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Qt Toolkit - qbutton.h include file
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<h1 align=center>qbutton.h</h1><br clear="all">
This is the verbatim text of the qbutton.h include file. It is
provided only for illustration; the copyright
remains with Trolltech.
<hr>
<pre>
/****************************************************************************
** $Id: qt/src/widgets/qbutton.h 2.3.2 edited 2001-01-26 $
**
** Definition of QButton widget class
**
** Created : 940206
**
** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
**
** This file is part of the widgets module of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses may use this file in accordance with the Qt Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef QBUTTON_H
#define QBUTTON_H
#ifndef QT_H
#include "qwidget.h"
#endif // QT_H
#ifndef QT_NO_BUTTON
class <a href="qbuttongroup.html">QButtonGroup</a>;
struct QButtonData;
class <a href="qtoolbar.html">QToolBar</a>;
class Q_EXPORT <a href="qbutton.html">QButton</a> : public <a href="qwidget.html">QWidget</a>
{
Q_OBJECT
Q_ENUMS( ToggleType ToggleState )
Q_PROPERTY( QString text READ text WRITE setText )
Q_PROPERTY( QPixmap pixmap READ pixmap WRITE setPixmap )
Q_PROPERTY( int accel READ accel WRITE setAccel )
Q_PROPERTY( bool toggleButton READ isToggleButton )
Q_PROPERTY( ToggleType toggleType READ toggleType )
Q_PROPERTY( bool down READ isDown WRITE setDown DESIGNABLE false )
Q_PROPERTY( bool on READ isOn )
Q_PROPERTY( ToggleState toggleState READ state )
Q_PROPERTY( bool autoResize READ autoResize WRITE setAutoResize )
Q_PROPERTY( bool autoRepeat READ autoRepeat WRITE setAutoRepeat )
Q_PROPERTY( bool exclusiveToggle READ isExclusiveToggle )
public:
QButton( QWidget *parent=0, const char *name=0, WFlags f=0 );
~QButton();
QString text() const;
virtual void setText( const QString &);
const QPixmap *pixmap() const;
virtual void setPixmap( const QPixmap & );
int accel() const;
virtual void setAccel( int );
bool isToggleButton() const;
enum ToggleType { SingleShot, Toggle, Tristate };
ToggleType toggleType() const;
virtual void setDown( bool );
bool isDown() const;
bool isOn() const;
enum ToggleState { Off, NoChange, On };
ToggleState state() const;
bool autoResize() const; // obsolete
virtual void setAutoResize( bool ); // obsolete
bool autoRepeat() const;
virtual void setAutoRepeat( bool );
bool isExclusiveToggle() const;
bool focusNextPrevChild( bool next );
QButtonGroup *group() const;
public slots:
void animateClick();
void toggle();
signals:
void pressed();
void released();
void clicked();
void toggled( bool );
void stateChanged( int );
protected:
void setToggleButton( bool );
virtual void setToggleType( ToggleType );
void setOn( bool );
virtual void setState( ToggleState );
virtual bool hitButton( const QPoint &pos ) const;
virtual void drawButton( QPainter * );
virtual void drawButtonLabel( QPainter * );
void keyPressEvent( QKeyEvent *);
void keyReleaseEvent( QKeyEvent *);
void mousePressEvent( QMouseEvent * );
void mouseReleaseEvent( QMouseEvent * );
void mouseMoveEvent( QMouseEvent * );
void paintEvent( QPaintEvent * );
void focusInEvent( QFocusEvent * );
void focusOutEvent( QFocusEvent * );
void enabledChange( bool );
private slots:
void animateTimeout();
void autoRepeatTimeout();
private:
QString btext;
QPixmap *bpixmap;
uint toggleTyp : 2;
uint buttonDown : 1;
uint stat : 2;
uint mlbDown : 1;
uint autoresize : 1;
uint animation : 1;
uint repeat : 1;
QButtonData *d;
friend class QButtonGroup;
friend class QToolBar;
void ensureData();
virtual void setGroup( QButtonGroup* );
QTimer *timer();
void nextState();
private: // Disabled copy constructor and operator=
#if defined(Q_DISABLE_COPY)
QButton( const QButton & );
QButton &operator=( const QButton & );
#endif
};
inline QString QButton::text() const
{
return btext;
}
inline const QPixmap *QButton::pixmap() const
{
return bpixmap;
}
inline bool QButton::isToggleButton() const
{
return toggleTyp != SingleShot;
}
inline bool QButton::isDown() const
{
return buttonDown;
}
inline bool QButton::isOn() const
{
return stat != Off;
}
inline bool QButton::autoResize() const // obsolete
{
return autoresize;
}
inline bool QButton::autoRepeat() const
{
return repeat;
}
inline QButton::ToggleState QButton::state() const
{
return ToggleState(stat);
}
inline void QButton::setToggleButton( bool b )
{
setToggleType( b ? Toggle : SingleShot );
}
inline void QButton::setOn( bool y )
{
setState( y ? On : Off );
}
inline QButton::ToggleType QButton::toggleType() const
{
return ToggleType(toggleTyp);
}
#endif // QT_NO_BUTTON
#endif // QBUTTON_H
</pre>
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<td>Copyright 2001 Trolltech<td><a href="http://www.trolltech.com/trademarks.html">Trademarks</a>
<td align="right"><div align="right">Qt version 2.3.2</div>
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