File: qsynthEngine.cpp

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// qsynthEngine.cpp
//
/****************************************************************************
   Copyright (C) 2003-2004, rncbc aka Rui Nuno Capela. All rights reserved.

   This program is free software; you can redistribute it and/or
   modify it under the terms of the GNU General Public License
   as published by the Free Software Foundation; either version 2
   of the License, or (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

*****************************************************************************/

#include "qsynthEngine.h"


//-------------------------------------------------------------------------
// qsynthEngine - Meta-fluidsynth engine structure class.
//

// Constructor.
qsynthEngine::qsynthEngine ( qsynthOptions *pOptions, const QString& sName )
{
    // We're the default (first) engine whether we've given a name...
    m_bDefault = sName.isEmpty();
    if (m_bDefault) {
        m_pSetup = pOptions->defaultSetup();
    } else {
        m_pSetup = new qsynthSetup();
        pOptions->loadSetup(m_pSetup, sName);
    }

    // From now on, we must have a name.
    m_sName = m_pSetup->sDisplayName;

    pSynth       = NULL;
    pAudioDriver = NULL;
    pMidiRouter  = NULL;
    pMidiDriver  = NULL;
    pPlayer      = NULL;
    pServer      = NULL;

    iMidiEvent = 0;
    iMidiState = 0;

    bMeterEnabled  = false;
    fMeterValue[0] = 0.0;
    fMeterValue[1] = 0.0;
}


// Default destructor.
qsynthEngine::~qsynthEngine (void)
{
    if (!m_bDefault && m_pSetup) {
        delete m_pSetup;
        m_pSetup = NULL;
    }
}

// Engine predicate.
bool qsynthEngine::isDefault (void)
{
    return m_bDefault;
}


// Engine setup accessor.
qsynthSetup *qsynthEngine::setup (void)
{
    return m_pSetup;
}

// Engine name accessors.
const QString& qsynthEngine::name (void)
{
    return m_sName;
}

void qsynthEngine::setName ( const QString& sName )
{
    m_sName = sName;
}


// end of qsynthEngine.cpp