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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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Qt Toolkit - qbutton.h include file
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<h1 align=center>qbutton.h</h1><br clear="all">
This is the verbatim text of the qbutton.h include file.  It is
provided only for illustration; the copyright
remains with Trolltech.
<hr>
<pre>
/****************************************************************************
** &#36;Id&#58; qt/src/widgets/qbutton.h   2.3.2   edited 2001-01-26 $
**
** Definition of QButton widget class
**
** Created : 940206
**
** Copyright (C) 1992-2000 Trolltech AS.  All rights reserved.
**
** This file is part of the widgets module of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses may use this file in accordance with the Qt Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/

#ifndef QBUTTON_H
#define QBUTTON_H

#ifndef QT_H
#include "qwidget.h"
#endif // QT_H

#ifndef QT_NO_BUTTON


class <a href="qbuttongroup.html">QButtonGroup</a>;
struct QButtonData;
class <a href="qtoolbar.html">QToolBar</a>;

class Q_EXPORT <a href="qbutton.html">QButton</a> : public <a href="qwidget.html">QWidget</a>
{
    Q_OBJECT
    Q_ENUMS( ToggleType ToggleState )
    Q_PROPERTY( QString text READ text WRITE setText )
    Q_PROPERTY( QPixmap pixmap READ pixmap WRITE setPixmap )
    Q_PROPERTY( int accel READ accel WRITE setAccel )
    Q_PROPERTY( bool toggleButton READ isToggleButton )
    Q_PROPERTY( ToggleType toggleType READ toggleType )
    Q_PROPERTY( bool down READ isDown WRITE setDown DESIGNABLE false  )
    Q_PROPERTY( bool on READ isOn )
    Q_PROPERTY( ToggleState toggleState READ state )
    Q_PROPERTY( bool autoResize READ autoResize WRITE setAutoResize )
    Q_PROPERTY( bool autoRepeat READ autoRepeat WRITE setAutoRepeat )
    Q_PROPERTY( bool exclusiveToggle READ isExclusiveToggle )

public:
    QButton( QWidget *parent=0, const char *name=0, WFlags f=0 );
   ~QButton();

    QString text() const;
    virtual void setText( const QString &amp;);
    const QPixmap *pixmap() const;
    virtual void setPixmap( const QPixmap &amp; );

    int         accel() const;
    virtual void        setAccel( int );

    bool        isToggleButton() const;

    enum ToggleType { SingleShot, Toggle, Tristate };
    ToggleType  toggleType() const;

    virtual void setDown( bool );
    bool        isDown() const;

    bool        isOn() const;

    enum ToggleState { Off, NoChange, On };
    ToggleState state() const;

    bool        autoResize() const; // obsolete
    virtual void setAutoResize( bool ); // obsolete

    bool        autoRepeat() const;
    virtual void setAutoRepeat( bool );

    bool        isExclusiveToggle() const;

    bool        focusNextPrevChild( bool next );

    QButtonGroup *group() const;

public slots:
    void        animateClick();
    void        toggle();

signals:
    void        pressed();
    void        released();
    void        clicked();
    void        toggled( bool );
    void        stateChanged( int );

protected:
    void        setToggleButton( bool );
    virtual void        setToggleType( ToggleType );
    void        setOn( bool );
    virtual void        setState( ToggleState );

    virtual bool hitButton( const QPoint &amp;pos ) const;
    virtual void drawButton( QPainter * );
    virtual void drawButtonLabel( QPainter * );

    void        keyPressEvent( QKeyEvent *);
    void        keyReleaseEvent( QKeyEvent *);
    void        mousePressEvent( QMouseEvent * );
    void        mouseReleaseEvent( QMouseEvent * );
    void        mouseMoveEvent( QMouseEvent * );
    void        paintEvent( QPaintEvent * );
    void        focusInEvent( QFocusEvent * );
    void        focusOutEvent( QFocusEvent * );

    void        enabledChange( bool );

private slots:
    void        animateTimeout();
    void        autoRepeatTimeout();

private:
    QString     btext;
    QPixmap    *bpixmap;
    uint        toggleTyp       : 2;
    uint        buttonDown      : 1;
    uint        stat            : 2;
    uint        mlbDown         : 1;
    uint        autoresize      : 1;
    uint        animation       : 1;
    uint        repeat          : 1;
    QButtonData *d;

    friend class QButtonGroup;
    friend class QToolBar;
    void          ensureData();
    virtual void setGroup( QButtonGroup* );
    QTimer       *timer();
    void        nextState();

private:        // Disabled copy constructor and operator=
#if defined(Q_DISABLE_COPY)
    QButton( const QButton &amp; );
    QButton &amp;operator=( const QButton &amp; );
#endif
};


inline QString QButton::text() const
{
    return btext;
}

inline const QPixmap *QButton::pixmap() const
{
    return bpixmap;
}

inline bool QButton::isToggleButton() const
{
    return toggleTyp != SingleShot;
}

inline  bool QButton::isDown() const
{
    return buttonDown;
}

inline bool QButton::isOn() const
{
    return stat != Off;
}

inline bool QButton::autoResize() const // obsolete
{
    return autoresize;
}

inline bool QButton::autoRepeat() const
{
    return repeat;
}

inline QButton::ToggleState QButton::state() const
{
    return ToggleState(stat);
}

inline void QButton::setToggleButton( bool b )
{
    setToggleType( b ? Toggle : SingleShot );
}

inline void QButton::setOn( bool y )
{
    setState( y ? On : Off );
}

inline QButton::ToggleType QButton::toggleType() const
{
    return ToggleType(toggleTyp);
}


#endif // QT_NO_BUTTON

#endif // QBUTTON_H

</pre>
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<table width="100%" cellspacing="0" border="0"><tr>
<td>Copyright  2001 Trolltech<td><a href="http://www.trolltech.com/trademarks.html">Trademarks</a>
<td align="right"><div align="right">Qt version 2.3.2</div>
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