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<h1 align=center>QIconViewItem Class Reference<br><small>[ <a href="iconview.html">iconview module</a> ]</small></h1><br clear="all">
<p>
The QIconViewItem class implements an iconview item.
<a href="#details">More...</a>
<p>
<code>#include <<a href="qiconview-h.html">qiconview.h</a>></code>
<p>
Inherits <a href="qt.html">Qt</a>.
<p><a href="qiconviewitem-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li><div class="fn"><a href="#c5a67e"><b>QIconViewItem</b></a>(QIconView*parent)</div>
<li><div class="fn"><a href="#048b0f"><b>QIconViewItem</b></a>(QIconView*parent, QIconViewItem*after)</div>
<li><div class="fn"><a href="#fa6f77"><b>QIconViewItem</b></a>(QIconView*parent, constQString&text)</div>
<li><div class="fn"><a href="#f95da1"><b>QIconViewItem</b></a>(QIconView*parent, QIconViewItem*after, constQString&text)</div>
<li><div class="fn"><a href="#dd0dbe"><b>QIconViewItem</b></a>(QIconView*parent, constQString&text, constQPixmap&icon)</div>
<li><div class="fn"><a href="#33c461"><b>QIconViewItem</b></a>(QIconView*parent, QIconViewItem*after, constQString&text, constQPixmap&icon)</div>
<li><div class="fn">virtual<a href="#6c92b6"><b>~QIconViewItem</b></a>()</div>
<li><div class="fn">virtualvoid<a href="#2eb423"><b>setRenameEnabled</b></a>(boolallow)</div>
<li><div class="fn">virtualvoid<a href="#b9937a"><b>setDragEnabled</b></a>(boolallow)</div>
<li><div class="fn">virtualvoid<a href="#015768"><b>setDropEnabled</b></a>(boolallow)</div>
<li><div class="fn">virtualQString<a href="#3715d1"><b>text</b></a>()const</div>
<li><div class="fn">virtualQPixmap*<a href="#9bf48d"><b>pixmap</b></a>()const</div>
<li><div class="fn">virtualQString<a href="#f40531"><b>key</b></a>()const</div>
<li><div class="fn">bool<a href="#ec7f4e"><b>renameEnabled</b></a>()const</div>
<li><div class="fn">bool<a href="#e83dc1"><b>dragEnabled</b></a>()const</div>
<li><div class="fn">bool<a href="#eca4f0"><b>dropEnabled</b></a>()const</div>
<li><div class="fn">QIconView*<a href="#cc030e"><b>iconView</b></a>()const</div>
<li><div class="fn">QIconViewItem*<a href="#d62158"><b>prevItem</b></a>()const</div>
<li><div class="fn">QIconViewItem*<a href="#005b99"><b>nextItem</b></a>()const</div>
<li><div class="fn">int<a href="#f420b8"><b>index</b></a>()const</div>
<li><div class="fn">virtualvoid<a href="#44f4f6"><b>setSelected</b></a>(bools, boolcb)</div>
<li><div class="fn">virtualvoid<a href="#7fa1b0"><b>setSelected</b></a>(bools)</div>
<li><div class="fn">virtualvoid<a href="#bcdc29"><b>setSelectable</b></a>(bools)</div>
<li><div class="fn">bool<a href="#8fd9c9"><b>isSelected</b></a>()const</div>
<li><div class="fn">bool<a href="#3ff63a"><b>isSelectable</b></a>()const</div>
<li><div class="fn">virtualvoid<a href="#949fe0"><b>repaint</b></a>()</div>
<li><div class="fn">virtualvoid<a href="#932cb6"><b>move</b></a>(intx, inty)</div>
<li><div class="fn">virtualvoid<a href="#ee1f37"><b>moveBy</b></a>(intdx, intdy)</div>
<li><div class="fn">virtualvoid<a href="#1d057a"><b>move</b></a>(constQPoint&pnt)</div>
<li><div class="fn">virtualvoid<a href="#a4936a"><b>moveBy</b></a>(constQPoint&pnt)</div>
<li><div class="fn">QRect<a href="#3ec4b6"><b>rect</b></a>()const</div>
<li><div class="fn">int<a href="#0c37c3"><b>x</b></a>()const</div>
<li><div class="fn">int<a href="#aa6c52"><b>y</b></a>()const</div>
<li><div class="fn">int<a href="#46a2ec"><b>width</b></a>()const</div>
<li><div class="fn">int<a href="#c393db"><b>height</b></a>()const</div>
<li><div class="fn">QSize<a href="#c1d022"><b>size</b></a>()const</div>
<li><div class="fn">QPoint<a href="#59f250"><b>pos</b></a>()const</div>
<li><div class="fn">QRect<a href="#09025a"><b>textRect</b></a>(boolrelative=TRUE)const</div>
<li><div class="fn">QRect<a href="#a9db94"><b>pixmapRect</b></a>(boolrelative=TRUE)const</div>
<li><div class="fn">bool<a href="#6a39af"><b>contains</b></a>(QPointpnt)const</div>
<li><div class="fn">bool<a href="#970a04"><b>intersects</b></a>(QRectr)const</div>
<li><div class="fn">virtualbool<a href="#7ca2b9"><b>acceptDrop</b></a>(constQMimeSource*mime)const</div>
<li><div class="fn">void<a href="#c6b054"><b>rename</b></a>()</div>
<li><div class="fn">virtualint<a href="#d3dc25"><b>compare</b></a>(QIconViewItem*i)const</div>
<li><div class="fn">virtualvoid<a href="#c17602"><b>setText</b></a>(constQString&text)</div>
<li><div class="fn">virtualvoid<a href="#8e9e83"><b>setPixmap</b></a>(constQPixmap&icon)</div>
<li><div class="fn">virtualvoid<a href="#3ecbc5"><b>setText</b></a>(constQString&text, boolrecalc, boolredraw=TRUE)</div>
<li><div class="fn">virtualvoid<a href="#ed08bc"><b>setPixmap</b></a>(constQPixmap&icon, boolrecalc, boolredraw=TRUE)</div>
<li><div class="fn">virtualvoid<a href="#4782f9"><b>setKey</b></a>(constQString&k)</div>
</ul>
<h2>Protected Members</h2>
<ul>
<li><div class="fn">virtualvoid<a href="#edf6b3"><b>removeRenameBox</b></a>()</div>
<li><div class="fn">virtualvoid<a href="#c2e4a4"><b>calcRect</b></a>(constQString&text_=QString::null)</div>
<li><div class="fn">virtualvoid<a href="#9f712d"><b>paintItem</b></a>(QPainter*p, constQColorGroup&cg)</div>
<li><div class="fn">virtualvoid<a href="#0ee58a"><b>paintFocus</b></a>(QPainter*p, constQColorGroup&cg)</div>
<li><div class="fn">virtualvoid<a href="#741a24"><b>dropped</b></a>(QDropEvent*e, constQValueList<QIconDragItem>&lst)</div>
<li><div class="fn">virtualvoid<a href="#7f85a2"><b>dragEntered</b></a>()</div>
<li><div class="fn">virtualvoid<a href="#25f2ac"><b>dragLeft</b></a>()</div>
<li><div class="fn">void<a href="#ded641"><b>setItemRect</b></a>(constQRect&r)</div>
<li><div class="fn">void<a href="#63a514"><b>setTextRect</b></a>(constQRect&r)</div>
<li><div class="fn">void<a href="#ebff83"><b>setPixmapRect</b></a>(constQRect&r)</div>
<li><div class="fn">void<b>calcTmpText</b>()(internal)</div>
</ul>
<hr><h2><a name="details"></a>Detailed Description</h2>
The QIconViewItem class implements an iconview item.
<p>
An iconview item is a object containing an icon and a text, which can
display itself in an iconview.
<p>The simplest way to create an iconview item and insert it into an
iconview is to construct it with a pointer to the iconview, a string
and an icon:
<p><pre> // parent is a pointer to our iconview, pixmap a QPixmap,
// which we want to use as icon
(void) new <a href="qiconviewitem.html">QIconViewItem</a>( parent,
"This is the text of the item",
pixmap );
</pre>
<p>When the iconview is deleted, all items of it are deleted automatically,
so the programmer need not delete the iconview items itself.
<p>To iterate over all items of an iconview do something like
<p><pre> <a href="qiconviewitem.html">QIconViewItem</a> *item;
for ( item = iconview->firstItem(); item; item = item-><a href="#005b99">nextItem</a>() )
do_something_with( item );
</pre>
<p>To remove an item from an iconview, just delete the item. The
destructor of the QIconViewItem does all the work for removing it
from the iconview.
<p>As the iconview is designed to use DnD, the iconview item has
methods for DnD too which may be reimplemented.
<p>The class is designed to be very similar to <a href="qlistview.html">QListView</a> and <a href="qlistbox.html">QListBox</a>
in use, both via instantiation and subclassing.
<p>Examples:
<a href="iconview-main-cpp.html#QIconViewItem">iconview/main.cpp</a>
<hr><h2>Member Function Documentation</h2>
<h3 class="fn"><a name="c5a67e"></a>QIconViewItem::QIconViewItem(<a href="qiconview.html">QIconView</a>*parent)</h3>
<p>Constructs an iconview item with no text and a default icon, and
inserts it into the iconview <em>parent.</em>
<h3 class="fn"><a name="048b0f"></a>QIconViewItem::QIconViewItem(<a href="qiconview.html">QIconView</a>*parent, QIconViewItem*after)</h3>
<p>Constructs an iconview item with no text and a default icon, and inserts
it into the iconview <em>parent</em> after the iconview item <em>after.</em>
<h3 class="fn"><a name="f95da1"></a>QIconViewItem::QIconViewItem(<a href="qiconview.html">QIconView</a>*parent, QIconViewItem*after, const<a href="qstring.html">QString</a>&text)</h3>
<p>Constructs an iconview item using <em>text</em> as text and a default icon, and
inserts it into the iconview <em>parent</em> after the iconview item <em>after.</em>
<h3 class="fn"><a name="33c461"></a>QIconViewItem::QIconViewItem(<a href="qiconview.html">QIconView</a>*parent, QIconViewItem*after, const<a href="qstring.html">QString</a>&text, const<a href="qpixmap.html">QPixmap</a>&icon)</h3>
<p>Constructs an iconview item using <em>text</em> as text and <em>icon</em> as icon,
and inserts it into the iconview <em>parent</em> after the iconview item <em>after.</em>
<h3 class="fn"><a name="fa6f77"></a>QIconViewItem::QIconViewItem(<a href="qiconview.html">QIconView</a>*parent, const<a href="qstring.html">QString</a>&text)</h3>
<p>Constructs an iconview item using <em>text</em> as text and a default icon,
and inserts it into the iconview <em>parent.</em>
<h3 class="fn"><a name="dd0dbe"></a>QIconViewItem::QIconViewItem(<a href="qiconview.html">QIconView</a>*parent, const<a href="qstring.html">QString</a>&text, const<a href="qpixmap.html">QPixmap</a>&icon)</h3>
<p>Constructs an iconview item using <em>text</em> as text and <em>icon</em> as icon,
and inserts it into the iconview <em>parent.</em>
<h3 class="fn"><a name="6c92b6"></a>QIconViewItem::~QIconViewItem() <code>[virtual]</code></h3>
<p>Destructs the iconview item and tells the iconview about it.
<h3 class="fn">bool<a name="7ca2b9"></a>QIconViewItem::acceptDrop(const<a href="qmimesource.html">QMimeSource</a>*mime)const <code>[virtual]</code></h3>
<p>Returns TRUE if the item accepts the <a href="qmimesource.html">QMimeSource</a> <em>mime</em> (so it
could be dropped on the item), and FALSE if it does not.
<p>The default implementation does nothing and returns always TRUE. A
subclass must reimplement this to accept drops.
<h3 class="fn">void<a name="c2e4a4"></a>QIconViewItem::calcRect(const<a href="qstring.html">QString</a>&text_=QString::null) <code>[virtualprotected]</code></h3>
<p>This virtual function is responsible for calculating the
rectangles returned by <a href="#3ec4b6">rect</a>(), <a href="#09025a">textRect</a>() and <a href="#a9db94">pixmapRect</a>().
setRect(), <a href="#63a514">setTextRect</a>() and <a href="#ebff83">setPixmapRect</a>() are provided mainly for
reimplementations of this function.
<h3 class="fn">int<a name="d3dc25"></a>QIconViewItem::compare(QIconViewItem*i)const <code>[virtual]</code></h3>
<p>Compares this iconview item to <em>i.</em> Returns -1 if this item
is less than <em>i,</em> 0 if they are equal and 1 if this iconview item
is greater than <em>i.</em>
<p>The default implementation uses <a href="#f40531">QIconViewItem::key</a>() to compare the
items. A reimplementation may use different values.
<p>See also <a href="#f40531">key</a>().
<h3 class="fn">bool<a name="6a39af"></a>QIconViewItem::contains(<a href="qpoint.html">QPoint</a>pnt)const</h3>
<p>Returns TRUE if the item contains the point <em>pnt</em> (in contents
coordinates), and FALSE if it does not.
<h3 class="fn">bool<a name="e83dc1"></a>QIconViewItem::dragEnabled()const</h3>
<p>Returns TRUE if the user is allowed to drag the iconview item, or else
FALSE.
<p>See also <a href="#b9937a">setDragEnabled</a>().
<h3 class="fn">void<a name="7f85a2"></a>QIconViewItem::dragEntered() <code>[virtualprotected]</code></h3>
<p>This method is called, when a drag entered the item's bounding rect.
<p>The default implementation does nothing, subclasses should reimplement
this method.
<h3 class="fn">void<a name="25f2ac"></a>QIconViewItem::dragLeft() <code>[virtualprotected]</code></h3>
<p>This method is called, when a drag left the item's bounding rect.
<p>The default implementation does nothing, subclasses should reimplement
this method.
<h3 class="fn">bool<a name="eca4f0"></a>QIconViewItem::dropEnabled()const</h3>
<p>Returns TRUE if the user is allowed to drop something onto the item,
otherwise FALSE.
<p>See also <a href="#015768">setDropEnabled</a>().
<h3 class="fn">void<a name="741a24"></a>QIconViewItem::dropped(<a href="qdropevent.html">QDropEvent</a>*e, const<a href="qvaluelist.html">QValueList</a><<a href="qicondragitem.html">QIconDragItem</a>>&lst) <code>[virtualprotected]</code></h3>
<p>This method is called when something was dropped on the item. <em>e</em>
contains all the information about the drop. If the drag object of the drop
was a <a href="qicondrag.html">QIconDrag</a>, <em>lst</em> contains the list of the dropped items. You can get
the data using <a href="qicondragitem.html#c00cb9">QIconDragItem::data</a>() of each item then.
<p>So if <em>lst</em> is not empty, use this data for further operations,
else the drag was not a QIconDrag, so you have to decode <em>e</em>
yourself and work with that.
<p>The default implementation does nothing, subclasses should reimplement this
method.
<h3 class="fn">int<a name="c393db"></a>QIconViewItem::height()const</h3>
<p>Returns the height of the item.
<h3 class="fn"><a href="qiconview.html">QIconView</a>*<a name="cc030e"></a>QIconViewItem::iconView()const</h3>
<p>Returns a pointer to this items' iconview parent.
<h3 class="fn">int<a name="f420b8"></a>QIconViewItem::index()const</h3>
<p>Returns the index of this item in the iconview, or -1 if an error occurred.
<h3 class="fn">bool<a name="970a04"></a>QIconViewItem::intersects(<a href="qrect.html">QRect</a>r)const</h3>
<p>Returns TRUE, if the item intersects the rectangle <em>r</em> (in contents
coordinates), and FALSE if it does not.
<h3 class="fn">bool<a name="3ff63a"></a>QIconViewItem::isSelectable()const</h3>
<p>Returns TRUE if the item is selectable, or else FALSE.
<p>See also <a href="#bcdc29">setSelectable</a>().
<h3 class="fn">bool<a name="8fd9c9"></a>QIconViewItem::isSelected()const</h3>
<p>Returns TRUE if the item is selected, or else FALSE.
<p>See also <a href="#44f4f6">setSelected</a>().
<h3 class="fn"><a href="qstring.html">QString</a><a name="f40531"></a>QIconViewItem::key()const <code>[virtual]</code></h3>
<p>Returns the key of the iconview item.
<p>See also <a href="#4782f9">setKey</a>() and compareItems().
<h3 class="fn">void<a name="932cb6"></a>QIconViewItem::move(intx, inty) <code>[virtual]</code></h3>
<p>Moves the item to <em>x</em> and <em>y</em> in the iconview (these are contents
coordinates).
<h3 class="fn">void<a name="1d057a"></a>QIconViewItem::move(const<a href="qpoint.html">QPoint</a>&pnt) <code>[virtual]</code></h3>
<p>This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
<h3 class="fn">void<a name="ee1f37"></a>QIconViewItem::moveBy(intdx, intdy) <code>[virtual]</code></h3>
<p>Moves the item by the distance <em>dx</em> and <em>dy.</em>
<h3 class="fn">void<a name="a4936a"></a>QIconViewItem::moveBy(const<a href="qpoint.html">QPoint</a>&pnt) <code>[virtual]</code></h3>
<p>This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
<h3 class="fn">QIconViewItem*<a name="005b99"></a>QIconViewItem::nextItem()const</h3>
<p>Returns a pointer to the next item, or 0 if this is the last item
of the iconview.
<h3 class="fn">void<a name="0ee58a"></a>QIconViewItem::paintFocus(<a href="qpainter.html">QPainter</a>*p, const<a href="qcolorgroup.html">QColorGroup</a>&cg) <code>[virtualprotected]</code></h3>
<p>Paints the focus rect of the item using the painter <em>p</em> and the color group <em>cg.</em>
<h3 class="fn">void<a name="9f712d"></a>QIconViewItem::paintItem(<a href="qpainter.html">QPainter</a>*p, const<a href="qcolorgroup.html">QColorGroup</a>&cg) <code>[virtualprotected]</code></h3>
<p>Paints the item using the painter <em>p</em> and the color group <em>cg.</em> If
you want the item to be drawn with a different font or color,
reimplement this method and change the values of the color group or
the painter's font, and call then the QIconViewItem::paintItem()
with the changed values.
<h3 class="fn"><a href="qpixmap.html">QPixmap</a>*<a name="9bf48d"></a>QIconViewItem::pixmap()const <code>[virtual]</code></h3>
<p>Returns the icon of the iconview item. Normally you will set the
pixmap if the item with <a href="#8e9e83">setPixmap</a>(), but sometimes it's inconvenient
to call <a href="#3ecbc5">setText</a>() for each item, so you can subclass QIconViewItem,
reimplement this method and return a pointer to the item's pixmap.
If you do this you have to call <a href="#c2e4a4">calcRect</a>() manually each time the
size of this pixmap changes!
<p>See also <a href="#8e9e83">setPixmap</a>().
<h3 class="fn"><a href="qrect.html">QRect</a><a name="a9db94"></a>QIconViewItem::pixmapRect(boolrelative=TRUE)const</h3>
<p>Returns the bounding rectangle of the item's icon.
<p>If <em>relative</em> is FALSE the returned rectangle is relative to the
origin of the iconview's contents coordinate system. If <em>relative</em>
is TRUE the rectangle is relative to the origin of the item's
rectangle.
<h3 class="fn"><a href="qpoint.html">QPoint</a><a name="59f250"></a>QIconViewItem::pos()const</h3>
<p>Returns the position of the item (in contents coordinates).
<h3 class="fn">QIconViewItem*<a name="d62158"></a>QIconViewItem::prevItem()const</h3>
<p>Returns a pointer to the previous item, or 0 if this is the first item
of the iconview.
<h3 class="fn"><a href="qrect.html">QRect</a><a name="3ec4b6"></a>QIconViewItem::rect()const</h3>
<p>Returns the bounding rect of the item (in contents coordinates).
<h3 class="fn">void<a name="edf6b3"></a>QIconViewItem::removeRenameBox() <code>[virtualprotected]</code></h3>
<p>Removes the editbox which is used for in-place renaming.
<h3 class="fn">void<a name="c6b054"></a>QIconViewItem::rename()</h3>
<p>Starts in-place renaming an icon, if allowed.
<p>This function sets the icon view up so that the user can edit the
item text, and then returns. When the user is done, <a href="#3ecbc5">setText</a>() will
be called and <a href="qiconview.html#0b5c7c">QIconView::itemRenamed</a>() be emitted.
<h3 class="fn">bool<a name="ec7f4e"></a>QIconViewItem::renameEnabled()const</h3>
<p>Returns TRUE if the item can be renamed by the user with in-place
renaming, or else FALSE.
<p>See also <a href="#2eb423">setRenameEnabled</a>().
<h3 class="fn">void<a name="949fe0"></a>QIconViewItem::repaint() <code>[virtual]</code></h3>
<p>Repaints the item.
<h3 class="fn">void<a name="b9937a"></a>QIconViewItem::setDragEnabled(boolallow) <code>[virtual]</code></h3>
<p>If <em>allow</em> is TRUE, the iconview lets the user to drag the iconview
item (inside the iconview and outside of it). if <em>allow</em> is FALSE,
the item cannot be dragged.
<h3 class="fn">void<a name="015768"></a>QIconViewItem::setDropEnabled(boolallow) <code>[virtual]</code></h3>
<p>If <em>allow</em> is TRUE, the iconview lets the user drop something on
this iconview item.
<h3 class="fn">void<a name="ded641"></a>QIconViewItem::setItemRect(const<a href="qrect.html">QRect</a>&r) <code>[protected]</code></h3>
<p>Sets the bounding rectangle of the whole item. This should be only used in
subclasses, which reimplement <a href="#c2e4a4">calcRect</a>() to be able to set the calculated
rectangle.
<h3 class="fn">void<a name="4782f9"></a>QIconViewItem::setKey(const<a href="qstring.html">QString</a>&k) <code>[virtual]</code></h3>
<p>Sets <em>k</em> as key of the iconview item. This is used for sorting.
<p>See also compareItems().
<h3 class="fn">void<a name="8e9e83"></a>QIconViewItem::setPixmap(const<a href="qpixmap.html">QPixmap</a>&icon) <code>[virtual]</code></h3>
<p>Sets <em>icon</em> as item icon of the iconview item. This method might be
a no-op if you reimplement <a href="#9bf48d">pixmap</a>().
<p>See also <a href="#9bf48d">pixmap</a>().
<h3 class="fn">void<a name="ed08bc"></a>QIconViewItem::setPixmap(const<a href="qpixmap.html">QPixmap</a>&icon, boolrecalc, boolredraw=TRUE) <code>[virtual]</code></h3>
<p>Sets <em>icon</em> as item icon of the iconview item. If <em>recalc</em> is TRUE, the
iconview's layout is recalculated. If <em>redraw</em> is TRUE (the
default), the icon view is repainted.
<p>See also <a href="#9bf48d">pixmap</a>().
<h3 class="fn">void<a name="ebff83"></a>QIconViewItem::setPixmapRect(const<a href="qrect.html">QRect</a>&r) <code>[protected]</code></h3>
<p>Sets the bounding rectangle of the item icon. This should be only used in
subclasses, which reimplement <a href="#c2e4a4">calcRect</a>() to be able to set the calculated
rectangle.
<h3 class="fn">void<a name="2eb423"></a>QIconViewItem::setRenameEnabled(boolallow) <code>[virtual]</code></h3>
<p>If <em>allow</em> is TRUE, the user can rename the iconview item by clicking
on the text while the item is selected (in-place renaming). If <em>allow</em> is FALSE, in-place renaming is not possible.
<p>Examples:
<a href="iconview-main-cpp.html#setRenameEnabled">iconview/main.cpp</a>
<h3 class="fn">void<a name="bcdc29"></a>QIconViewItem::setSelectable(boolenable) <code>[virtual]</code></h3>
<p>Sets this items to be selectable if <em>enable</em> is TRUE (the
default) or not to be selectable if <em>enable</em> is FALSE.
<p>The user is not able to select a non-selectable item using either
the keyboard or mouse. The application programmer still can, of
course.
<p>See also <a href="#3ff63a">isSelectable</a>().
<h3 class="fn">void<a name="44f4f6"></a>QIconViewItem::setSelected(bools, boolcb) <code>[virtual]</code></h3>
<p>Selects or unselects the item depending on <em>s,</em> and may also
unselect other items, depending on <a href="qiconview.html#0040a8">QIconView::selectionMode</a>() and <em>cb.</em>
<p>If <em>s</em> is FALSE, the item is unselected.
<p>If <em>s</em> is TRUE and QIconView::selectionMode() is <code>Single,</code> the item
is selected, and the item which was selected is unselected.
<p>If <em>s</em> is TRUE and QIconView::selectionMode() is <code>Extended,</code> the item
is selected. If <em>cb</em> is TRUE, the other items of the iconview are
not touched. If <em>cb</em> is FALSE all other items are unselected.
<p>If <em>s</em> is TRUE and QIconView::selectionMode() is <code>Multi</code> the item
is selected.
<p>Note that <em>cb</em> is used only if QIconView::selectionMode() is <code>Extended.</code>
<p>All items whose selection status change repaint themselves.
<h3 class="fn">void<a name="7fa1b0"></a>QIconViewItem::setSelected(bools) <code>[virtual]</code></h3>
<p>This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
<p>This variant is equivalent to calling the other variant with <em>cb</em>
set to FALSE.
<h3 class="fn">void<a name="c17602"></a>QIconViewItem::setText(const<a href="qstring.html">QString</a>&text) <code>[virtual]</code></h3>
<p>Sets <em>text</em> as text of the iconview item. This method might be a no-op
if you reimplement <a href="#3715d1">text</a>().
<p>See also <a href="#3715d1">text</a>().
<h3 class="fn">void<a name="3ecbc5"></a>QIconViewItem::setText(const<a href="qstring.html">QString</a>&text, boolrecalc, boolredraw=TRUE) <code>[virtual]</code></h3>
<p>Sets <em>text</em> as text of the iconview item. If <em>recalc</em> is TRUE, the
iconview's layout is recalculated. If <em>redraw</em> is TRUE (the
default), the icon view is repainted.
<p>See also <a href="#3715d1">text</a>().
<h3 class="fn">void<a name="63a514"></a>QIconViewItem::setTextRect(const<a href="qrect.html">QRect</a>&r) <code>[protected]</code></h3>
<p>Sets the bounding rectangle of the item text. This should be only used in
subclasses, which reimplement <a href="#c2e4a4">calcRect</a>() to be able to set the calculated
rectangle.
<h3 class="fn"><a href="qsize.html">QSize</a><a name="c1d022"></a>QIconViewItem::size()const</h3>
<p>Returns the size of the item.
<h3 class="fn"><a href="qstring.html">QString</a><a name="3715d1"></a>QIconViewItem::text()const <code>[virtual]</code></h3>
<p>Returns the text of the iconview item. Normally you will set the
text if the item with <a href="#3ecbc5">setText</a>(), but sometimes it's inconvenient to
call setText() for each item, so you can subclass QIconViewItem,
reimplement this method and return the text of the item. If you do
this you have to call <a href="#c2e4a4">calcRect</a>() manually each time the text (and so
the size of it) changes.
<p>See also <a href="#3ecbc5">setText</a>().
<h3 class="fn"><a href="qrect.html">QRect</a><a name="09025a"></a>QIconViewItem::textRect(boolrelative=TRUE)const</h3>
<p>Returns the bounding rectangle of the item's text.
<p>If <em>relative</em> is FALSE the returned rectangle is relative to the
origin of the iconview's contents coordinate system. If <em>relative</em>
is TRUE the rectangle is relative to the origin of the item's
rectangle.
<h3 class="fn">int<a name="46a2ec"></a>QIconViewItem::width()const</h3>
<p>Returns the width of the item.
<h3 class="fn">int<a name="0c37c3"></a>QIconViewItem::x()const</h3>
<p>Returns the X-Coordinate of the item (in contents coordinates).
<h3 class="fn">int<a name="aa6c52"></a>QIconViewItem::y()const</h3>
<p>Returns the Y-Coordinate of the item (in contents coordinates).
<h3 class="fn">void<a name="27eae1"></a>QIconViewItem::calcTmpText() <code>[protected]</code></h3>
<p>For internal use only.
<hr><p>
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