File: qptrqueue.doc

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/****************************************************************************
** $Id:  qt/qptrqueue.doc   3.0.3   edited Oct 31 19:08 $
**
** QPtrQueue class documentation
**
** Copyright (C) 1992-2000 Trolltech AS.  All rights reserved.
**
** This file is part of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses may use this file in accordance with the Qt Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/


/*!
  \class QPtrQueue
  \brief The QPtrQueue class is a template class that provides a queue.

  \ingroup collection
  \ingroup tools

  QValueVector can be used as an STL-compatible alternative to this class.

  A template instance QPtrQueue\<X\> is a queue that operates on
  pointers to X (X*).

  A queue is a first in, first out structure. Items are added to the
  tail of the queue with enqueue() and retrieved from the head with
  dequeue(). You can peek at the head item without dequeing it using
  head().

  You can control the queue's deletion policy with setAutoDelete().

  For compatibility with the QPtrCollection classes, current() and
  remove() are provided; both operate on the head().

  \sa QPtrList QPtrStack
*/

/*! \fn QPtrQueue::QPtrQueue ()
  Creates an empty queue with autoDelete() set to FALSE.
*/

/*! \fn QPtrQueue::QPtrQueue( const QPtrQueue<type>& queue )
  Creates a queue from \a queue.

  Only the pointers are copied; the items are not.  The autoDelete()
  flag is set to FALSE.
*/

/*! \fn QPtrQueue::~QPtrQueue()

  Destroys the queue.  Items in the queue are deleted if autoDelete()
  is TRUE.
*/

/*! \fn QPtrQueue<type>& QPtrQueue::operator= (const QPtrQueue<type>& queue)

  Assigns \a queue to this queue and returns a reference to this
  queue.

  This queue is first cleared and then each item in \a queue is
  enqueued to this queue.  Only the pointers are copied.

  Note that the autoDelete() flag is not modified. If it it TRUE for
  both \a queue and this queue, deleting the two lists will cause
  double-deletion of the items.
*/

/*! \fn bool QPtrQueue::isEmpty() const

  Returns TRUE if the queue is empty; otherwise returns FALSE.

  \sa count() dequeue() head()
*/

/*! \fn void QPtrQueue::enqueue (const type* d)

  Adds item \a d to the tail of the queue.

  \sa count() dequeue()
*/

/*! \fn type* QPtrQueue::dequeue ()

  Takes the head item from the queue and returns a pointer to it.

  \sa enqueue() count()
*/

/*! \fn bool QPtrQueue::remove()

  Removes the head item from the queue, and returns TRUE if there was
  an item or FALSE if the queue was empty.

  The item is deleted if autoDelete() is TRUE.

  \sa head() isEmpty() dequeue()
*/

/*! \fn void QPtrQueue::clear()

  Removes all items from the queue, and deletes them if autoDelete()
  is TRUE.

  \sa remove()
*/

/*! \fn uint QPtrQueue::count() const

  Returns the number of items in the queue.

  \sa isEmpty()
*/

/*! \fn type* QPtrQueue::head() const

  Returns a reference to the head item in the queue.  The queue is
  not changed.

  \sa dequeue() isEmpty()
*/

/*! \fn QPtrQueue::operator type*() const

  Returns a reference to the head item in the queue.  The queue is
  not changed.

  \sa dequeue() isEmpty()
*/

/*! \fn type* QPtrQueue::current() const

  Returns a reference to the head item in the queue.  The queue is
  not changed.

  \sa dequeue() isEmpty()
*/

/*!
  \fn bool QPtrQueue::autoDelete() const
  
  Returns the setting of the auto-delete option. The default is FALSE.

  \sa setAutoDelete()
*/

/*!
  \fn void QPtrQueue::setAutoDelete( bool enable )

  Sets the queue to auto-delete its contents if \a enable is TRUE and
  not to delete them if \a enable is FALSE.

  If auto-deleting is turned on, all the items in a queue are deleted
  when the queue itself is deleted. This can be quite convenient if
  the queue has the only pointer to the items.
  
  The default setting is FALSE, for safety. If you turn it on, be
  careful about copying the queue: you might find yourself with two
  queues deleting the same items.

  \sa autoDelete()
*/

/*!
  \fn QDataStream& QPtrQueue::read( QDataStream& s,
				    QPtrCollection::Item& item )

  Reads a queue item, \a item, from the stream \a s and returns a
  reference to the stream.

  The default implementation sets \a item to 0.

  \sa write()
*/

/*!
  \fn QDataStream& QPtrQueue::write( QDataStream& s,
				     QPtrCollection::Item item ) const

  Writes a queue item, \a item, to the stream \a s and returns a
  reference to the stream.

  The default implementation does nothing.

  \sa read()
*/