
			"gamerules",                                            /* game_rule */
			"CRYSISPROTOCOL",                                       /* template_var */
			NULL,                                                   /* status_packet */
			0,                                                      /* status_len */
			NULL,                                                   /* player_packet */
			0,                                                      /* player_len */
			NULL,                                                   /* rule_packet */
			0,                                                      /* rule_len */
			NULL,                                                   /* master_packet */
			0,                                                      /* master_len */
			NULL,                                                   /* master_protocol */
			NULL,                                                   /* master_query */
			NULL,                                                   /* display_player_func */
			display_server_rules,                                   /* display_rule_func */
			NULL,                                                   /* display_raw_player_func */
			raw_display_server_rules,                               /* display_raw_rule_func */
			xml_display_player_info,                                /* display_xml_player_func */
			xml_display_server_rules,                               /* display_xml_rule_func */
			json_display_player_info,                               /* display_json_player_func */
			json_display_server_rules,                              /* display_json_rule_func */
			send_crysis_request_packet,                             /* status_query_func */
			NULL,                                                   /* rule_query_func */
			NULL,                                                   /* player_query_func */
			deal_with_crysis_packet,                                /* packet_func */
		},
		{
			/* DIRTYBOMB PROTOCOL */
			DIRTYBOMB_PROTOCOL_SERVER,      /* id */
			"DIRTYBOMB",                    /* type_prefix */
			"dirtybomb",                    /* type_string */
			"-dirtybomb",                   /* type_option */
			"DirtyBomb",                    /* game_name */
			0,                              /* master */
			DIRTYBOMB_DEFAULT_PORT,         /* default_port */
			0,                              /* port_offset */
			0,                              /* flags */
			"gamerules",                    /* game_rule */
			"DIRYTBOMBPROTOCOL",            /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			NULL,                           /* display_player_func */
			display_server_rules,           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_player_info,        /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_player_info,       /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_dirtybomb_request_packet,  /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_dirtybomb_packet,     /* packet_func */
		},
		{
			/* STARMADE PROTOCOL */
			STARMADE_PROTOCOL_SERVER,               /* id */
			"STARMADE",                             /* type_prefix */
			"starmade",                             /* type_string */
			"-starmade",                            /* type_option */
			"StarMade",                             /* game_name */
			0,                                      /* master */
			0,                                      /* default_port */
			0,                                      /* port_offset */
			TF_TCP_CONNECT,                         /* flags */
			"N/A",                                  /* game_rule */
			"STARMADEPROTOCOL",                     /* template_var */
			NULL,                                   /* status_packet */
			0,                                      /* status_len */
			NULL,                                   /* player_packet */
			0,                                      /* player_len */
			NULL,                                   /* rule_packet */
			0,                                      /* rule_len */
			NULL,                                   /* master_packet */
			0,                                      /* master_len */
			NULL,                                   /* master_protocol */
			NULL,                                   /* master_query */
			display_starmade_player_info,           /* display_player_func */
			display_server_rules,                   /* display_rule_func */
			raw_display_starmade_player_info,       /* display_raw_player_func */
			raw_display_server_rules,               /* display_raw_rule_func */
			xml_display_starmade_player_info,       /* display_xml_player_func */
			xml_display_server_rules,               /* display_xml_rule_func */
			json_display_starmade_player_info,      /* display_json_player_func */
			json_display_server_rules,              /* display_json_rule_func */
			send_starmade_request_packet,           /* status_query_func */
			NULL,                                   /* rule_query_func */
			NULL,                                   /* player_query_func */
			deal_with_starmade_packet,              /* packet_func */
		},
		{
			/* FARMSIM PROTOCOL */
			FARMSIM_PROTOCOL_SERVER,                                /* id */
			"FARMSIM",                                              /* type_prefix */
			"farmsim",                                              /* type_string */
			"-farmsim",                                             /* type_option */
			"FarmingSimulator",                                     /* game_name */
			0,                                                      /* master */
			0,                                                      /* default_port */
			0,                                                      /* port_offset */
			TF_TCP_CONNECT | TF_QUERY_ARG_REQUIRED | TF_QUERY_ARG,  /* flags */
			"gamerules",                                            /* game_rule */
			"FARMSIMPROTOCOL",                                      /* template_var */
			NULL,                                                   /* status_packet */
			0,                                                      /* status_len */
			NULL,                                                   /* player_packet */
			0,                                                      /* player_len */
			NULL,                                                   /* rule_packet */
			0,                                                      /* rule_len */
			NULL,                                                   /* master_packet */
			0,                                                      /* master_len */
			NULL,                                                   /* master_protocol */
			NULL,                                                   /* master_query */
			NULL,                                                   /* display_player_func */
			display_server_rules,                                   /* display_rule_func */
			NULL,                                                   /* display_raw_player_func */
			raw_display_server_rules,                               /* display_raw_rule_func */
			xml_display_player_info,                                /* display_xml_player_func */
			xml_display_server_rules,                               /* display_xml_rule_func */
			json_display_player_info,                               /* display_json_player_func */
			json_display_server_rules,                              /* display_json_rule_func */
			send_farmsim_request_packet,                            /* status_query_func */
			NULL,                                                   /* rule_query_func */
			NULL,                                                   /* player_query_func */
			deal_with_farmsim_packet,                               /* packet_func */
		},
		{
			/* KSP PROTOCOL */
			KSP_PROTOCOL_SERVER,            /* id */
			"KSP",                          /* type_prefix */
			"ksp",                          /* type_string */
			"-ksp",                         /* type_option */
			"Kerbal Space Program",         /* game_name */
			0,                              /* master */
			0,                              /* default_port */
			0,                              /* port_offset */
			TF_TCP_CONNECT,                 /* flags */
			"gamerules",                    /* game_rule */
			"KSPPROTOCOL",                  /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			NULL,                           /* display_player_func */
			display_server_rules,           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_player_info,        /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_player_info,       /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_ksp_request_packet,        /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_ksp_packet,           /* packet_func */
		},
		{
			/* TF PROTOCOL */
			TF_PROTOCOL_SERVER,             /* id */
			"TF",                           /* type_prefix */
			"tf",                           /* type_string */
			"-tf",                          /* type_option */
			"Titanfall",                    /* game_name */
			0,                              /* master */
			0,                              /* default_port */
			0,                              /* port_offset */
			TF_QUERY_ARG,                   /* flags */
			"game_mode",                    /* game_rule */
			"TFPROTOCOL",                   /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			NULL,                           /* display_player_func */
			display_server_rules,           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			raw_display_server_rules,       /* display_raw_rule_func */
			xml_display_player_info,        /* display_xml_player_func */
			xml_display_server_rules,       /* display_xml_rule_func */
			json_display_player_info,       /* display_json_player_func */
			json_display_server_rules,      /* display_json_rule_func */
			send_tf_request_packet,         /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_tf_packet,            /* packet_func */
		},
		{
			/* Teeworlds master */
			TEE_MASTER,                     /* id */
			"TEEM",                         /* type_prefix */
			"teem",                         /* type_string */
			"-teem",                        /* type_option */
			"Teeworlds Master",             /* game_name */
			TEE_SERVER,                     /* master */
			8300,                           /* default_port */
			0,                              /* port_offset */
			0,                              /* flags */
			"gametype",                     /* game_rule */
			"TEEWORLDSMASTER",              /* template_var */
			NULL,                           /* status_packet */
			0,                              /* status_len */
			NULL,                           /* player_packet */
			0,                              /* player_len */
			NULL,                           /* rule_packet */
			0,                              /* rule_len */
			NULL,                           /* master_packet */
			0,                              /* master_len */
			NULL,                           /* master_protocol */
			NULL,                           /* master_query */
			NULL,                           /* display_player_func */
			NULL,                           /* display_rule_func */
			NULL,                           /* display_raw_player_func */
			NULL,                           /* display_raw_rule_func */
			NULL,                           /* display_xml_player_func */
			NULL,                           /* display_xml_rule_func */
			NULL,                           /* display_json_player_func */
			NULL,                           /* display_json_rule_func */
			send_teemaster_request_packet,  /* status_query_func */
			NULL,                           /* rule_query_func */
			NULL,                           /* player_query_func */
			deal_with_teemaster_packet,     /* packet_func */
		},
		{
			Q_UNKNOWN_TYPE, /* id */
			"",             /* type_prefix */
			"",             /* type_string */
			"",             /* type_option */
			"",             /* game_name */
			0,              /* master */
			0,              /* default_port */
			0,              /* port_offset */
			0,              /* flags */
			"",             /* game_rule */
			"",             /* template_var */
			NULL,           /* status_packet */
			0,              /* status_len */
			NULL,           /* player_packet */
			0,              /* player_len */
			NULL,           /* rule_packet */
			0,              /* rule_len */
			(char *)NULL,   /* master_packet */
			0,              /* master_len */
			NULL,           /* master_protocol */
			NULL,           /* master_query */
			NULL,           /* display_player_func */
			NULL,           /* display_rule_func */
			NULL,           /* display_raw_player_func */
			NULL,           /* display_raw_rule_func */
			NULL,           /* display_xml_player_func */
			NULL,           /* display_xml_rule_func */
			NULL,           /* display_json_player_func */
			NULL,           /* display_json_rule_func */
			NULL,           /* status_query_func */
			NULL,           /* rule_query_func */
			NULL,           /* player_query_func */
			NULL,           /* packet_func */
		}
	};

#endif  /* QUERY_PACKETS */

/* Structures for keeping information about Quake servers, server
 * rules, and players.
 */

struct player;

#define FLAG_BROADCAST			(1 << 1)
#define FLAG_PLAYER_TEAMS		(1 << 2)
#define FLAG_DO_NOT_FREE_GAME		(1 << 3)

#define PLAYER_TYPE_NORMAL		1
#define PLAYER_TYPE_BOT			2
#define PLAYER_TYPE_ALIAS		4

#define PLAYER_FLAG_DO_NOT_FREE_TEAM	1

struct player {
	int number;
	char *name;
	int frags;
	int team;                       /* Unreal and Tribes only */
	char *team_name;                /* Tribes, BFRIS only, do not free()  */
	int connect_time;
	int shirt_color;
	int pants_color;
	char *address;
	int ping;
	short flags;
	short type_flag;                /* Tribes 2 only */
	int packet_loss;                /* Tribes only */
	char *tribe_tag;                /* Tribes 2 / Quake 4 clan name */
	char *skin;
	char *mesh;                     /* Unreal only */
	char *face;                     /* Unreal only */
	int score;                      /* BFRIS only */
	int ship;                       /* BFRIS only */
	int room;                       /* BFRIS only */
	int deaths;                     /* Descent3 only */

	char *next_info;
	int n_info;
	struct info *info;
	struct info **last_info;
	int missing_rules;

	struct player *next;
};

struct rule {
	char *name;
	char *value;
	struct rule *next;
};

struct info {
	char *name;
	char *value;
	struct info *next;
};

extern char *qstat_version;
extern char *DOWN;
extern char *SYSERROR;
extern char *TIMEOUT;
extern char *MASTER;
extern char *SERVERERROR;
extern char *HOSTNOTFOUND;

extern int n_retries;

extern struct timeval packet_recv_time;

#define DEFAULT_RETRIES			3
#define DEFAULT_RETRY_INTERVAL		500 /* milli-seconds */
#define MAXFD_DEFAULT			20

#define SORT_GAME			1
#define SORT_PING			2
extern int first_sort_key;
extern int second_sort_key;

#define SECONDS				0
#define CLOCK_TIME			1
#define STOPWATCH_TIME			2
#define DEFAULT_TIME_FMT_RAW		SECONDS
#define DEFAULT_TIME_FMT_DISPLAY	CLOCK_TIME
extern int time_format;

extern int color_names;
extern int show_errors;

extern int get_player_info;
extern int get_server_rules;
extern int no_port_offset;

/* Definitions for the original Quake network protocol.
 */

#define PACKET_LEN    0xffff

/* Quake packet formats and magic numbers
 */
struct qheader {
	unsigned char flag1;
	unsigned char flag2;
	unsigned short length;
	unsigned char op_code;
};

#define Q_NET_PROTOCOL_VERSION		3
#define HEXEN2_NET_PROTOCOL_VERSION	4

#define Q_CCREQ_CONNECT			0x01
#define Q_CCREP_ACCEPT			0x81
#define Q_CCREP_REJECT			0x82

#define Q_CCREP_SERVER_INFO		0x83

#define Q_CCREP_PLAYER_INFO		0x84

#define Q_CCREP_RULE_INFO		0x85

#define Q_DEFAULT_SV_MAXSPEED		"320"
#define Q_DEFAULT_SV_FRICTION		"4"
#define Q_DEFAULT_SV_GRAVITY		"800"
#define Q_DEFAULT_NOEXIT		"0"
#define Q_DEFAULT_TEAMPLAY		"0"
#define Q_DEFAULT_TIMELIMIT		"0"
#define Q_DEFAULT_FRAGLIMIT		"0"

/* Definitions for the QuakeWorld network protocol
 */

/*
 #define QW_GET_SERVERS    'c'
 */
#define QW_SERVERS		'd'
#define HL_SERVERS		'f'

/*
 * HL master: send 'a', master responds with a small 'l' packet containing
 *  the text "Outdated protocol"
 * HL master: send 'e', master responds with a small 'f' packet
 * HL master: send 'g', master responds with a small 'h' packet containing
 *  name of master server
 * HL master: send 'i', master responds with a small 'j' packet
 */
#define QW_GET_USERINFO		'o'
#define QW_USERINFO		'p'
#define QW_GET_SEENINFO		'u'
#define QW_SEENINFO		'v'
#define QW_NACK			'm'
#define QW_NEWLINE		'\n'
#define QW_RULE_SEPARATOR	'\\'

#define QW_REQUEST_LENGTH	20

int is_default_rule(struct rule *rule);
char *xform_name(char *, struct qserver *server);
char *quake_color(int color);
char *play_time(int seconds, int show_seconds);
char *ping_time(int ms);
char *get_qw_game(struct qserver *server);

/*
 * Query status and packet handling functions
 */

int cleanup_qserver(struct qserver *server, int force);
void change_server_port(struct qserver *server, unsigned short port, int force);

int server_info_packet(struct qserver *server, struct q_packet *pkt, int datalen);
int player_info_packet(struct qserver *server, struct q_packet *pkt, int datalen);
int rule_info_packet(struct qserver *server, struct q_packet *pkt, int datalen);

int time_delta(struct timeval *later, struct timeval *past);
char *strherror(int h_err);
int connection_refused();
int connection_would_block();
int connection_reset();

void add_file(char *filename);
int add_qserver(char *arg, server_type *type, char *outfilename, char *query_arg);
struct qserver *add_qserver_byaddr(unsigned int ipaddr, unsigned short port, server_type *type, int *new_server);
void init_qserver(struct qserver *server, server_type *type);
int bind_qserver(struct qserver *server);
int bind_sockets();
void send_packets();
struct qserver *find_server_by_address(unsigned int ipaddr, unsigned short port);
void add_server_to_hash(struct qserver *server);
void quicksort(void **array, int i, int j, int (*compare)(void *, void *));
int type_option_compare(server_type *one, server_type *two);
int type_string_compare(server_type *one, server_type *two);

#define NO_FLAGS			0
#define NO_VALUE_COPY			1
#define CHECK_DUPLICATE_RULES		2
#define NO_KEY_COPY			4
#define COMBINE_VALUES			8
#define OVERWITE_DUPLICATES		16

struct player *get_player_by_number(struct qserver *server, int player_number);
struct rule *add_rule(struct qserver *server, char *key, char *value, int flags);
struct player *add_player(struct qserver *server, int player_number);
struct info *player_add_info(struct player *player, char *key, char *value, int flags);
void players_set_teamname(struct qserver *server, int teamid, char *teamname);

/*
 * Output template stuff
 */

int read_qserver_template(char *filename);
int read_rule_template(char *filename);
int read_header_template(char *filename);
int read_trailer_template(char *filename);
int read_player_template(char *filename);
int have_server_template();
int have_header_template();
int have_trailer_template();

void template_display_server(struct qserver *server);
void template_display_header();
void template_display_trailer();
void template_display_players(struct qserver *server);
void template_display_player(struct qserver *server, struct player *player);
void template_display_rules(struct qserver *server);
void template_display_rule(struct qserver *server, struct rule *rule);

/*
 * Host cache stuff
 */

int hcache_open(char *filename, int update);
void hcache_write(char *filename);
void hcache_invalidate();
void hcache_validate();
unsigned long hcache_lookup_hostname(char *hostname);
char *hcache_lookup_ipaddr(unsigned long ipaddr);
void hcache_write_file(char *filename);
void hcache_update_file();

unsigned int swap_long_from_little(void *l);
unsigned short swap_short_from_little(void *l);
float swap_float_from_little(void *f);

/** \brief write four bytes in little endian order */
void put_long_little(unsigned val, char *buf);

/*
 * Exported Globals
 */
extern int show_game_port;
extern int up_servers_only;
extern int hostname_lookup;

#define NA_INT			-32767
#define NO_PLAYER_INFO		0xffff
#define NO_SERVER_RULES		NULL

#define FORCE			1
#define NO_FORCE		0

#endif