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// qsynthEngine.cpp
//
/****************************************************************************
Copyright (C) 2003-2004, rncbc aka Rui Nuno Capela. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*****************************************************************************/
#include "qsynthEngine.h"
//-------------------------------------------------------------------------
// qsynthEngine - Meta-fluidsynth engine structure class.
//
// Constructor.
qsynthEngine::qsynthEngine ( qsynthOptions *pOptions, const QString& sName )
{
// We're the default (first) engine whether we've given a name...
m_bDefault = sName.isEmpty();
if (m_bDefault) {
m_pSetup = pOptions->defaultSetup();
} else {
m_pSetup = new qsynthSetup();
pOptions->loadSetup(m_pSetup, sName);
}
// From now on, we must have a name.
m_sName = m_pSetup->sDisplayName;
pSynth = NULL;
pAudioDriver = NULL;
pMidiRouter = NULL;
pMidiDriver = NULL;
pPlayer = NULL;
pServer = NULL;
iMidiEvent = 0;
iMidiState = 0;
bMeterEnabled = false;
fMeterValue[0] = 0.0;
fMeterValue[1] = 0.0;
}
// Default destructor.
qsynthEngine::~qsynthEngine (void)
{
if (!m_bDefault && m_pSetup) {
delete m_pSetup;
m_pSetup = NULL;
}
}
// Engine predicate.
bool qsynthEngine::isDefault (void)
{
return m_bDefault;
}
// Engine setup accessor.
qsynthSetup *qsynthEngine::setup (void)
{
return m_pSetup;
}
// Engine name accessors.
const QString& qsynthEngine::name (void)
{
return m_sName;
}
void qsynthEngine::setName ( const QString& sName )
{
m_sName = sName;
}
// end of qsynthEngine.cpp
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