1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442
  
     | 
    
      '\" t
.TH QCanvas 3qt "18 March 2002" "Trolltech AS" \" -*- nroff -*-
.\" Copyright 1992-2001 Trolltech AS.  All rights reserved.  See the
.\" license file included in the distribution for a complete license
.\" statement.
.\"
.ad l
.nh
.SH NAME
QCanvas \- 2D area that can contain QCanvasItem objects
.SH SYNOPSIS
\fC#include <qcanvas.h>\fR
.PP
Inherits QObject.
.PP
.SS "Public Members"
.in +1c
.ti -1c
.BI "\fBQCanvas\fR ( QObject * parent = 0, const char * name = 0 )"
.br
.ti -1c
.BI "\fBQCanvas\fR ( int w, int h )"
.br
.ti -1c
.BI "\fBQCanvas\fR ( QPixmap p, int h, int v, int tilewidth, int tileheight )"
.br
.ti -1c
.BI "virtual \fB~QCanvas\fR ()"
.br
.ti -1c
.BI "virtual void \fBsetTiles\fR ( QPixmap p, int h, int v, int tilewidth, int tileheight )"
.br
.ti -1c
.BI "virtual void \fBsetBackgroundPixmap\fR ( const QPixmap & p )"
.br
.ti -1c
.BI "QPixmap \fBbackgroundPixmap\fR () const"
.br
.ti -1c
.BI "virtual void \fBsetBackgroundColor\fR ( const QColor & c )"
.br
.ti -1c
.BI "QColor \fBbackgroundColor\fR () const"
.br
.ti -1c
.BI "virtual void \fBsetTile\fR ( int x, int y, int tilenum )"
.br
.ti -1c
.BI "int \fBtile\fR ( int x, int y ) const"
.br
.ti -1c
.BI "int \fBtilesHorizontally\fR () const"
.br
.ti -1c
.BI "int \fBtilesVertically\fR () const"
.br
.ti -1c
.BI "int \fBtileWidth\fR () const"
.br
.ti -1c
.BI "int \fBtileHeight\fR () const"
.br
.ti -1c
.BI "virtual void \fBresize\fR ( int w, int h )"
.br
.ti -1c
.BI "int \fBwidth\fR () const"
.br
.ti -1c
.BI "int \fBheight\fR () const"
.br
.ti -1c
.BI "QSize \fBsize\fR () const"
.br
.ti -1c
.BI "QRect \fBrect\fR () const"
.br
.ti -1c
.BI "bool \fBonCanvas\fR ( int x, int y ) const"
.br
.ti -1c
.BI "bool \fBonCanvas\fR ( const QPoint & p ) const"
.br
.ti -1c
.BI "bool \fBvalidChunk\fR ( int x, int y ) const"
.br
.ti -1c
.BI "bool \fBvalidChunk\fR ( const QPoint & p ) const"
.br
.ti -1c
.BI "int \fBchunkSize\fR () const"
.br
.ti -1c
.BI "virtual void \fBretune\fR ( int chunksze, int mxclusters = 100 )"
.br
.ti -1c
.BI "virtual void \fBsetAllChanged\fR ()"
.br
.ti -1c
.BI "virtual void \fBsetChanged\fR ( const QRect & area )"
.br
.ti -1c
.BI "virtual void \fBsetUnchanged\fR ( const QRect & area )"
.br
.ti -1c
.BI "QCanvasItemList \fBallItems\fR ()"
.br
.ti -1c
.BI "QCanvasItemList \fBcollisions\fR ( const QPoint & p ) const"
.br
.ti -1c
.BI "QCanvasItemList \fBcollisions\fR ( const QRect & r ) const"
.br
.ti -1c
.BI "QCanvasItemList \fBcollisions\fR ( const QPointArray & chunklist, const QCanvasItem * item, bool exact ) const"
.br
.ti -1c
.BI "void \fBdrawArea\fR ( const QRect & clip, QPainter * painter, bool dbuf = FALSE )"
.br
.ti -1c
.BI "virtual void \fBsetAdvancePeriod\fR ( int ms )"
.br
.ti -1c
.BI "virtual void \fBsetUpdatePeriod\fR ( int ms )"
.br
.ti -1c
.BI "virtual void \fBsetDoubleBuffering\fR ( bool y )"
.br
.in -1c
.SS "Public Slots"
.in +1c
.ti -1c
.BI "virtual void \fBadvance\fR ()"
.br
.ti -1c
.BI "virtual void \fBupdate\fR ()"
.br
.in -1c
.SS "Signals"
.in +1c
.ti -1c
.BI "void \fBresized\fR ()"
.br
.in -1c
.SS "Protected Members"
.in +1c
.ti -1c
.BI "virtual void \fBdrawBackground\fR ( QPainter & painter, const QRect & clip )"
.br
.ti -1c
.BI "virtual void \fBdrawForeground\fR ( QPainter & painter, const QRect & clip )"
.br
.in -1c
.SH DESCRIPTION
The QCanvas class provides a 2D area that can contain QCanvasItem objects.
.PP
The QCanvas class manages its 2D graphic area and all the canvas items the area contains. The canvas is displayed on screen with a QCanvasView widget. Multiple QCanvasView widgets may be associated with a canvas to provide multiple views of the same canvas.
.PP
The canvas is optimized for large numbers of items. Qt provides a rich set of canvas item classes, e.g. QCanvasEllipse, QCanvasLine, QCanvasPolygon, QCanvasPolygonalItem, QCanvasRectangle, QCanvasSpline, QCanvasSprite and QCanvasText. You can subclass to create your own canvas items; QCanvasPolygonalItem is the most common base class used for this purpose.
.PP
Although a canvas may appear to be similar to a widget with child widgets, there are several notable differences:
.TP
Canvas items are usually far faster to manipulate and redraw than child widgets, with the speed advantage becoming especially great when there are \fImany\fR canvas items and non-rectangular items. In most situations canvas items are also a lot more memory efficient than child widgets.
.IP
.TP
It's easy to detect overlapping items (collision detection).
.IP
.TP
The canvas can be larger than a widget. A million-by-million canvas is perfectly possible. Although a widget might be very inefficient at this size and some window systems might not support it at all, QCanvas scales well. Even with a billion pixels and a million items finding a particular canvas item, detecting collisions, etc. is still fast.
.IP
.TP
Two or more QCanvasView objects can view the same canvas.
.IP
.TP
An arbitrary transformation matrix can be set on each QCanvasView which makes it easy to zoom, rotate or sheer the viewed canvas.
.IP
.TP
Widgets provide a lot more functionality, such as input (QKeyEvent, QMouseEvent etc.) and layout management (QGridLayout etc.).
.IP
.PP
A canvas consists of a background, a number of canvas items organized by x, y and z coordinates, and a foreground. A canvas item's z coordinate may be treated as a layer number -- canvas items with higher z coordinate will appear in front of canvas items with a lower z coordinate.
.PP
The background is white by default, but can be set to a different color using setBackgroundColor(), or to a repeated pixmap using setBackgroundPixmap() or to a mosaic of smaller pixmaps using setTiles(). Individual tiles can be set with setTile(). As usual, there are corresponding get functions like backgroundColor().
.PP
Note that QCanvas does not inherit from QWidget, even though it has some functions which provide the same functionality as those in QWidget. One of these is setBackgroundPixmap(); some others are resize(), size(), width() and height(). QCanvasView is the widget used to display a canvas on the screen.
.PP
Canvas items are added to a canvas by constructing them and passing the canvas to the canvas item's constructor. An item can be moved to a different canvas using QCanvasItem::setCanvas().
.PP
Canvas items are movable (and in the case of QCanvasSprites, animated) objects that inherit QCanvasItem. Each canvas item has a position on the canvas (x, y coordinates) and a height (z coordinate), all of which are held as floating-point numbers. Moving canvas items also have x and y velocities. It's possible for a canvas item to be outside the canvas (for example QCanvasItem::x() is greater than width()). When a canvas item is off the canvas, onCanvas() returns FALSE and the canvas disregards the item. (Canvas items off the canvas do not slow down any common operations on the canvas.)
.PP
Canvas items can be moved with QCanvasItem::move(). The advance() function moves all QCanvasItem::animated() canvas items and setAdvancePeriod() makes QCanvas move them by itself on a periodic basis. In the context of the QCanvas classes, to `animate' a canvas item is to set it in motion, i.e. using QCanvasItem::setVelocity(). Animation of a canvas item itself, i.e. items which change over time, is enabled by calling QCanvasSprite::setFrameAnimation(), or more generally by subclassing and reimplementing QCanvasItem::advance(). To detect collisions use one of the QCanvasItem::collisions() functions.
.PP
The changed parts of the canvas are redrawn (if they are visible in a canvas view) whenever update() is called. You can either call update() manually after having changed the contents of the canvas, or force periodic updates using setUpdatePeriod(). If you have moving objects on the canvas, you need to call advance() every time the objects should move one step further. Periodic calls to advance() can be forced using setAdvancePeriod(). The advance() function will call QCanvasItem::advance() on every item that is QCanvasItem::animated() and trigger an update of the affected areas afterwards. (A canvas item that is `animated' is simply a canvas item that is in motion.)
.PP
QCanvas organizes its canvas items into \fIchunks\fR - areas on the canvas that are used to speed up most operations. Many operations start by eliminating most chunks (i.e. those which haven't changed) and then process only the canvas items that are in the few interesting (i.e. changed) chunks. A valid chunk, validChunk(), is one which is on the canvas.
.PP
The chunk size is a key factor to QCanvas's speed: if there are too many chunks, the speed benefit of grouping canvas items into chunks is reduced. If the chunks are too large, it takes too long to process each one. The QCanvas constructor picks a hopefully suitable size, but you can call retune() to change it at any time. The chunkSize() function returns the current chunk size.
.PP
The canvas items always make sure they're in the right chunks; all you need to make sure of is that the canvas uses the right chunk size. A good rule of thumb is that the size should be a bit smaller than the average canvas item size. If you have moving objects, the chunk size should be a bit smaller than the average size of the moving items.
.PP
The foreground is normally nothing, but if you reimplement drawForeground(), you can draw things in front of all canvas items.
.PP
Areas can be set as changed with setChanged() and set unchanged with setUnchanged(). The entire canvas can be set as changed with setAllChanged(). A list of all the items on the canvas is returned by allItems().
.PP
An area can be copied (painted) to a QPainter with drawArea().
.PP
If the canvas is resized it emits the resized() signal.
.PP
The examples/canvas application and the 2D graphics page of the examples/demo application demonstrate many of QCanvas's facilities.
.PP
See also QCanvasView, QCanvasItem, Abstract Widget Classes, Graphics Classes and Image Processing Classes.
.SH MEMBER FUNCTION DOCUMENTATION
.SH "QCanvas::QCanvas ( QObject * parent = 0, const char * name = 0 )"
Create a QCanvas with no size. \fIparent\fR and \fIname\fR have the usual QObject meaning.
.PP
You \fImust\fR call resize() at some time after creation to be able to use the canvas.
.SH "QCanvas::QCanvas ( int w, int h )"
Constructs a QCanvas that is \fIw\fR pixels wide and \fIh\fR pixels high.
.SH "QCanvas::QCanvas ( QPixmap p, int h, int v, int tilewidth, int tileheight )"
Constructs a QCanvas which will be composed of \fIh\fR tiles horizontally and \fIv\fR tiles vertically. Each tile will be an image \fItilewidth\fR by \fItileheight\fR pixels taken from pixmap \fIp\fR.
.PP
The pixmap \fIp\fR is a list of tiles, arranged left to right, (and in the case of pixmaps that have multiple rows of tiles, top to bottom), with tile 0 in the top-left corner, tile 1 next to the right, and so on, e.g.
.PP
<center>.nf
.TS
l - l. 0 1 2 3 4 5 6
.TE
.fi
</center>
.PP
The QCanvas is initially sized to show exactly the given number of tiles horizontally and vertically. If it is resized to be larger, the entire matrix of tiles will be repeated as much as necessary to cover the area. If it is smaller, tiles to the right and bottom will not be visible.
.PP
See also setTiles().
.SH "QCanvas::~QCanvas ()\fC [virtual]\fR"
Destroys the canvas and all the canvas's canvas items.
.SH "void QCanvas::advance ()\fC [virtual slot]\fR"
Moves all QCanvasItem::animated() canvas items on the canvas and refreshes all changes to all views of the canvas. (An `animated' item is an item that is in motion, see setVelocity().)
.PP
The advance is done in two phases. In phase 0, the QCanvasItem::advance() function of each QCanvasItem::animated() canvas item is called with paramater 0. Then all these canvas items are called again, with parameter 1. In phase 0, the canvas items should not change position, merely examine other items on the canvas for which special processing is required, such as collisions between items. In phase 1, all canvas items should change positions, ignoring any other items on the canvas. This two-phase approach allows for considerations of "fairness", though no QCanvasItem subclasses supplied with Qt do anything interesting in phase 0.
.PP
The canvas can be configured to call this function periodically with setAdvancePeriod().
.PP
See also update().
.SH "QCanvasItemList QCanvas::allItems ()"
Returns a list of all items in the canvas.
.SH "QColor QCanvas::backgroundColor () const"
Returns the color set by setBackgroundColor(). By default, this is white.
.PP
Note that this function is not a reimplementation of QWidget::backgroundColor() (QCanvas is not a subclass of QWidget), but all QCanvasViews that are viewing the canvas will set their backgrounds to this color.
.PP
See also setBackgroundColor() and backgroundPixmap().
.SH "QPixmap QCanvas::backgroundPixmap () const"
Returns the pixmap set by setBackgroundPixmap(). By default, this is a null pixmap.
.PP
See also setBackgroundPixmap() and backgroundColor().
.SH "int QCanvas::chunkSize () const"
Returns the chunk size of the canvas.
.PP
See also retune().
.SH "QCanvasItemList QCanvas::collisions ( const QPoint & p ) const"
Returns a list of canvas items that intersect with the point \fIp\fR. The list is ordered by z coordinates, from highest z coordinate (front-most item) to lowest z coordinate (rear-most item).
.SH "QCanvasItemList QCanvas::collisions ( const QRect & r ) const"
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
.PP
Returns a list of items which intersect with the rectangle \fIr\fR. The list is ordered by z coordinates, from highest z coordinate (front-most item) to lowest z coordinate (rear-most item).
.SH "QCanvasItemList QCanvas::collisions ( const QPointArray & chunklist, const QCanvasItem * item, bool exact ) const"
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
.PP
Returns a list of canvas items which intersect with the chunks listed in \fIchunklist\fR, excluding \fIitem\fR. If \fIexact\fR is TRUE, only only those which actually QCanvasItem::collidesWith() \fIitem\fR are returned, otherwise canvas items are included just for being in the chunks.
.PP
This is a utility function mainly used to implement the simpler QCanvasItem::collisions() function.
.SH "void QCanvas::drawArea ( const QRect & clip, QPainter * painter, bool dbuf = FALSE )"
Paints all canvas items that are in the area \fIclip\fR to \fIpainter\fR, using double-buffering if \fIdbuf\fR is TRUE.
.PP
eg. to print the canvas to a printer:
.PP
.nf
.br
  QPrinter pr;
.br
  if ( pr.setup() ) {
.br
    QPainter p(&pr);
.br
    canvas.drawArea( canvas.rect(), &p );
.br
  }
.br
.fi
.PP
Example: canvas/canvas.cpp.
.SH "void QCanvas::drawBackground ( QPainter & painter, const QRect & clip )\fC [virtual protected]\fR"
This virtual function is called for all updates of the canvas. It renders any background graphics using the painter \fIpainter\fR, in the area \fIclip\fR. If the canvas has a background pixmap or a tiled background, that graphic is used, otherwise the canvas is cleared using the background color.
.PP
If the graphics for an area change, you must explicitly call setChanged(const QRect&) for the result to be visible when update() is next called.
.PP
See also setBackgroundColor(), setBackgroundPixmap() and setTiles().
.SH "void QCanvas::drawForeground ( QPainter & painter, const QRect & clip )\fC [virtual protected]\fR"
This virtual function is called for all updates of the canvas. It renders any foreground graphics using the painter \fIpainter\fR, in the area \fIclip\fR.
.PP
If the graphics for an area change, you must explicitly call setChanged(const QRect&) for the result to be visible when update() is next called.
.PP
The default is to draw nothing.
.SH "int QCanvas::height () const"
Returns the height of the canvas, in pixels.
.PP
Example: canvas/canvas.cpp.
.SH "bool QCanvas::onCanvas ( int x, int y ) const"
Returns TRUE if the pixel position (\fIx\fR, \fIy\fR) is on the canvas; otherwise returns FALSE.
.SH "bool QCanvas::onCanvas ( const QPoint & p ) const"
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
.PP
Returns TRUE if the pixel position \fIp\fR is on the canvas; otherwise returns FALSE.
.SH "QRect QCanvas::rect () const"
Returns a rectangle the size of the canvas.
.SH "void QCanvas::resize ( int w, int h )\fC [virtual]\fR"
Changes the size of the canvas to have a width of \fIw\fR and a height of \fIh\fR. This is a slow operation.
.PP
Example: canvas/canvas.cpp.
.SH "void QCanvas::resized ()\fC [signal]\fR"
This signal is emitted whenever the canvas is resized. Each QCanvasView connects to this signal to keep the scrollview size correct.
.SH "void QCanvas::retune ( int chunksze, int mxclusters = 100 )\fC [virtual]\fR"
Change the efficiency tuning parameters to \fImxclusters\fR clusters, each of size \fIchunksze\fR. This is a slow operation if there are many objects on the canvas.
.PP
The canvas is divided into chunks which are rectangular areas of the canvas \fIchunksze\fR wide by \fIchunksze\fR high. Use a chunk size which is about the average size of the canvas items. If you choose a chunk size which is too small it will increase the amount of calculation required when drawing since each change will affect many chunks. If you choose a chunk size which is too large the amount of drawing required will increase because for each change, a lot of drawing will be required since there will be many (unchanged) canvas items which are in the same chunk as the changed canvas items.
.PP
Internally, a canvas uses a low-resolution "chunk matrix" to keep track of all the items in the canvas. A 64x64 chunk matrix is the default for a 1024x1024 pixel canvas, where each chunk collects canvas items in a 16x16 pixel square. This default is also affected by setTiles(). You can tune this default with this function, for example if you have a very large canvas and want to trade off speed for memory then you might set the chunk size to 32 or 64.
.PP
The \fImxclusters\fR argument is the number of rectangular groups of chunks that will be separately drawn. If the canvas has a large number of small, dispersed items, this should be about that number. Our testing suggests that a large number of clusters is almost always best.
.SH "void QCanvas::setAdvancePeriod ( int ms )\fC [virtual]\fR"
Sets the canvas to call advance() every \fIms\fR milliseconds. Any previous setting by setAdvancePeriod() or setUpdatePeriod() is overridden.
.PP
If \fIms\fR is less than 0 advancing will be stopped.
.PP
Example: canvas/main.cpp.
.SH "void QCanvas::setAllChanged ()\fC [virtual]\fR"
Marks the whole canvas as changed. All views of the canvas will be entirely redrawn when update() is next called.
.SH "void QCanvas::setBackgroundColor ( const QColor & c )\fC [virtual]\fR"
Sets the solid background to be the color \fIc\fR.
.PP
See also backgroundColor(), setBackgroundPixmap() and setTiles().
.SH "void QCanvas::setBackgroundPixmap ( const QPixmap & p )\fC [virtual]\fR"
Sets the solid background to be the pixmap \fIp\fR repeated as necessary to cover the entire canvas.
.PP
See also backgroundPixmap(), setBackgroundColor() and setTiles().
.SH "void QCanvas::setChanged ( const QRect & area )\fC [virtual]\fR"
Marks \fIarea\fR as changed. This area will be redrawn in all views showing it when update() is next called.
.SH "void QCanvas::setDoubleBuffering ( bool y )\fC [virtual]\fR"
If \fIy\fR is TRUE (the default) double-buffering is switched on; otherwise double-buffering is switched off.
.PP
Turning off double-buffering causes the redrawn areas to flicker a bit and also gives a (usually small) performance improvement.
.PP
Example: canvas/canvas.cpp.
.SH "void QCanvas::setTile ( int x, int y, int tilenum )\fC [virtual]\fR"
Sets the tile at (\fIx\fR, \fIy\fR) to use tile number \fItilenum\fR, which is an index into the tile pixmaps. The canvas will update appropriately when update() is next called.
.PP
The images are taken from the pixmap set by setTiles() and are arranged left to right, (and in the case of pixmaps that have multiple rows of tiles, top to bottom), with tile 0 in the top-left corner, tile 1 next to the right, and so on, e.g.
.PP
<center>.nf
.TS
l - l. 0 1 2 3 4 5 6
.TE
.fi
</center>
.PP
See also tile() and setTiles().
.SH "void QCanvas::setTiles ( QPixmap p, int h, int v, int tilewidth, int tileheight )\fC [virtual]\fR"
Sets the QCanvas to be composed of \fIh\fR tiles horizontally and \fIv\fR tiles vertically. Each tile will be an image \fItilewidth\fR by \fItileheight\fR pixels from pixmap \fIp\fR.
.PP
The pixmap \fIp\fR is a list of tiles, arranged left to right, (and in the case of pixmaps that have multiple rows of tiles, top to bottom), with tile 0 in the top-left corner, tile 1 next to the right, and so on, e.g.
.PP
<center>.nf
.TS
l - l. 0 1 2 3 4 5 6
.TE
.fi
</center>
.PP
If the canvas is larger than the matrix of tiles, the entire matrix is repeated as necessary to cover the whole canvas. If it is smaller, tiles to the right and bottom are not visible.
.PP
The width and height of \fIp\fR must be a multiple of \fItilewidth\fR and \fItileheight\fR. If they are not the function will return without performing any action.
.SH "void QCanvas::setUnchanged ( const QRect & area )\fC [virtual]\fR"
Marks \fIarea\fR as \fIunchanged\fR. The area will \fInot\fR be redrawn in the views for the next update(), unless it is marked and changed again before the next call to update().
.SH "void QCanvas::setUpdatePeriod ( int ms )\fC [virtual]\fR"
Sets the canvas to call update() every \fIms\fR milliseconds. Any previous setting by setAdvancePeriod() or setUpdatePeriod() is cancelled.
.PP
If \fIms\fR is less than 0 automatic updating will be stopped.
.SH "QSize QCanvas::size () const"
Returns the size of the canvas, in pixels.
.SH "int QCanvas::tile ( int x, int y ) const"
Returns the tile at position (\fIx\fR, \fIy\fR). Initially, all tiles are 0.
.PP
The parameters must be within range, i.e. 0 < \fIx\fR < tilesHorizontally() and 0 < \fIy\fR < tilesVertically().
.PP
See also setTile().
.SH "int QCanvas::tileHeight () const"
Returns the height of each tile.
.SH "int QCanvas::tileWidth () const"
Returns the width of each tile.
.SH "int QCanvas::tilesHorizontally () const"
Returns the number of tiles horizontally.
.SH "int QCanvas::tilesVertically () const"
Returns the number of tiles vertically.
.SH "void QCanvas::update ()\fC [virtual slot]\fR"
Repaints changed areas in all views of the canvas.
.PP
See also advance().
.SH "bool QCanvas::validChunk ( int x, int y ) const"
Returns TRUE if the chunk position (\fIx\fR, \fIy\fR) is on the canvas; otherwise returns FALSE.
.SH "bool QCanvas::validChunk ( const QPoint & p ) const"
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
.PP
Returns whether the chunk position \fIp\fR is on the canvas.
.SH "int QCanvas::width () const"
Returns the width of the canvas, in pixels.
.PP
Example: canvas/canvas.cpp.
.SH "SEE ALSO"
.BR http://doc.trolltech.com/qcanvas.html
.BR http://www.trolltech.com/faq/tech.html
.SH COPYRIGHT
Copyright 1992-2001 Trolltech AS, http://www.trolltech.com.  See the
license file included in the distribution for a complete license
statement.
.SH AUTHOR
Generated automatically from the source code.
.SH BUGS
If you find a bug in Qt, please report it as described in
.BR http://doc.trolltech.com/bughowto.html .
Good bug reports help us to help you. Thank you.
.P
The definitive Qt documentation is provided in HTML format; it is
located at $QTDIR/doc/html and can be read using Qt Assistant or with
a web browser. This man page is provided as a convenience for those
users who prefer man pages, although this format is not officially
supported by Trolltech. 
.P
If you find errors in this manual page, please report them to
.BR qt-bugs@trolltech.com .
Please include the name of the manual page (qcanvas.3qt) and the Qt
version (3.0.3).
 
     |